diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index d3b2ad701c..f87c6c4c64 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs @@ -287,13 +287,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters if (BSParam.UseSeparatePhysicsThread) { // The physics simulation should happen independently of the heartbeat loop - m_physicsThread - = Watchdog.StartThread( - BulletSPluginPhysicsThread, - string.Format("{0} ({1})", BulletEngineName, RegionName), - ThreadPriority.Normal, - true, - false); + m_physicsThread + = Watchdog.StartThread( + BulletSPluginPhysicsThread, + string.Format("{0} ({1})", BulletEngineName, RegionName), + ThreadPriority.Normal, + true, + false); } }