From 294a096f71f61d1c78273187ca431746513e012e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 24 May 2007 05:48:35 +0000 Subject: [PATCH] Added "terrain save grdmap " function to console. Gradient map must be in a format that System.Drawing understands. BMP recommended. Will export as a PNG image. --- OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index e766f71982..a0f37f9507 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs @@ -120,6 +120,7 @@ namespace OpenSim.Terrain resultText += "terrain seed - sets the random seed value to \n"; resultText += "terrain load - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'\n"; resultText += "terrain save - saves a terrain to disk, type can be 'F32' or 'F64'\n"; + resultText += "terrain save grdmap - creates a PNG snapshot of the region using a named gradient map\n"; resultText += "terrain rescale - rescales a terrain to be between and meters high\n"; resultText += "terrain erode aerobic \n"; resultText += "terrain erode thermal \n"; @@ -190,6 +191,10 @@ namespace OpenSim.Terrain writeToFileF64(args[2]); break; + case "grdmap": + exportImage(args[2], args[3]); + break; + default: resultText = "Unknown image or data format"; return false;