Force the default Telehub router if no matches are found in the config.
parent
f0c9cb8dc0
commit
295bb3227d
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@ -3939,35 +3939,6 @@ namespace OpenSim.Region.Framework.Scenes
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switch (m_scene.SpawnPointRouting)
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{
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case "closest":
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float distance = 9999;
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int closest = -1;
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for (int i = 0; i < spawnPoints.Length; i++)
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{
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Vector3 spawnPosition = spawnPoints[i].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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Vector3 offset = spawnPosition - pos;
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float d = Vector3.Mag(offset);
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if (d >= distance)
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continue;
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
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if (land == null)
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continue;
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if (land.IsEitherBannedOrRestricted(UUID))
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continue;
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distance = d;
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closest = i;
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}
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if (closest == -1)
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return;
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pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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return;
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case "random":
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do
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@ -4019,7 +3990,35 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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default:
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case "closest":
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float distance = 9999;
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int closest = -1;
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for (int i = 0; i < spawnPoints.Length; i++)
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{
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Vector3 spawnPosition = spawnPoints[i].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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Vector3 offset = spawnPosition - pos;
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float d = Vector3.Mag(offset);
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if (d >= distance)
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continue;
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
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if (land == null)
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continue;
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if (land.IsEitherBannedOrRestricted(UUID))
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continue;
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distance = d;
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closest = i;
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}
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if (closest == -1)
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return;
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pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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return;
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}
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}
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}
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