Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
2970a18e54
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@ -50,7 +50,7 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// Overkill - we only really need the asset service, not a whole scene.
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// Overkill - we only really need the asset service, not a whole scene.
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
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GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
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TestOSHttpRequest req = new TestOSHttpRequest();
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TestOSHttpRequest req = new TestOSHttpRequest();
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@ -41,236 +41,186 @@ namespace OpenSim.Framework
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#region SL / file extension / content-type conversions
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#region SL / file extension / content-type conversions
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private class TypeMapping
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{
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private sbyte assetType;
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private InventoryType inventoryType;
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private string contentType;
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private string contentType2;
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private string extension;
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public sbyte AssetTypeCode
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{
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get { return assetType; }
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}
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public object AssetType
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{
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get {
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if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
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return (OpenMetaverse.AssetType)assetType;
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else
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return OpenMetaverse.AssetType.Unknown;
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}
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}
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public InventoryType InventoryType
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{
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get { return inventoryType; }
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}
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public string ContentType
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{
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get { return contentType; }
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}
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public string ContentType2
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{
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get { return contentType2; }
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}
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public string Extension
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{
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get { return extension; }
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}
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private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
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{
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this.assetType = assetType;
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this.inventoryType = inventoryType;
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this.contentType = contentType;
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this.contentType2 = contentType2;
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this.extension = extension;
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}
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public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
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: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
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{
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}
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public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
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: this((sbyte)assetType, inventoryType, contentType, null, extension)
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{
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}
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}
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/// <summary>
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/// Maps between AssetType, InventoryType and Content-Type.
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/// Where more than one possibility exists, the first one takes precedence. E.g.:
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/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
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/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
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/// </summary>
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private static TypeMapping[] MAPPINGS = new TypeMapping[] {
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new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
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new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
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new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
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new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
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new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
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new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
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new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
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new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
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new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
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new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
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new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
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new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
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new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
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new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
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new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
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new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
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new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
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new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
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new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
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new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
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new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
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new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
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new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
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new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
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new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
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new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
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new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
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new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
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new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
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new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
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new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
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new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
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};
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private static Dictionary<sbyte, string> asset2Content;
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private static Dictionary<sbyte, string> asset2Extension;
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private static Dictionary<InventoryType, string> inventory2Content;
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private static Dictionary<string, sbyte> content2Asset;
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private static Dictionary<string, InventoryType> content2Inventory;
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static SLUtil()
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{
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asset2Content = new Dictionary<sbyte, string>();
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asset2Extension = new Dictionary<sbyte, string>();
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inventory2Content = new Dictionary<InventoryType, string>();
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content2Asset = new Dictionary<string, sbyte>();
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content2Inventory = new Dictionary<string, InventoryType>();
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foreach (TypeMapping mapping in MAPPINGS)
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{
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sbyte assetType = mapping.AssetTypeCode;
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if (!asset2Content.ContainsKey(assetType))
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asset2Content.Add(assetType, mapping.ContentType);
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if (!asset2Extension.ContainsKey(assetType))
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asset2Extension.Add(assetType, mapping.Extension);
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if (!inventory2Content.ContainsKey(mapping.InventoryType))
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inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
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if (!content2Asset.ContainsKey(mapping.ContentType))
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content2Asset.Add(mapping.ContentType, assetType);
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if (!content2Inventory.ContainsKey(mapping.ContentType))
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content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
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if (mapping.ContentType2 != null)
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{
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if (!content2Asset.ContainsKey(mapping.ContentType2))
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content2Asset.Add(mapping.ContentType2, assetType);
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if (!content2Inventory.ContainsKey(mapping.ContentType2))
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content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
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}
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}
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}
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public static string SLAssetTypeToContentType(int assetType)
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public static string SLAssetTypeToContentType(int assetType)
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{
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{
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switch ((AssetType)assetType)
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string contentType;
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{
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if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
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case AssetType.Texture:
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contentType = asset2Content[(sbyte)AssetType.Unknown];
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return "image/x-j2c";
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return contentType;
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case AssetType.Sound:
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return "audio/ogg";
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case AssetType.CallingCard:
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return "application/vnd.ll.callingcard";
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case AssetType.Landmark:
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return "application/vnd.ll.landmark";
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case AssetType.Clothing:
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return "application/vnd.ll.clothing";
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case AssetType.Object:
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return "application/vnd.ll.primitive";
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case AssetType.Notecard:
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return "application/vnd.ll.notecard";
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case AssetType.Folder:
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return "application/vnd.ll.folder";
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case AssetType.RootFolder:
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return "application/vnd.ll.rootfolder";
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case AssetType.LSLText:
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return "application/vnd.ll.lsltext";
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case AssetType.LSLBytecode:
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return "application/vnd.ll.lslbyte";
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case AssetType.TextureTGA:
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case AssetType.ImageTGA:
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return "image/tga";
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case AssetType.Bodypart:
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return "application/vnd.ll.bodypart";
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case AssetType.TrashFolder:
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return "application/vnd.ll.trashfolder";
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case AssetType.SnapshotFolder:
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return "application/vnd.ll.snapshotfolder";
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case AssetType.LostAndFoundFolder:
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return "application/vnd.ll.lostandfoundfolder";
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case AssetType.SoundWAV:
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return "audio/x-wav";
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case AssetType.ImageJPEG:
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return "image/jpeg";
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case AssetType.Animation:
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return "application/vnd.ll.animation";
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case AssetType.Gesture:
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return "application/vnd.ll.gesture";
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case AssetType.Simstate:
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return "application/x-metaverse-simstate";
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case AssetType.FavoriteFolder:
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return "application/vnd.ll.favoritefolder";
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case AssetType.Link:
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return "application/vnd.ll.link";
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case AssetType.LinkFolder:
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return "application/vnd.ll.linkfolder";
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case AssetType.CurrentOutfitFolder:
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return "application/vnd.ll.currentoutfitfolder";
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case AssetType.OutfitFolder:
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return "application/vnd.ll.outfitfolder";
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case AssetType.MyOutfitsFolder:
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return "application/vnd.ll.myoutfitsfolder";
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case AssetType.Unknown:
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default:
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return "application/octet-stream";
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}
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}
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}
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public static string SLInvTypeToContentType(int invType)
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public static string SLInvTypeToContentType(int invType)
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{
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{
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switch ((InventoryType)invType)
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string contentType;
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{
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if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
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case InventoryType.Animation:
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contentType = inventory2Content[InventoryType.Unknown];
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return "application/vnd.ll.animation";
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return contentType;
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case InventoryType.CallingCard:
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return "application/vnd.ll.callingcard";
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case InventoryType.Folder:
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return "application/vnd.ll.folder";
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case InventoryType.Gesture:
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return "application/vnd.ll.gesture";
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case InventoryType.Landmark:
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return "application/vnd.ll.landmark";
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case InventoryType.LSL:
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return "application/vnd.ll.lsltext";
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case InventoryType.Notecard:
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return "application/vnd.ll.notecard";
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case InventoryType.Attachment:
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case InventoryType.Object:
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return "application/vnd.ll.primitive";
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case InventoryType.Sound:
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return "audio/ogg";
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case InventoryType.Snapshot:
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case InventoryType.Texture:
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return "image/x-j2c";
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case InventoryType.Wearable:
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return "application/vnd.ll.clothing";
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default:
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return "application/octet-stream";
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}
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}
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}
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public static sbyte ContentTypeToSLAssetType(string contentType)
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public static sbyte ContentTypeToSLAssetType(string contentType)
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{
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{
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switch (contentType)
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sbyte assetType;
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{
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if (!content2Asset.TryGetValue(contentType, out assetType))
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case "image/x-j2c":
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assetType = (sbyte)AssetType.Unknown;
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case "image/jp2":
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return (sbyte)assetType;
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return (sbyte)AssetType.Texture;
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case "application/ogg":
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case "audio/ogg":
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return (sbyte)AssetType.Sound;
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case "application/vnd.ll.callingcard":
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case "application/x-metaverse-callingcard":
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return (sbyte)AssetType.CallingCard;
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case "application/vnd.ll.landmark":
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case "application/x-metaverse-landmark":
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return (sbyte)AssetType.Landmark;
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case "application/vnd.ll.clothing":
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case "application/x-metaverse-clothing":
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return (sbyte)AssetType.Clothing;
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case "application/vnd.ll.primitive":
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case "application/x-metaverse-primitive":
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return (sbyte)AssetType.Object;
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case "application/vnd.ll.notecard":
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case "application/x-metaverse-notecard":
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return (sbyte)AssetType.Notecard;
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||||||
case "application/vnd.ll.folder":
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|
||||||
return (sbyte)AssetType.Folder;
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|
||||||
case "application/vnd.ll.rootfolder":
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|
||||||
return (sbyte)AssetType.RootFolder;
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|
||||||
case "application/vnd.ll.lsltext":
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|
||||||
case "application/x-metaverse-lsl":
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return (sbyte)AssetType.LSLText;
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|
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case "application/vnd.ll.lslbyte":
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|
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case "application/x-metaverse-lso":
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|
||||||
return (sbyte)AssetType.LSLBytecode;
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|
||||||
case "image/tga":
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||||||
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
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|
||||||
return (sbyte)AssetType.ImageTGA;
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|
||||||
case "application/vnd.ll.bodypart":
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||||||
case "application/x-metaverse-bodypart":
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|
||||||
return (sbyte)AssetType.Bodypart;
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|
||||||
case "application/vnd.ll.trashfolder":
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|
||||||
return (sbyte)AssetType.TrashFolder;
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|
||||||
case "application/vnd.ll.snapshotfolder":
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|
||||||
return (sbyte)AssetType.SnapshotFolder;
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|
||||||
case "application/vnd.ll.lostandfoundfolder":
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|
||||||
return (sbyte)AssetType.LostAndFoundFolder;
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|
||||||
case "audio/x-wav":
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|
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return (sbyte)AssetType.SoundWAV;
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case "image/jpeg":
|
|
||||||
return (sbyte)AssetType.ImageJPEG;
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|
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case "application/vnd.ll.animation":
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|
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case "application/x-metaverse-animation":
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|
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return (sbyte)AssetType.Animation;
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|
||||||
case "application/vnd.ll.gesture":
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case "application/x-metaverse-gesture":
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return (sbyte)AssetType.Gesture;
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|
||||||
case "application/x-metaverse-simstate":
|
|
||||||
return (sbyte)AssetType.Simstate;
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|
||||||
case "application/vnd.ll.favoritefolder":
|
|
||||||
return (sbyte)AssetType.FavoriteFolder;
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|
||||||
case "application/vnd.ll.link":
|
|
||||||
return (sbyte)AssetType.Link;
|
|
||||||
case "application/vnd.ll.linkfolder":
|
|
||||||
return (sbyte)AssetType.LinkFolder;
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|
||||||
case "application/vnd.ll.currentoutfitfolder":
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|
||||||
return (sbyte)AssetType.CurrentOutfitFolder;
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|
||||||
case "application/vnd.ll.outfitfolder":
|
|
||||||
return (sbyte)AssetType.OutfitFolder;
|
|
||||||
case "application/vnd.ll.myoutfitsfolder":
|
|
||||||
return (sbyte)AssetType.MyOutfitsFolder;
|
|
||||||
case "application/octet-stream":
|
|
||||||
default:
|
|
||||||
return (sbyte)AssetType.Unknown;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static sbyte ContentTypeToSLInvType(string contentType)
|
public static sbyte ContentTypeToSLInvType(string contentType)
|
||||||
{
|
{
|
||||||
switch (contentType)
|
InventoryType invType;
|
||||||
{
|
if (!content2Inventory.TryGetValue(contentType, out invType))
|
||||||
case "image/x-j2c":
|
invType = InventoryType.Unknown;
|
||||||
case "image/jp2":
|
return (sbyte)invType;
|
||||||
case "image/tga":
|
|
||||||
case "image/jpeg":
|
|
||||||
return (sbyte)InventoryType.Texture;
|
|
||||||
case "application/ogg":
|
|
||||||
case "audio/ogg":
|
|
||||||
case "audio/x-wav":
|
|
||||||
return (sbyte)InventoryType.Sound;
|
|
||||||
case "application/vnd.ll.callingcard":
|
|
||||||
case "application/x-metaverse-callingcard":
|
|
||||||
return (sbyte)InventoryType.CallingCard;
|
|
||||||
case "application/vnd.ll.landmark":
|
|
||||||
case "application/x-metaverse-landmark":
|
|
||||||
return (sbyte)InventoryType.Landmark;
|
|
||||||
case "application/vnd.ll.clothing":
|
|
||||||
case "application/x-metaverse-clothing":
|
|
||||||
case "application/vnd.ll.bodypart":
|
|
||||||
case "application/x-metaverse-bodypart":
|
|
||||||
return (sbyte)InventoryType.Wearable;
|
|
||||||
case "application/vnd.ll.primitive":
|
|
||||||
case "application/x-metaverse-primitive":
|
|
||||||
return (sbyte)InventoryType.Object;
|
|
||||||
case "application/vnd.ll.notecard":
|
|
||||||
case "application/x-metaverse-notecard":
|
|
||||||
return (sbyte)InventoryType.Notecard;
|
|
||||||
case "application/vnd.ll.folder":
|
|
||||||
return (sbyte)InventoryType.Folder;
|
|
||||||
case "application/vnd.ll.rootfolder":
|
|
||||||
return (sbyte)InventoryType.RootCategory;
|
|
||||||
case "application/vnd.ll.lsltext":
|
|
||||||
case "application/x-metaverse-lsl":
|
|
||||||
case "application/vnd.ll.lslbyte":
|
|
||||||
case "application/x-metaverse-lso":
|
|
||||||
return (sbyte)InventoryType.LSL;
|
|
||||||
case "application/vnd.ll.trashfolder":
|
|
||||||
case "application/vnd.ll.snapshotfolder":
|
|
||||||
case "application/vnd.ll.lostandfoundfolder":
|
|
||||||
return (sbyte)InventoryType.Folder;
|
|
||||||
case "application/vnd.ll.animation":
|
|
||||||
case "application/x-metaverse-animation":
|
|
||||||
return (sbyte)InventoryType.Animation;
|
|
||||||
case "application/vnd.ll.gesture":
|
|
||||||
case "application/x-metaverse-gesture":
|
|
||||||
return (sbyte)InventoryType.Gesture;
|
|
||||||
case "application/x-metaverse-simstate":
|
|
||||||
return (sbyte)InventoryType.Snapshot;
|
|
||||||
case "application/octet-stream":
|
|
||||||
default:
|
|
||||||
return (sbyte)InventoryType.Unknown;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string SLAssetTypeToExtension(int assetType)
|
||||||
|
{
|
||||||
|
string extension;
|
||||||
|
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
|
||||||
|
extension = asset2Extension[(sbyte)AssetType.Unknown];
|
||||||
|
return extension;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion SL / file extension / content-type conversions
|
#endregion SL / file extension / content-type conversions
|
||||||
|
|
|
@ -214,16 +214,13 @@ namespace OpenSim.Framework.Tests
|
||||||
|
|
||||||
for (int i = 0; i < contenttypes.Length; i++)
|
for (int i = 0; i < contenttypes.Length; i++)
|
||||||
{
|
{
|
||||||
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
|
int expected;
|
||||||
{
|
if (contenttypes[i] == "image/tga")
|
||||||
Assert.That(contenttypes[i] == "image/tga");
|
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
expected = assettypes[i];
|
||||||
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
|
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
|
||||||
"Expecting {0} but got {1}", assettypes[i],
|
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
|
||||||
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
|
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
|
||||||
|
@ -237,7 +234,7 @@ namespace OpenSim.Framework.Tests
|
||||||
"application/vnd.ll.primitive",
|
"application/vnd.ll.primitive",
|
||||||
"application/vnd.ll.notecard",
|
"application/vnd.ll.notecard",
|
||||||
"application/vnd.ll.folder",
|
"application/vnd.ll.folder",
|
||||||
"application/octet-stream",
|
"application/vnd.ll.rootfolder",
|
||||||
"application/vnd.ll.lsltext",
|
"application/vnd.ll.lsltext",
|
||||||
"image/x-j2c",
|
"image/x-j2c",
|
||||||
"application/vnd.ll.primitive",
|
"application/vnd.ll.primitive",
|
||||||
|
@ -247,7 +244,8 @@ namespace OpenSim.Framework.Tests
|
||||||
|
|
||||||
for (int i=0;i<inventorytypes.Length;i++)
|
for (int i=0;i<inventorytypes.Length;i++)
|
||||||
{
|
{
|
||||||
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
|
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
|
||||||
|
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
invcontenttypes = new string[]
|
invcontenttypes = new string[]
|
||||||
|
@ -280,7 +278,8 @@ namespace OpenSim.Framework.Tests
|
||||||
|
|
||||||
for (int i = 0; i < invtypes.Length; i++)
|
for (int i = 0; i < invtypes.Length; i++)
|
||||||
{
|
{
|
||||||
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
|
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
|
||||||
|
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,7 +87,6 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#region JSONRequest
|
#region JSONRequest
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -216,7 +215,9 @@ namespace OpenSim.Framework
|
||||||
reqnum,url,method,tickdiff,tickdata);
|
reqnum,url,method,tickdiff,tickdata);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
m_log.DebugFormat(
|
||||||
|
"[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||||
|
|
||||||
return ErrorResponseMap(errorMessage);
|
return ErrorResponseMap(errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -357,7 +358,8 @@ namespace OpenSim.Framework
|
||||||
reqnum,url,method,tickdiff,tickdata);
|
reqnum,url,method,tickdiff,tickdata);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.WarnFormat("[WEB UTIL]: <{0}> form request failed: {1}",reqnum,errorMessage);
|
m_log.WarnFormat("[WEB UTIL]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
|
||||||
|
|
||||||
return ErrorResponseMap(errorMessage);
|
return ErrorResponseMap(errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -771,12 +773,16 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
|
m_log.ErrorFormat(
|
||||||
|
"[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}",
|
||||||
|
verb, requestUrl, e.Status, e.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
|
m_log.ErrorFormat(
|
||||||
|
"[ASYNC REQUEST]: Request {0} {1} failed with exception {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
||||||
|
@ -788,7 +794,8 @@ namespace OpenSim.Framework
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
}, null);
|
}, null);
|
||||||
|
@ -841,7 +848,8 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
|
m_log.DebugFormat(
|
||||||
|
"[FORMS]: exception occured {0} {1}: {2}{3}", verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -867,7 +875,9 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
|
m_log.DebugFormat(
|
||||||
|
"[FORMS]: Exception occured on receiving {0} {1}: {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -880,7 +890,7 @@ namespace OpenSim.Framework
|
||||||
catch (System.InvalidOperationException)
|
catch (System.InvalidOperationException)
|
||||||
{
|
{
|
||||||
// This is what happens when there is invalid XML
|
// This is what happens when there is invalid XML
|
||||||
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
|
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving {0} {1}", verb, requestUrl);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return respstring;
|
return respstring;
|
||||||
|
@ -938,7 +948,10 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Exception in making request {0} {1}: {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
|
|
||||||
return deserial;
|
return deserial;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
|
@ -960,7 +973,11 @@ namespace OpenSim.Framework
|
||||||
respStream.Close();
|
respStream.Close();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}",
|
||||||
|
verb, requestUrl);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
|
@ -971,17 +988,21 @@ namespace OpenSim.Framework
|
||||||
return deserial;
|
return deserial;
|
||||||
else
|
else
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[SynchronousRestObjectRequester]: WebException {0} {1} {2} {3}",
|
"[SynchronousRestObjectRequester]: WebException for {0} {1} {2}: {3} {4}",
|
||||||
requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
|
verb, requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
catch (System.InvalidOperationException)
|
catch (System.InvalidOperationException)
|
||||||
{
|
{
|
||||||
// This is what happens when there is invalid XML
|
// This is what happens when there is invalid XML
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Invalid XML from {0} {1} {2}",
|
||||||
|
verb, requestUrl, typeof(TResponse).ToString());
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Exception on response from {0} {1}: {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
return deserial;
|
return deserial;
|
||||||
|
|
|
@ -235,7 +235,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
|
m_log.DebugFormat(
|
||||||
|
"[CAPS]: Unauthorized CAPS client {0} from {1}",
|
||||||
|
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
|
||||||
|
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||||
CapabilitiesModule capsModule = new CapabilitiesModule();
|
CapabilitiesModule capsModule = new CapabilitiesModule();
|
||||||
EventQueueGetModule eqgModule = new EventQueueGetModule();
|
EventQueueGetModule eqgModule = new EventQueueGetModule();
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
|
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||||
|
|
||||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
m_log.DebugFormat(
|
||||||
|
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
|
||||||
|
uccp.CircuitCode.Code, buffer.RemoteEndPoint);
|
||||||
|
|
||||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||||
|
|
||||||
|
@ -1350,7 +1352,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
|
m_log.DebugFormat(
|
||||||
|
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||||
|
packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// XmlConfigurator.Configure();
|
// XmlConfigurator.Configure();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
uint myCircuitCode = 123456;
|
uint myCircuitCode = 123456;
|
||||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||||
|
|
||||||
J2KDecoderModule j2kdm = new J2KDecoderModule();
|
J2KDecoderModule j2kdm = new J2KDecoderModule();
|
||||||
|
|
||||||
scene = SceneHelpers.SetupScene();
|
scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, j2kdm);
|
SceneHelpers.SetupSceneModules(scene, j2kdm);
|
||||||
|
|
||||||
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
|
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
|
||||||
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
|
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
|
||||||
|
|
||||||
m_cache = new FlotsamAssetCache();
|
m_cache = new FlotsamAssetCache();
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
|
SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||||
|
|
||||||
scene = SceneHelpers.SetupScene();
|
scene = new SceneHelpers().SetupScene();
|
||||||
m_attMod = new AttachmentsModule();
|
m_attMod = new AttachmentsModule();
|
||||||
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
|
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
UUID userId = TestHelpers.ParseTail(0x1);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
AvatarFactoryModule afm = new AvatarFactoryModule();
|
AvatarFactoryModule afm = new AvatarFactoryModule();
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, afm);
|
SceneHelpers.SetupSceneModules(scene, afm);
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
|
||||||
|
|
||||||
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
CoreAssetCache assetCache = new CoreAssetCache();
|
CoreAssetCache assetCache = new CoreAssetCache();
|
||||||
|
|
||||||
AvatarFactoryModule afm = new AvatarFactoryModule();
|
AvatarFactoryModule afm = new AvatarFactoryModule();
|
||||||
TestScene scene = SceneHelpers.SetupScene(assetCache);
|
TestScene scene = new SceneHelpers(assetCache).SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, afm);
|
SceneHelpers.SetupSceneModules(scene, afm);
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
|
||||||
|
|
||||||
|
|
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
|
||||||
config.AddConfig("FriendsService");
|
config.AddConfig("FriendsService");
|
||||||
config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
m_fm = new FriendsModule();
|
m_fm = new FriendsModule();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
|
SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
|
||||||
}
|
}
|
||||||
|
|
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, archiverModule);
|
SceneHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
|
||||||
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
m_archiverModule = new InventoryArchiverModule();
|
m_archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, archiverModule);
|
SceneHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
|
||||||
// Create user
|
// Create user
|
||||||
|
@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
|
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
|
||||||
|
@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, archiverModule);
|
SceneHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
|
||||||
// Create user
|
// Create user
|
||||||
|
@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
|
|
||||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||||
|
@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
|
|
||||||
string folder1ExistingName = "a";
|
string folder1ExistingName = "a";
|
||||||
|
@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
|
|
||||||
string folder1ExistingName = "a";
|
string folder1ExistingName = "a";
|
||||||
|
|
|
@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
destinationRegionName = sp.Scene.RegionInfo.RegionName;
|
destinationRegionName = sp.Scene.RegionInfo.RegionName;
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation for {0} to {1} within existing region {2}",
|
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
|
||||||
sp.Name, position, destinationRegionName);
|
sp.Name, position, destinationRegionName);
|
||||||
|
|
||||||
// Teleport within the same region
|
// Teleport within the same region
|
||||||
|
@ -231,7 +231,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
GridRegion finalDestination = GetFinalDestination(reg);
|
GridRegion finalDestination = GetFinalDestination(reg);
|
||||||
if (finalDestination == null)
|
if (finalDestination == null)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
|
m_log.WarnFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
|
||||||
|
sp.Name, sp.UUID);
|
||||||
|
|
||||||
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -320,10 +323,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
|
if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
|
||||||
|
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}",
|
"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
|
||||||
|
sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
|
||||||
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
||||||
|
|
||||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||||
|
@ -444,7 +454,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SetInTransit(sp.UUID);
|
SetInTransit(sp.UUID);
|
||||||
|
|
||||||
// Let's send a full update of the agent. This is a synchronous call.
|
// Let's send a full update of the agent. This is a synchronous call.
|
||||||
|
@ -588,6 +597,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
|
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
|
||||||
{
|
{
|
||||||
|
if (sp.Scene.AttachmentsModule != null)
|
||||||
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
|
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -656,7 +666,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
public virtual void TeleportHome(UUID id, IClientAPI client)
|
public virtual void TeleportHome(UUID id, IClientAPI client)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
|
||||||
|
|
||||||
//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
|
//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
|
||||||
GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
|
GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
|
||||||
|
@ -671,14 +682,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
|
||||||
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
|
client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
|
||||||
|
|
||||||
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
|
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
|
||||||
((Scene)(client.Scene)).RequestTeleportLocation(
|
((Scene)(client.Scene)).RequestTeleportLocation(
|
||||||
client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
|
client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
|
||||||
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
|
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.",
|
||||||
|
client.Name, client.AgentId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1362,19 +1379,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// after a cross here
|
// after a cross here
|
||||||
Thread.Sleep(500);
|
Thread.Sleep(500);
|
||||||
|
|
||||||
Scene m_scene = sp.Scene;
|
Scene scene = sp.Scene;
|
||||||
|
|
||||||
uint x, y;
|
m_log.DebugFormat(
|
||||||
Utils.LongToUInts(reg.RegionHandle, out x, out y);
|
"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
|
||||||
x = x / Constants.RegionSize;
|
sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
|
||||||
y = y / Constants.RegionSize;
|
|
||||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
|
|
||||||
|
|
||||||
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
|
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
|
||||||
|
|
||||||
string reason = String.Empty;
|
string reason = String.Empty;
|
||||||
|
|
||||||
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
|
bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
|
||||||
|
|
||||||
if (regionAccepted && newAgent)
|
if (regionAccepted && newAgent)
|
||||||
{
|
{
|
||||||
|
@ -1391,7 +1406,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
||||||
"and EstablishAgentCommunication with seed cap {4}",
|
"and EstablishAgentCommunication with seed cap {4}",
|
||||||
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
||||||
|
|
||||||
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
|
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
|
||||||
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||||
|
@ -1402,10 +1417,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// TODO: make Event Queue disablable!
|
// TODO: make Event Queue disablable!
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!regionAccepted)
|
if (!regionAccepted)
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Region {0} did not accept agent: {1}", reg.RegionName, reason);
|
m_log.WarnFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
|
||||||
|
reg.RegionName, sp.Name, sp.UUID, reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -201,7 +201,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
public override void TeleportHome(UUID id, IClientAPI client)
|
public override void TeleportHome(UUID id, IClientAPI client)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
|
||||||
|
|
||||||
// Let's find out if this is a foreign user or a local user
|
// Let's find out if this is a foreign user or a local user
|
||||||
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
|
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
|
||||||
|
|
||||||
// Create user
|
// Create user
|
||||||
|
|
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
|
// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
|
||||||
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
|
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||||
s.RegionInfo.RegionName, destination.RegionHandle);
|
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||||
|
|
||||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||||
return true;
|
return true;
|
||||||
|
@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionID == origin)
|
if (s.RegionInfo.RegionID == origin)
|
||||||
{
|
{
|
||||||
m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
||||||
AgentTransferModule.AgentArrivedAtDestination(id);
|
AgentTransferModule.AgentArrivedAtDestination(id);
|
||||||
return true;
|
return true;
|
||||||
// return s.IncomingReleaseAgent(id);
|
// return s.IncomingReleaseAgent(id);
|
||||||
|
|
|
@ -297,10 +297,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
if (checkPermissions.Contains("T") && !canTransfer)
|
if (checkPermissions.Contains("T") && !canTransfer)
|
||||||
partPermitted = false;
|
partPermitted = false;
|
||||||
|
|
||||||
|
// If the user is the Creator of the object then it can always be included in the OAR
|
||||||
|
bool creator = (obj.CreatorID.Guid == user.Guid);
|
||||||
|
if (creator)
|
||||||
|
partPermitted = true;
|
||||||
|
|
||||||
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
|
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
|
||||||
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}",
|
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
|
||||||
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
|
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
|
||||||
// permissionClass, checkPermissions, canCopy, canTransfer, permitted);
|
// permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
|
||||||
|
|
||||||
if (!partPermitted)
|
if (!partPermitted)
|
||||||
{
|
{
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
TerrainModule terrainModule = new TerrainModule();
|
TerrainModule terrainModule = new TerrainModule();
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
|
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
TerrainModule terrainModule = new TerrainModule();
|
TerrainModule terrainModule = new TerrainModule();
|
||||||
|
|
||||||
TestScene scene2 = SceneHelpers.SetupScene();
|
TestScene scene2 = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
|
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
|
||||||
|
|
||||||
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
|
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
|
||||||
|
@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
TerrainModule terrainModule = new TerrainModule();
|
TerrainModule terrainModule = new TerrainModule();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
||||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
{
|
{
|
||||||
m_pcm = new PrimCountModule();
|
m_pcm = new PrimCountModule();
|
||||||
LandManagementModule lmm = new LandManagementModule();
|
LandManagementModule lmm = new LandManagementModule();
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
||||||
|
|
||||||
int xParcelDivider = (int)Constants.RegionSize - 1;
|
int xParcelDivider = (int)Constants.RegionSize - 1;
|
||||||
|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
|
||||||
public void SetUp()
|
public void SetUp()
|
||||||
{
|
{
|
||||||
m_module = new MoapModule();
|
m_module = new MoapModule();
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, m_module);
|
SceneHelpers.SetupSceneModules(m_scene, m_module);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
m_serialiserModule = new SerialiserModule();
|
m_serialiserModule = new SerialiserModule();
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -134,6 +134,36 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
bool Say(UUID agentID, Scene scene, string text);
|
bool Say(UUID agentID, Scene scene, string text);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the NPC to say something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID">The UUID of the NPC</param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="text"></param>
|
||||||
|
/// <param name="channel"></param>
|
||||||
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
|
bool Say(UUID agentID, Scene scene, string text, int channel);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the NPC to shout something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID">The UUID of the NPC</param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="text"></param>
|
||||||
|
/// <param name="channel"></param>
|
||||||
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
|
bool Shout(UUID agentID, Scene scene, string text, int channel);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the NPC to whisper something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID">The UUID of the NPC</param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="text"></param>
|
||||||
|
/// <param name="channel"></param>
|
||||||
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
|
bool Whisper(UUID agentID, Scene scene, string text, int channel);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sit the NPC.
|
/// Sit the NPC.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (permissionToTake)
|
if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
|
||||||
{
|
{
|
||||||
m_asyncSceneObjectDeleter.DeleteToInventory(
|
m_asyncSceneObjectDeleter.DeleteToInventory(
|
||||||
action, destinationID, deleteGroups, remoteClient,
|
action, destinationID, deleteGroups, remoteClient,
|
||||||
|
|
|
@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool m_trustBinaries;
|
public bool m_trustBinaries;
|
||||||
public bool m_allowScriptCrossings;
|
public bool m_allowScriptCrossings;
|
||||||
public bool m_useFlySlow;
|
public bool m_useFlySlow;
|
||||||
|
public bool m_useTrashOnDelete = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Temporarily setting to trigger appearance resends at 60 second intervals.
|
/// Temporarily setting to trigger appearance resends at 60 second intervals.
|
||||||
|
@ -436,6 +437,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (m_simulationService == null)
|
if (m_simulationService == null)
|
||||||
m_simulationService = RequestModuleInterface<ISimulationService>();
|
m_simulationService = RequestModuleInterface<ISimulationService>();
|
||||||
|
|
||||||
return m_simulationService;
|
return m_simulationService;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -709,6 +711,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_clampPrimSize = true;
|
m_clampPrimSize = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
|
||||||
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
|
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
|
||||||
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
|
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
|
||||||
m_dontPersistBefore =
|
m_dontPersistBefore =
|
||||||
|
@ -3215,8 +3218,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE]: Removing {0} agent {1} from region {2}",
|
"[SCENE]: Removing {0} agent {1} {2} from region {3}",
|
||||||
(isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName);
|
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||||
|
|
||||||
|
@ -3794,41 +3797,41 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
|
return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// /// <summary>
|
||||||
/// The Grid has requested that we log-off a user. Log them off.
|
// /// The Grid has requested that we log-off a user. Log them off.
|
||||||
/// </summary>
|
// /// </summary>
|
||||||
/// <param name="AvatarID">Unique ID of the avatar to log-off</param>
|
// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
|
||||||
/// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
|
// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
|
||||||
/// <param name="message">message to display to the user. Reason for being logged off</param>
|
// /// <param name="message">message to display to the user. Reason for being logged off</param>
|
||||||
public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
|
// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
|
||||||
{
|
// {
|
||||||
ScenePresence loggingOffUser = GetScenePresence(AvatarID);
|
// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
|
||||||
if (loggingOffUser != null)
|
// if (loggingOffUser != null)
|
||||||
{
|
// {
|
||||||
UUID localRegionSecret = UUID.Zero;
|
// UUID localRegionSecret = UUID.Zero;
|
||||||
bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
|
// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
|
||||||
|
//
|
||||||
// Region Secret is used here in case a new sessionid overwrites an old one on the user server.
|
// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
|
||||||
// Will update the user server in a few revisions to use it.
|
// // Will update the user server in a few revisions to use it.
|
||||||
|
//
|
||||||
if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
|
// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
|
||||||
{
|
// {
|
||||||
m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
|
// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
|
||||||
loggingOffUser.ControllingClient.Kick(message);
|
// loggingOffUser.ControllingClient.Kick(message);
|
||||||
// Give them a second to receive the message!
|
// // Give them a second to receive the message!
|
||||||
Thread.Sleep(1000);
|
// Thread.Sleep(1000);
|
||||||
loggingOffUser.ControllingClient.Close();
|
// loggingOffUser.ControllingClient.Close();
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
|
// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
|
// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Triggered when an agent crosses into this sim. Also happens on initial login.
|
/// Triggered when an agent crosses into this sim. Also happens on initial login.
|
||||||
|
@ -3877,7 +3880,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
|
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
|
||||||
if (nearestParcel == null)
|
if (nearestParcel == null)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
|
m_log.DebugFormat(
|
||||||
|
"[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
|
||||||
|
cAgentData.AgentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1969,6 +1969,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="objectGroup">The group of prims which should be linked to this group</param>
|
/// <param name="objectGroup">The group of prims which should be linked to this group</param>
|
||||||
public void LinkToGroup(SceneObjectGroup objectGroup)
|
public void LinkToGroup(SceneObjectGroup objectGroup)
|
||||||
{
|
{
|
||||||
|
LinkToGroup(objectGroup, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LinkToGroup(SceneObjectGroup objectGroup, bool insert)
|
||||||
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
||||||
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
||||||
|
@ -1979,6 +1984,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
||||||
|
|
||||||
|
// physics flags from group to be applied to linked parts
|
||||||
|
bool grpusephys = UsesPhysics;
|
||||||
|
bool grptemporary = IsTemporary;
|
||||||
|
|
||||||
Vector3 oldGroupPosition = linkPart.GroupPosition;
|
Vector3 oldGroupPosition = linkPart.GroupPosition;
|
||||||
Quaternion oldRootRotation = linkPart.RotationOffset;
|
Quaternion oldRootRotation = linkPart.RotationOffset;
|
||||||
|
|
||||||
|
@ -2002,15 +2011,35 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
lock (m_parts.SyncRoot)
|
lock (m_parts.SyncRoot)
|
||||||
{
|
{
|
||||||
int linkNum = PrimCount + 1;
|
int linkNum;
|
||||||
|
if (insert)
|
||||||
|
{
|
||||||
|
linkNum = 2;
|
||||||
|
foreach (SceneObjectPart part in Parts)
|
||||||
|
{
|
||||||
|
if (part.LinkNum > 1)
|
||||||
|
part.LinkNum++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
linkNum = PrimCount + 1;
|
||||||
|
}
|
||||||
|
|
||||||
m_parts.Add(linkPart.UUID, linkPart);
|
m_parts.Add(linkPart.UUID, linkPart);
|
||||||
|
|
||||||
linkPart.SetParent(this);
|
linkPart.SetParent(this);
|
||||||
linkPart.CreateSelected = true;
|
linkPart.CreateSelected = true;
|
||||||
|
|
||||||
|
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
|
||||||
|
linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive);
|
||||||
|
if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||||
|
{
|
||||||
|
linkPart.PhysActor.link(m_rootPart.PhysActor);
|
||||||
|
this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor);
|
||||||
|
}
|
||||||
|
|
||||||
linkPart.LinkNum = linkNum++;
|
linkPart.LinkNum = linkNum++;
|
||||||
linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
|
|
||||||
|
|
||||||
SceneObjectPart[] ogParts = objectGroup.Parts;
|
SceneObjectPart[] ogParts = objectGroup.Parts;
|
||||||
Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
|
Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
|
||||||
|
@ -2022,7 +2051,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
SceneObjectPart part = ogParts[i];
|
SceneObjectPart part = ogParts[i];
|
||||||
if (part.UUID != objectGroup.m_rootPart.UUID)
|
if (part.UUID != objectGroup.m_rootPart.UUID)
|
||||||
|
{
|
||||||
LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
|
LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
|
||||||
|
// let physics know
|
||||||
|
part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive);
|
||||||
|
if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||||
|
{
|
||||||
|
part.PhysActor.link(m_rootPart.PhysActor);
|
||||||
|
this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
|
||||||
|
}
|
||||||
|
}
|
||||||
part.ClearUndoState();
|
part.ClearUndoState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1142,7 +1142,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
|
m_log.DebugFormat(
|
||||||
|
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||||
|
client.Name, client.AgentId, m_callbackURI);
|
||||||
|
|
||||||
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||||
m_callbackURI = null;
|
m_callbackURI = null;
|
||||||
}
|
}
|
||||||
|
@ -1690,9 +1693,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (pos.Z - terrainHeight < 0.2)
|
if (pos.Z - terrainHeight < 0.2)
|
||||||
pos.Z = terrainHeight;
|
pos.Z = terrainHeight;
|
||||||
|
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
|
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
|
||||||
Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
|
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (noFly)
|
if (noFly)
|
||||||
Flying = false;
|
Flying = false;
|
||||||
|
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
static public Random random;
|
static public Random random;
|
||||||
SceneObjectGroup found;
|
SceneObjectGroup found;
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void T010_AddObjects()
|
public void T010_AddObjects()
|
||||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
public void TestDuplicateObject()
|
public void TestDuplicateObject()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
|
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
|
||||||
string part1Name = "part1";
|
string part1Name = "part1";
|
||||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
int partsToTestCount = 3;
|
int partsToTestCount = 3;
|
||||||
|
|
||||||
SceneObjectGroup so
|
SceneObjectGroup so
|
||||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
string obj1Name = "Alfred";
|
string obj1Name = "Alfred";
|
||||||
string obj2Name = "Betty";
|
string obj2Name = "Betty";
|
||||||
|
@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
int partsToTestCount = 3;
|
int partsToTestCount = 3;
|
||||||
|
|
||||||
SceneObjectGroup so
|
SceneObjectGroup so
|
||||||
|
@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
||||||
scene.DeleteSceneObject(part.ParentGroup, false);
|
scene.DeleteSceneObject(part.ParentGroup, false);
|
||||||
|
|
||||||
|
@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
|
||||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
IConfig config = configSource.AddConfig("Startup");
|
IConfig config = configSource.AddConfig("Startup");
|
||||||
config.Set("serverside_object_permissions", true);
|
config.Set("serverside_object_permissions", true);
|
||||||
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||||
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
|
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
IConfig config = configSource.AddConfig("Startup");
|
IConfig config = configSource.AddConfig("Startup");
|
||||||
config.Set("serverside_object_permissions", true);
|
config.Set("serverside_object_permissions", true);
|
||||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
UUID ownerId = TestHelpers.ParseTail(0x1);
|
UUID ownerId = TestHelpers.ParseTail(0x1);
|
||||||
int nParts = 3;
|
int nParts = 3;
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
|
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
|
||||||
scene.AddSceneObject(sog1);
|
scene.AddSceneObject(sog1);
|
||||||
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
|
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
|
||||||
|
@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
bool debugtest = false;
|
bool debugtest = false;
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
|
||||||
SceneObjectGroup grp1 = part1.ParentGroup;
|
SceneObjectGroup grp1 = part1.ParentGroup;
|
||||||
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
|
||||||
|
@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
bool debugtest = false;
|
bool debugtest = false;
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
|
||||||
SceneObjectGroup grp1 = part1.ParentGroup;
|
SceneObjectGroup grp1 = part1.ParentGroup;
|
||||||
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
|
||||||
|
@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
string rootPartName = "rootpart";
|
string rootPartName = "rootpart";
|
||||||
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
||||||
|
@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
string rootPartName = "rootpart";
|
string rootPartName = "rootpart";
|
||||||
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
|
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
|
||||||
|
|
||||||
g1.GroupResize(new Vector3(2, 3, 4));
|
g1.GroupResize(new Vector3(2, 3, 4));
|
||||||
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
|
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
|
||||||
g1.RootPart.Scale = new Vector3(2, 3, 4);
|
g1.RootPart.Scale = new Vector3(2, 3, 4);
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// UUID itemId = TestHelpers.ParseTail(0x2);
|
// UUID itemId = TestHelpers.ParseTail(0x2);
|
||||||
string itemName = "Test Script Item";
|
string itemName = "Test Script Item";
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
|
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
|
||||||
scene.AddNewSceneObject(so, true);
|
scene.AddNewSceneObject(so, true);
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp()
|
public void SetUp()
|
||||||
{
|
{
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
|
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
|
||||||
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
|
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
|
||||||
}
|
}
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
|
||||||
IConfig startupConfig = configSource.AddConfig("Startup");
|
IConfig startupConfig = configSource.AddConfig("Startup");
|
||||||
|
|
|
@ -68,9 +68,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
SceneHelpers sh = new SceneHelpers();
|
||||||
scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
|
||||||
scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||||
|
scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||||
|
scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||||
|
|
||||||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||||
interregionComms.Initialise(new IniConfigSource());
|
interregionComms.Initialise(new IniConfigSource());
|
||||||
|
@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||||
|
|
||||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
|
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
|
||||||
|
@ -126,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
IConfig config = configSource.AddConfig("Modules");
|
IConfig config = configSource.AddConfig("Modules");
|
||||||
config.Set("SimulationServices", "LocalSimulationConnectorModule");
|
config.Set("SimulationServices", "LocalSimulationConnectorModule");
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
|
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
|
||||||
|
|
||||||
UUID agentId = TestHelpers.ParseTail(0x01);
|
UUID agentId = TestHelpers.ParseTail(0x01);
|
||||||
|
@ -176,8 +178,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||||
|
|
||||||
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
|
TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
|
||||||
TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
|
TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
|
||||||
|
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
IConfig config = configSource.AddConfig("Startup");
|
IConfig config = configSource.AddConfig("Startup");
|
||||||
|
|
|
@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||||
sp.Flying = true;
|
sp.Flying = true;
|
||||||
sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
|
sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
|
||||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// Not strictly necessary since FriendsModule assumes it is the default (!)
|
// Not strictly necessary since FriendsModule assumes it is the default (!)
|
||||||
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
|
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||||
SceneHelpers.SetupSceneModules(scene, config, etm);
|
SceneHelpers.SetupSceneModules(scene, config, etm);
|
||||||
|
|
||||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||||
|
@ -83,145 +83,58 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
[Test]
|
||||||
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
|
public void TestSameSimulatorSeparatedRegionsTeleport()
|
||||||
/// </summary>
|
|
||||||
/// Does not yet do what is says on the tin.
|
|
||||||
/// Commenting for now
|
|
||||||
//[Test, LongRunning]
|
|
||||||
public void TestSimpleNotNeighboursTeleport()
|
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
ThreadRunResults results = new ThreadRunResults();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
results.Result = false;
|
|
||||||
results.Message = "Test did not run";
|
|
||||||
TestRunning testClass = new TestRunning(results);
|
|
||||||
|
|
||||||
Thread testThread = new Thread(testClass.run);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
|
EntityTransferModule etm = new EntityTransferModule();
|
||||||
// A thread abort exception in the simulator code.
|
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||||
testThread.Start();
|
|
||||||
testThread.Join();
|
|
||||||
|
|
||||||
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
|
IConfigSource config = new IniConfigSource();
|
||||||
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
config.AddConfig("Modules");
|
||||||
}
|
// Not strictly necessary since FriendsModule assumes it is the default (!)
|
||||||
|
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
|
||||||
|
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
|
||||||
|
|
||||||
[TearDown]
|
SceneHelpers sh = new SceneHelpers();
|
||||||
public void TearDown()
|
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||||
{
|
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
|
||||||
try
|
|
||||||
{
|
|
||||||
if (MainServer.Instance != null) MainServer.Instance.Stop();
|
|
||||||
}
|
|
||||||
catch (NullReferenceException)
|
|
||||||
{ }
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
|
||||||
|
|
||||||
public class ThreadRunResults
|
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||||
{
|
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||||
public bool Result = false;
|
|
||||||
public string Message = string.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TestRunning
|
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
|
||||||
{
|
sp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||||
public ThreadRunResults results;
|
|
||||||
public TestRunning(ThreadRunResults t)
|
|
||||||
{
|
|
||||||
results = t;
|
|
||||||
}
|
|
||||||
public void run(object o)
|
|
||||||
{
|
|
||||||
|
|
||||||
//results.Result = true;
|
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
|
||||||
log4net.Config.XmlConfigurator.Configure();
|
// UDP stack (?)
|
||||||
|
((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
|
||||||
|
|
||||||
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
|
sceneA.RequestTeleportLocation(
|
||||||
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
|
sp.ControllingClient,
|
||||||
|
sceneB.RegionInfo.RegionHandle,
|
||||||
|
teleportPosition,
|
||||||
|
teleportLookAt,
|
||||||
|
(uint)TeleportFlags.ViaLocation);
|
||||||
|
|
||||||
// shared module
|
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
|
||||||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
|
||||||
|
|
||||||
|
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
|
||||||
|
Assert.That(sceneBSp, Is.Not.Null);
|
||||||
|
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||||
|
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||||
|
|
||||||
Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
|
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||||
SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
|
|
||||||
sceneB.RegisterRegionWithGrid();
|
|
||||||
|
|
||||||
Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
|
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||||
SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
|
// position instead).
|
||||||
sceneA.RegisterRegionWithGrid();
|
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||||
|
|
||||||
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
|
|
||||||
TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient;
|
|
||||||
|
|
||||||
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
|
|
||||||
|
|
||||||
results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
|
|
||||||
|
|
||||||
if (!results.Result)
|
|
||||||
{
|
|
||||||
results.Message = "Incorrect caps object path set up in sceneA";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Assert.That(
|
|
||||||
sceneACapsModule.GetCapsPath(agentId),
|
|
||||||
Is.EqualTo(client.CapsSeedUrl),
|
|
||||||
"Incorrect caps object path set up in sceneA");
|
|
||||||
*/
|
|
||||||
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
|
|
||||||
|
|
||||||
|
|
||||||
client.TeleportTargetScene = sceneB;
|
|
||||||
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
|
|
||||||
|
|
||||||
results.Result = (sceneB.GetScenePresence(agentId) != null);
|
|
||||||
if (!results.Result)
|
|
||||||
{
|
|
||||||
results.Message = "Client does not have an agent in sceneB";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
|
|
||||||
|
|
||||||
//Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
|
|
||||||
|
|
||||||
results.Result = (sceneA.GetScenePresence(agentId) == null);
|
|
||||||
if (!results.Result)
|
|
||||||
{
|
|
||||||
results.Message = "Client still had an agent in sceneA";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
|
|
||||||
|
|
||||||
|
|
||||||
results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
|
|
||||||
"/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
|
|
||||||
if (!results.Result)
|
|
||||||
{
|
|
||||||
results.Message = "Incorrect caps object path set up in sceneB";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Temporary assertion - caps url construction should at least be doable through a method.
|
|
||||||
/*
|
|
||||||
Assert.That(
|
|
||||||
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
|
|
||||||
Is.EqualTo(client.CapsSeedUrl),
|
|
||||||
"Incorrect caps object path set up in sceneB");
|
|
||||||
*/
|
|
||||||
// This assertion will currently fail since we don't remove the caps paths when no longer needed
|
|
||||||
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
|
|
||||||
|
|
||||||
// TODO: Check that more of everything is as it should be
|
|
||||||
|
|
||||||
// TODO: test what happens if we try to teleport to a region that doesn't exist
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
scene.Update(1);
|
scene.Update(1);
|
||||||
|
|
||||||
Assert.That(scene.Frame, Is.EqualTo(1));
|
Assert.That(scene.Frame, Is.EqualTo(1));
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||||
SceneObjectPart sop1 = sog1.RootPart;
|
SceneObjectPart sop1 = sog1.RootPart;
|
||||||
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||||
SceneObjectPart sop1 = sog1.RootPart;
|
SceneObjectPart sop1 = sog1.RootPart;
|
||||||
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||||
SceneObjectPart sop1 = sog1.RootPart;
|
SceneObjectPart sop1 = sog1.RootPart;
|
||||||
|
@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||||
SceneObjectPart sop1 = sog1.RootPart;
|
SceneObjectPart sop1 = sog1.RootPart;
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||||
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
||||||
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
|
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
|
||||||
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||||
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
||||||
InventoryFolderBase folder1
|
InventoryFolderBase folder1
|
||||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
|
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
m_assetService = scene.AssetService;
|
m_assetService = scene.AssetService;
|
||||||
m_uuidGatherer = new UuidGatherer(m_assetService);
|
m_uuidGatherer = new UuidGatherer(m_assetService);
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
IConfig config = configSource.AddConfig("Groups");
|
IConfig config = configSource.AddConfig("Groups");
|
||||||
config.Set("Enabled", true);
|
config.Set("Enabled", true);
|
||||||
|
|
|
@ -163,6 +163,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
|
m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
|
||||||
m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
|
m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
|
||||||
|
|
||||||
|
@ -186,6 +188,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||||
|
|
||||||
m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
|
m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
|
||||||
}
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// See http://opensimulator.org/mantis/view.php?id=5971 for more information
|
||||||
|
m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message);
|
||||||
|
m_enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// -----------------------------------------------------------------
|
/// -----------------------------------------------------------------
|
||||||
|
|
|
@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
|
|
||||||
public void Say(string message)
|
public void Say(string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Say);
|
SendOnChatFromClient(0, message, ChatTypeEnum.Say);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shout(string message)
|
public void Say(int channel, string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Shout);
|
SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Whisper(string message)
|
public void Shout(int channel, string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Whisper);
|
SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Whisper(int channel, string message)
|
||||||
|
{
|
||||||
|
SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Broadcast(string message)
|
public void Broadcast(string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Broadcast);
|
SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GiveMoney(UUID target, int amount)
|
public void GiveMoney(UUID target, int amount)
|
||||||
|
@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
|
|
||||||
#region Internal Functions
|
#region Internal Functions
|
||||||
|
|
||||||
private void SendOnChatFromClient(string message, ChatTypeEnum chatType)
|
private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
|
||||||
{
|
{
|
||||||
OSChatMessage chatFromClient = new OSChatMessage();
|
OSChatMessage chatFromClient = new OSChatMessage();
|
||||||
chatFromClient.Channel = 0;
|
chatFromClient.Channel = channel;
|
||||||
chatFromClient.From = Name;
|
chatFromClient.From = Name;
|
||||||
chatFromClient.Message = message;
|
chatFromClient.Message = message;
|
||||||
chatFromClient.Position = StartPos;
|
chatFromClient.Position = StartPos;
|
||||||
|
|
|
@ -211,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Say(UUID agentID, Scene scene, string text)
|
public bool Say(UUID agentID, Scene scene, string text)
|
||||||
|
{
|
||||||
|
return Say(agentID, scene, text, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Say(UUID agentID, Scene scene, string text, int channel)
|
||||||
{
|
{
|
||||||
lock (m_avatars)
|
lock (m_avatars)
|
||||||
{
|
{
|
||||||
|
@ -219,7 +224,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
ScenePresence sp;
|
ScenePresence sp;
|
||||||
scene.TryGetScenePresence(agentID, out sp);
|
scene.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
||||||
m_avatars[agentID].Say(text);
|
m_avatars[agentID].Say(channel, text);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Shout(UUID agentID, Scene scene, string text, int channel)
|
||||||
|
{
|
||||||
|
lock (m_avatars)
|
||||||
|
{
|
||||||
|
if (m_avatars.ContainsKey(agentID))
|
||||||
|
{
|
||||||
|
ScenePresence sp;
|
||||||
|
scene.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
||||||
|
m_avatars[agentID].Shout(channel, text);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -246,6 +269,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool Whisper(UUID agentID, Scene scene, string text, int channel)
|
||||||
|
{
|
||||||
|
lock (m_avatars)
|
||||||
|
{
|
||||||
|
if (m_avatars.ContainsKey(agentID))
|
||||||
|
{
|
||||||
|
ScenePresence sp;
|
||||||
|
scene.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
||||||
|
m_avatars[agentID].Whisper(channel, text);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public bool Stand(UUID agentID, Scene scene)
|
public bool Stand(UUID agentID, Scene scene)
|
||||||
{
|
{
|
||||||
lock (m_avatars)
|
lock (m_avatars)
|
||||||
|
|
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
m_attMod = new AttachmentsModule();
|
m_attMod = new AttachmentsModule();
|
||||||
m_npcMod = new NPCModule();
|
m_npcMod = new NPCModule();
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
|
SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -832,8 +832,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
public void llRegionSayTo(string target, int channel, string msg)
|
public void llRegionSayTo(string target, int channel, string msg)
|
||||||
{
|
{
|
||||||
string error = String.Empty;
|
|
||||||
|
|
||||||
if (msg.Length > 1023)
|
if (msg.Length > 1023)
|
||||||
msg = msg.Substring(0, 1023);
|
msg = msg.Substring(0, 1023);
|
||||||
|
|
||||||
|
@ -3548,7 +3546,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llCreateLink(string target, int parent)
|
public void llCreateLink(string target, int parent)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
UUID targetID;
|
UUID targetID;
|
||||||
|
|
||||||
if (!UUID.TryParse(target, out targetID))
|
if (!UUID.TryParse(target, out targetID))
|
||||||
|
@ -3572,11 +3569,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (targetPart.ParentGroup.AttachmentPoint != 0)
|
if (targetPart.ParentGroup.AttachmentPoint != 0)
|
||||||
return; // Fail silently if attached
|
return; // Fail silently if attached
|
||||||
|
|
||||||
|
if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID)
|
||||||
|
return;
|
||||||
|
|
||||||
SceneObjectGroup parentPrim = null, childPrim = null;
|
SceneObjectGroup parentPrim = null, childPrim = null;
|
||||||
|
|
||||||
if (targetPart != null)
|
if (targetPart != null)
|
||||||
{
|
{
|
||||||
if (parent != 0) {
|
if (parent != 0)
|
||||||
|
{
|
||||||
parentPrim = m_host.ParentGroup;
|
parentPrim = m_host.ParentGroup;
|
||||||
childPrim = targetPart.ParentGroup;
|
childPrim = targetPart.ParentGroup;
|
||||||
}
|
}
|
||||||
|
@ -3588,7 +3590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
// Required for linking
|
// Required for linking
|
||||||
childPrim.RootPart.ClearUpdateSchedule();
|
childPrim.RootPart.ClearUpdateSchedule();
|
||||||
parentPrim.LinkToGroup(childPrim);
|
parentPrim.LinkToGroup(childPrim, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||||
|
|
|
@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
UUID ownerID = ti.OwnerID;
|
UUID ownerID = ti.OwnerID;
|
||||||
|
|
||||||
//OSSL only may be used if objet is in the same group as the parcel
|
//OSSL only may be used if object is in the same group as the parcel
|
||||||
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
|
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
|
||||||
{
|
{
|
||||||
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
||||||
|
@ -729,11 +729,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
// For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||||
{
|
{
|
||||||
MainConsole.Instance.RunCommand(command);
|
MainConsole.Instance.RunCommand(command);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2538,6 +2540,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osNpcSay(LSL_Key npc, string message)
|
public void osNpcSay(LSL_Key npc, string message)
|
||||||
|
{
|
||||||
|
osNpcSay(npc, 0, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void osNpcSay(LSL_Key npc, int channel, string message)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
|
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
@ -2550,7 +2557,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
module.Say(npcId, World, message);
|
module.Say(npcId, World, message, channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void osNpcShout(LSL_Key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
CheckThreatLevel(ThreatLevel.High, "osNpcShout");
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
|
if (module != null)
|
||||||
|
{
|
||||||
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Shout(npcId, World, message, channel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2635,6 +2659,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void osNpcWhisper(LSL_Key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
|
if (module != null)
|
||||||
|
{
|
||||||
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Whisper(npcId, World, message, channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Save the current appearance of the script owner permanently to the named notecard.
|
/// Save the current appearance of the script owner permanently to the named notecard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -2786,8 +2827,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
|
||||||
{
|
|
||||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
||||||
|
@ -2801,7 +2840,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void osCauseDamage(string avatar, double damage)
|
public void osCauseDamage(string avatar, double damage)
|
||||||
{
|
{
|
||||||
|
|
|
@ -217,11 +217,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
void osNpcSetRot(LSL_Key npc, rotation rot);
|
void osNpcSetRot(LSL_Key npc, rotation rot);
|
||||||
void osNpcStopMoveToTarget(LSL_Key npc);
|
void osNpcStopMoveToTarget(LSL_Key npc);
|
||||||
void osNpcSay(key npc, string message);
|
void osNpcSay(key npc, string message);
|
||||||
|
void osNpcSay(key npc, int channel, string message);
|
||||||
|
void osNpcShout(key npc, int channel, string message);
|
||||||
void osNpcSit(key npc, key target, int options);
|
void osNpcSit(key npc, key target, int options);
|
||||||
void osNpcStand(LSL_Key npc);
|
void osNpcStand(LSL_Key npc);
|
||||||
void osNpcRemove(key npc);
|
void osNpcRemove(key npc);
|
||||||
void osNpcPlayAnimation(LSL_Key npc, string animation);
|
void osNpcPlayAnimation(LSL_Key npc, string animation);
|
||||||
void osNpcStopAnimation(LSL_Key npc, string animation);
|
void osNpcStopAnimation(LSL_Key npc, string animation);
|
||||||
|
void osNpcWhisper(key npc, int channel, string message);
|
||||||
|
|
||||||
LSL_Key osOwnerSaveAppearance(string notecard);
|
LSL_Key osOwnerSaveAppearance(string notecard);
|
||||||
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
|
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
|
||||||
|
|
|
@ -580,6 +580,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_OSSL_Functions.osNpcSay(npc, message);
|
m_OSSL_Functions.osNpcSay(npc, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void osNpcSay(key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
m_OSSL_Functions.osNpcSay(npc, channel, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void osNpcShout(key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
m_OSSL_Functions.osNpcShout(npc, channel, message);
|
||||||
|
}
|
||||||
|
|
||||||
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
|
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
|
||||||
{
|
{
|
||||||
m_OSSL_Functions.osNpcSit(npc, target, options);
|
m_OSSL_Functions.osNpcSit(npc, target, options);
|
||||||
|
@ -605,6 +616,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
|
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void osNpcWhisper(key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
m_OSSL_Functions.osNpcWhisper(npc, channel, message);
|
||||||
|
}
|
||||||
|
|
||||||
public LSL_Key osOwnerSaveAppearance(string notecard)
|
public LSL_Key osOwnerSaveAppearance(string notecard)
|
||||||
{
|
{
|
||||||
return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
|
return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||||
config.Set("Enabled", "true");
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
|
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
|
||||||
|
|
||||||
m_engine = new XEngine.XEngine();
|
m_engine = new XEngine.XEngine();
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||||
config.Set("Enabled", "true");
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
||||||
|
|
||||||
XEngine.XEngine engine = new XEngine.XEngine();
|
XEngine.XEngine engine = new XEngine.XEngine();
|
||||||
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
// Create Prim1.
|
// Create Prim1.
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
string obj1Name = "Prim1";
|
string obj1Name = "Prim1";
|
||||||
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
||||||
SceneObjectPart part1 =
|
SceneObjectPart part1 =
|
||||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
config = initConfigSource.AddConfig("NPC");
|
config = initConfigSource.AddConfig("NPC");
|
||||||
config.Set("Enabled", "true");
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
|
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
|
||||||
|
|
||||||
m_engine = new XEngine.XEngine();
|
m_engine = new XEngine.XEngine();
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
config = initConfigSource.AddConfig("NPC");
|
config = initConfigSource.AddConfig("NPC");
|
||||||
config.Set("Enabled", "true");
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
|
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
|
||||||
|
|
||||||
m_engine = new XEngine.XEngine();
|
m_engine = new XEngine.XEngine();
|
||||||
|
|
|
@ -73,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
|
||||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||||
xEngineConfig.Set("AppDomainLoading", "false");
|
xEngineConfig.Set("AppDomainLoading", "false");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
|
||||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||||
m_scene.StartScripts();
|
m_scene.StartScripts();
|
||||||
}
|
}
|
||||||
|
|
|
@ -58,57 +58,67 @@ namespace OpenSim.Tests.Common
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SceneHelpers
|
public class SceneHelpers
|
||||||
{
|
{
|
||||||
public static TestScene SetupScene()
|
private AgentCircuitManager m_acm = new AgentCircuitManager();
|
||||||
|
private ISimulationDataService m_simDataService
|
||||||
|
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||||
|
private IEstateDataService m_estateDataService;
|
||||||
|
|
||||||
|
private LocalAssetServicesConnector m_assetService;
|
||||||
|
private LocalAuthenticationServicesConnector m_authenticationService;
|
||||||
|
private LocalInventoryServicesConnector m_inventoryService;
|
||||||
|
private LocalGridServicesConnector m_gridService;
|
||||||
|
private LocalUserAccountServicesConnector m_userAccountService;
|
||||||
|
private LocalPresenceServicesConnector m_presenceService;
|
||||||
|
|
||||||
|
private CoreAssetCache m_cache;
|
||||||
|
|
||||||
|
public SceneHelpers() : this(null) {}
|
||||||
|
|
||||||
|
public SceneHelpers(CoreAssetCache cache)
|
||||||
{
|
{
|
||||||
return SetupScene(null);
|
m_assetService = StartAssetService(cache);
|
||||||
|
m_authenticationService = StartAuthenticationService();
|
||||||
|
m_inventoryService = StartInventoryService();
|
||||||
|
m_gridService = StartGridService();
|
||||||
|
m_userAccountService = StartUserAccountService();
|
||||||
|
m_presenceService = StartPresenceService();
|
||||||
|
|
||||||
|
m_inventoryService.PostInitialise();
|
||||||
|
m_assetService.PostInitialise();
|
||||||
|
m_userAccountService.PostInitialise();
|
||||||
|
m_presenceService.PostInitialise();
|
||||||
|
|
||||||
|
m_cache = cache;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set up a test scene
|
/// Set up a test scene
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Automatically starts service threads, as would the normal runtime.
|
/// Automatically starts services, as would the normal runtime.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static TestScene SetupScene(CoreAssetCache cache)
|
public TestScene SetupScene()
|
||||||
{
|
{
|
||||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, cache);
|
return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
public TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||||
{
|
{
|
||||||
return SetupScene(name, id, x, y, null);
|
return SetupScene(name, id, x, y, new IniConfigSource());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
|
/// Set up a scene.
|
||||||
/// or a different, to get a brand new scene with new shared region modules.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="name">Name of the region</param>
|
/// <param name="name">Name of the region</param>
|
||||||
/// <param name="id">ID of the region</param>
|
/// <param name="id">ID of the region</param>
|
||||||
/// <param name="x">X co-ordinate of the region</param>
|
/// <param name="x">X co-ordinate of the region</param>
|
||||||
/// <param name="y">Y co-ordinate of the region</param>
|
/// <param name="y">Y co-ordinate of the region</param>
|
||||||
/// <param name="cache"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static TestScene SetupScene(
|
|
||||||
string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
|
||||||
{
|
|
||||||
return SetupScene(name, id, x, y, cache, new IniConfigSource());
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
|
|
||||||
/// or a different, to get a brand new scene with new shared region modules.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Name of the region</param>
|
|
||||||
/// <param name="id">ID of the region</param>
|
|
||||||
/// <param name="x">X co-ordinate of the region</param>
|
|
||||||
/// <param name="y">Y co-ordinate of the region</param>
|
|
||||||
/// <param name="cache"></param>
|
|
||||||
/// <param name="configSource"></param>
|
/// <param name="configSource"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static TestScene SetupScene(
|
public TestScene SetupScene(
|
||||||
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
|
string name, UUID id, uint x, uint y, IConfigSource configSource)
|
||||||
{
|
{
|
||||||
Console.WriteLine("Setting up test scene {0}", name);
|
Console.WriteLine("Setting up test scene {0}", name);
|
||||||
|
|
||||||
|
@ -119,30 +129,47 @@ namespace OpenSim.Tests.Common
|
||||||
regInfo.RegionName = name;
|
regInfo.RegionName = name;
|
||||||
regInfo.RegionID = id;
|
regInfo.RegionID = id;
|
||||||
|
|
||||||
AgentCircuitManager acm = new AgentCircuitManager();
|
|
||||||
SceneCommunicationService scs = new SceneCommunicationService();
|
SceneCommunicationService scs = new SceneCommunicationService();
|
||||||
|
|
||||||
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
|
||||||
IEstateDataService estateDataService = null;
|
|
||||||
|
|
||||||
TestScene testScene = new TestScene(
|
TestScene testScene = new TestScene(
|
||||||
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
|
regInfo, m_acm, scs, m_simDataService, m_estateDataService, null, false, configSource, null);
|
||||||
|
|
||||||
IRegionModule godsModule = new GodsModule();
|
IRegionModule godsModule = new GodsModule();
|
||||||
godsModule.Initialise(testScene, new IniConfigSource());
|
godsModule.Initialise(testScene, new IniConfigSource());
|
||||||
testScene.AddModule(godsModule.Name, godsModule);
|
testScene.AddModule(godsModule.Name, godsModule);
|
||||||
|
|
||||||
LocalAssetServicesConnector assetService = StartAssetService(testScene, cache);
|
// Add scene to services
|
||||||
StartAuthenticationService(testScene);
|
m_assetService.AddRegion(testScene);
|
||||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
|
|
||||||
StartGridService(testScene);
|
|
||||||
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
|
|
||||||
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
|
|
||||||
|
|
||||||
inventoryService.PostInitialise();
|
if (m_cache != null)
|
||||||
assetService.PostInitialise();
|
{
|
||||||
userAccountService.PostInitialise();
|
m_cache.AddRegion(testScene);
|
||||||
presenceService.PostInitialise();
|
m_cache.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_cache.Name, m_cache);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_assetService.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_assetService.Name, m_assetService);
|
||||||
|
|
||||||
|
m_authenticationService.AddRegion(testScene);
|
||||||
|
m_authenticationService.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);
|
||||||
|
|
||||||
|
m_inventoryService.AddRegion(testScene);
|
||||||
|
m_inventoryService.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);
|
||||||
|
|
||||||
|
m_gridService.AddRegion(testScene);
|
||||||
|
m_gridService.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||||
|
|
||||||
|
m_userAccountService.AddRegion(testScene);
|
||||||
|
m_userAccountService.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
|
||||||
|
|
||||||
|
m_presenceService.AddRegion(testScene);
|
||||||
|
m_presenceService.RegionLoaded(testScene);
|
||||||
|
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
|
||||||
|
|
||||||
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
|
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
|
||||||
testScene.SetModuleInterfaces();
|
testScene.SetModuleInterfaces();
|
||||||
|
@ -162,19 +189,17 @@ namespace OpenSim.Tests.Common
|
||||||
return testScene;
|
return testScene;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene, CoreAssetCache cache)
|
private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
|
||||||
{
|
{
|
||||||
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
|
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||||
config.AddConfig("AssetService");
|
config.AddConfig("AssetService");
|
||||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||||
|
|
||||||
|
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||||
assetService.Initialise(config);
|
assetService.Initialise(config);
|
||||||
assetService.AddRegion(testScene);
|
|
||||||
|
|
||||||
if (cache != null)
|
if (cache != null)
|
||||||
{
|
{
|
||||||
|
@ -184,22 +209,14 @@ namespace OpenSim.Tests.Common
|
||||||
cacheConfig.AddConfig("AssetCache");
|
cacheConfig.AddConfig("AssetCache");
|
||||||
|
|
||||||
cache.Initialise(cacheConfig);
|
cache.Initialise(cacheConfig);
|
||||||
cache.AddRegion(testScene);
|
|
||||||
cache.RegionLoaded(testScene);
|
|
||||||
testScene.AddRegionModule(cache.Name, cache);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
assetService.RegionLoaded(testScene);
|
|
||||||
testScene.AddRegionModule(assetService.Name, assetService);
|
|
||||||
|
|
||||||
return assetService;
|
return assetService;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StartAuthenticationService(Scene testScene)
|
private static LocalAuthenticationServicesConnector StartAuthenticationService()
|
||||||
{
|
{
|
||||||
ISharedRegionModule service = new LocalAuthenticationServicesConnector();
|
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
|
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.AddConfig("AuthenticationService");
|
config.AddConfig("AuthenticationService");
|
||||||
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
|
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
|
||||||
|
@ -207,17 +224,14 @@ namespace OpenSim.Tests.Common
|
||||||
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
||||||
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||||
|
|
||||||
|
LocalAuthenticationServicesConnector service = new LocalAuthenticationServicesConnector();
|
||||||
service.Initialise(config);
|
service.Initialise(config);
|
||||||
service.AddRegion(testScene);
|
|
||||||
service.RegionLoaded(testScene);
|
return service;
|
||||||
testScene.AddRegionModule(service.Name, service);
|
|
||||||
//m_authenticationService = service;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
|
private static LocalInventoryServicesConnector StartInventoryService()
|
||||||
{
|
{
|
||||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
|
||||||
|
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.AddConfig("InventoryService");
|
config.AddConfig("InventoryService");
|
||||||
|
@ -225,15 +239,13 @@ namespace OpenSim.Tests.Common
|
||||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||||
|
|
||||||
|
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||||
inventoryService.Initialise(config);
|
inventoryService.Initialise(config);
|
||||||
inventoryService.AddRegion(testScene);
|
|
||||||
inventoryService.RegionLoaded(testScene);
|
|
||||||
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
|
||||||
|
|
||||||
return inventoryService;
|
return inventoryService;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static LocalGridServicesConnector StartGridService(Scene testScene)
|
private static LocalGridServicesConnector StartGridService()
|
||||||
{
|
{
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
|
@ -245,8 +257,6 @@ namespace OpenSim.Tests.Common
|
||||||
|
|
||||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||||
gridService.Initialise(config);
|
gridService.Initialise(config);
|
||||||
gridService.AddRegion(testScene);
|
|
||||||
gridService.RegionLoaded(testScene);
|
|
||||||
|
|
||||||
return gridService;
|
return gridService;
|
||||||
}
|
}
|
||||||
|
@ -256,7 +266,7 @@ namespace OpenSim.Tests.Common
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="testScene"></param>
|
/// <param name="testScene"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
|
private static LocalUserAccountServicesConnector StartUserAccountService()
|
||||||
{
|
{
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
|
@ -269,10 +279,6 @@ namespace OpenSim.Tests.Common
|
||||||
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
|
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
|
||||||
userAccountService.Initialise(config);
|
userAccountService.Initialise(config);
|
||||||
|
|
||||||
userAccountService.AddRegion(testScene);
|
|
||||||
userAccountService.RegionLoaded(testScene);
|
|
||||||
testScene.AddRegionModule(userAccountService.Name, userAccountService);
|
|
||||||
|
|
||||||
return userAccountService;
|
return userAccountService;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -280,7 +286,7 @@ namespace OpenSim.Tests.Common
|
||||||
/// Start a presence service
|
/// Start a presence service
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="testScene"></param>
|
/// <param name="testScene"></param>
|
||||||
private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
|
private static LocalPresenceServicesConnector StartPresenceService()
|
||||||
{
|
{
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
|
@ -293,10 +299,6 @@ namespace OpenSim.Tests.Common
|
||||||
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
|
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
|
||||||
presenceService.Initialise(config);
|
presenceService.Initialise(config);
|
||||||
|
|
||||||
presenceService.AddRegion(testScene);
|
|
||||||
presenceService.RegionLoaded(testScene);
|
|
||||||
testScene.AddRegionModule(presenceService.Name, presenceService);
|
|
||||||
|
|
||||||
return presenceService;
|
return presenceService;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -313,10 +315,37 @@ namespace OpenSim.Tests.Common
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Setup modules for a scene.
|
/// Setup modules for a scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="scene"></param>
|
/// <remarks>
|
||||||
|
/// If called directly, then all the modules must be shared modules.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="scenes"></param>
|
||||||
/// <param name="config"></param>
|
/// <param name="config"></param>
|
||||||
/// <param name="modules"></param>
|
/// <param name="modules"></param>
|
||||||
public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
|
public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
|
||||||
|
{
|
||||||
|
SetupSceneModules(new Scene[] { scene }, config, modules);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Setup modules for a scene using their default settings.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scenes"></param>
|
||||||
|
/// <param name="modules"></param>
|
||||||
|
public static void SetupSceneModules(Scene[] scenes, params object[] modules)
|
||||||
|
{
|
||||||
|
SetupSceneModules(scenes, new IniConfigSource(), modules);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Setup modules for scenes.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If called directly, then all the modules must be shared modules.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="scenes"></param>
|
||||||
|
/// <param name="config"></param>
|
||||||
|
/// <param name="modules"></param>
|
||||||
|
public static void SetupSceneModules(Scene[] scenes, IConfigSource config, params object[] modules)
|
||||||
{
|
{
|
||||||
List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
|
List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
|
||||||
foreach (object module in modules)
|
foreach (object module in modules)
|
||||||
|
@ -324,8 +353,13 @@ namespace OpenSim.Tests.Common
|
||||||
if (module is IRegionModule)
|
if (module is IRegionModule)
|
||||||
{
|
{
|
||||||
IRegionModule m = (IRegionModule)module;
|
IRegionModule m = (IRegionModule)module;
|
||||||
|
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
|
{
|
||||||
m.Initialise(scene, config);
|
m.Initialise(scene, config);
|
||||||
scene.AddModule(m.Name, m);
|
scene.AddModule(m.Name, m);
|
||||||
|
}
|
||||||
|
|
||||||
m.PostInitialise();
|
m.PostInitialise();
|
||||||
}
|
}
|
||||||
else if (module is IRegionModuleBase)
|
else if (module is IRegionModuleBase)
|
||||||
|
@ -344,16 +378,20 @@ namespace OpenSim.Tests.Common
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (IRegionModuleBase module in newModules)
|
foreach (IRegionModuleBase module in newModules)
|
||||||
|
{
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
{
|
{
|
||||||
module.AddRegion(scene);
|
module.AddRegion(scene);
|
||||||
scene.AddRegionModule(module.Name, module);
|
scene.AddRegionModule(module.Name, module);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// RegionLoaded is fired after all modules have been appropriately added to all scenes
|
// RegionLoaded is fired after all modules have been appropriately added to all scenes
|
||||||
foreach (IRegionModuleBase module in newModules)
|
foreach (IRegionModuleBase module in newModules)
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
module.RegionLoaded(scene);
|
module.RegionLoaded(scene);
|
||||||
|
|
||||||
scene.SetModuleInterfaces();
|
foreach (Scene scene in scenes) { scene.SetModuleInterfaces(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -46,6 +46,14 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
m_parcels = new List<ILandObject>();
|
m_parcels = new List<ILandObject>();
|
||||||
|
SetupDefaultParcel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupDefaultParcel()
|
||||||
|
{
|
||||||
|
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
||||||
|
obj.LandData.Name = "Your Parcel";
|
||||||
|
m_parcels.Add(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||||
|
@ -63,11 +71,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
m_parcels.Clear();
|
m_parcels.Clear();
|
||||||
|
|
||||||
if (setupDefaultParcel)
|
if (setupDefaultParcel)
|
||||||
{
|
SetupDefaultParcel();
|
||||||
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
|
||||||
obj.LandData.Name = "Your Parcel";
|
|
||||||
m_parcels.Add(obj);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ILandObject GetNoLand()
|
protected ILandObject GetNoLand()
|
||||||
|
@ -102,6 +106,5 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
|
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
|
||||||
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
|
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Tests.Torture
|
||||||
umm = new UserManagementModule();
|
umm = new UserManagementModule();
|
||||||
am = new AttachmentsModule();
|
am = new AttachmentsModule();
|
||||||
|
|
||||||
scene = SceneHelpers.SetupScene();
|
scene = new SceneHelpers().SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
|
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -126,7 +126,7 @@ namespace OpenSim.Tests.Torture
|
||||||
// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
|
// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
|
||||||
// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
|
// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
|
||||||
// nulled out, the garbage collect can be delayed.
|
// nulled out, the garbage collect can be delayed.
|
||||||
TestScene scene = SceneHelpers.SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
// Process process = Process.GetCurrentProcess();
|
// Process process = Process.GetCurrentProcess();
|
||||||
// long startProcessMemory = process.PrivateMemorySize64;
|
// long startProcessMemory = process.PrivateMemorySize64;
|
||||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
|
||||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||||
xEngineConfig.Set("AppDomainLoading", "false");
|
xEngineConfig.Set("AppDomainLoading", "false");
|
||||||
|
|
||||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
|
||||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||||
|
|
||||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||||
|
|
|
@ -337,6 +337,13 @@
|
||||||
; OpenJPEG if false
|
; OpenJPEG if false
|
||||||
; UseCSJ2K = true
|
; UseCSJ2K = true
|
||||||
|
|
||||||
|
|
||||||
|
; Use "Trash" folder for items deleted from the scene
|
||||||
|
; When set to True (the default) items deleted from the scene will be
|
||||||
|
; stored in the user's trash or lost and found folder. When set to
|
||||||
|
; False items will be removed from the scene permanently
|
||||||
|
UseTrashOnDelete = True
|
||||||
|
|
||||||
; Persist avatar baked textures
|
; Persist avatar baked textures
|
||||||
; Persisting baked textures can speed up login and region border
|
; Persisting baked textures can speed up login and region border
|
||||||
; crossings especially with large numbers of users, though it
|
; crossings especially with large numbers of users, though it
|
||||||
|
|
Loading…
Reference in New Issue