* Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations0.6.0-stable
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879f51dab4
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297887e1fc
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@ -94,7 +94,7 @@ namespace OpenSim
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private string m_standaloneAssetPlugin;
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private string m_standaloneUserPlugin;
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private string m_assetStorage = "sqlite";
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private string m_assetStorage = "local";
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private string m_timedScript = "disabled";
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private Timer m_scriptTimer;
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@ -278,7 +278,7 @@ namespace OpenSim
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty);
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m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
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m_assetStorage = startupConfig.GetString("asset_database", "local");
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m_timedScript = startupConfig.GetString("timer_Script", "disabled");
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}
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@ -429,13 +429,6 @@ namespace OpenSim
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{
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assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
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}
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else if (m_assetStorage == "mssql")
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{
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SQLAssetServer sqlAssetServer = new SQLAssetServer("OpenSim.Framework.Data.MSSQL.dll");
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sqlAssetServer.LoadDefaultAssets();
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assetServer = sqlAssetServer;
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//assetServer = new GridAssetClient(String.Empty);
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}
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else
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{
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SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin);
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@ -444,7 +437,6 @@ namespace OpenSim
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}
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m_assetCache = new AssetCache(assetServer);
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// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_sceneManager.OnRestartSim += handleRestartRegion;
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}
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@ -32,11 +32,16 @@ storage_prim_inventories = true
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appearance_persist = false
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appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
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; Select the type of database to use for asset storage
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;asset_database = "db4o"
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asset_database = "sqlite"
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; Select whether you want to use local or grid asset storage.
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;
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; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
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; really be eliminated). The database itself is defined in asset_plugin below
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;
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
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asset_database = "local"
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;asset_database = "grid"
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;asset_database = "mssql"
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; Should avatars in neighbor sims see objects in this sim?
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see_into_this_sim_from_neighbor = True
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