Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
0.8.2-post-fixes
AliciaRaven 2015-07-13 11:49:57 +01:00 committed by Michael Cerquoni
parent c7f6e248e8
commit 297d31b1c2
2 changed files with 9 additions and 1 deletions

View File

@ -151,7 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
// v2 Map generation on startup is now handled by scene to allow bmp to be shared with
// v1 service and not generate map tiles twice as was previous behavior
//scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
scene.RegisterModuleInterface<IMapImageUploadModule>(this);
}

View File

@ -1462,7 +1462,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
{
// V1 (This Module)
GenerateMaptile(mapbmp);
// v2/3 (MapImageServiceModule)
m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
}
}
private void GenerateMaptile(Bitmap mapbmp)