* Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animation.
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46c8d7a5e1
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298870b177
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@ -1911,7 +1911,7 @@ namespace OpenSim.Region.Environment.Scenes
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data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++;
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data[pos] = (byte)pTexAnim.Face; pos++;
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data[pos] = (byte)pTexAnim.SizeX; pos++;
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data[pos] = (byte)pTexAnim.SizeX; pos++;
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data[pos] = (byte)pTexAnim.SizeY; pos++;
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Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
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Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4);
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