From 298ab2f9cbdc6d611a939c80509cd885d43e67a6 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 9 Nov 2008 22:52:00 +0000 Subject: [PATCH] Prevent updates about other people's HUD objects being sent --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6ad4c2dc06..188ce4b52d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -2395,6 +2395,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius) { + if (AttachPoint > 30 && ownerID != AgentId) // Someone else's HUD + return; + if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) rotation = Quaternion.Identity;