From 29a05cdeb54cbadd1c5079f7bff95f09d9a19472 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 8 Oct 2014 23:35:25 +0100 Subject: [PATCH] Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe It fits much better in this category. --- .../Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 4a24980df1..d11d377156 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -3353,7 +3353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) { - CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory"); + CheckThreatLevel(ThreatLevel.VeryHigh, "osForceAttachToOtherAvatarFromInventory"); m_host.AddScriptLPS(1);