Code from Illumious Beltran (IBM) implementing more LSL

The functions implemented are:

llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply

The events implemented are:

listen
remote_data
afrisby
Sean Dague 2007-10-05 19:33:26 +00:00
parent c3d8f1f425
commit 29aa41daa0
9 changed files with 1002 additions and 9 deletions

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@ -0,0 +1,15 @@
using libsecondlife;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IWorldComm
{
int Listen(uint LocalID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg);
void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg);
bool HasMessages();
ListenerInfo GetNextMessage();
void ListenControl(int handle, int active);
void ListenRemove(int handle);
}
}

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@ -0,0 +1,14 @@
using libsecondlife;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IXMLRPC
{
LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID);
void CloseXMLRPCChannel(LLUUID channelKey);
bool hasRequests();
RPCRequestInfo GetNextRequest();
void RemoteDataReply(string channel, string message_id, string sdata, int idata);
}
}

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@ -34,6 +34,12 @@ namespace OpenSim.Region.Environment
module = new AvatarProfilesModule();
InitialiseModule(module, scene);
module = new XMLRPCModule();
InitialiseModule(module, scene);
module = new WorldCommModule();
InitialiseModule(module, scene);
LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
@ -153,4 +159,4 @@ namespace OpenSim.Region.Environment
LoadedAssemblys.Clear();
}
}
}
}

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@ -0,0 +1,481 @@
using System;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Servers;
using Nwc.XmlRpc;
using System.Collections;
using System.Collections.Generic;
/*****************************************************
*
* WorldCommModule
*
*
* Holding place for world comms - basically llListen
* function implementation.
*
* lLListen(integer channel, string name, key id, string msg)
* The name, id, and msg arguments specify the filtering
* criteria. You can pass the empty string
* (or NULL_KEY for id) for these to set a completely
* open filter; this causes the listen() event handler to be
* invoked for all chat on the channel. To listen only
* for chat spoken by a specific object or avatar,
* specify the name and/or id arguments. To listen
* only for a specific command, specify the
* (case-sensitive) msg argument. If msg is not empty,
* listener will only hear strings which are exactly equal
* to msg. You can also use all the arguments to establish
* the most restrictive filtering criteria.
*
* It might be useful for each listener to maintain a message
* digest, with a list of recent messages by UUID. This can
* be used to prevent in-world repeater loops. However, the
* linden functions do not have this capability, so for now
* thats the way it works.
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules
{
public class WorldCommModule : IRegionModule, IWorldComm
{
private Scene m_scene;
private object CommListLock = new object();
private string m_name = "WorldCommModule";
private ListenerManager m_listenerManager;
private Queue<ListenerInfo> m_pending;
public WorldCommModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IWorldComm>(this);
m_listenerManager = new ListenerManager();
m_pending = new Queue<ListenerInfo>();
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return m_name;
}
public bool IsSharedModule()
{
return false;
}
public void NewClient(IClientAPI client)
{
client.OnChatFromViewer += DeliverClientMessage;
}
private void DeliverClientMessage(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
ASCIIEncoding ae = new ASCIIEncoding();
DeliverMessage(fromAgentID.ToString(), type, channel, fromName, ae.GetString(message));
}
public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
{
return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg);
}
public void ListenControl(int handle, int active)
{
if ( active == 1 )
m_listenerManager.Activate(handle);
else if ( active == 0 )
m_listenerManager.Dectivate(handle);
}
public void ListenRemove(int handle)
{
m_listenerManager.Remove(handle);
}
// This method scans nearby objects and determines if they are listeners,
// and if so if this message fits the filter. If it does, then
// enqueue the message for delivery to the objects listen event handler.
// Objects that do an llSay have their messages delivered here, and for
// nearby avatards, the SimChat function is used.
public void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg)
{
SceneObjectPart source = null;
ScenePresence avatar = null;
source = m_scene.GetSceneObjectPart(new LLUUID(sourceItemID));
if (source == null)
{
avatar = m_scene.GetScenePresence(new LLUUID(sourceItemID));
}
if( (avatar != null) || (source != null) )
{
// Loop through the objects in the scene
// If they are in proximity, then if they are
// listeners, if so add them to the pending queue
foreach (LLUUID eb in m_scene.Entities.Keys)
{
EntityBase sPart;
m_scene.Entities.TryGetValue(eb, out sPart);
// Dont process if this message is from itself!
if (eb.ToString().Equals(sourceItemID) ||
sPart.UUID.ToString().Equals(sourceItemID) )
continue;
double dis = 0;
if (source != null)
dis = sPart.AbsolutePosition.GetDistanceTo(source.AbsolutePosition);
else
dis = sPart.AbsolutePosition.GetDistanceTo(avatar.AbsolutePosition);
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
ListenerInfo isListener = m_listenerManager.IsListenerMatch(
sourceItemID, sPart.UUID, channel, name, msg
);
if (isListener != null)
{
m_pending.Enqueue(isListener);
}
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
ListenerInfo isListener = m_listenerManager.IsListenerMatch(
sourceItemID, sPart.UUID, channel, name, msg
);
if (isListener != null)
{
m_pending.Enqueue(isListener);
}
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
ListenerInfo isListener = m_listenerManager.IsListenerMatch(
sourceItemID, sPart.UUID, channel, name, msg
);
if (isListener != null)
{
m_pending.Enqueue(isListener);
}
}
break;
case 0xff: // Broadcast
ListenerInfo isListen = m_listenerManager.IsListenerMatch(sourceItemID, eb, channel, name, msg);
if (isListen != null)
{
ListenerInfo isListener = m_listenerManager.IsListenerMatch(
sourceItemID, sPart.UUID, channel, name, msg
);
if (isListener != null)
{
m_pending.Enqueue(isListener);
}
}
break;
}
};
}
}
public bool HasMessages()
{
return (m_pending.Count > 0);
}
public ListenerInfo GetNextMessage()
{
ListenerInfo li = null;
lock (CommListLock)
{
li = m_pending.Dequeue();
}
return li;
}
}
// hostID: the ID of the ScenePart
// itemID: the ID of the script host engine
// localID: local ID of host engine
public class ListenerManager
{
private Dictionary<int, ListenerInfo> m_listeners;
private object ListenersLock = new object();
private int m_MaxListeners = 100;
public ListenerManager()
{
m_listeners = new Dictionary<int, ListenerInfo>();
}
public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
{
if ( m_listeners.Count < m_MaxListeners )
{
ListenerInfo isListener = IsListenerMatch(LLUUID.Zero.ToString(), itemID, channel, name, msg);
if(isListener == null)
{
int newHandle = GetNewHandle();
if (newHandle > -1)
{
ListenerInfo li = new ListenerInfo(localID, newHandle, itemID, hostID, channel, name, id, msg);
lock (ListenersLock)
{
m_listeners.Add(newHandle, li);
}
return newHandle;
}
}
}
return -1;
}
public void Remove(int handle)
{
m_listeners.Remove(handle);
}
private int GetNewHandle()
{
for (int i = 0; i < int.MaxValue - 1; i++)
{
if (!m_listeners.ContainsKey(i))
return i;
}
return -1;
}
public bool IsListener(LLUUID hostID)
{
foreach (ListenerInfo li in m_listeners.Values)
{
if (li.GetHostID().Equals(hostID))
return true;
}
return false;
}
public void Activate(int handle)
{
ListenerInfo li;
if( m_listeners.TryGetValue(handle, out li) )
{
li.Activate();
}
}
public void Dectivate(int handle)
{
ListenerInfo li;
if( m_listeners.TryGetValue(handle, out li) )
{
li.Deactivate();
}
}
// Theres probably a more clever and efficient way to
// do this, maybe with regex.
public ListenerInfo IsListenerMatch(string sourceItemID, LLUUID listenerKey, int channel, string name, string msg)
{
bool isMatch = true;
foreach (ListenerInfo li in m_listeners.Values)
{
if (li.GetHostID().Equals(listenerKey))
{
if ( li.IsActive() )
{
if ( channel == li.GetChannel() )
{
if ( (li.GetID().ToString().Length > 0) &&
(!li.GetID().Equals(LLUUID.Zero)) )
{
if (!li.GetID().ToString().Equals(sourceItemID))
{
isMatch = false;
}
}
if ( isMatch && (li.GetName().Length > 0) )
{
if ( li.GetName().Equals(name) )
{
isMatch = false;
}
}
if ( isMatch )
{
return new ListenerInfo(
li.GetLocalID(), li.GetHandle(), li.GetItemID(), li.GetHostID(),
li.GetChannel(), name, li.GetID(), msg, new LLUUID(sourceItemID)
);
}
}
}
}
}
return null;
}
}
public class ListenerInfo
{
private LLUUID m_itemID; // ID of the host script engine
private LLUUID m_hostID; // ID of the host/scene part
private LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
private int m_channel; // Channel
private int m_handle; // Assigned handle of this listener
private uint m_localID; // Local ID from script engine
private string m_name; // Object name to filter messages from
private LLUUID m_id; // ID to filter messages from
private string m_message; // The message
private bool m_active; // Listener is active or not
public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
{
Initialise(localID, handle, ItemID, hostID, channel, name, id, message);
}
public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message, LLUUID sourceItemID)
{
Initialise(localID, handle, ItemID, hostID, channel, name, id, message);
m_sourceItemID = sourceItemID;
}
private void Initialise(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
{
m_handle = handle;
m_channel = channel;
m_itemID = ItemID;
m_hostID = hostID;
m_name = name;
m_id = id;
m_message = message;
m_active = true;
m_localID = localID;
}
public LLUUID GetItemID()
{
return m_itemID;
}
public LLUUID GetHostID()
{
return m_hostID;
}
public LLUUID GetSourceItemID()
{
return m_sourceItemID;
}
public int GetChannel()
{
return m_channel;
}
public uint GetLocalID()
{
return m_localID;
}
public int GetHandle()
{
return m_handle;
}
public string GetMessage()
{
return m_message;
}
public string GetName()
{
return m_name;
}
public bool IsActive()
{
return m_active;
}
public void Deactivate()
{
m_active = false;
}
public void Activate()
{
m_active = true;
}
public LLUUID GetID()
{
return m_id;
}
}
}

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@ -0,0 +1,360 @@
using System;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Servers;
using Nwc.XmlRpc;
using System.Collections;
using System.Collections.Generic;
/*****************************************************
*
* XMLRPCModule
*
* Module for accepting incoming communications from
* external XMLRPC client and calling a remote data
* procedure for a registered data channel/prim.
*
*
* 1. On module load, open a listener port
* 2. Attach an XMLRPC handler
* 3. When a request is received:
* 3.1 Parse into components: channel key, int, string
* 3.2 Look up registered channel listeners
* 3.3 Call the channel (prim) remote data method
* 3.4 Capture the response (llRemoteDataReply)
* 3.5 Return response to client caller
* 3.6 If no response from llRemoteDataReply within
* RemoteReplyScriptTimeout, generate script timeout fault
*
* Prims in script must:
* 1. Open a remote data channel
* 1.1 Generate a channel ID
* 1.2 Register primid,channelid pair with module
* 2. Implement the remote data procedure handler
*
* llOpenRemoteDataChannel
* llRemoteDataReply
* remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval)
* llCloseRemoteDataChannel
*
* **************************************************/
namespace OpenSim.Region.Environment.Modules
{
public class XMLRPCModule : IRegionModule, IXMLRPC
{
private Scene m_scene;
private Queue<RPCRequestInfo> rpcQueue = new Queue<RPCRequestInfo>();
private object XMLRPCListLock = new object();
private string m_name = "XMLRPCModule";
private int RemoteReplyScriptWait = 100;
private int RemoteReplyScriptTimeout = 300;
// <channel id, RPCChannelInfo>
private Dictionary<LLUUID, RPCChannelInfo> m_openChannels;
// <channel id, RPCRequestInfo>
private Dictionary<LLUUID, RPCRequestInfo> m_pendingResponse;
public XMLRPCModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IXMLRPC>(this);
m_openChannels = new Dictionary<LLUUID, RPCChannelInfo>();
m_pendingResponse = new Dictionary<LLUUID, RPCRequestInfo>();
// Start http server
// Attach xmlrpc handlers
BaseHttpServer httpServer = new BaseHttpServer(20800);
httpServer.AddXmlRPCHandler("llRemoteData", this.XmlRpcRemoteData);
httpServer.Start();
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return m_name;
}
public bool IsSharedModule()
{
return false;
}
/**********************************************
* OpenXMLRPCChannel
*
* Generate a LLUUID channel key and add it and
* the prim id to dictionary <channelUUID, primUUID>
*
* First check if there is a channel assigned for
* this itemID. If there is, then someone called
* llOpenRemoteDataChannel twice. Just return the
* original channel. Other option is to delete the
* current channel and assign a new one.
*
* ********************************************/
public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID)
{
LLUUID channel = null;
//Is a dupe?
foreach (RPCChannelInfo ci in m_openChannels.Values)
{
if (ci.GetItemID().Equals(itemID))
{
// return the original channel ID for this item
channel = ci.GetChannelID();
break;
}
}
if ( (channel == null) || (channel.Equals(LLUUID.Zero)) )
{
channel = LLUUID.Random();
RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel);
lock (XMLRPCListLock)
{
m_openChannels.Add(channel, rpcChanInfo);
}
}
return channel;
}
/**********************************************
* Remote Data Reply
*
* Response to RPC message
*
*********************************************/
public void RemoteDataReply(string channel, string message_id, string sdata, int idata)
{
RPCRequestInfo rpcInfo;
LLUUID message_key = new LLUUID(message_id);
if (m_pendingResponse.TryGetValue(message_key, out rpcInfo))
{
rpcInfo.SetRetval(sdata);
rpcInfo.SetProcessed(true);
lock (XMLRPCListLock)
{
m_pendingResponse.Remove(message_key);
}
}
}
/**********************************************
* CloseXMLRPCChannel
*
* Remove channel from dictionary
*
*********************************************/
public void CloseXMLRPCChannel(LLUUID channelKey)
{
if(m_openChannels.ContainsKey(channelKey))
m_openChannels.Remove(channelKey);
}
public XmlRpcResponse XmlRpcRemoteData(XmlRpcRequest request)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("Channel") && requestData.Contains("IntValue") && requestData.Contains("StringValue"));
if (GoodXML)
{
LLUUID channel = new LLUUID((string)requestData["Channel"]);
RPCChannelInfo rpcChanInfo;
if (m_openChannels.TryGetValue(channel, out rpcChanInfo))
{
string intVal = (string)requestData["IntValue"];
string strVal = (string)requestData["StringValue"];
RPCRequestInfo rpcInfo;
lock (XMLRPCListLock)
{
rpcInfo = new RPCRequestInfo(rpcChanInfo.GetLocalID(), rpcChanInfo.GetItemID(), channel, strVal, intVal);
rpcQueue.Enqueue(rpcInfo);
}
int timeoutCtr = 0;
while(!rpcInfo.IsProcessed() && (timeoutCtr < RemoteReplyScriptTimeout))
{
Thread.Sleep(RemoteReplyScriptWait);
timeoutCtr += RemoteReplyScriptWait;
}
if (rpcInfo.IsProcessed())
{
response.Value = rpcInfo.GetRetval();
rpcInfo = null;
}
else
{
response.SetFault(-1, "Script timeout");
lock (XMLRPCListLock)
{
m_pendingResponse.Remove(rpcInfo.GetMessageID());
}
}
}
else
{
response.SetFault(-1, "Invalid channel");
}
}
return response;
}
public bool hasRequests()
{
return (rpcQueue.Count > 0);
}
public RPCRequestInfo GetNextRequest()
{
lock (XMLRPCListLock)
{
RPCRequestInfo rpcInfo = rpcQueue.Dequeue();
m_pendingResponse.Add(rpcInfo.GetMessageID(), rpcInfo);
return rpcInfo;
}
}
}
/**************************************************************
*
* Class RPCRequestInfo
*
* Holds details about incoming requests until they are picked
* from the queue by LSLLongCmdHandler
* ***********************************************************/
public class RPCRequestInfo
{
private string m_StrVal;
private string m_IntVal;
private bool m_processed;
private string m_resp;
private uint m_localID;
private LLUUID m_ItemID;
private LLUUID m_MessageID;
private LLUUID m_ChannelKey;
public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal)
{
m_localID = localID;
m_StrVal = strVal;
m_IntVal = intVal;
m_ItemID = itemID;
m_ChannelKey = channelKey;
m_MessageID = LLUUID.Random();
m_processed = false;
m_resp = "";
}
public bool IsProcessed()
{
return m_processed;
}
public LLUUID GetChannelKey()
{
return m_ChannelKey;
}
public void SetProcessed(bool processed)
{
m_processed = processed;
}
public void SetRetval(string resp)
{
m_resp = resp;
}
public string GetRetval()
{
return m_resp;
}
public uint GetLocalID()
{
return m_localID;
}
public LLUUID GetItemID()
{
return m_ItemID;
}
public string GetStrVal()
{
return m_StrVal;
}
public int GetIntValue()
{
return int.Parse(m_IntVal);
}
public LLUUID GetMessageID()
{
return m_MessageID;
}
}
public class RPCChannelInfo
{
private LLUUID m_itemID;
private uint m_localID;
private LLUUID m_ChannelKey;
public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID)
{
m_ChannelKey = channelID;
m_localID = localID;
m_itemID = itemID;
}
public LLUUID GetItemID()
{
return m_itemID;
}
public LLUUID GetChannelID()
{
return m_ChannelKey;
}
public uint GetLocalID()
{
return m_localID;
}
}
}

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@ -91,6 +91,8 @@ namespace OpenSim.Region.Environment.Scenes
private IHttpRequests m_httpRequestModule = null;
private ISimChat m_simChatModule = null;
private IXMLRPC m_xmlrpcModule = null;
private IWorldComm m_worldCommModule = null;
// Central Update Loop
@ -210,6 +212,8 @@ namespace OpenSim.Region.Environment.Scenes
{
m_simChatModule = RequestModuleInterface<ISimChat>();
m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
m_worldCommModule = RequestModuleInterface<IWorldComm>();
XferManager = RequestModuleInterface<IXfer>();
}

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@ -177,14 +177,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
//type for whisper is 0
World.SimChat(Helpers.StringToField(text),
0, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(m_host.UUID.ToString(), 0, channelID, m_host.Name, text);
}
public void llSay(int channelID, string text)
{
//type for say is 1
World.SimChat(Helpers.StringToField(text),
1, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(m_host.UUID.ToString(), 1, channelID, m_host.Name, text);
}
public void llShout(int channelID, string text)
@ -192,11 +197,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
//type for shout is 2
World.SimChat(Helpers.StringToField(text),
2, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(m_host.UUID.ToString(), 2, channelID, m_host.Name, text);
}
public int llListen(int channelID, string name, string ID, string msg) {
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
}
public void llListenControl(int number, int active) {
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.ListenControl(number, active);
}
public void llListenRemove(int number) {
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.ListenRemove(number);
}
public int llListen(int channelID, string name, string ID, string msg) { NotImplemented("llListen"); return 0; }
public void llListenControl(int number, int active) { NotImplemented("llListenControl"); return; }
public void llListenRemove(int number) { NotImplemented("llListenRemove"); return; }
public void llSensor(string name, string id, int type, double range, double arc) { NotImplemented("llSensor"); return; }
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { NotImplemented("llSensorRepeat"); return; }
public void llSensorRemove() { NotImplemented("llSensorRemove"); return; }
@ -927,10 +953,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llRemoteLoadScript() { NotImplemented("llRemoteLoadScript"); }
public void llSetRemoteScriptAccessPin(int pin) { NotImplemented("llSetRemoteScriptAccessPin"); }
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { NotImplemented("llRemoteLoadScriptPin"); }
public void llOpenRemoteDataChannel() { NotImplemented("llOpenRemoteDataChannel"); }
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
// Not sure where these constants should live:
// REMOTE_DATA_CHANNEL = 1
// REMOTE_DATA_REQUEST = 2
// REMOTE_DATA_REPLY = 3
public void llOpenRemoteDataChannel() {
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
}
public string llSendRemoteData(string channel, string dest, int idata, string sdata) { NotImplemented("llSendRemoteData"); return ""; }
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { NotImplemented("llRemoteDataReply"); }
public void llCloseRemoteDataChannel(string channel) { NotImplemented("llCloseRemoteDataChannel"); }
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
{
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
}
public void llCloseRemoteDataChannel(string channel) {
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
xmlrpcMod.CloseXMLRPCChannel(channel);
}
public string llMD5String(string src, int nonce)
{

View File

@ -4,6 +4,8 @@ using System.Text;
using System.Threading;
using libsecondlife;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@ -26,6 +28,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
@ -50,11 +53,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
// Check timers
CheckTimerEvents();
Thread.Sleep(25);
// Check HttpRequests
CheckHttpRequests();
Thread.Sleep(25);
// Check XMLRPCRequests
CheckXMLRPCRequests();
Thread.Sleep(25);
// Check Listeners
CheckListeners();
Thread.Sleep(25);
// Sleep before next cycle
Thread.Sleep(cmdHandlerThreadCycleSleepms);
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
@ -258,5 +269,53 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
#endregion
public void CheckXMLRPCRequests()
{
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
while (xmlrpc.hasRequests())
{
RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
System.Console.WriteLine("PICKED REQUEST");
//Deliver data to prim's remote_data handler
object[] resobj = new object[] {
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(), rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
);
}
}
public void CheckListeners()
{
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
while (comms.HasMessages())
{
ListenerInfo lInfo = comms.GetNextMessage();
System.Console.WriteLine("PICKED LISTENER");
//Deliver data to prim's listen handler
object[] resobj = new object[] {
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
);
}
}
}
}

View File

@ -474,6 +474,7 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/>