Code from Illumious Beltran (IBM) implementing more LSL
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_dataafrisby
parent
c3d8f1f425
commit
29aa41daa0
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@ -0,0 +1,15 @@
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using libsecondlife;
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using OpenSim.Region.Environment.Modules;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IWorldComm
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{
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int Listen(uint LocalID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg);
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void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg);
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bool HasMessages();
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ListenerInfo GetNextMessage();
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void ListenControl(int handle, int active);
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void ListenRemove(int handle);
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}
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}
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@ -0,0 +1,14 @@
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using libsecondlife;
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using OpenSim.Region.Environment.Modules;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IXMLRPC
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{
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LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID);
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void CloseXMLRPCChannel(LLUUID channelKey);
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bool hasRequests();
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RPCRequestInfo GetNextRequest();
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void RemoteDataReply(string channel, string message_id, string sdata, int idata);
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}
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}
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@ -34,6 +34,12 @@ namespace OpenSim.Region.Environment
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module = new AvatarProfilesModule();
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InitialiseModule(module, scene);
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module = new XMLRPCModule();
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InitialiseModule(module, scene);
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module = new WorldCommModule();
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InitialiseModule(module, scene);
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LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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@ -0,0 +1,481 @@
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Servers;
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using Nwc.XmlRpc;
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using System.Collections;
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using System.Collections.Generic;
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/*****************************************************
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*
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* WorldCommModule
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*
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*
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* Holding place for world comms - basically llListen
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* function implementation.
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*
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* lLListen(integer channel, string name, key id, string msg)
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* The name, id, and msg arguments specify the filtering
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* criteria. You can pass the empty string
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* (or NULL_KEY for id) for these to set a completely
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* open filter; this causes the listen() event handler to be
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* invoked for all chat on the channel. To listen only
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* for chat spoken by a specific object or avatar,
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* specify the name and/or id arguments. To listen
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* only for a specific command, specify the
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* (case-sensitive) msg argument. If msg is not empty,
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* listener will only hear strings which are exactly equal
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* to msg. You can also use all the arguments to establish
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* the most restrictive filtering criteria.
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*
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* It might be useful for each listener to maintain a message
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* digest, with a list of recent messages by UUID. This can
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* be used to prevent in-world repeater loops. However, the
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* linden functions do not have this capability, so for now
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* thats the way it works.
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*
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* **************************************************/
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namespace OpenSim.Region.Environment.Modules
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{
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public class WorldCommModule : IRegionModule, IWorldComm
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{
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private Scene m_scene;
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private object CommListLock = new object();
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private string m_name = "WorldCommModule";
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private ListenerManager m_listenerManager;
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private Queue<ListenerInfo> m_pending;
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public WorldCommModule()
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{
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}
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public void Initialise(Scene scene)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IWorldComm>(this);
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m_listenerManager = new ListenerManager();
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m_pending = new Queue<ListenerInfo>();
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m_scene.EventManager.OnNewClient += NewClient;
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}
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public void PostInitialise()
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{
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}
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public void CloseDown()
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{
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}
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public string GetName()
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{
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return m_name;
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}
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public bool IsSharedModule()
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{
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return false;
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}
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public void NewClient(IClientAPI client)
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{
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client.OnChatFromViewer += DeliverClientMessage;
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}
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private void DeliverClientMessage(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID)
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{
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ASCIIEncoding ae = new ASCIIEncoding();
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DeliverMessage(fromAgentID.ToString(), type, channel, fromName, ae.GetString(message));
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}
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public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
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{
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return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg);
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}
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public void ListenControl(int handle, int active)
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{
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if ( active == 1 )
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m_listenerManager.Activate(handle);
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else if ( active == 0 )
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m_listenerManager.Dectivate(handle);
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}
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public void ListenRemove(int handle)
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{
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m_listenerManager.Remove(handle);
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}
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// This method scans nearby objects and determines if they are listeners,
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// and if so if this message fits the filter. If it does, then
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// enqueue the message for delivery to the objects listen event handler.
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// Objects that do an llSay have their messages delivered here, and for
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// nearby avatards, the SimChat function is used.
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public void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg)
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{
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SceneObjectPart source = null;
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ScenePresence avatar = null;
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source = m_scene.GetSceneObjectPart(new LLUUID(sourceItemID));
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if (source == null)
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{
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avatar = m_scene.GetScenePresence(new LLUUID(sourceItemID));
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}
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if( (avatar != null) || (source != null) )
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{
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// Loop through the objects in the scene
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// If they are in proximity, then if they are
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// listeners, if so add them to the pending queue
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foreach (LLUUID eb in m_scene.Entities.Keys)
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{
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EntityBase sPart;
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m_scene.Entities.TryGetValue(eb, out sPart);
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// Dont process if this message is from itself!
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if (eb.ToString().Equals(sourceItemID) ||
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sPart.UUID.ToString().Equals(sourceItemID) )
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continue;
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double dis = 0;
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if (source != null)
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dis = sPart.AbsolutePosition.GetDistanceTo(source.AbsolutePosition);
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else
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dis = sPart.AbsolutePosition.GetDistanceTo(avatar.AbsolutePosition);
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switch (type)
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{
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case 0: // Whisper
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if ((dis < 10) && (dis > -10))
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{
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ListenerInfo isListener = m_listenerManager.IsListenerMatch(
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sourceItemID, sPart.UUID, channel, name, msg
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);
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if (isListener != null)
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{
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m_pending.Enqueue(isListener);
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}
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}
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break;
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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ListenerInfo isListener = m_listenerManager.IsListenerMatch(
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sourceItemID, sPart.UUID, channel, name, msg
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);
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if (isListener != null)
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{
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m_pending.Enqueue(isListener);
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}
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}
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break;
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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ListenerInfo isListener = m_listenerManager.IsListenerMatch(
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sourceItemID, sPart.UUID, channel, name, msg
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);
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if (isListener != null)
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{
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m_pending.Enqueue(isListener);
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}
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}
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break;
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case 0xff: // Broadcast
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ListenerInfo isListen = m_listenerManager.IsListenerMatch(sourceItemID, eb, channel, name, msg);
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if (isListen != null)
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{
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ListenerInfo isListener = m_listenerManager.IsListenerMatch(
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sourceItemID, sPart.UUID, channel, name, msg
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);
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if (isListener != null)
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{
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m_pending.Enqueue(isListener);
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}
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}
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break;
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}
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};
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}
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}
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public bool HasMessages()
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{
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return (m_pending.Count > 0);
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}
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public ListenerInfo GetNextMessage()
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{
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ListenerInfo li = null;
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lock (CommListLock)
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{
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li = m_pending.Dequeue();
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}
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return li;
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}
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}
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// hostID: the ID of the ScenePart
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// itemID: the ID of the script host engine
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// localID: local ID of host engine
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public class ListenerManager
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{
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private Dictionary<int, ListenerInfo> m_listeners;
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private object ListenersLock = new object();
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private int m_MaxListeners = 100;
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public ListenerManager()
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{
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m_listeners = new Dictionary<int, ListenerInfo>();
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}
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public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
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{
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if ( m_listeners.Count < m_MaxListeners )
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{
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ListenerInfo isListener = IsListenerMatch(LLUUID.Zero.ToString(), itemID, channel, name, msg);
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if(isListener == null)
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{
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int newHandle = GetNewHandle();
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if (newHandle > -1)
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{
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ListenerInfo li = new ListenerInfo(localID, newHandle, itemID, hostID, channel, name, id, msg);
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lock (ListenersLock)
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{
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m_listeners.Add(newHandle, li);
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}
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return newHandle;
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}
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}
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}
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return -1;
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}
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public void Remove(int handle)
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{
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m_listeners.Remove(handle);
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}
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private int GetNewHandle()
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{
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for (int i = 0; i < int.MaxValue - 1; i++)
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{
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if (!m_listeners.ContainsKey(i))
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return i;
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}
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return -1;
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}
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public bool IsListener(LLUUID hostID)
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{
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foreach (ListenerInfo li in m_listeners.Values)
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{
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if (li.GetHostID().Equals(hostID))
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return true;
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}
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return false;
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}
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public void Activate(int handle)
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{
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ListenerInfo li;
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if( m_listeners.TryGetValue(handle, out li) )
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{
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li.Activate();
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}
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}
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public void Dectivate(int handle)
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{
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ListenerInfo li;
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if( m_listeners.TryGetValue(handle, out li) )
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{
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li.Deactivate();
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}
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}
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// Theres probably a more clever and efficient way to
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// do this, maybe with regex.
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public ListenerInfo IsListenerMatch(string sourceItemID, LLUUID listenerKey, int channel, string name, string msg)
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{
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bool isMatch = true;
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foreach (ListenerInfo li in m_listeners.Values)
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{
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if (li.GetHostID().Equals(listenerKey))
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{
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if ( li.IsActive() )
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{
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if ( channel == li.GetChannel() )
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{
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if ( (li.GetID().ToString().Length > 0) &&
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(!li.GetID().Equals(LLUUID.Zero)) )
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{
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if (!li.GetID().ToString().Equals(sourceItemID))
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{
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isMatch = false;
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}
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}
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if ( isMatch && (li.GetName().Length > 0) )
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{
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if ( li.GetName().Equals(name) )
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{
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isMatch = false;
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}
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}
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if ( isMatch )
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{
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return new ListenerInfo(
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li.GetLocalID(), li.GetHandle(), li.GetItemID(), li.GetHostID(),
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li.GetChannel(), name, li.GetID(), msg, new LLUUID(sourceItemID)
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);
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}
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}
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}
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}
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}
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return null;
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}
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}
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public class ListenerInfo
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{
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private LLUUID m_itemID; // ID of the host script engine
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private LLUUID m_hostID; // ID of the host/scene part
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private LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
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private int m_channel; // Channel
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private int m_handle; // Assigned handle of this listener
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private uint m_localID; // Local ID from script engine
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private string m_name; // Object name to filter messages from
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private LLUUID m_id; // ID to filter messages from
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private string m_message; // The message
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private bool m_active; // Listener is active or not
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public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
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{
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Initialise(localID, handle, ItemID, hostID, channel, name, id, message);
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}
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public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message, LLUUID sourceItemID)
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{
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Initialise(localID, handle, ItemID, hostID, channel, name, id, message);
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m_sourceItemID = sourceItemID;
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}
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private void Initialise(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
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{
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m_handle = handle;
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m_channel = channel;
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m_itemID = ItemID;
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m_hostID = hostID;
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m_name = name;
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m_id = id;
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m_message = message;
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m_active = true;
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m_localID = localID;
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}
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public LLUUID GetItemID()
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{
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return m_itemID;
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}
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public LLUUID GetHostID()
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{
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return m_hostID;
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}
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public LLUUID GetSourceItemID()
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{
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return m_sourceItemID;
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}
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public int GetChannel()
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{
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return m_channel;
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}
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public uint GetLocalID()
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{
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return m_localID;
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}
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public int GetHandle()
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{
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return m_handle;
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}
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public string GetMessage()
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{
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return m_message;
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}
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public string GetName()
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{
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return m_name;
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}
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public bool IsActive()
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{
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return m_active;
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}
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public void Deactivate()
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{
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m_active = false;
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}
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public void Activate()
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{
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m_active = true;
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}
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public LLUUID GetID()
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{
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return m_id;
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}
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}
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}
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@ -0,0 +1,360 @@
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Servers;
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using Nwc.XmlRpc;
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using System.Collections;
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using System.Collections.Generic;
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/*****************************************************
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*
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* XMLRPCModule
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*
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* Module for accepting incoming communications from
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* external XMLRPC client and calling a remote data
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* procedure for a registered data channel/prim.
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*
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*
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* 1. On module load, open a listener port
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* 2. Attach an XMLRPC handler
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* 3. When a request is received:
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* 3.1 Parse into components: channel key, int, string
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* 3.2 Look up registered channel listeners
|
||||
* 3.3 Call the channel (prim) remote data method
|
||||
* 3.4 Capture the response (llRemoteDataReply)
|
||||
* 3.5 Return response to client caller
|
||||
* 3.6 If no response from llRemoteDataReply within
|
||||
* RemoteReplyScriptTimeout, generate script timeout fault
|
||||
*
|
||||
* Prims in script must:
|
||||
* 1. Open a remote data channel
|
||||
* 1.1 Generate a channel ID
|
||||
* 1.2 Register primid,channelid pair with module
|
||||
* 2. Implement the remote data procedure handler
|
||||
*
|
||||
* llOpenRemoteDataChannel
|
||||
* llRemoteDataReply
|
||||
* remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval)
|
||||
* llCloseRemoteDataChannel
|
||||
*
|
||||
* **************************************************/
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class XMLRPCModule : IRegionModule, IXMLRPC
|
||||
{
|
||||
private Scene m_scene;
|
||||
private Queue<RPCRequestInfo> rpcQueue = new Queue<RPCRequestInfo>();
|
||||
private object XMLRPCListLock = new object();
|
||||
private string m_name = "XMLRPCModule";
|
||||
private int RemoteReplyScriptWait = 100;
|
||||
private int RemoteReplyScriptTimeout = 300;
|
||||
|
||||
// <channel id, RPCChannelInfo>
|
||||
private Dictionary<LLUUID, RPCChannelInfo> m_openChannels;
|
||||
|
||||
// <channel id, RPCRequestInfo>
|
||||
private Dictionary<LLUUID, RPCRequestInfo> m_pendingResponse;
|
||||
|
||||
public XMLRPCModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.RegisterModuleInterface<IXMLRPC>(this);
|
||||
|
||||
m_openChannels = new Dictionary<LLUUID, RPCChannelInfo>();
|
||||
m_pendingResponse = new Dictionary<LLUUID, RPCRequestInfo>();
|
||||
|
||||
// Start http server
|
||||
// Attach xmlrpc handlers
|
||||
BaseHttpServer httpServer = new BaseHttpServer(20800);
|
||||
httpServer.AddXmlRPCHandler("llRemoteData", this.XmlRpcRemoteData);
|
||||
httpServer.Start();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**********************************************
|
||||
* OpenXMLRPCChannel
|
||||
*
|
||||
* Generate a LLUUID channel key and add it and
|
||||
* the prim id to dictionary <channelUUID, primUUID>
|
||||
*
|
||||
* First check if there is a channel assigned for
|
||||
* this itemID. If there is, then someone called
|
||||
* llOpenRemoteDataChannel twice. Just return the
|
||||
* original channel. Other option is to delete the
|
||||
* current channel and assign a new one.
|
||||
*
|
||||
* ********************************************/
|
||||
public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID)
|
||||
{
|
||||
LLUUID channel = null;
|
||||
|
||||
//Is a dupe?
|
||||
foreach (RPCChannelInfo ci in m_openChannels.Values)
|
||||
{
|
||||
if (ci.GetItemID().Equals(itemID))
|
||||
{
|
||||
// return the original channel ID for this item
|
||||
channel = ci.GetChannelID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( (channel == null) || (channel.Equals(LLUUID.Zero)) )
|
||||
{
|
||||
channel = LLUUID.Random();
|
||||
RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel);
|
||||
lock (XMLRPCListLock)
|
||||
{
|
||||
m_openChannels.Add(channel, rpcChanInfo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
/**********************************************
|
||||
* Remote Data Reply
|
||||
*
|
||||
* Response to RPC message
|
||||
*
|
||||
*********************************************/
|
||||
public void RemoteDataReply(string channel, string message_id, string sdata, int idata)
|
||||
{
|
||||
RPCRequestInfo rpcInfo;
|
||||
LLUUID message_key = new LLUUID(message_id);
|
||||
|
||||
if (m_pendingResponse.TryGetValue(message_key, out rpcInfo))
|
||||
{
|
||||
rpcInfo.SetRetval(sdata);
|
||||
rpcInfo.SetProcessed(true);
|
||||
|
||||
lock (XMLRPCListLock)
|
||||
{
|
||||
m_pendingResponse.Remove(message_key);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**********************************************
|
||||
* CloseXMLRPCChannel
|
||||
*
|
||||
* Remove channel from dictionary
|
||||
*
|
||||
*********************************************/
|
||||
public void CloseXMLRPCChannel(LLUUID channelKey)
|
||||
{
|
||||
if(m_openChannels.ContainsKey(channelKey))
|
||||
m_openChannels.Remove(channelKey);
|
||||
}
|
||||
|
||||
|
||||
public XmlRpcResponse XmlRpcRemoteData(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
bool GoodXML = (requestData.Contains("Channel") && requestData.Contains("IntValue") && requestData.Contains("StringValue"));
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
LLUUID channel = new LLUUID((string)requestData["Channel"]);
|
||||
RPCChannelInfo rpcChanInfo;
|
||||
if (m_openChannels.TryGetValue(channel, out rpcChanInfo))
|
||||
{
|
||||
string intVal = (string)requestData["IntValue"];
|
||||
string strVal = (string)requestData["StringValue"];
|
||||
|
||||
RPCRequestInfo rpcInfo;
|
||||
|
||||
lock (XMLRPCListLock)
|
||||
{
|
||||
rpcInfo = new RPCRequestInfo(rpcChanInfo.GetLocalID(), rpcChanInfo.GetItemID(), channel, strVal, intVal);
|
||||
rpcQueue.Enqueue(rpcInfo);
|
||||
}
|
||||
|
||||
int timeoutCtr = 0;
|
||||
|
||||
while(!rpcInfo.IsProcessed() && (timeoutCtr < RemoteReplyScriptTimeout))
|
||||
{
|
||||
Thread.Sleep(RemoteReplyScriptWait);
|
||||
timeoutCtr += RemoteReplyScriptWait;
|
||||
}
|
||||
if (rpcInfo.IsProcessed())
|
||||
{
|
||||
response.Value = rpcInfo.GetRetval();
|
||||
rpcInfo = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
response.SetFault(-1, "Script timeout");
|
||||
lock (XMLRPCListLock)
|
||||
{
|
||||
m_pendingResponse.Remove(rpcInfo.GetMessageID());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
response.SetFault(-1, "Invalid channel");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
public bool hasRequests()
|
||||
{
|
||||
return (rpcQueue.Count > 0);
|
||||
}
|
||||
|
||||
public RPCRequestInfo GetNextRequest()
|
||||
{
|
||||
lock (XMLRPCListLock)
|
||||
{
|
||||
RPCRequestInfo rpcInfo = rpcQueue.Dequeue();
|
||||
m_pendingResponse.Add(rpcInfo.GetMessageID(), rpcInfo);
|
||||
return rpcInfo;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**************************************************************
|
||||
*
|
||||
* Class RPCRequestInfo
|
||||
*
|
||||
* Holds details about incoming requests until they are picked
|
||||
* from the queue by LSLLongCmdHandler
|
||||
* ***********************************************************/
|
||||
public class RPCRequestInfo
|
||||
{
|
||||
private string m_StrVal;
|
||||
private string m_IntVal;
|
||||
private bool m_processed;
|
||||
private string m_resp;
|
||||
private uint m_localID;
|
||||
private LLUUID m_ItemID;
|
||||
private LLUUID m_MessageID;
|
||||
private LLUUID m_ChannelKey;
|
||||
|
||||
public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal)
|
||||
{
|
||||
m_localID = localID;
|
||||
m_StrVal = strVal;
|
||||
m_IntVal = intVal;
|
||||
m_ItemID = itemID;
|
||||
m_ChannelKey = channelKey;
|
||||
m_MessageID = LLUUID.Random();
|
||||
m_processed = false;
|
||||
m_resp = "";
|
||||
}
|
||||
|
||||
public bool IsProcessed()
|
||||
{
|
||||
return m_processed;
|
||||
}
|
||||
public LLUUID GetChannelKey()
|
||||
{
|
||||
return m_ChannelKey;
|
||||
}
|
||||
|
||||
public void SetProcessed(bool processed)
|
||||
{
|
||||
m_processed = processed;
|
||||
}
|
||||
public void SetRetval(string resp)
|
||||
{
|
||||
m_resp = resp;
|
||||
}
|
||||
public string GetRetval()
|
||||
{
|
||||
return m_resp;
|
||||
}
|
||||
public uint GetLocalID()
|
||||
{
|
||||
return m_localID;
|
||||
}
|
||||
public LLUUID GetItemID()
|
||||
{
|
||||
return m_ItemID;
|
||||
}
|
||||
public string GetStrVal()
|
||||
{
|
||||
return m_StrVal;
|
||||
}
|
||||
public int GetIntValue()
|
||||
{
|
||||
return int.Parse(m_IntVal);
|
||||
}
|
||||
public LLUUID GetMessageID()
|
||||
{
|
||||
return m_MessageID;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class RPCChannelInfo
|
||||
{
|
||||
private LLUUID m_itemID;
|
||||
private uint m_localID;
|
||||
private LLUUID m_ChannelKey;
|
||||
|
||||
public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID)
|
||||
{
|
||||
m_ChannelKey = channelID;
|
||||
m_localID = localID;
|
||||
m_itemID = itemID;
|
||||
}
|
||||
|
||||
public LLUUID GetItemID()
|
||||
{
|
||||
return m_itemID;
|
||||
}
|
||||
|
||||
public LLUUID GetChannelID()
|
||||
{
|
||||
return m_ChannelKey;
|
||||
}
|
||||
|
||||
public uint GetLocalID()
|
||||
{
|
||||
return m_localID;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -91,6 +91,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private IHttpRequests m_httpRequestModule = null;
|
||||
private ISimChat m_simChatModule = null;
|
||||
private IXMLRPC m_xmlrpcModule = null;
|
||||
private IWorldComm m_worldCommModule = null;
|
||||
|
||||
|
||||
// Central Update Loop
|
||||
|
@ -210,6 +212,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_simChatModule = RequestModuleInterface<ISimChat>();
|
||||
m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
|
||||
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
|
||||
m_worldCommModule = RequestModuleInterface<IWorldComm>();
|
||||
|
||||
XferManager = RequestModuleInterface<IXfer>();
|
||||
}
|
||||
|
|
|
@ -177,14 +177,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//type for whisper is 0
|
||||
World.SimChat(Helpers.StringToField(text),
|
||||
0, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(m_host.UUID.ToString(), 0, channelID, m_host.Name, text);
|
||||
}
|
||||
|
||||
public void llSay(int channelID, string text)
|
||||
{
|
||||
//type for say is 1
|
||||
|
||||
World.SimChat(Helpers.StringToField(text),
|
||||
1, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(m_host.UUID.ToString(), 1, channelID, m_host.Name, text);
|
||||
}
|
||||
|
||||
public void llShout(int channelID, string text)
|
||||
|
@ -192,11 +197,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
//type for shout is 2
|
||||
World.SimChat(Helpers.StringToField(text),
|
||||
2, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(m_host.UUID.ToString(), 2, channelID, m_host.Name, text);
|
||||
}
|
||||
|
||||
public int llListen(int channelID, string name, string ID, string msg) {
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
|
||||
|
||||
}
|
||||
|
||||
public void llListenControl(int number, int active) {
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.ListenControl(number, active);
|
||||
|
||||
}
|
||||
|
||||
public void llListenRemove(int number) {
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.ListenRemove(number);
|
||||
|
||||
}
|
||||
|
||||
public int llListen(int channelID, string name, string ID, string msg) { NotImplemented("llListen"); return 0; }
|
||||
public void llListenControl(int number, int active) { NotImplemented("llListenControl"); return; }
|
||||
public void llListenRemove(int number) { NotImplemented("llListenRemove"); return; }
|
||||
public void llSensor(string name, string id, int type, double range, double arc) { NotImplemented("llSensor"); return; }
|
||||
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { NotImplemented("llSensorRepeat"); return; }
|
||||
public void llSensorRemove() { NotImplemented("llSensorRemove"); return; }
|
||||
|
@ -927,10 +953,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
public void llRemoteLoadScript() { NotImplemented("llRemoteLoadScript"); }
|
||||
public void llSetRemoteScriptAccessPin(int pin) { NotImplemented("llSetRemoteScriptAccessPin"); }
|
||||
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { NotImplemented("llRemoteLoadScriptPin"); }
|
||||
public void llOpenRemoteDataChannel() { NotImplemented("llOpenRemoteDataChannel"); }
|
||||
|
||||
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
|
||||
// Not sure where these constants should live:
|
||||
// REMOTE_DATA_CHANNEL = 1
|
||||
// REMOTE_DATA_REQUEST = 2
|
||||
// REMOTE_DATA_REPLY = 3
|
||||
public void llOpenRemoteDataChannel() {
|
||||
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
|
||||
object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" };
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
|
||||
|
||||
}
|
||||
|
||||
public string llSendRemoteData(string channel, string dest, int idata, string sdata) { NotImplemented("llSendRemoteData"); return ""; }
|
||||
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { NotImplemented("llRemoteDataReply"); }
|
||||
public void llCloseRemoteDataChannel(string channel) { NotImplemented("llCloseRemoteDataChannel"); }
|
||||
|
||||
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
|
||||
{
|
||||
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
|
||||
|
||||
}
|
||||
|
||||
public void llCloseRemoteDataChannel(string channel) {
|
||||
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpcMod.CloseXMLRPCChannel(channel);
|
||||
|
||||
}
|
||||
|
||||
public string llMD5String(string src, int nonce)
|
||||
{
|
||||
|
|
|
@ -4,6 +4,8 @@ using System.Text;
|
|||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
|
@ -26,6 +28,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
|
||||
cmdHandlerThread.IsBackground = true;
|
||||
cmdHandlerThread.Start();
|
||||
|
||||
}
|
||||
~LSLLongCmdHandler()
|
||||
{
|
||||
|
@ -50,11 +53,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
{
|
||||
// Check timers
|
||||
CheckTimerEvents();
|
||||
Thread.Sleep(25);
|
||||
// Check HttpRequests
|
||||
CheckHttpRequests();
|
||||
Thread.Sleep(25);
|
||||
// Check XMLRPCRequests
|
||||
CheckXMLRPCRequests();
|
||||
Thread.Sleep(25);
|
||||
// Check Listeners
|
||||
CheckListeners();
|
||||
Thread.Sleep(25);
|
||||
|
||||
// Sleep before next cycle
|
||||
Thread.Sleep(cmdHandlerThreadCycleSleepms);
|
||||
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -258,5 +269,53 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
}
|
||||
#endregion
|
||||
|
||||
public void CheckXMLRPCRequests()
|
||||
{
|
||||
|
||||
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
|
||||
while (xmlrpc.hasRequests())
|
||||
{
|
||||
RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
|
||||
System.Console.WriteLine("PICKED REQUEST");
|
||||
|
||||
//Deliver data to prim's remote_data handler
|
||||
object[] resobj = new object[] {
|
||||
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(), rInfo.GetStrVal()
|
||||
};
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void CheckListeners()
|
||||
{
|
||||
|
||||
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
|
||||
while (comms.HasMessages())
|
||||
{
|
||||
ListenerInfo lInfo = comms.GetNextMessage();
|
||||
System.Console.WriteLine("PICKED LISTENER");
|
||||
|
||||
//Deliver data to prim's listen handler
|
||||
object[] resobj = new object[] {
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -474,6 +474,7 @@
|
|||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
|
|
Loading…
Reference in New Issue