reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...
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de10a16546
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29abb7d62a
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@ -12614,7 +12614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
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bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
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if (false)// World.SuportsRayCastFiltered())
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if (World.SuportsRayCastFiltered())
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{
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{
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if (dist == 0)
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if (dist == 0)
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return list;
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return list;
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