reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...
parent
de10a16546
commit
29abb7d62a
|
@ -12614,7 +12614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
|
||||
|
||||
|
||||
if (false)// World.SuportsRayCastFiltered())
|
||||
if (World.SuportsRayCastFiltered())
|
||||
{
|
||||
if (dist == 0)
|
||||
return list;
|
||||
|
|
Loading…
Reference in New Issue