* Commit 2/3 - Please dont attempt to update to this revision until all 3 are in.
parent
c6236b5cf3
commit
29b8c84cea
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@ -40,6 +40,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Region.Environment;
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@ -70,7 +71,7 @@ namespace OpenSim
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protected string m_storageDll;
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected bool m_physicalPrim;
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@ -105,9 +106,9 @@ namespace OpenSim
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get { return m_httpServer; }
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}
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public List<UDPServer> UdpServers
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public List<IClientNetworkServer> UdpServers
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{
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get { return m_udpServers; }
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get { return m_clientServers; }
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}
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public List<RegionInfo> RegionData
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@ -327,7 +328,7 @@ namespace OpenSim
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// We are done with startup
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m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
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m_udpServers.Count.ToString(), m_udpServers.Count > 1 ? "s" : "");
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m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
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WorldHasComeToAnEnd.WaitOne();
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m_log.Info("[OPENSIM MAIN]: Shutdown complete, goodbye.");
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Environment.Exit(0);
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@ -452,7 +453,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
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public LLUDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
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{
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return CreateRegion(regionInfo, portadd_flag, false);
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}
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@ -463,7 +464,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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public UDPServer CreateRegion(RegionInfo regionInfo)
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public LLUDPServer CreateRegion(RegionInfo regionInfo)
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{
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return CreateRegion(regionInfo, false, true);
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}
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@ -475,7 +476,7 @@ namespace OpenSim
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/// <param name="portadd_flag"></param>
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/// <param name="do_post_init"></param>
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/// <returns></returns>
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public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
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public LLUDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
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{
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int port = regionInfo.InternalEndPoint.Port;
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@ -495,7 +496,7 @@ namespace OpenSim
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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}
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UDPServer udpServer;
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LLUDPServer udpServer;
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Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
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m_log.Info("[MODULES]: Loading Region's modules");
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@ -548,7 +549,7 @@ namespace OpenSim
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m_sceneManager.Add(scene);
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m_udpServers.Add(udpServer);
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m_clientServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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udpServer.ServerListener();
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@ -586,9 +587,9 @@ namespace OpenSim
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bool foundUDPServer = false;
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int UDPServerElement = 0;
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for (int i = 0; i < m_udpServers.Count; i++)
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for (int i = 0; i < m_clientServers.Count; i++)
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{
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if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle)
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if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
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{
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UDPServerElement = i;
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foundUDPServer = true;
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@ -598,8 +599,8 @@ namespace OpenSim
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if (foundUDPServer)
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{
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// m_udpServers[UDPServerElement].Server.End
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m_udpServers[UDPServerElement].Server.Close();
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m_udpServers.RemoveAt(UDPServerElement);
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m_clientServers[UDPServerElement].Server.Close();
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m_clientServers.RemoveAt(UDPServerElement);
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}
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//Removing the region from the sim's database of regions..
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@ -32,14 +32,13 @@ using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using System.Timers;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Timer=System.Timers.Timer;
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@ -111,8 +110,8 @@ namespace OpenSim
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{
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m_scriptTimer = new Timer();
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m_scriptTimer.Enabled = true;
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m_scriptTimer.Interval = (int)(1200 * 1000);
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m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript);
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m_scriptTimer.Interval = 1200 * 1000;
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m_scriptTimer.Elapsed += RunAutoTimerScript;
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}
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PrintFileToConsole("startuplogo.txt");
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}
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@ -156,7 +155,7 @@ namespace OpenSim
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if (File.Exists(fileName))
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{
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StreamReader readFile = File.OpenText(fileName);
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string currentCommand = String.Empty;
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string currentCommand;
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while ((currentCommand = readFile.ReadLine()) != null)
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{
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if (currentCommand != String.Empty)
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@ -177,7 +176,7 @@ namespace OpenSim
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if (File.Exists(fileName))
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{
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StreamReader readFile = File.OpenText(fileName);
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string currentLine = String.Empty;
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string currentLine;
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while ((currentLine = readFile.ReadLine()) != null)
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{
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m_log.Info("[!]" + currentLine);
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@ -609,55 +608,6 @@ namespace OpenSim
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m_assetCache.ShowState();
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break;
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case "users":
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IList agents = m_sceneManager.GetCurrentSceneAvatars();
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m_console.Notice(String.Format("\nAgents connected: {0}\n", agents.Count));
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m_console.Notice(
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String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}", "Firstname", "Lastname",
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"Agent ID", "Circuit", "IP", "Region", "Status"));
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foreach (ScenePresence presence in agents)
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{
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RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
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string regionName;
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EndPoint ep = null;
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if (regionInfo == null)
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{
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regionName = "Unresolvable";
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}
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else
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{
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regionName = regionInfo.RegionName;
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}
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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if (m_udpServers[i].RegionHandle == presence.RegionHandle)
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{
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m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep);
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}
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}
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m_console.Notice(
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String.Format(
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"{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}",
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presence.Firstname,
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presence.Lastname,
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presence.UUID,
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presence.ControllingClient.CircuitCode,
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ep,
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regionName,
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((((ClientView)presence.ControllingClient).PacketProcessingEnabled)
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?"Active client":"Standby client")));
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}
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m_console.Notice("");
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break;
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case "modules":
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m_console.Notice("The currently loaded shared modules are:");
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foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
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@ -0,0 +1,11 @@
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using System.Net.Sockets;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack
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{
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public interface IClientNetworkServer
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{
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Socket Server { get; }
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bool HandlesRegion(Location x);
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}
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}
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@ -1,38 +1,38 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net.Sockets;
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namespace OpenSim.Region.ClientStack
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{
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public interface ClientStackNetworkHandler
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{
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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void RegisterPacketServer(PacketServer server);
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net.Sockets;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public interface LLClientStackNetworkHandler
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{
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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void RegisterPacketServer(LLPacketServer server);
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}
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -1,149 +1,150 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using System.Net.Sockets;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.ClientStack
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{
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public class PacketServer
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private ClientStackNetworkHandler m_networkHandler;
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private IScene m_scene;
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//private readonly ClientManager m_clientManager = new ClientManager();
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//public ClientManager ClientManager
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//{
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// get { return m_clientManager; }
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//}
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public PacketServer(ClientStackNetworkHandler networkHandler)
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{
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m_networkHandler = networkHandler;
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m_networkHandler.RegisterPacketServer(this);
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}
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public IScene LocalScene
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{
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set { m_scene = value; }
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="packet"></param>
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public virtual void InPacket(uint circuitCode, Packet packet)
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{
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m_scene.ClientManager.InPacket(circuitCode, packet);
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}
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protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
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ClientManager clientManager, IScene scene, AssetCache assetCache,
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PacketServer packServer, AgentCircuitManager authenSessions,
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LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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return
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new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
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}
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
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AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
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{
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IClientAPI newuser;
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if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
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{
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return false;
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}
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else
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{
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newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
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authenticateSessionsClass, useCircuit.CircuitCode.ID,
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useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
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m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
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newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
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newuser.OnLogout += LogoutHandler;
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newuser.OnConnectionClosed += CloseClient;
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return true;
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}
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}
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public void LogoutHandler(IClientAPI client)
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{
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client.SendLogoutPacket();
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CloseClient(client);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="buffer"></param>
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/// <param name="size"></param>
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/// <param name="flags"></param>
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/// <param name="circuitcode"></param>
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public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
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{
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m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitcode"></param>
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public virtual void CloseCircuit(uint circuitcode)
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{
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m_networkHandler.RemoveClientCircuit(circuitcode);
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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}
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/// <summary>
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/// Completely close down the given client.
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/// </summary>
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/// <param name="client"></param>
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public virtual void CloseClient(IClientAPI client)
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{
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//m_log.Info("PacketServer:CloseClient()");
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CloseCircuit(client.CircuitCode);
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m_scene.ClientManager.Remove(client.CircuitCode);
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client.Close(false);
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public class LLPacketServer
|
||||
{
|
||||
//private static readonly log4net.ILog m_log
|
||||
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private LLClientStackNetworkHandler m_networkHandler;
|
||||
private IScene m_scene;
|
||||
|
||||
//private readonly ClientManager m_clientManager = new ClientManager();
|
||||
//public ClientManager ClientManager
|
||||
//{
|
||||
// get { return m_clientManager; }
|
||||
//}
|
||||
|
||||
public LLPacketServer(LLClientStackNetworkHandler networkHandler)
|
||||
{
|
||||
m_networkHandler = networkHandler;
|
||||
m_networkHandler.RegisterPacketServer(this);
|
||||
}
|
||||
|
||||
public IScene LocalScene
|
||||
{
|
||||
set { m_scene = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <param name="packet"></param>
|
||||
public virtual void InPacket(uint circuitCode, Packet packet)
|
||||
{
|
||||
m_scene.ClientManager.InPacket(circuitCode, packet);
|
||||
}
|
||||
|
||||
protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
|
||||
ClientManager clientManager, IScene scene, AssetCache assetCache,
|
||||
LLPacketServer packServer, AgentCircuitManager authenSessions,
|
||||
LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
|
||||
{
|
||||
return
|
||||
new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
|
||||
}
|
||||
|
||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
|
||||
AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
|
||||
{
|
||||
IClientAPI newuser;
|
||||
|
||||
if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
|
||||
authenticateSessionsClass, useCircuit.CircuitCode.ID,
|
||||
useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
|
||||
|
||||
m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
|
||||
|
||||
newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
|
||||
newuser.OnLogout += LogoutHandler;
|
||||
newuser.OnConnectionClosed += CloseClient;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void LogoutHandler(IClientAPI client)
|
||||
{
|
||||
client.SendLogoutPacket();
|
||||
|
||||
CloseClient(client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="buffer"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="circuitcode"></param>
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
{
|
||||
m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="circuitcode"></param>
|
||||
public virtual void CloseCircuit(uint circuitcode)
|
||||
{
|
||||
m_networkHandler.RemoveClientCircuit(circuitcode);
|
||||
|
||||
//m_scene.ClientManager.CloseAllAgents(circuitcode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Completely close down the given client.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public virtual void CloseClient(IClientAPI client)
|
||||
{
|
||||
//m_log.Info("PacketServer:CloseClient()");
|
||||
|
||||
CloseCircuit(client.CircuitCode);
|
||||
m_scene.ClientManager.Remove(client.CircuitCode);
|
||||
client.Close(false);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,93 +1,93 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
public class PacketThrottle
|
||||
{
|
||||
private int max; // max allowable throttle
|
||||
private int min; // min allowable throttle
|
||||
private int throttle; // current throttle setting
|
||||
private static int divisor = 7; // the throttle time divisor, this probably should factor out
|
||||
private int sent; // current number of bytes sent
|
||||
|
||||
public PacketThrottle(int Min, int Max, int Throttle)
|
||||
{
|
||||
max = Max;
|
||||
min = Min;
|
||||
throttle = Throttle;
|
||||
sent = 0;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
sent = 0;
|
||||
}
|
||||
|
||||
public bool UnderLimit()
|
||||
{
|
||||
return (sent < (throttle/divisor));
|
||||
}
|
||||
|
||||
public int Add(int bytes)
|
||||
{
|
||||
sent += bytes;
|
||||
return sent;
|
||||
}
|
||||
|
||||
// Properties
|
||||
public int Max
|
||||
{
|
||||
get { return max; }
|
||||
}
|
||||
|
||||
public int Min
|
||||
{
|
||||
get { return min; }
|
||||
}
|
||||
|
||||
public int Throttle
|
||||
{
|
||||
get { return throttle; }
|
||||
set
|
||||
{
|
||||
if (value > max)
|
||||
{
|
||||
throttle = max;
|
||||
}
|
||||
else if (value < min)
|
||||
{
|
||||
throttle = min;
|
||||
}
|
||||
else
|
||||
{
|
||||
throttle = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public class LLPacketThrottle
|
||||
{
|
||||
private int max; // max allowable throttle
|
||||
private int min; // min allowable throttle
|
||||
private int throttle; // current throttle setting
|
||||
private static int divisor = 7; // the throttle time divisor, this probably should factor out
|
||||
private int sent; // current number of bytes sent
|
||||
|
||||
public LLPacketThrottle(int Min, int Max, int Throttle)
|
||||
{
|
||||
max = Max;
|
||||
min = Min;
|
||||
throttle = Throttle;
|
||||
sent = 0;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
sent = 0;
|
||||
}
|
||||
|
||||
public bool UnderLimit()
|
||||
{
|
||||
return (sent < (throttle/divisor));
|
||||
}
|
||||
|
||||
public int Add(int bytes)
|
||||
{
|
||||
sent += bytes;
|
||||
return sent;
|
||||
}
|
||||
|
||||
// Properties
|
||||
public int Max
|
||||
{
|
||||
get { return max; }
|
||||
}
|
||||
|
||||
public int Min
|
||||
{
|
||||
get { return min; }
|
||||
}
|
||||
|
||||
public int Throttle
|
||||
{
|
||||
get { return throttle; }
|
||||
set
|
||||
{
|
||||
if (value > max)
|
||||
{
|
||||
throttle = max;
|
||||
}
|
||||
else if (value < min)
|
||||
{
|
||||
throttle = min;
|
||||
}
|
||||
else
|
||||
{
|
||||
throttle = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,43 +1,43 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
public class QueItem
|
||||
{
|
||||
public QueItem()
|
||||
{
|
||||
}
|
||||
|
||||
public Packet Packet;
|
||||
public bool Incoming;
|
||||
public ThrottleOutPacketType throttleType;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public class LLQueItem
|
||||
{
|
||||
public LLQueItem()
|
||||
{
|
||||
}
|
||||
|
||||
public Packet Packet;
|
||||
public bool Incoming;
|
||||
public ThrottleOutPacketType throttleType;
|
||||
}
|
||||
}
|
|
@ -1,488 +1,499 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using libsecondlife.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
public class UDPServer : ClientStackNetworkHandler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||
public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
|
||||
protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>();
|
||||
public Socket Server;
|
||||
protected IPEndPoint ServerIncoming;
|
||||
protected byte[] RecvBuffer = new byte[4096];
|
||||
protected byte[] ZeroBuffer = new byte[8192];
|
||||
protected IPEndPoint ipeSender;
|
||||
protected EndPoint epSender;
|
||||
protected EndPoint epProxy;
|
||||
protected int proxyPortOffset;
|
||||
protected AsyncCallback ReceivedData;
|
||||
protected PacketServer m_packetServer;
|
||||
protected ulong m_regionHandle;
|
||||
|
||||
protected uint listenPort;
|
||||
protected bool Allow_Alternate_Port;
|
||||
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
|
||||
protected IScene m_localScene;
|
||||
protected AssetCache m_assetCache;
|
||||
protected AgentCircuitManager m_authenticateSessionsClass;
|
||||
|
||||
public PacketServer PacketServer
|
||||
{
|
||||
get { return m_packetServer; }
|
||||
set { m_packetServer = value; }
|
||||
}
|
||||
|
||||
public IScene LocalScene
|
||||
{
|
||||
set
|
||||
{
|
||||
m_localScene = value;
|
||||
m_packetServer.LocalScene = m_localScene;
|
||||
m_regionHandle = m_localScene.RegionInfo.RegionHandle;
|
||||
}
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get { return m_regionHandle; }
|
||||
}
|
||||
|
||||
public UDPServer()
|
||||
{
|
||||
}
|
||||
|
||||
public UDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
|
||||
{
|
||||
this.proxyPortOffset = proxyPortOffset;
|
||||
listenPort = (uint) (port + proxyPortOffset);
|
||||
listenIP = _listenIP;
|
||||
Allow_Alternate_Port = allow_alternate_port;
|
||||
m_assetCache = assetCache;
|
||||
m_authenticateSessionsClass = authenticateClass;
|
||||
CreatePacketServer();
|
||||
|
||||
// Return new port
|
||||
// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
|
||||
// So the option allow_alternate_ports="true" was added to default.xml
|
||||
port = (uint)(listenPort - proxyPortOffset);
|
||||
}
|
||||
|
||||
protected virtual void CreatePacketServer()
|
||||
{
|
||||
PacketServer packetServer = new PacketServer(this);
|
||||
}
|
||||
|
||||
protected virtual void OnReceivedData(IAsyncResult result)
|
||||
{
|
||||
ipeSender = new IPEndPoint(listenIP, 0);
|
||||
epSender = (EndPoint) ipeSender;
|
||||
Packet packet = null;
|
||||
|
||||
int numBytes = 1;
|
||||
|
||||
try
|
||||
{
|
||||
numBytes = Server.EndReceiveFrom(result, ref epSender);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// TODO : Actually only handle those states that we have control over, re-throw everything else,
|
||||
// TODO: implement cases as we encounter them.
|
||||
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
|
||||
switch (e.SocketErrorCode)
|
||||
{
|
||||
case SocketError.AlreadyInProgress:
|
||||
case SocketError.NetworkReset:
|
||||
case SocketError.ConnectionReset:
|
||||
try
|
||||
{
|
||||
CloseEndPoint(epSender);
|
||||
}
|
||||
catch (Exception a)
|
||||
{
|
||||
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||
}
|
||||
try
|
||||
{
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
}
|
||||
break;
|
||||
default:
|
||||
try
|
||||
{
|
||||
CloseEndPoint(epSender);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
//m_log.Info("[UDPSERVER]" + a.ToString());
|
||||
}
|
||||
try
|
||||
{
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
catch (SocketException e2)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||
}
|
||||
|
||||
// Here's some reference code! :D
|
||||
// Shutdown and restart the UDP listener! hehe
|
||||
// Shiny
|
||||
|
||||
//Server.Shutdown(SocketShutdown.Both);
|
||||
//CloseEndPoint(epSender);
|
||||
//ServerListener();
|
||||
break;
|
||||
}
|
||||
|
||||
//return;
|
||||
}
|
||||
catch (ObjectDisposedException e)
|
||||
{
|
||||
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||
try
|
||||
{
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
|
||||
catch (SocketException e2)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
}
|
||||
//return;
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString());
|
||||
epProxy = epSender;
|
||||
if (proxyPortOffset != 0)
|
||||
{
|
||||
epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes);
|
||||
}
|
||||
|
||||
int packetEnd = numBytes - 1;
|
||||
|
||||
try
|
||||
{
|
||||
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
try
|
||||
{
|
||||
CloseEndPoint(epSender);
|
||||
}
|
||||
catch (Exception a)
|
||||
{
|
||||
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||
}
|
||||
try
|
||||
{
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
catch (SocketException e5)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: " + e5.ToString());
|
||||
}
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
}
|
||||
|
||||
if (packet != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// do we already have a circuit for this endpoint
|
||||
uint circuit;
|
||||
|
||||
bool ret = false;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
ret = clientCircuits.TryGetValue(epSender, out circuit);
|
||||
}
|
||||
if (ret)
|
||||
{
|
||||
//if so then send packet to the packetserver
|
||||
//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
|
||||
m_packetServer.InPacket(circuit, packet);
|
||||
}
|
||||
else if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
// new client
|
||||
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||
AddNewClient(packet);
|
||||
|
||||
UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
|
||||
|
||||
// Ack the first UseCircuitCode packet
|
||||
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
ack_it.Packets[0].ID = packet.Header.Sequence;
|
||||
ack_it.Header.Reliable = false;
|
||||
SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
|
||||
}
|
||||
else
|
||||
{
|
||||
// invalid client
|
||||
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
|
||||
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: Exception in processing packet.");
|
||||
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||
try
|
||||
{
|
||||
AddNewClient(packet);
|
||||
}
|
||||
catch (Exception e3)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void CloseEndPoint(EndPoint sender)
|
||||
{
|
||||
uint circuit;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (clientCircuits.TryGetValue(sender, out circuit))
|
||||
{
|
||||
m_packetServer.CloseCircuit(circuit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void AddNewClient(Packet packet)
|
||||
{
|
||||
//Slave regions don't accept new clients
|
||||
if(m_localScene.Region_Status != RegionStatus.SlaveScene)
|
||||
{
|
||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (!clientCircuits.ContainsKey(epSender))
|
||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
|
||||
lock (proxyCircuits)
|
||||
{
|
||||
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
|
||||
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
|
||||
}
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
public void ServerListener()
|
||||
{
|
||||
uint newPort = listenPort;
|
||||
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
|
||||
|
||||
ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
|
||||
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
Server.Bind(ServerIncoming);
|
||||
listenPort = newPort;
|
||||
|
||||
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
|
||||
|
||||
ipeSender = new IPEndPoint(listenIP, 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
ReceivedData = new AsyncCallback(OnReceivedData);
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
|
||||
m_log.Info("[SERVER]: Listening on port " + newPort);
|
||||
}
|
||||
|
||||
public virtual void RegisterPacketServer(PacketServer server)
|
||||
{
|
||||
m_packetServer = server;
|
||||
}
|
||||
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
//EndPoint packetSender)
|
||||
{
|
||||
// find the endpoint for this circuit
|
||||
EndPoint sendto = null;
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||
{
|
||||
//we found the endpoint so send the packet to it
|
||||
if (proxyPortOffset != 0)
|
||||
{
|
||||
//MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
|
||||
PacketPool.EncodeProxyMessage(buffer, ref size, sendto);
|
||||
Server.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
|
||||
}
|
||||
else
|
||||
{
|
||||
//MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
|
||||
Server.SendTo(buffer, size, flags, sendto);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||
{
|
||||
EndPoint sendto = null;
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||
{
|
||||
clientCircuits.Remove(sendto);
|
||||
|
||||
clientCircuits_reverse.Remove(circuitcode);
|
||||
proxyCircuits.Remove(circuitcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP)
|
||||
{
|
||||
//MainLog.Instance.Verbose("UDPSERVER", "RestoreClient");
|
||||
|
||||
UseCircuitCodePacket useCircuit = new UseCircuitCodePacket();
|
||||
useCircuit.CircuitCode.Code = circuit.circuitcode;
|
||||
useCircuit.CircuitCode.ID = circuit.AgentID;
|
||||
useCircuit.CircuitCode.SessionID = circuit.SessionID;
|
||||
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (!clientCircuits.ContainsKey(userEP))
|
||||
clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
|
||||
lock (proxyCircuits)
|
||||
{
|
||||
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
{
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
|
||||
}
|
||||
else
|
||||
{
|
||||
// re-set proxy endpoint
|
||||
proxyCircuits.Remove(useCircuit.CircuitCode.Code);
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
|
||||
}
|
||||
}
|
||||
|
||||
PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using libsecondlife.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||
public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
|
||||
protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>();
|
||||
private Socket m_socket;
|
||||
protected IPEndPoint ServerIncoming;
|
||||
protected byte[] RecvBuffer = new byte[4096];
|
||||
protected byte[] ZeroBuffer = new byte[8192];
|
||||
protected IPEndPoint ipeSender;
|
||||
protected EndPoint epSender;
|
||||
protected EndPoint epProxy;
|
||||
protected int proxyPortOffset;
|
||||
protected AsyncCallback ReceivedData;
|
||||
protected LLPacketServer m_packetServer;
|
||||
protected Location m_location;
|
||||
|
||||
protected uint listenPort;
|
||||
protected bool Allow_Alternate_Port;
|
||||
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
|
||||
protected IScene m_localScene;
|
||||
protected AssetCache m_assetCache;
|
||||
protected AgentCircuitManager m_authenticateSessionsClass;
|
||||
|
||||
public LLPacketServer PacketServer
|
||||
{
|
||||
get { return m_packetServer; }
|
||||
set { m_packetServer = value; }
|
||||
}
|
||||
|
||||
public IScene LocalScene
|
||||
{
|
||||
set
|
||||
{
|
||||
m_localScene = value;
|
||||
m_packetServer.LocalScene = m_localScene;
|
||||
m_location = new Location(m_localScene.RegionInfo.RegionHandle);
|
||||
}
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get { return m_location.RegionHandle; }
|
||||
}
|
||||
|
||||
Socket IClientNetworkServer.Server
|
||||
{
|
||||
get { return m_socket; }
|
||||
}
|
||||
|
||||
public bool HandlesRegion(Location x)
|
||||
{
|
||||
return x == m_location;
|
||||
}
|
||||
|
||||
public LLUDPServer()
|
||||
{
|
||||
}
|
||||
|
||||
public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
|
||||
{
|
||||
this.proxyPortOffset = proxyPortOffset;
|
||||
listenPort = (uint) (port + proxyPortOffset);
|
||||
listenIP = _listenIP;
|
||||
Allow_Alternate_Port = allow_alternate_port;
|
||||
m_assetCache = assetCache;
|
||||
m_authenticateSessionsClass = authenticateClass;
|
||||
CreatePacketServer();
|
||||
|
||||
// Return new port
|
||||
// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
|
||||
// So the option allow_alternate_ports="true" was added to default.xml
|
||||
port = (uint)(listenPort - proxyPortOffset);
|
||||
}
|
||||
|
||||
protected virtual void CreatePacketServer()
|
||||
{
|
||||
LLPacketServer packetServer = new LLPacketServer(this);
|
||||
}
|
||||
|
||||
protected virtual void OnReceivedData(IAsyncResult result)
|
||||
{
|
||||
ipeSender = new IPEndPoint(listenIP, 0);
|
||||
epSender = (EndPoint) ipeSender;
|
||||
Packet packet = null;
|
||||
|
||||
int numBytes = 1;
|
||||
|
||||
try
|
||||
{
|
||||
numBytes = m_socket.EndReceiveFrom(result, ref epSender);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// TODO : Actually only handle those states that we have control over, re-throw everything else,
|
||||
// TODO: implement cases as we encounter them.
|
||||
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
|
||||
switch (e.SocketErrorCode)
|
||||
{
|
||||
case SocketError.AlreadyInProgress:
|
||||
case SocketError.NetworkReset:
|
||||
case SocketError.ConnectionReset:
|
||||
try
|
||||
{
|
||||
CloseEndPoint(epSender);
|
||||
}
|
||||
catch (Exception a)
|
||||
{
|
||||
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||
}
|
||||
try
|
||||
{
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
}
|
||||
break;
|
||||
default:
|
||||
try
|
||||
{
|
||||
CloseEndPoint(epSender);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
//m_log.Info("[UDPSERVER]" + a.ToString());
|
||||
}
|
||||
try
|
||||
{
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
catch (SocketException e2)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||
}
|
||||
|
||||
// Here's some reference code! :D
|
||||
// Shutdown and restart the UDP listener! hehe
|
||||
// Shiny
|
||||
|
||||
//Server.Shutdown(SocketShutdown.Both);
|
||||
//CloseEndPoint(epSender);
|
||||
//ServerListener();
|
||||
break;
|
||||
}
|
||||
|
||||
//return;
|
||||
}
|
||||
catch (ObjectDisposedException e)
|
||||
{
|
||||
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||
try
|
||||
{
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
|
||||
catch (SocketException e2)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: " + e2.ToString());
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
}
|
||||
//return;
|
||||
}
|
||||
|
||||
//System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString());
|
||||
epProxy = epSender;
|
||||
if (proxyPortOffset != 0)
|
||||
{
|
||||
epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes);
|
||||
}
|
||||
|
||||
int packetEnd = numBytes - 1;
|
||||
|
||||
try
|
||||
{
|
||||
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[UDPSERVER]: " + e.ToString());
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
try
|
||||
{
|
||||
CloseEndPoint(epSender);
|
||||
}
|
||||
catch (Exception a)
|
||||
{
|
||||
m_log.Info("[UDPSERVER]: " + a.ToString());
|
||||
}
|
||||
try
|
||||
{
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
|
||||
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
|
||||
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
|
||||
// This will happen over and over until we've gone through all packets
|
||||
// sent to and from this particular user.
|
||||
// Stupid I know..
|
||||
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
|
||||
}
|
||||
catch (SocketException e5)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: " + e5.ToString());
|
||||
}
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
}
|
||||
|
||||
if (packet != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// do we already have a circuit for this endpoint
|
||||
uint circuit;
|
||||
|
||||
bool ret = false;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
ret = clientCircuits.TryGetValue(epSender, out circuit);
|
||||
}
|
||||
if (ret)
|
||||
{
|
||||
//if so then send packet to the packetserver
|
||||
//m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!");
|
||||
m_packetServer.InPacket(circuit, packet);
|
||||
}
|
||||
else if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
// new client
|
||||
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||
AddNewClient(packet);
|
||||
|
||||
UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
|
||||
|
||||
// Ack the first UseCircuitCode packet
|
||||
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
ack_it.Packets[0].ID = packet.Header.Sequence;
|
||||
ack_it.Header.Reliable = false;
|
||||
SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
|
||||
}
|
||||
else
|
||||
{
|
||||
// invalid client
|
||||
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
|
||||
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: Exception in processing packet.");
|
||||
m_log.Debug("[UDPSERVER]: Adding New Client");
|
||||
try
|
||||
{
|
||||
AddNewClient(packet);
|
||||
}
|
||||
catch (Exception e3)
|
||||
{
|
||||
m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString());
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
|
||||
ReceivedData, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void CloseEndPoint(EndPoint sender)
|
||||
{
|
||||
uint circuit;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (clientCircuits.TryGetValue(sender, out circuit))
|
||||
{
|
||||
m_packetServer.CloseCircuit(circuit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void AddNewClient(Packet packet)
|
||||
{
|
||||
//Slave regions don't accept new clients
|
||||
if(m_localScene.Region_Status != RegionStatus.SlaveScene)
|
||||
{
|
||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (!clientCircuits.ContainsKey(epSender))
|
||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
|
||||
lock (proxyCircuits)
|
||||
{
|
||||
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
|
||||
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
|
||||
}
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
public void ServerListener()
|
||||
{
|
||||
uint newPort = listenPort;
|
||||
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");
|
||||
|
||||
ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
|
||||
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
m_socket.Bind(ServerIncoming);
|
||||
listenPort = newPort;
|
||||
|
||||
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
|
||||
|
||||
ipeSender = new IPEndPoint(listenIP, 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
ReceivedData = new AsyncCallback(OnReceivedData);
|
||||
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
|
||||
m_log.Info("[SERVER]: Listening on port " + newPort);
|
||||
}
|
||||
|
||||
public virtual void RegisterPacketServer(LLPacketServer server)
|
||||
{
|
||||
m_packetServer = server;
|
||||
}
|
||||
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
//EndPoint packetSender)
|
||||
{
|
||||
// find the endpoint for this circuit
|
||||
EndPoint sendto = null;
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||
{
|
||||
//we found the endpoint so send the packet to it
|
||||
if (proxyPortOffset != 0)
|
||||
{
|
||||
//MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
|
||||
PacketPool.EncodeProxyMessage(buffer, ref size, sendto);
|
||||
m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
|
||||
}
|
||||
else
|
||||
{
|
||||
//MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
|
||||
m_socket.SendTo(buffer, size, flags, sendto);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||
{
|
||||
EndPoint sendto = null;
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
|
||||
{
|
||||
clientCircuits.Remove(sendto);
|
||||
|
||||
clientCircuits_reverse.Remove(circuitcode);
|
||||
proxyCircuits.Remove(circuitcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP)
|
||||
{
|
||||
//MainLog.Instance.Verbose("UDPSERVER", "RestoreClient");
|
||||
|
||||
UseCircuitCodePacket useCircuit = new UseCircuitCodePacket();
|
||||
useCircuit.CircuitCode.Code = circuit.circuitcode;
|
||||
useCircuit.CircuitCode.ID = circuit.AgentID;
|
||||
useCircuit.CircuitCode.SessionID = circuit.SessionID;
|
||||
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (!clientCircuits.ContainsKey(userEP))
|
||||
clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
|
||||
else
|
||||
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
|
||||
}
|
||||
|
||||
lock (proxyCircuits)
|
||||
{
|
||||
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
{
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
|
||||
}
|
||||
else
|
||||
{
|
||||
// re-set proxy endpoint
|
||||
proxyCircuits.Remove(useCircuit.CircuitCode.Code);
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
|
||||
}
|
||||
}
|
||||
|
||||
PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -34,12 +34,11 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
//using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
public abstract class RegionApplicationBase : BaseOpenSimServer
|
||||
|
@ -75,7 +74,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
public virtual void StartUp()
|
||||
{
|
||||
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||
LLClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||
|
||||
m_storageManager = CreateStorageManager(m_storageConnectionString);
|
||||
|
||||
|
@ -108,12 +107,12 @@ namespace OpenSim.Region.ClientStack
|
|||
return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
|
||||
}
|
||||
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out LLUDPServer udpServer, bool m_permissions)
|
||||
{
|
||||
return SetupScene(regionInfo, 0, out udpServer, m_permissions);
|
||||
}
|
||||
|
||||
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out UDPServer udpServer, bool m_permissions)
|
||||
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out LLUDPServer udpServer, bool m_permissions)
|
||||
{
|
||||
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
||||
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||
|
@ -121,7 +120,7 @@ namespace OpenSim.Region.ClientStack
|
|||
// listenIP = IPAddress.Parse("0.0.0.0");
|
||||
|
||||
uint port = (uint) regionInfo.InternalEndPoint.Port;
|
||||
udpServer = new UDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
|
||||
udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
|
||||
regionInfo.InternalEndPoint.Port = (int)port;
|
||||
|
||||
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
|
||||
|
@ -131,8 +130,8 @@ namespace OpenSim.Region.ClientStack
|
|||
scene.LoadWorldMap();
|
||||
|
||||
//moved to opensimMain as these have to happen after modules are initialised
|
||||
// scene.CreateTerrainTexture(true);
|
||||
// scene.RegisterRegionWithGrid();
|
||||
// scene.CreateTerrainTexture(true);
|
||||
// scene.RegisterRegionWithGrid();
|
||||
|
||||
scene.PhysicsScene = GetPhysicsScene();
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
|
@ -171,4 +170,4 @@ namespace OpenSim.Region.ClientStack
|
|||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
||||
AgentCircuitManager circuitManager);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,5 +11,6 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
T[] RequestInterface<T>();
|
||||
Location GetLocationByDirection(Scene scene, InterregionModule.Direction dir);
|
||||
void internal_CreateRemotingObjects();
|
||||
void RegisterRemoteRegion(string uri);
|
||||
}
|
||||
}
|
|
@ -29,14 +29,14 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
#endregion
|
||||
|
||||
private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
|
||||
private readonly Object m_lockObject = new object();
|
||||
private readonly List<Location> m_myLocations = new List<Location>();
|
||||
|
||||
private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
|
||||
private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
|
||||
private IConfigSource m_config;
|
||||
private bool m_enabled = false;
|
||||
private const bool m_enabled = false;
|
||||
|
||||
private Object m_lockObject = new object();
|
||||
private RemotingObject m_myRemote;
|
||||
private TcpChannel m_tcpChannel;
|
||||
private int m_tcpPort = 10101;
|
||||
|
@ -81,10 +81,7 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
{
|
||||
return m_neighbourRemote[loc].RequestInterface<T>();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new IndexOutOfRangeException("No neighbour availible at that location");
|
||||
}
|
||||
throw new IndexOutOfRangeException("No neighbour availible at that location");
|
||||
}
|
||||
|
||||
public T[] RequestInterface<T>()
|
||||
|
@ -108,25 +105,24 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
return new Location(0, 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
public void RegisterRemoteRegion(string uri)
|
||||
{
|
||||
RegisterRemotingInterface((RemotingObject) Activator.GetObject(typeof (RemotingObject), uri));
|
||||
}
|
||||
|
||||
//TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
|
||||
(int) scene.RegionInfo.RegionLocY));
|
||||
m_config = source;
|
||||
m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
|
||||
(int) scene.RegionInfo.RegionLocY));
|
||||
m_config = source;
|
||||
|
||||
scene.RegisterModuleInterface<IInterregionModule>(this);
|
||||
}
|
||||
scene.RegisterModuleInterface<IInterregionModule>(this);
|
||||
}
|
||||
|
||||
//TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (m_enabled)
|
||||
|
@ -160,11 +156,6 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
|
|||
|
||||
#endregion
|
||||
|
||||
public void RegisterRemoteRegion(string uri)
|
||||
{
|
||||
RegisterRemotingInterface((RemotingObject) Activator.GetObject(typeof (RemotingObject), uri));
|
||||
}
|
||||
|
||||
private void RegisterRemotingInterface(RemotingObject remote)
|
||||
{
|
||||
Location[] locs = remote.GetLocations();
|
||||
|
|
|
@ -224,6 +224,12 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
get { return FirstName + LastName; }
|
||||
}
|
||||
|
||||
public bool IsActive
|
||||
{
|
||||
get { return true; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public virtual int NextAnimationSequenceNumber
|
||||
{
|
||||
get { return 1; }
|
||||
|
|
Loading…
Reference in New Issue