revert a variable rename

LSLKeyTest
UbitUmarov 2016-08-04 23:00:40 +01:00
parent a90079bc92
commit 29dc449cc8
1 changed files with 6 additions and 6 deletions

View File

@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
public string Firstname { get; private set; } public string Firstname { get; private set; }
public string Lastname { get; private set; } public string Lastname { get; private set; }
public bool haveGroupUpdate; public bool haveGroupInformation;
public bool gotCrossUpdate; public bool gotCrossUpdate;
public byte crossingFlags; public byte crossingFlags;
@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks> /// </remarks>
public void MakeChildAgent(ulong newRegionHandle) public void MakeChildAgent(ulong newRegionHandle)
{ {
haveGroupUpdate = false; haveGroupInformation = false;
gotCrossUpdate = false; gotCrossUpdate = false;
crossingFlags = 0; crossingFlags = 0;
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if(!haveGroupUpdate && !IsChildAgent && !isNPC) if(!haveGroupInformation && !IsChildAgent && !isNPC)
{ {
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null) if (gm != null)
@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_currentParcelHide = newhide; // m_currentParcelHide = newhide;
// } // }
haveGroupUpdate = false; haveGroupInformation = false;
gotCrossUpdate = false; gotCrossUpdate = false;
crossingFlags = 0; crossingFlags = 0;
@ -4654,11 +4654,11 @@ namespace OpenSim.Region.Framework.Scenes
crossingFlags = cAgent.CrossingFlags; crossingFlags = cAgent.CrossingFlags;
gotCrossUpdate = (crossingFlags != 0); gotCrossUpdate = (crossingFlags != 0);
haveGroupUpdate = false; haveGroupInformation = false;
// using this as protocol detection don't want to mess with the numbers for now // using this as protocol detection don't want to mess with the numbers for now
if(cAgent.ActiveGroupTitle != null) if(cAgent.ActiveGroupTitle != null)
{ {
haveGroupUpdate = true; haveGroupInformation = true;
COF = cAgent.agentCOF; COF = cAgent.agentCOF;
if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID)) if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID))
{ {