revert a variable rename

LSLKeyTest
UbitUmarov 2016-08-04 23:00:40 +01:00
parent a90079bc92
commit 29dc449cc8
1 changed files with 6 additions and 6 deletions

View File

@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
public string Firstname { get; private set; }
public string Lastname { get; private set; }
public bool haveGroupUpdate;
public bool haveGroupInformation;
public bool gotCrossUpdate;
public byte crossingFlags;
@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public void MakeChildAgent(ulong newRegionHandle)
{
haveGroupUpdate = false;
haveGroupInformation = false;
gotCrossUpdate = false;
crossingFlags = 0;
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if(!haveGroupUpdate && !IsChildAgent && !isNPC)
if(!haveGroupInformation && !IsChildAgent && !isNPC)
{
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_currentParcelHide = newhide;
// }
haveGroupUpdate = false;
haveGroupInformation = false;
gotCrossUpdate = false;
crossingFlags = 0;
@ -4654,11 +4654,11 @@ namespace OpenSim.Region.Framework.Scenes
crossingFlags = cAgent.CrossingFlags;
gotCrossUpdate = (crossingFlags != 0);
haveGroupUpdate = false;
haveGroupInformation = false;
// using this as protocol detection don't want to mess with the numbers for now
if(cAgent.ActiveGroupTitle != null)
{
haveGroupUpdate = true;
haveGroupInformation = true;
COF = cAgent.agentCOF;
if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID))
{