* Implements a cache in NPCModule for Appearance.

arthursv
Adam Frisby 2009-08-21 14:10:21 +10:00
parent 25dbf16cfb
commit 29e2067ec3
1 changed files with 11 additions and 1 deletions

View File

@ -41,6 +41,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>();
private AvatarAppearance GetAppearance(UUID target, Scene scene)
{
if (m_appearanceCache.ContainsKey(target))
return m_appearanceCache[target];
return scene.CommsManager.AvatarService.GetUserAppearance(target);
}
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
{
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
@ -52,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
if(scene.TryGetAvatar(npcAvatar.AgentId, out sp))
{
AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(cloneAppearanceFrom);
AvatarAppearance x = GetAppearance(cloneAppearanceFrom, scene);
List<byte> wearbyte = new List<byte>();
for (int i = 0; i < x.VisualParams.Length; i++)