* Abstracted some methods from SceneObjectGroup to allow them to be overridden more easily. Specifically object creation from XML.
parent
8e119130c5
commit
29eec33506
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@ -472,6 +472,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// Create an object using serialized data in OpenSim's xml2 format.
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/// </summary>
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public SceneObjectGroup(string xmlData)
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{
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SetFromXml(xmlData);
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}
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protected void SetFromXml(string xmlData)
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{
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// libomv.types changes UUID to Guid
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xmlData = xmlData.Replace("<UUID>", "<Guid>");
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@ -486,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes
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reader.Read();
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reader.ReadStartElement("SceneObjectGroup");
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SetRootPart(SceneObjectPart.FromXml(reader));
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SetRootPart(CreatePartFromXml(reader));
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reader.Read();
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bool more = true;
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@ -498,7 +503,7 @@ namespace OpenSim.Region.Environment.Scenes
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case XmlNodeType.Element:
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if (reader.Name == "SceneObjectPart")
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{
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SceneObjectPart part = SceneObjectPart.FromXml(reader);
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SceneObjectPart part = CreatePartFromXml(reader);
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AddPart(part);
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part.StoreUndoState();
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}
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@ -519,6 +524,12 @@ namespace OpenSim.Region.Environment.Scenes
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sr.Close();
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}
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protected virtual SceneObjectPart CreatePartFromXml(XmlTextReader reader)
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{
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SceneObjectPart part = SceneObjectPart.FromXml(reader);
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return part;
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}
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/// <summary>
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/// Constructor. This object is added to the scene later via AttachToScene()
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/// </summary>
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@ -1306,7 +1306,6 @@ if (m_shape != null) {
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/// <summary>
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/// Restore this part from the serialized xml representation.
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/// </summary>
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/// <param name="xmlreader"></param>
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/// <returns></returns>
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public static SceneObjectPart FromXml(XmlReader xmlReader)
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{
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