Merge branch 'master' into httptests
commit
2a01173715
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@ -29,7 +29,7 @@ using OpenSim.Framework;
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namespace OpenSim.Framework
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{
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public interface IImprovedAssetCache
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public interface IAssetCache
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{
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/// <summary>
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/// Cache the specified asset.
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@ -38,6 +38,12 @@ namespace OpenSim.Framework
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void Cache(AssetBase asset);
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/// <summary>
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/// Cache that the specified asset wasn't found.
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/// </summary>
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/// <param name='id'></param>
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/// <summary>
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void CacheNegative(string id);
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/// Get an asset by its id.
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/// </summary>
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/// <param name='id'></param>
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@ -50,7 +50,7 @@ namespace OpenSim.Framework
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return retitems;
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}
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public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
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public static WearableCacheItem[] FromOSD(OSD pInput, IAssetCache dataCache)
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{
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List<WearableCacheItem> ret = new List<WearableCacheItem>();
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if (pInput.Type == OSDType.Array)
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@ -100,7 +100,7 @@ namespace OpenSim.Framework
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}
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IAssetCache dataCache)
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{
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OSDArray arr = new OSDArray();
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foreach (WearableCacheItem item in pcacheItems)
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|
|
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@ -206,6 +206,7 @@ namespace OpenSim
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MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
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if (userStatsURI != String.Empty)
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MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
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MainServer.Instance.AddStreamHandler(new OpenSim.SimRobotsHandler());
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if (managedStatsURI != String.Empty)
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{
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|
|
|
@ -898,6 +898,26 @@ namespace OpenSim
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}
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}
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/// <summary>
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/// handler to supply serving http://domainname:port/robots.txt
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/// </summary>
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public class SimRobotsHandler : BaseStreamHandler
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{
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public SimRobotsHandler() : base("GET", "/robots.txt", "SimRobots.txt", "Simulator Robots.txt") {}
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protected override byte[] ProcessRequest(string path, Stream request,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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string robots = "# go away\nUser-agent: *\nDisallow: /\n";
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return Util.UTF8.GetBytes(robots);
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}
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public override string ContentType
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{
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get { return "text/plain"; }
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}
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}
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#endregion
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/// <summary>
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|
|
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@ -621,7 +621,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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GroupsInView.Clear();
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if(m_scene.GetNumberOfClients() == 0)
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{
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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}
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}
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public void Kick(string message)
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|
|
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@ -57,13 +57,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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/// <summary>List of client methods to notify of results of decode</summary>
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private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
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/// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
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private IImprovedAssetCache m_cache;
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private IImprovedAssetCache Cache
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private IAssetCache m_cache;
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private IAssetCache Cache
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{
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get
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{
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if (m_cache == null)
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m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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m_cache = m_scene.RequestModuleInterface<IAssetCache>();
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return m_cache;
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}
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|
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@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </code>
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/// </example>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CenomeMemoryAssetCache")]
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public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
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public class CenomeMemoryAssetCache : IAssetCache, ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|
@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Asset
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expirationTime);
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}
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#region IImprovedAssetCache Members
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#region IAssetCache Members
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public bool Check(string id)
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{
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|
@ -221,6 +221,11 @@ namespace OpenSim.Region.CoreModules.Asset
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|
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}
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public void CacheNegative(string id)
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{
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// We don't do negative caching
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}
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/// <summary>
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/// Clear asset cache.
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/// </summary>
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|
@ -308,7 +313,7 @@ namespace OpenSim.Region.CoreModules.Asset
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public void AddRegion(Scene scene)
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{
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if (m_enabled)
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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scene.RegisterModuleInterface<IAssetCache>(this);
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}
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/// <summary>
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|
|
|
@ -40,7 +40,7 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Asset
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")]
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public class CoreAssetCache : ISharedRegionModule, IImprovedAssetCache
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public class CoreAssetCache : ISharedRegionModule, IAssetCache
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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|
@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Asset
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public void AddRegion(Scene scene)
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{
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if (m_Enabled)
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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scene.RegisterModuleInterface<IAssetCache>(this);
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}
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public void RemoveRegion(Scene scene)
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@ -110,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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////////////////////////////////////////////////////////////
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// IImprovedAssetCache
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// IAssetCache
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//
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public bool Check(string id)
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{
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@ -124,6 +124,11 @@ namespace OpenSim.Region.CoreModules.Asset
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m_Cache.Store(asset.ID, asset);
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}
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public void CacheNegative(string id)
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{
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// We don't do negative caching
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}
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public AssetBase Get(string id)
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{
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return (AssetBase)m_Cache.Get(id);
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|
|
@ -55,7 +55,7 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Asset
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
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public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
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public class FlotsamAssetCache : ISharedRegionModule, IAssetCache, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@ -78,6 +78,7 @@ namespace OpenSim.Region.CoreModules.Asset
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private static ulong m_RequestsForInprogress;
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private static ulong m_DiskHits;
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private static ulong m_MemoryHits;
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private static ulong m_weakRefHits;
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#if WAIT_ON_INPROGRESS_REQUESTS
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private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
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@ -91,9 +92,15 @@ namespace OpenSim.Region.CoreModules.Asset
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private ExpiringCache<string, AssetBase> m_MemoryCache;
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private bool m_MemoryCacheEnabled = false;
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private ExpiringCache<string, object> m_negativeCache;
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private bool m_negativeCacheEnabled = true;
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private bool m_negativeCacheSliding = false;
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// Expiration is expressed in hours.
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private double m_MemoryExpiration = 0.001;
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private double m_MemoryExpiration = 0.016;
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private const double m_DefaultFileExpiration = 48;
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// Negative cache is in seconds
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private int m_negativeExpiration = 120;
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private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
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private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
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|
@ -107,6 +114,10 @@ namespace OpenSim.Region.CoreModules.Asset
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private List<Scene> m_Scenes = new List<Scene>();
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private object timerLock = new object();
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private Dictionary<string,WeakReference> weakAssetReferences = new Dictionary<string, WeakReference>();
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private object weakAssetReferencesLock = new object();
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private bool m_updateFileTimeOnCacheHit = false;
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public FlotsamAssetCache()
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{
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m_InvalidChars.AddRange(Path.GetInvalidPathChars());
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|
@ -134,6 +145,7 @@ namespace OpenSim.Region.CoreModules.Asset
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if (name == Name)
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{
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m_MemoryCache = new ExpiringCache<string, AssetBase>();
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m_negativeCache = new ExpiringCache<string, object>();
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m_Enabled = true;
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
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@ -153,6 +165,11 @@ namespace OpenSim.Region.CoreModules.Asset
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m_MemoryExpiration = assetConfig.GetDouble("MemoryCacheTimeout", m_MemoryExpiration);
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m_MemoryExpiration *= 3600.0; // config in hours to seconds
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m_negativeCacheEnabled = assetConfig.GetBoolean("NegativeCacheEnabled", m_negativeCacheEnabled);
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m_negativeExpiration = assetConfig.GetInt("NegativeCacheTimeout", m_negativeExpiration);
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m_negativeCacheSliding = assetConfig.GetBoolean("NegativeCacheSliding", m_negativeCacheSliding);
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m_updateFileTimeOnCacheHit = assetConfig.GetBoolean("UpdateFileTimeOnCacheHit", m_updateFileTimeOnCacheHit);
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#if WAIT_ON_INPROGRESS_REQUESTS
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
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#endif
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|
@ -212,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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if (m_Enabled)
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{
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
|
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scene.RegisterModuleInterface<IAssetCache>(this);
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m_Scenes.Add(scene);
|
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}
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}
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|
@ -221,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
|
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if (m_Enabled)
|
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{
|
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scene.UnregisterModuleInterface<IImprovedAssetCache>(this);
|
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scene.UnregisterModuleInterface<IAssetCache>(this);
|
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m_Scenes.Remove(scene);
|
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lock(timerLock)
|
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{
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|
@ -255,12 +272,23 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
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}
|
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}
|
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if (m_MemoryCacheEnabled)
|
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m_MemoryCache = new ExpiringCache<string, AssetBase>();
|
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|
||||
lock(weakAssetReferencesLock)
|
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weakAssetReferences = new Dictionary<string, WeakReference>();
|
||||
}
|
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}
|
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|
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////////////////////////////////////////////////////////////
|
||||
// IImprovedAssetCache
|
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// IAssetCache
|
||||
//
|
||||
private void UpdateWeakReference(string key, AssetBase asset)
|
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{
|
||||
WeakReference aref = new WeakReference(asset);
|
||||
lock(weakAssetReferencesLock)
|
||||
weakAssetReferences[key] = aref;
|
||||
}
|
||||
|
||||
private void UpdateMemoryCache(string key, AssetBase asset)
|
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{
|
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|
@ -327,6 +355,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
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if (asset != null)
|
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{
|
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//m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
|
||||
UpdateWeakReference(asset.ID, asset);
|
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|
||||
if (m_MemoryCacheEnabled)
|
||||
UpdateMemoryCache(asset.ID, asset);
|
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|
@ -336,6 +365,17 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
||||
}
|
||||
|
||||
public void CacheNegative(string id)
|
||||
{
|
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if (m_negativeCacheEnabled)
|
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{
|
||||
if (m_negativeCacheSliding)
|
||||
m_negativeCache.AddOrUpdate(id, null, TimeSpan.FromSeconds(m_negativeExpiration));
|
||||
else
|
||||
m_negativeCache.AddOrUpdate(id, null, m_negativeExpiration);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the cached file with the current time.
|
||||
/// </summary>
|
||||
|
@ -354,6 +394,25 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
||||
}
|
||||
|
||||
private AssetBase GetFromWeakReference(string id)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
WeakReference aref;
|
||||
|
||||
lock(weakAssetReferencesLock)
|
||||
{
|
||||
if (weakAssetReferences.TryGetValue(id, out aref))
|
||||
{
|
||||
asset = aref.Target as AssetBase;
|
||||
if(asset == null)
|
||||
weakAssetReferences.Remove(id);
|
||||
else
|
||||
m_weakRefHits++;
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to get an asset from the in-memory cache.
|
||||
/// </summary>
|
||||
|
@ -476,13 +535,38 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
m_Requests++;
|
||||
|
||||
AssetBase asset = null;
|
||||
object dummy;
|
||||
if (m_negativeCache.TryGetValue(id, out dummy))
|
||||
return null;
|
||||
|
||||
if (m_MemoryCacheEnabled)
|
||||
AssetBase asset = null;
|
||||
asset = GetFromWeakReference(id);
|
||||
if (asset != null && m_updateFileTimeOnCacheHit)
|
||||
{
|
||||
string filename = GetFileName(id);
|
||||
UpdateFileLastAccessTime(filename);
|
||||
}
|
||||
|
||||
if (m_MemoryCacheEnabled && asset == null)
|
||||
{
|
||||
asset = GetFromMemoryCache(id);
|
||||
if(asset != null)
|
||||
{
|
||||
UpdateWeakReference(id,asset);
|
||||
if (m_updateFileTimeOnCacheHit)
|
||||
{
|
||||
string filename = GetFileName(id);
|
||||
UpdateFileLastAccessTime(filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (asset == null && m_FileCacheEnabled)
|
||||
{
|
||||
asset = GetFromFileCache(id);
|
||||
if(asset != null)
|
||||
UpdateWeakReference(id,asset);
|
||||
}
|
||||
|
||||
if (m_MemoryCacheEnabled && asset != null)
|
||||
UpdateMemoryCache(id, asset);
|
||||
|
@ -494,6 +578,12 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
GenerateCacheHitReport().ForEach(l => m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0}", l));
|
||||
}
|
||||
|
||||
if(asset == null)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
|
@ -530,6 +620,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
if (m_MemoryCacheEnabled)
|
||||
m_MemoryCache.Remove(id);
|
||||
|
||||
lock(weakAssetReferencesLock)
|
||||
weakAssetReferences.Remove(id);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -553,7 +646,12 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
||||
|
||||
if (m_MemoryCacheEnabled)
|
||||
m_MemoryCache.Clear();
|
||||
m_MemoryCache = new ExpiringCache<string, AssetBase>();
|
||||
if (m_negativeCacheEnabled)
|
||||
m_negativeCache = new ExpiringCache<string, object>();
|
||||
|
||||
lock(weakAssetReferencesLock)
|
||||
weakAssetReferences = new Dictionary<string, WeakReference>();
|
||||
}
|
||||
|
||||
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
|
||||
|
@ -912,27 +1010,33 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
|
||||
double invReq = 100.0 / m_Requests;
|
||||
|
||||
double weakHitRate = m_weakRefHits * invReq;
|
||||
int weakEntries = weakAssetReferences.Count;
|
||||
|
||||
double fileHitRate = m_DiskHits * invReq;
|
||||
double TotalHitRate = weakHitRate + fileHitRate;
|
||||
|
||||
outputLines.Add(
|
||||
string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
|
||||
string.Format("Total requests: {0}", m_Requests));
|
||||
outputLines.Add(
|
||||
string.Format("unCollected Hit Rate: {0}% ({1} entries)", weakHitRate.ToString("0.00"),weakEntries));
|
||||
outputLines.Add(
|
||||
string.Format("File Hit Rate: {0}%", fileHitRate.ToString("0.00")));
|
||||
|
||||
if (m_MemoryCacheEnabled)
|
||||
{
|
||||
double HitRate = m_MemoryHits * invReq;
|
||||
|
||||
outputLines.Add(
|
||||
string.Format("Memory Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
|
||||
string.Format("Memory Hit Rate: {0}%", HitRate.ToString("0.00")));
|
||||
|
||||
HitRate += fileHitRate;
|
||||
|
||||
outputLines.Add(
|
||||
string.Format("Total Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
|
||||
TotalHitRate += HitRate;
|
||||
}
|
||||
outputLines.Add(
|
||||
string.Format("Total Hit Rate: {0}%", TotalHitRate.ToString("0.00")));
|
||||
|
||||
outputLines.Add(
|
||||
string.Format(
|
||||
"Unnecessary requests due to requests for assets that are currently downloading: {0}",
|
||||
m_RequestsForInprogress));
|
||||
"Requests overlap during file writing: {0}", m_RequestsForInprogress));
|
||||
|
||||
return outputLines;
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ using OpenSim.Services.Interfaces;
|
|||
namespace OpenSim.Region.CoreModules.Asset
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GlynnTuckerAssetCache")]
|
||||
public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
|
||||
public class GlynnTuckerAssetCache : ISharedRegionModule, IAssetCache
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_Enabled)
|
||||
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
|
||||
scene.RegisterModuleInterface<IAssetCache>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// IImprovedAssetCache
|
||||
// IAssetCache
|
||||
//
|
||||
|
||||
public bool Check(string id)
|
||||
|
@ -126,6 +126,11 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
m_Cache.AddOrUpdate(asset.ID, asset);
|
||||
}
|
||||
|
||||
public void CacheNegative(string id)
|
||||
{
|
||||
// We don't do negative caching
|
||||
}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
Object asset = null;
|
||||
|
|
|
@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
if (bakedTextures.Count == 0)
|
||||
return false;
|
||||
|
||||
IImprovedAssetCache cache = sp.Scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
IAssetCache cache = sp.Scene.RequestModuleInterface<IAssetCache>();
|
||||
if(cache == null)
|
||||
return true; // no baked local caching so nothing to do
|
||||
|
||||
|
@ -705,7 +705,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return 0;
|
||||
|
||||
int texturesRebaked = 0;
|
||||
// IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
// IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
|
||||
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
|||
Dictionary<UUID, UUID> m_classifiedCache = new Dictionary<UUID, UUID>();
|
||||
Dictionary<UUID, int> m_classifiedInterest = new Dictionary<UUID, int>();
|
||||
ExpiringCache<UUID, UserProfileCacheEntry> m_profilesCache = new ExpiringCache<UUID, UserProfileCacheEntry>();
|
||||
IImprovedAssetCache m_assetCache;
|
||||
IAssetCache m_assetCache;
|
||||
|
||||
private JsonRpcRequestManager rpc = new JsonRpcRequestManager();
|
||||
private bool m_allowUserProfileWebURLs = true;
|
||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
|||
{
|
||||
if(!Enabled)
|
||||
return;
|
||||
m_assetCache = Scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
m_assetCache = Scene.RequestModuleInterface<IAssetCache>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IImprovedAssetCache m_Cache = null;
|
||||
private IAssetCache m_Cache = null;
|
||||
private IAssetService m_GridService;
|
||||
private IAssetService m_HGService;
|
||||
|
||||
|
@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
if (m_Cache == null)
|
||||
{
|
||||
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
m_Cache = scene.RequestModuleInterface<IAssetCache>();
|
||||
|
||||
if (!(m_Cache is ISharedRegionModule))
|
||||
m_Cache = null;
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IImprovedAssetCache m_Cache = null;
|
||||
private IAssetCache m_Cache = null;
|
||||
|
||||
private IAssetService m_AssetService;
|
||||
|
||||
|
@ -128,7 +128,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
if (m_Cache == null)
|
||||
{
|
||||
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
m_Cache = scene.RequestModuleInterface<IAssetCache>();
|
||||
|
||||
if (!(m_Cache is ISharedRegionModule))
|
||||
m_Cache = null;
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private IImprovedAssetCache m_Cache;
|
||||
private IAssetCache m_Cache;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
|
@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
if (m_Cache == null)
|
||||
{
|
||||
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
m_Cache = scene.RequestModuleInterface<IAssetCache>();
|
||||
|
||||
// Since we are a shared module and scene data is not
|
||||
// available for every method, the cache must be shared, too
|
||||
|
|
|
@ -1581,6 +1581,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_heartbeatThread = null;
|
||||
}
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
// tell physics to finish building actor
|
||||
m_sceneGraph.ProcessPhysicsPreSimulation();
|
||||
|
@ -1856,13 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!LoginsEnabled && Frame == 20)
|
||||
{
|
||||
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
|
||||
|
||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
if (!LoginLock)
|
||||
{
|
||||
if (!StartDisabled)
|
||||
|
@ -1887,6 +1885,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// LoginLock can currently only be set by a region module implementation.
|
||||
// If somehow this hasn't been done then the quickest way to bugfix is to see the
|
||||
// NullReferenceException
|
||||
|
||||
IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
|
||||
rrm.TriggerRegionReady(this);
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
IImprovedAssetCache m_cache;
|
||||
IAssetCache m_cache;
|
||||
private Scene m_scene = null;
|
||||
private bool m_enabled = false;
|
||||
private int m_maxMaterialsPerTransaction = 50;
|
||||
|
@ -207,7 +207,7 @@ namespace OpenSim.Region.OptionalModules.Materials
|
|||
{
|
||||
if (!m_enabled) return;
|
||||
|
||||
m_cache = scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
m_cache = scene.RequestModuleInterface<IAssetCache>();
|
||||
ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
|
||||
if (featuresModule != null)
|
||||
featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
|
||||
|
|
|
@ -214,6 +214,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
m_scene.LoginLock = false;
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
|
||||
if (!m_scene.StartDisabled)
|
||||
{
|
||||
m_scene.LoginsEnabled = true;
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Services.Connectors
|
|||
const int MAXSENDRETRIESLEN = 30;
|
||||
|
||||
private string m_ServerURI = String.Empty;
|
||||
private IImprovedAssetCache m_Cache = null;
|
||||
private IAssetCache m_Cache = null;
|
||||
private int m_retryCounter;
|
||||
private bool m_inRetries;
|
||||
private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
|
||||
|
@ -233,7 +233,7 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
}
|
||||
|
||||
protected void SetCache(IImprovedAssetCache cache)
|
||||
protected void SetCache(IAssetCache cache)
|
||||
{
|
||||
m_Cache = cache;
|
||||
}
|
||||
|
@ -260,8 +260,13 @@ namespace OpenSim.Services.Connectors
|
|||
asset = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, m_Auth);
|
||||
|
||||
|
||||
if (asset != null && m_Cache != null)
|
||||
m_Cache.Cache(asset);
|
||||
if (m_Cache != null)
|
||||
{
|
||||
if (asset != null)
|
||||
m_Cache.Cache(asset);
|
||||
else
|
||||
m_Cache.CacheNegative(id);
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
|
|
@ -54,6 +54,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
private string m_ServerURI = String.Empty;
|
||||
|
||||
private int m_maxRetries = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Timeout for remote requests.
|
||||
/// </summary>
|
||||
|
@ -100,6 +102,7 @@ namespace OpenSim.Services.Connectors
|
|||
m_ServerURI = serviceURI;
|
||||
|
||||
m_requestTimeoutSecs = config.GetInt("RemoteRequestTimeout", m_requestTimeoutSecs);
|
||||
m_maxRetries = config.GetInt("MaxRetries", m_maxRetries);
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
|
@ -700,11 +703,21 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
RequestsMade++;
|
||||
|
||||
string reply
|
||||
= SynchronousRestFormsRequester.MakeRequest(
|
||||
string reply = String.Empty;
|
||||
int retries = 0;
|
||||
|
||||
do
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest(
|
||||
"POST", m_ServerURI + "/xinventory",
|
||||
ServerUtils.BuildQueryString(sendData), m_requestTimeoutSecs, m_Auth);
|
||||
|
||||
if (reply != String.Empty)
|
||||
break;
|
||||
|
||||
retries++;
|
||||
} while (retries <= m_maxRetries);
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
|
||||
reply);
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
private static string ZeroID = UUID.Zero.ToString();
|
||||
|
||||
private string m_serverUrl = String.Empty;
|
||||
private IImprovedAssetCache m_cache;
|
||||
private IAssetCache m_cache;
|
||||
private bool m_Enabled = false;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
@ -65,7 +65,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
{
|
||||
if (m_cache == null)
|
||||
{
|
||||
IImprovedAssetCache cache = scene.RequestModuleInterface<IImprovedAssetCache>();
|
||||
IAssetCache cache = scene.RequestModuleInterface<IAssetCache>();
|
||||
if (cache is ISharedRegionModule)
|
||||
m_cache = cache;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,44 @@
|
|||
; Set to false for no memory cache
|
||||
; assets can be requested several times in short periods
|
||||
; so even a small memory cache is useful
|
||||
MemoryCacheEnabled = true
|
||||
MemoryCacheEnabled = false
|
||||
|
||||
; If a memory cache hit happens, or the asset is still in memory
|
||||
; due to other causes, update the timestamp on the disk file anyway.
|
||||
; Don't turn this on unless you share your asset cache between simulators
|
||||
; AND use an external process, e.g. cron job, to clean it up.
|
||||
UpdateFileTimeOnCacheHit = false
|
||||
|
||||
; Enabling this will cache negative fetches. If an asset is negative-cached
|
||||
; it will not be re-requested from the asset server again for a while.
|
||||
; Generally, this is a good thing.
|
||||
;
|
||||
; Regular expiration settings (non-sliding) mean that the asset will be
|
||||
; retried after the time has expired. Sliding expiration means that
|
||||
; the time the negative cache will keep the asset is refreshed each
|
||||
; time a fetch is attempted. Use sliding expiration if you have rogue
|
||||
; scripts hammering the asset server with requests for nonexistent
|
||||
; assets.
|
||||
;
|
||||
; There are two cases where negative caching may cause issues:
|
||||
;
|
||||
; 1 - If an invalid asset is repeatedly requested by a script and that asset is
|
||||
; subsequently created, it will not be seen until fcache clear
|
||||
; is used. This is a very theoretical scenario since UUID collisions
|
||||
; are deemed to be not occuring in practice.
|
||||
; This can only become an issue with sliding expiration time.
|
||||
;
|
||||
; 2 - If the asset service is clustered, an asset may not have propagated
|
||||
; to all cluster members when it is first attempted to fetch it.
|
||||
; This may theoretically occur with networked vendor systems and
|
||||
; would lead to an asset not found message. However, after the
|
||||
; expiration time has elapsed, the asset will the be fetchable.
|
||||
;
|
||||
; The defaults below are suitable for all small to medium installations
|
||||
; including grids.
|
||||
NegativeCacheEnabled = true
|
||||
NegativeCacheTimeout = 120
|
||||
NegativeCacheSliding = false
|
||||
|
||||
; Set to false for no file cache
|
||||
FileCacheEnabled = true
|
||||
|
@ -32,7 +69,7 @@
|
|||
; this is good if memory is not a problem.
|
||||
; if memory is a problem then a few seconds may actually save same.
|
||||
; see hit rates with console comand: fcache status
|
||||
MemoryCacheTimeout = .001 ; 3.6s ie around 4s (1s resolution)
|
||||
MemoryCacheTimeout = .016 // one minute
|
||||
|
||||
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
||||
; Specify 0 if you do not want your disk cache to expire
|
||||
|
|
|
@ -85,6 +85,7 @@
|
|||
; Change this to your grid-wide inventory server
|
||||
;
|
||||
InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
|
||||
;MaxRetries = 0
|
||||
|
||||
[GridInfo]
|
||||
;
|
||||
|
|
Loading…
Reference in New Issue