Merge branch 'master' into httptests

httptests
UbitUmarov 2016-12-30 01:52:02 +00:00
commit 2a01173715
23 changed files with 271 additions and 62 deletions

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@ -29,7 +29,7 @@ using OpenSim.Framework;
namespace OpenSim.Framework
{
public interface IImprovedAssetCache
public interface IAssetCache
{
/// <summary>
/// Cache the specified asset.
@ -38,6 +38,12 @@ namespace OpenSim.Framework
void Cache(AssetBase asset);
/// <summary>
/// Cache that the specified asset wasn't found.
/// </summary>
/// <param name='id'></param>
/// <summary>
void CacheNegative(string id);
/// Get an asset by its id.
/// </summary>
/// <param name='id'></param>

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@ -50,7 +50,7 @@ namespace OpenSim.Framework
return retitems;
}
public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
public static WearableCacheItem[] FromOSD(OSD pInput, IAssetCache dataCache)
{
List<WearableCacheItem> ret = new List<WearableCacheItem>();
if (pInput.Type == OSDType.Array)
@ -100,7 +100,7 @@ namespace OpenSim.Framework
}
public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
public static OSD ToOSD(WearableCacheItem[] pcacheItems, IAssetCache dataCache)
{
OSDArray arr = new OSDArray();
foreach (WearableCacheItem item in pcacheItems)

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@ -206,6 +206,7 @@ namespace OpenSim
MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
if (userStatsURI != String.Empty)
MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
MainServer.Instance.AddStreamHandler(new OpenSim.SimRobotsHandler());
if (managedStatsURI != String.Empty)
{

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@ -898,6 +898,26 @@ namespace OpenSim
}
}
/// <summary>
/// handler to supply serving http://domainname:port/robots.txt
/// </summary>
public class SimRobotsHandler : BaseStreamHandler
{
public SimRobotsHandler() : base("GET", "/robots.txt", "SimRobots.txt", "Simulator Robots.txt") {}
protected override byte[] ProcessRequest(string path, Stream request,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
string robots = "# go away\nUser-agent: *\nDisallow: /\n";
return Util.UTF8.GetBytes(robots);
}
public override string ContentType
{
get { return "text/plain"; }
}
}
#endregion
/// <summary>

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@ -621,7 +621,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
GroupsInView.Clear();
if(m_scene.GetNumberOfClients() == 0)
{
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
}
}
public void Kick(string message)

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@ -57,13 +57,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// <summary>List of client methods to notify of results of decode</summary>
private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
/// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
private IImprovedAssetCache m_cache;
private IImprovedAssetCache Cache
private IAssetCache m_cache;
private IAssetCache Cache
{
get
{
if (m_cache == null)
m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
m_cache = m_scene.RequestModuleInterface<IAssetCache>();
return m_cache;
}

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@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Asset
/// </code>
/// </example>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CenomeMemoryAssetCache")]
public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
public class CenomeMemoryAssetCache : IAssetCache, ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Asset
expirationTime);
}
#region IImprovedAssetCache Members
#region IAssetCache Members
public bool Check(string id)
{
@ -221,6 +221,11 @@ namespace OpenSim.Region.CoreModules.Asset
}
public void CacheNegative(string id)
{
// We don't do negative caching
}
/// <summary>
/// Clear asset cache.
/// </summary>
@ -308,7 +313,7 @@ namespace OpenSim.Region.CoreModules.Asset
public void AddRegion(Scene scene)
{
if (m_enabled)
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
scene.RegisterModuleInterface<IAssetCache>(this);
}
/// <summary>

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@ -40,7 +40,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")]
public class CoreAssetCache : ISharedRegionModule, IImprovedAssetCache
public class CoreAssetCache : ISharedRegionModule, IAssetCache
{
private static readonly ILog m_log =
LogManager.GetLogger(
@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Asset
public void AddRegion(Scene scene)
{
if (m_Enabled)
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
scene.RegisterModuleInterface<IAssetCache>(this);
}
public void RemoveRegion(Scene scene)
@ -110,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
////////////////////////////////////////////////////////////
// IImprovedAssetCache
// IAssetCache
//
public bool Check(string id)
{
@ -124,6 +124,11 @@ namespace OpenSim.Region.CoreModules.Asset
m_Cache.Store(asset.ID, asset);
}
public void CacheNegative(string id)
{
// We don't do negative caching
}
public AssetBase Get(string id)
{
return (AssetBase)m_Cache.Get(id);

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@ -55,7 +55,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
public class FlotsamAssetCache : ISharedRegionModule, IAssetCache, IAssetService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@ -78,6 +78,7 @@ namespace OpenSim.Region.CoreModules.Asset
private static ulong m_RequestsForInprogress;
private static ulong m_DiskHits;
private static ulong m_MemoryHits;
private static ulong m_weakRefHits;
#if WAIT_ON_INPROGRESS_REQUESTS
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
@ -91,9 +92,15 @@ namespace OpenSim.Region.CoreModules.Asset
private ExpiringCache<string, AssetBase> m_MemoryCache;
private bool m_MemoryCacheEnabled = false;
private ExpiringCache<string, object> m_negativeCache;
private bool m_negativeCacheEnabled = true;
private bool m_negativeCacheSliding = false;
// Expiration is expressed in hours.
private double m_MemoryExpiration = 0.001;
private double m_MemoryExpiration = 0.016;
private const double m_DefaultFileExpiration = 48;
// Negative cache is in seconds
private int m_negativeExpiration = 120;
private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
@ -107,6 +114,10 @@ namespace OpenSim.Region.CoreModules.Asset
private List<Scene> m_Scenes = new List<Scene>();
private object timerLock = new object();
private Dictionary<string,WeakReference> weakAssetReferences = new Dictionary<string, WeakReference>();
private object weakAssetReferencesLock = new object();
private bool m_updateFileTimeOnCacheHit = false;
public FlotsamAssetCache()
{
m_InvalidChars.AddRange(Path.GetInvalidPathChars());
@ -134,6 +145,7 @@ namespace OpenSim.Region.CoreModules.Asset
if (name == Name)
{
m_MemoryCache = new ExpiringCache<string, AssetBase>();
m_negativeCache = new ExpiringCache<string, object>();
m_Enabled = true;
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
@ -153,6 +165,11 @@ namespace OpenSim.Region.CoreModules.Asset
m_MemoryExpiration = assetConfig.GetDouble("MemoryCacheTimeout", m_MemoryExpiration);
m_MemoryExpiration *= 3600.0; // config in hours to seconds
m_negativeCacheEnabled = assetConfig.GetBoolean("NegativeCacheEnabled", m_negativeCacheEnabled);
m_negativeExpiration = assetConfig.GetInt("NegativeCacheTimeout", m_negativeExpiration);
m_negativeCacheSliding = assetConfig.GetBoolean("NegativeCacheSliding", m_negativeCacheSliding);
m_updateFileTimeOnCacheHit = assetConfig.GetBoolean("UpdateFileTimeOnCacheHit", m_updateFileTimeOnCacheHit);
#if WAIT_ON_INPROGRESS_REQUESTS
m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
#endif
@ -212,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
if (m_Enabled)
{
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
scene.RegisterModuleInterface<IAssetCache>(this);
m_Scenes.Add(scene);
}
}
@ -221,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
if (m_Enabled)
{
scene.UnregisterModuleInterface<IImprovedAssetCache>(this);
scene.UnregisterModuleInterface<IAssetCache>(this);
m_Scenes.Remove(scene);
lock(timerLock)
{
@ -255,12 +272,23 @@ namespace OpenSim.Region.CoreModules.Asset
}
}
}
if (m_MemoryCacheEnabled)
m_MemoryCache = new ExpiringCache<string, AssetBase>();
lock(weakAssetReferencesLock)
weakAssetReferences = new Dictionary<string, WeakReference>();
}
}
////////////////////////////////////////////////////////////
// IImprovedAssetCache
// IAssetCache
//
private void UpdateWeakReference(string key, AssetBase asset)
{
WeakReference aref = new WeakReference(asset);
lock(weakAssetReferencesLock)
weakAssetReferences[key] = aref;
}
private void UpdateMemoryCache(string key, AssetBase asset)
{
@ -327,6 +355,7 @@ namespace OpenSim.Region.CoreModules.Asset
if (asset != null)
{
//m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
UpdateWeakReference(asset.ID, asset);
if (m_MemoryCacheEnabled)
UpdateMemoryCache(asset.ID, asset);
@ -336,6 +365,17 @@ namespace OpenSim.Region.CoreModules.Asset
}
}
public void CacheNegative(string id)
{
if (m_negativeCacheEnabled)
{
if (m_negativeCacheSliding)
m_negativeCache.AddOrUpdate(id, null, TimeSpan.FromSeconds(m_negativeExpiration));
else
m_negativeCache.AddOrUpdate(id, null, m_negativeExpiration);
}
}
/// <summary>
/// Updates the cached file with the current time.
/// </summary>
@ -354,6 +394,25 @@ namespace OpenSim.Region.CoreModules.Asset
}
}
private AssetBase GetFromWeakReference(string id)
{
AssetBase asset = null;
WeakReference aref;
lock(weakAssetReferencesLock)
{
if (weakAssetReferences.TryGetValue(id, out aref))
{
asset = aref.Target as AssetBase;
if(asset == null)
weakAssetReferences.Remove(id);
else
m_weakRefHits++;
}
}
return asset;
}
/// <summary>
/// Try to get an asset from the in-memory cache.
/// </summary>
@ -476,13 +535,38 @@ namespace OpenSim.Region.CoreModules.Asset
{
m_Requests++;
AssetBase asset = null;
object dummy;
if (m_negativeCache.TryGetValue(id, out dummy))
return null;
if (m_MemoryCacheEnabled)
AssetBase asset = null;
asset = GetFromWeakReference(id);
if (asset != null && m_updateFileTimeOnCacheHit)
{
string filename = GetFileName(id);
UpdateFileLastAccessTime(filename);
}
if (m_MemoryCacheEnabled && asset == null)
{
asset = GetFromMemoryCache(id);
if(asset != null)
{
UpdateWeakReference(id,asset);
if (m_updateFileTimeOnCacheHit)
{
string filename = GetFileName(id);
UpdateFileLastAccessTime(filename);
}
}
}
if (asset == null && m_FileCacheEnabled)
{
asset = GetFromFileCache(id);
if(asset != null)
UpdateWeakReference(id,asset);
}
if (m_MemoryCacheEnabled && asset != null)
UpdateMemoryCache(id, asset);
@ -494,6 +578,12 @@ namespace OpenSim.Region.CoreModules.Asset
GenerateCacheHitReport().ForEach(l => m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0}", l));
}
if(asset == null)
{
}
return asset;
}
@ -530,6 +620,9 @@ namespace OpenSim.Region.CoreModules.Asset
if (m_MemoryCacheEnabled)
m_MemoryCache.Remove(id);
lock(weakAssetReferencesLock)
weakAssetReferences.Remove(id);
}
catch (Exception e)
{
@ -553,7 +646,12 @@ namespace OpenSim.Region.CoreModules.Asset
}
if (m_MemoryCacheEnabled)
m_MemoryCache.Clear();
m_MemoryCache = new ExpiringCache<string, AssetBase>();
if (m_negativeCacheEnabled)
m_negativeCache = new ExpiringCache<string, object>();
lock(weakAssetReferencesLock)
weakAssetReferences = new Dictionary<string, WeakReference>();
}
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
@ -912,27 +1010,33 @@ namespace OpenSim.Region.CoreModules.Asset
double invReq = 100.0 / m_Requests;
double weakHitRate = m_weakRefHits * invReq;
int weakEntries = weakAssetReferences.Count;
double fileHitRate = m_DiskHits * invReq;
double TotalHitRate = weakHitRate + fileHitRate;
outputLines.Add(
string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
string.Format("Total requests: {0}", m_Requests));
outputLines.Add(
string.Format("unCollected Hit Rate: {0}% ({1} entries)", weakHitRate.ToString("0.00"),weakEntries));
outputLines.Add(
string.Format("File Hit Rate: {0}%", fileHitRate.ToString("0.00")));
if (m_MemoryCacheEnabled)
{
double HitRate = m_MemoryHits * invReq;
outputLines.Add(
string.Format("Memory Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
string.Format("Memory Hit Rate: {0}%", HitRate.ToString("0.00")));
HitRate += fileHitRate;
outputLines.Add(
string.Format("Total Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
TotalHitRate += HitRate;
}
outputLines.Add(
string.Format("Total Hit Rate: {0}%", TotalHitRate.ToString("0.00")));
outputLines.Add(
string.Format(
"Unnecessary requests due to requests for assets that are currently downloading: {0}",
m_RequestsForInprogress));
"Requests overlap during file writing: {0}", m_RequestsForInprogress));
return outputLines;
}

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@ -41,7 +41,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GlynnTuckerAssetCache")]
public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
public class GlynnTuckerAssetCache : ISharedRegionModule, IAssetCache
{
private static readonly ILog m_log =
LogManager.GetLogger(
@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Asset
public void AddRegion(Scene scene)
{
if (m_Enabled)
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
scene.RegisterModuleInterface<IAssetCache>(this);
}
public void RemoveRegion(Scene scene)
@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
////////////////////////////////////////////////////////////
// IImprovedAssetCache
// IAssetCache
//
public bool Check(string id)
@ -126,6 +126,11 @@ namespace OpenSim.Region.CoreModules.Asset
m_Cache.AddOrUpdate(asset.ID, asset);
}
public void CacheNegative(string id)
{
// We don't do negative caching
}
public AssetBase Get(string id)
{
Object asset = null;

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@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedTextures.Count == 0)
return false;
IImprovedAssetCache cache = sp.Scene.RequestModuleInterface<IImprovedAssetCache>();
IAssetCache cache = sp.Scene.RequestModuleInterface<IAssetCache>();
if(cache == null)
return true; // no baked local caching so nothing to do
@ -705,7 +705,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return 0;
int texturesRebaked = 0;
// IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
// IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{

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@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
Dictionary<UUID, UUID> m_classifiedCache = new Dictionary<UUID, UUID>();
Dictionary<UUID, int> m_classifiedInterest = new Dictionary<UUID, int>();
ExpiringCache<UUID, UserProfileCacheEntry> m_profilesCache = new ExpiringCache<UUID, UserProfileCacheEntry>();
IImprovedAssetCache m_assetCache;
IAssetCache m_assetCache;
private JsonRpcRequestManager rpc = new JsonRpcRequestManager();
private bool m_allowUserProfileWebURLs = true;
@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
{
if(!Enabled)
return;
m_assetCache = Scene.RequestModuleInterface<IImprovedAssetCache>();
m_assetCache = Scene.RequestModuleInterface<IAssetCache>();
}
/// <summary>

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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IImprovedAssetCache m_Cache = null;
private IAssetCache m_Cache = null;
private IAssetService m_GridService;
private IAssetService m_HGService;
@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache == null)
{
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
m_Cache = scene.RequestModuleInterface<IAssetCache>();
if (!(m_Cache is ISharedRegionModule))
m_Cache = null;

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@ -44,7 +44,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IImprovedAssetCache m_Cache = null;
private IAssetCache m_Cache = null;
private IAssetService m_AssetService;
@ -128,7 +128,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache == null)
{
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
m_Cache = scene.RequestModuleInterface<IAssetCache>();
if (!(m_Cache is ISharedRegionModule))
m_Cache = null;

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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private IImprovedAssetCache m_Cache;
private IAssetCache m_Cache;
public Type ReplaceableInterface
{
@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache == null)
{
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
m_Cache = scene.RequestModuleInterface<IAssetCache>();
// Since we are a shared module and scene data is not
// available for every method, the cache must be shared, too

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@ -1581,6 +1581,8 @@ namespace OpenSim.Region.Framework.Scenes
m_heartbeatThread = null;
}
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
// tell physics to finish building actor
m_sceneGraph.ProcessPhysicsPreSimulation();
@ -1856,13 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
if (!LoginsEnabled && Frame == 20)
{
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
if (!LoginLock)
{
if (!StartDisabled)
@ -1887,6 +1885,7 @@ namespace OpenSim.Region.Framework.Scenes
// LoginLock can currently only be set by a region module implementation.
// If somehow this hasn't been done then the quickest way to bugfix is to see the
// NullReferenceException
IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
rrm.TriggerRegionReady(this);
}

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@ -63,7 +63,7 @@ namespace OpenSim.Region.OptionalModules.Materials
public Type ReplaceableInterface { get { return null; } }
IImprovedAssetCache m_cache;
IAssetCache m_cache;
private Scene m_scene = null;
private bool m_enabled = false;
private int m_maxMaterialsPerTransaction = 50;
@ -207,7 +207,7 @@ namespace OpenSim.Region.OptionalModules.Materials
{
if (!m_enabled) return;
m_cache = scene.RequestModuleInterface<IImprovedAssetCache>();
m_cache = scene.RequestModuleInterface<IAssetCache>();
ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
if (featuresModule != null)
featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;

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@ -214,6 +214,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_scene.LoginLock = false;
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
if (!m_scene.StartDisabled)
{
m_scene.LoginsEnabled = true;

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@ -49,7 +49,7 @@ namespace OpenSim.Services.Connectors
const int MAXSENDRETRIESLEN = 30;
private string m_ServerURI = String.Empty;
private IImprovedAssetCache m_Cache = null;
private IAssetCache m_Cache = null;
private int m_retryCounter;
private bool m_inRetries;
private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
@ -233,7 +233,7 @@ namespace OpenSim.Services.Connectors
}
}
protected void SetCache(IImprovedAssetCache cache)
protected void SetCache(IAssetCache cache)
{
m_Cache = cache;
}
@ -260,8 +260,13 @@ namespace OpenSim.Services.Connectors
asset = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, m_Auth);
if (asset != null && m_Cache != null)
m_Cache.Cache(asset);
if (m_Cache != null)
{
if (asset != null)
m_Cache.Cache(asset);
else
m_Cache.CacheNegative(id);
}
}
return asset;
}

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@ -54,6 +54,8 @@ namespace OpenSim.Services.Connectors
private string m_ServerURI = String.Empty;
private int m_maxRetries = 0;
/// <summary>
/// Timeout for remote requests.
/// </summary>
@ -100,6 +102,7 @@ namespace OpenSim.Services.Connectors
m_ServerURI = serviceURI;
m_requestTimeoutSecs = config.GetInt("RemoteRequestTimeout", m_requestTimeoutSecs);
m_maxRetries = config.GetInt("MaxRetries", m_maxRetries);
StatsManager.RegisterStat(
new Stat(
@ -700,11 +703,21 @@ namespace OpenSim.Services.Connectors
RequestsMade++;
string reply
= SynchronousRestFormsRequester.MakeRequest(
string reply = String.Empty;
int retries = 0;
do
{
reply = SynchronousRestFormsRequester.MakeRequest(
"POST", m_ServerURI + "/xinventory",
ServerUtils.BuildQueryString(sendData), m_requestTimeoutSecs, m_Auth);
if (reply != String.Empty)
break;
retries++;
} while (retries <= m_maxRetries);
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);

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@ -55,7 +55,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
private static string ZeroID = UUID.Zero.ToString();
private string m_serverUrl = String.Empty;
private IImprovedAssetCache m_cache;
private IAssetCache m_cache;
private bool m_Enabled = false;
#region ISharedRegionModule
@ -65,7 +65,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
{
if (m_cache == null)
{
IImprovedAssetCache cache = scene.RequestModuleInterface<IImprovedAssetCache>();
IAssetCache cache = scene.RequestModuleInterface<IAssetCache>();
if (cache is ISharedRegionModule)
m_cache = cache;
}

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@ -22,7 +22,44 @@
; Set to false for no memory cache
; assets can be requested several times in short periods
; so even a small memory cache is useful
MemoryCacheEnabled = true
MemoryCacheEnabled = false
; If a memory cache hit happens, or the asset is still in memory
; due to other causes, update the timestamp on the disk file anyway.
; Don't turn this on unless you share your asset cache between simulators
; AND use an external process, e.g. cron job, to clean it up.
UpdateFileTimeOnCacheHit = false
; Enabling this will cache negative fetches. If an asset is negative-cached
; it will not be re-requested from the asset server again for a while.
; Generally, this is a good thing.
;
; Regular expiration settings (non-sliding) mean that the asset will be
; retried after the time has expired. Sliding expiration means that
; the time the negative cache will keep the asset is refreshed each
; time a fetch is attempted. Use sliding expiration if you have rogue
; scripts hammering the asset server with requests for nonexistent
; assets.
;
; There are two cases where negative caching may cause issues:
;
; 1 - If an invalid asset is repeatedly requested by a script and that asset is
; subsequently created, it will not be seen until fcache clear
; is used. This is a very theoretical scenario since UUID collisions
; are deemed to be not occuring in practice.
; This can only become an issue with sliding expiration time.
;
; 2 - If the asset service is clustered, an asset may not have propagated
; to all cluster members when it is first attempted to fetch it.
; This may theoretically occur with networked vendor systems and
; would lead to an asset not found message. However, after the
; expiration time has elapsed, the asset will the be fetchable.
;
; The defaults below are suitable for all small to medium installations
; including grids.
NegativeCacheEnabled = true
NegativeCacheTimeout = 120
NegativeCacheSliding = false
; Set to false for no file cache
FileCacheEnabled = true
@ -32,7 +69,7 @@
; this is good if memory is not a problem.
; if memory is a problem then a few seconds may actually save same.
; see hit rates with console comand: fcache status
MemoryCacheTimeout = .001 ; 3.6s ie around 4s (1s resolution)
MemoryCacheTimeout = .016 // one minute
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire

View File

@ -85,6 +85,7 @@
; Change this to your grid-wide inventory server
;
InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
;MaxRetries = 0
[GridInfo]
;