diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs index a09ce73545..f9f3cc4efd 100644 --- a/OpenSim/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.cs @@ -235,7 +235,7 @@ namespace OpenSim.world { if (this._physActor.Flying == false) { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; + this.current_anim = Animations.AnimsLLUUID["FLY"]; this.anim_seq = 1; this.SendAnimPack(); } @@ -246,7 +246,7 @@ namespace OpenSim.world { if (this._physActor.Flying == true) { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; + this.current_anim = Animations.AnimsLLUUID["STAND"]; this.anim_seq = 1; this.SendAnimPack(); } @@ -260,7 +260,7 @@ namespace OpenSim.world if (((movementflag & 1) == 0) && (!this._physActor.Flying)) { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; + this.current_anim = Animations.AnimsLLUUID["WALK"]; this.anim_seq = 1; this.SendAnimPack(); } @@ -369,7 +369,7 @@ namespace OpenSim.world // We're standing still, so make it show! if (this._physActor.Flying == false) { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; + this.current_anim = Animations.AnimsLLUUID["STAND"]; this.anim_seq = 1; this.SendAnimPack(); }