Added ScriptEngine.DotNetEngine
parent
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commit
2a0e157985
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public static class Common
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{
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static public bool Debug = true;
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static public bool IL_UseTryCatch = true;
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static public bool IL_CreateConstructor = true;
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static public bool IL_CreateFunctionList = true;
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static public bool IL_ProcessCodeChunks = true;
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public delegate void SendToDebugEventDelegate(string Message);
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public delegate void SendToLogEventDelegate(string Message);
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static public event SendToDebugEventDelegate SendToDebugEvent;
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static public event SendToLogEventDelegate SendToLogEvent;
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static public void SendToDebug(string Message)
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{
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//if (Debug == true)
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Console.WriteLine("COMPILER:Debug: " + Message);
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SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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static public void SendToLog(string Message)
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{
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//if (Debug == true)
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Console.WriteLine("COMPILER:LOG: " + Message);
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SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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}
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// TEMPORARY TEST THINGIES
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public static class IL_Helper
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{
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public static string ReverseFormatString(string text1, string format)
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{
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Common.SendToDebug("ReverseFormatString text1: " + text1);
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Common.SendToDebug("ReverseFormatString format: " + format);
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return string.Format(format, text1);
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}
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public static string ReverseFormatString(string text1, UInt32 text2, string format)
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{
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Common.SendToDebug("ReverseFormatString text1: " + text1);
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Common.SendToDebug("ReverseFormatString text2: " + text2.ToString());
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Common.SendToDebug("ReverseFormatString format: " + format);
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return string.Format(format, text1, text2.ToString());
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}
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public static string Cast_ToString(object obj)
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{
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Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString());
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return "ABCDEFGIHJKLMNOPQ123";
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Threading;
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using System.Windows.Forms;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class Engine
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{
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//private string LSO_FileName = @"LSO\AdditionTest.lso";
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private string LSO_FileName;// = @"LSO\CloseToDefault.lso";
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AppDomain appDomain;
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public string Compile(string LSOFileName)
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{
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LSO_FileName = LSOFileName;
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//appDomain = AppDomain.CreateDomain("AlternateAppDomain");
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appDomain = Thread.GetDomain();
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// Create Assembly Name
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AssemblyName asmName = new AssemblyName();
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asmName.Name = System.IO.Path.GetFileNameWithoutExtension(LSO_FileName);
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//asmName.Name = "TestAssembly";
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string DLL_FileName = asmName.Name + ".dll";
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string DLL_FileName_WithPath = System.IO.Path.GetDirectoryName(LSO_FileName) + @"\" + DLL_FileName;
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Common.SendToLog("LSO File Name: " + System.IO.Path.GetFileName(LSO_FileName));
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Common.SendToLog("Assembly name: " + asmName.Name);
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Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
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Common.SendToLog("Starting processing of LSL ByteCode...");
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Common.SendToLog("");
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// Create Assembly
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AssemblyBuilder asmBuilder = appDomain.DefineDynamicAssembly(
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asmName,
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AssemblyBuilderAccess.RunAndSave
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);
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//// Create Assembly
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//AssemblyBuilder asmBuilder =
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// Thread.GetDomain().DefineDynamicAssembly
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//(asmName, AssemblyBuilderAccess.RunAndSave);
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// Create a module (and save to disk)
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ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule
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(asmName.Name,
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DLL_FileName);
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//Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\"");
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// Create a Class (/Type)
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TypeBuilder typeBuilder = modBuilder.DefineType(
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"LSL_ScriptObject",
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TypeAttributes.Public | TypeAttributes.BeforeFieldInit,
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typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass));
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//,
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// typeof());
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//, typeof(LSL_BuiltIn_Commands_Interface));
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//,
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// typeof(object),
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// new Type[] { typeof(LSL_CLRInterface.LSLScript) });
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/*
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* Generate the IL itself
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*/
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LSO_Parser LSOP = new LSO_Parser(LSO_FileName, typeBuilder);
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LSOP.OpenFile();
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LSOP.Parse();
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// Constructor has to be created AFTER LSO_Parser because of accumulated variables
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if (Common.IL_CreateConstructor)
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IL_CREATE_CONSTRUCTOR(typeBuilder, LSOP);
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LSOP.CloseFile();
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/*
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* Done generating. Create a type and run it.
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*/
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Common.SendToLog("Attempting to compile assembly...");
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// Compile it
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Type type = typeBuilder.CreateType();
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Common.SendToLog("Compilation successful!");
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Common.SendToLog("Saving assembly: " + DLL_FileName);
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asmBuilder.Save(DLL_FileName);
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Common.SendToLog("Returning assembly filename: " + DLL_FileName);
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return DLL_FileName;
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//Common.SendToLog("Creating an instance of new assembly...");
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//// Create an instance we can play with
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////LSLScript hello = (LSLScript)Activator.CreateInstance(type);
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////LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type);
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//object MyScript = (object)Activator.CreateInstance(type);
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//System.Reflection.MemberInfo[] Members = type.GetMembers();
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//Common.SendToLog("Members of assembly " + type.ToString() + ":");
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//foreach (MemberInfo member in Members)
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// Common.SendToLog(member.ToString());
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//// Play with it
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////MyScript.event_state_entry("Test");
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//object[] args = { null };
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////System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null);
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//string[] ret = { };
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//if (Common.IL_CreateFunctionList)
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// ret = (string[])type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null);
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//foreach (string s in ret)
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//{
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// Common.SendToLog("");
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// Common.SendToLog("*** Executing LSL Server Event: " + s);
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// //object test = type.GetMember(s);
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// //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args);
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// //runner();
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// //objBooks_Late = type.InvokeMember(s, BindingFlags.CreateInstance, null, objApp_Late, null);
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// type.InvokeMember(s, BindingFlags.InvokeMethod, null, MyScript, new object[] { "Test" });
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//}
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}
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private static void IL_CREATE_CONSTRUCTOR(TypeBuilder typeBuilder, LSO_Parser LSOP)
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{
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Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
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//ConstructorBuilder constructor = typeBuilder.DefineConstructor(
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// MethodAttributes.Public,
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// CallingConventions.Standard,
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// new Type[0]);
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ConstructorBuilder constructor = typeBuilder.DefineConstructor(
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MethodAttributes.Public |
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MethodAttributes.SpecialName |
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MethodAttributes.RTSpecialName,
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CallingConventions.Standard,
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new Type[0]);
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//Define the reflection ConstructorInfor for System.Object
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ConstructorInfo conObj = typeof(LSL_BaseClass).GetConstructor(new Type[0]);
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//call constructor of base object
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ILGenerator il = constructor.GetILGenerator();
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il.Emit(OpCodes.Ldarg_0);
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il.Emit(OpCodes.Call, conObj);
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//Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: UInt32 State = 0;");
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//string FieldName;
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//// Create state object
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//FieldName = "State";
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//FieldBuilder State_fb = typeBuilder.DefineField(
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// FieldName,
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// typeof(UInt32),
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// FieldAttributes.Public);
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//il.Emit(OpCodes.Ldarg_0);
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//il.Emit(OpCodes.Ldc_I4, 0);
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//il.Emit(OpCodes.Stfld, State_fb);
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//Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: LSL_BuiltIn_Commands_TestImplementation LSL_BuiltIns = New LSL_BuiltIn_Commands_TestImplementation();");
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////Type objType1 = typeof(object);
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//Type objType1 = typeof(LSL_BuiltIn_Commands_TestImplementation);
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//FieldName = "LSL_BuiltIns";
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//FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField(
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// FieldName,
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// objType1,
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// FieldAttributes.Public);
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////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation();
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//il.Emit(OpCodes.Ldarg_0);
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////il.Emit(OpCodes.Ldstr, "Test 123");
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//il.Emit(OpCodes.Newobj, objType1.GetConstructor(new Type[] { }));
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//il.Emit(OpCodes.Stfld, LSL_BuiltIns_fb);
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foreach (UInt32 pos in LSOP.StaticBlocks.Keys)
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{
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LSO_Struct.StaticBlock sb;
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LSOP.StaticBlocks.TryGetValue(pos, out sb);
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if (sb.ObjectType > 0 && sb.ObjectType < 8) { // We don't want void or null's
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il.Emit(OpCodes.Ldarg_0);
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// Push position to stack
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il.Emit(OpCodes.Ldc_I4, pos);
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//il.Emit(OpCodes.Box, typeof(UInt32));
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Type datatype = null;
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// Push data to stack
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Common.SendToDebug("Adding to static (" + pos + ") type: " + ((LSO_Enums.Variable_Type_Codes)sb.ObjectType).ToString() + " (" + sb.ObjectType + ")");
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switch ((LSO_Enums.Variable_Type_Codes)sb.ObjectType)
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{
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case LSO_Enums.Variable_Type_Codes.Float:
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case LSO_Enums.Variable_Type_Codes.Integer:
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//UInt32
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il.Emit(OpCodes.Ldc_I4, BitConverter.ToUInt32(sb.BlockVariable, 0));
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datatype = typeof(UInt32);
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il.Emit(OpCodes.Box, datatype);
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break;
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case LSO_Enums.Variable_Type_Codes.String:
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case LSO_Enums.Variable_Type_Codes.Key:
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//String
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LSO_Struct.HeapBlock hb = LSOP.GetHeap(LSOP.myHeader.HR + BitConverter.ToUInt32(sb.BlockVariable, 0) - 1);
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il.Emit(OpCodes.Ldstr, System.Text.Encoding.UTF8.GetString(hb.Data));
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datatype = typeof(string);
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break;
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case LSO_Enums.Variable_Type_Codes.Vector:
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datatype = typeof(LSO_Enums.Vector);
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//TODO: Not implemented
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break;
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case LSO_Enums.Variable_Type_Codes.Rotation:
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//Object
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//TODO: Not implemented
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datatype = typeof(LSO_Enums.Rotation);
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break;
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default:
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datatype = typeof(object);
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break;
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}
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// Make call
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il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddToStatic", new Type[] { typeof(UInt32), datatype }));
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}
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}
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////il.Emit(OpCodes.Newobj, typeof(UInt32));
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//il.Emit(OpCodes.Starg_0);
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//// Create LSL function library
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//FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField("LSL_BuiltIns", typeof(LSL_BuiltIn_Commands_Interface), FieldAttributes.Public);
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//il.Emit(OpCodes.Newobj, typeof(LSL_BuiltIn_Commands_Interface));
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//il.Emit(OpCodes.Stloc_1);
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il.Emit(OpCodes.Ret);
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}
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// End of class
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}
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}
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@ -0,0 +1,56 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.Reflection.Emit;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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partial class LSO_Parser
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{
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private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
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{
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TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
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TypeAttributes.Public |
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TypeAttributes.Class |
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TypeAttributes.AutoClass |
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TypeAttributes.AnsiClass |
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TypeAttributes.BeforeFieldInit |
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TypeAttributes.AutoLayout,
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typeof(object),
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new Type[] { typeof(object) });
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return typeBuilder;
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}
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}
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}
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@ -0,0 +1,58 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public partial class LSL_BaseClass
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{
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//public MemoryStream LSLStack = new MemoryStream();
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public Stack<object> LSLStack = new Stack<object>();
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public Dictionary<UInt32, object> StaticVariables = new Dictionary<UInt32, object>();
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public Dictionary<UInt32, object> GlobalVariables = new Dictionary<UInt32, object>();
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public Dictionary<UInt32, object> LocalVariables = new Dictionary<UInt32, object>();
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//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
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//public void AddFunction(String x) {
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// FunctionList.Add(x);
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//}
|
||||
//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
|
||||
//public struct StackItemStruct
|
||||
//{
|
||||
// public LSO_Enums.Variable_Type_Codes ItemType;
|
||||
// public object Data;
|
||||
//}
|
||||
public UInt32 State = 0;
|
||||
public LSL_BuiltIn_Commands_Interface LSL_Builtins;
|
||||
public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
|
||||
{
|
||||
return LSL_Builtins;
|
||||
}
|
||||
|
||||
|
||||
public LSL_BaseClass() { }
|
||||
|
||||
|
||||
public virtual int OverrideMe()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
|
||||
{
|
||||
LSL_Builtins = LSLBuiltins;
|
||||
|
||||
Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called");
|
||||
//LSL_Builtins.llSay(0, "Test");
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddToStatic(UInt32 index, object obj)
|
||||
{
|
||||
Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
|
||||
StaticVariables.Add(index, obj);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,373 @@
|
|||
//using System;
|
||||
//using System.Collections.Generic;
|
||||
//using System.Text;
|
||||
|
||||
//namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
//{
|
||||
// public partial class LSL_BaseClass
|
||||
// {
|
||||
|
||||
|
||||
// public float llSin() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llSin(f);
|
||||
// }
|
||||
// public float llCos() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llCos(f);
|
||||
// }
|
||||
// public float llTan() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llTan(f);
|
||||
// }
|
||||
// public float llAtan2() {
|
||||
// float x = (float)LSLStack.Pop();
|
||||
// float y = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llAtan2(x, y);
|
||||
// }
|
||||
// public float llSqrt() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llSqrt(f);
|
||||
// }
|
||||
// float llPow()
|
||||
// {
|
||||
// float fexponent = (float)LSLStack.Pop();
|
||||
// float fbase = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llPow(fbase, fexponent);
|
||||
// }
|
||||
// //UInt32 llAbs(UInt32 i){ return; }
|
||||
// //float llFabs(float f){ return; }
|
||||
// //float llFrand(float mag){ return; }
|
||||
// //UInt32 llFloor(float f){ return; }
|
||||
// //UInt32 llCeil(float f){ return; }
|
||||
// //UInt32 llRound(float f){ return; }
|
||||
// //float llVecMag(LSO_Enums.Vector v){ return; }
|
||||
// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; }
|
||||
// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; }
|
||||
// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; }
|
||||
// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; }
|
||||
// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; }
|
||||
// public void llWhisper()
|
||||
// {
|
||||
// UInt16 i = (UInt16)LSLStack.Pop();
|
||||
// string s = (string)LSLStack.Pop();
|
||||
// LSL_Builtins.llWhisper(i, s);
|
||||
// }
|
||||
// public void llSay()
|
||||
// {
|
||||
// UInt16 i = (UInt16)LSLStack.Pop();
|
||||
// string s = (string)LSLStack.Pop();
|
||||
// LSL_Builtins.llSay(i, s);
|
||||
// }
|
||||
// //void llShout(UInt16 channelID, string text);
|
||||
// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg);
|
||||
// //void llListenControl(UInt32 number, UInt32 active);
|
||||
// //void llListenRemove(UInt32 number);
|
||||
// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc);
|
||||
// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate);
|
||||
// //void llSensorRemove();
|
||||
// //string llDetectedName(UInt32 number);
|
||||
// //LSO_Enums.Key llDetectedKey(UInt32 number);
|
||||
// //LSO_Enums.Key llDetectedOwner(UInt32 number);
|
||||
// //UInt32 llDetectedType(UInt32 number);
|
||||
// //LSO_Enums.Vector llDetectedPos(UInt32 number);
|
||||
// //LSO_Enums.Vector llDetectedVel(UInt32 number);
|
||||
// //LSO_Enums.Vector llDetectedGrab(UInt32 number);
|
||||
// //LSO_Enums.Rotation llDetectedRot(UInt32 number);
|
||||
// //UInt32 llDetectedGroup(UInt32 number);
|
||||
// //UInt32 llDetectedLinkNumber(UInt32 number);
|
||||
// //void llDie();
|
||||
// //float llGround(LSO_Enums.Vector offset);
|
||||
// //float llCloud(LSO_Enums.Vector offset);
|
||||
// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset);
|
||||
// //void llSetStatus(UInt32 status, UInt32 value);
|
||||
// //UInt32 llGetStatus(UInt32 status);
|
||||
// //void llSetScale(LSO_Enums.Vector scale);
|
||||
// //LSO_Enums.Vector llGetScale();
|
||||
// //void llSetColor();
|
||||
// //float llGetAlpha();
|
||||
// //void llSetAlpha();
|
||||
// //LSO_Enums.Vector llGetColor();
|
||||
// //void llSetTexture();
|
||||
// //void llScaleTexture();
|
||||
// //void llOffsetTexture();
|
||||
// //void llRotateTexture();
|
||||
// //string llGetTexture();
|
||||
// //void llSetPos();
|
||||
|
||||
// public void llGetPos() { }
|
||||
// public void llGetLocalPos() { }
|
||||
// public void llSetRot() { }
|
||||
// public void llGetRot() { }
|
||||
// public void llGetLocalRot() { }
|
||||
// public void llSetForce() { }
|
||||
// public void llGetForce() { }
|
||||
// public void llTarget() { }
|
||||
// public void llTargetRemove() { }
|
||||
// public void llRotTarget() { }
|
||||
// public void llRotTargetRemove() { }
|
||||
// public void llMoveToTarget() { }
|
||||
// public void llStopMoveToTarget() { }
|
||||
// public void llApplyImpulse() { }
|
||||
// public void llApplyRotationalImpulse() { }
|
||||
// public void llSetTorque() { }
|
||||
// public void llGetTorque() { }
|
||||
// public void llSetForceAndTorque() { }
|
||||
// public void llGetVel() { }
|
||||
// public void llGetAccel() { }
|
||||
// public void llGetOmega() { }
|
||||
// public void llGetTimeOfDay() { }
|
||||
// public void llGetWallclock() { }
|
||||
// public void llGetTime() { }
|
||||
// public void llResetTime() { }
|
||||
// public void llGetAndResetTime() { }
|
||||
// public void llSound() { }
|
||||
// public void llPlaySound() { }
|
||||
// public void llLoopSound() { }
|
||||
// public void llLoopSoundMaster() { }
|
||||
// public void llLoopSoundSlave() { }
|
||||
// public void llPlaySoundSlave() { }
|
||||
// public void llTriggerSound() { }
|
||||
// public void llStopSound() { }
|
||||
// public void llPreloadSound() { }
|
||||
// public void llGetSubString() { }
|
||||
// public void llDeleteSubString() { }
|
||||
// public void llInsertString() { }
|
||||
// public void llToUpper() { }
|
||||
// public void llToLower() { }
|
||||
// public void llGiveMoney() { }
|
||||
// public void llMakeExplosion() { }
|
||||
// public void llMakeFountain() { }
|
||||
// public void llMakeSmoke() { }
|
||||
// public void llMakeFire() { }
|
||||
// public void llRezObject() { }
|
||||
// public void llLookAt() { }
|
||||
// public void llStopLookAt() { }
|
||||
// public void llSetTimerEvent() { }
|
||||
// public void llSleep() { }
|
||||
// public void llGetMass() { }
|
||||
// public void llCollisionFilter() { }
|
||||
// public void llTakeControls() { }
|
||||
// public void llReleaseControls() { }
|
||||
// public void llAttachToAvatar() { }
|
||||
// public void llDetachFromAvatar() { }
|
||||
// public void llTakeCamera() { }
|
||||
// public void llReleaseCamera() { }
|
||||
// public void llGetOwner() { }
|
||||
// public void llInstantMessage() { }
|
||||
// public void llEmail() { }
|
||||
// public void llGetNextEmail() { }
|
||||
// public void llGetKey() { }
|
||||
// public void llSetBuoyancy() { }
|
||||
// public void llSetHoverHeight() { }
|
||||
// public void llStopHover() { }
|
||||
// public void llMinEventDelay() { }
|
||||
// public void llSoundPreload() { }
|
||||
// public void llRotLookAt() { }
|
||||
// public void llStringLength() { }
|
||||
// public void llStartAnimation() { }
|
||||
// public void llStopAnimation() { }
|
||||
// public void llPointAt() { }
|
||||
// public void llStopPointAt() { }
|
||||
// public void llTargetOmega() { }
|
||||
// public void llGetStartParameter() { }
|
||||
// public void llGodLikeRezObject() { }
|
||||
// public void llRequestPermissions() { }
|
||||
// public void llGetPermissionsKey() { }
|
||||
// public void llGetPermissions() { }
|
||||
// public void llGetLinkNumber() { }
|
||||
// public void llSetLinkColor() { }
|
||||
// public void llCreateLink() { }
|
||||
// public void llBreakLink() { }
|
||||
// public void llBreakAllLinks() { }
|
||||
// public void llGetLinkKey() { }
|
||||
// public void llGetLinkName() { }
|
||||
// public void llGetInventoryNumber() { }
|
||||
// public void llGetInventoryName() { }
|
||||
// public void llSetScriptState() { }
|
||||
// public void llGetEnergy() { }
|
||||
// public void llGiveInventory() { }
|
||||
// public void llRemoveInventory() { }
|
||||
// public void llSetText() { }
|
||||
// public void llWater() { }
|
||||
// public void llPassTouches() { }
|
||||
// public void llRequestAgentData() { }
|
||||
// public void llRequestInventoryData() { }
|
||||
// public void llSetDamage() { }
|
||||
// public void llTeleportAgentHome() { }
|
||||
// public void llModifyLand() { }
|
||||
// public void llCollisionSound() { }
|
||||
// public void llCollisionSprite() { }
|
||||
// public void llGetAnimation() { }
|
||||
// public void llResetScript() { }
|
||||
// public void llMessageLinked() { }
|
||||
// public void llPushObject() { }
|
||||
// public void llPassCollisions() { }
|
||||
// public void llGetScriptName() { }
|
||||
// public void llGetNumberOfSides() { }
|
||||
// public void llAxisAngle2Rot() { }
|
||||
// public void llRot2Axis() { }
|
||||
// public void llRot2Angle() { }
|
||||
// public void llAcos() { }
|
||||
// public void llAsin() { }
|
||||
// public void llAngleBetween() { }
|
||||
// public void llGetInventoryKey() { }
|
||||
// public void llAllowInventoryDrop() { }
|
||||
// public void llGetSunDirection() { }
|
||||
// public void llGetTextureOffset() { }
|
||||
// public void llGetTextureScale() { }
|
||||
// public void llGetTextureRot() { }
|
||||
// public void llSubStringIndex() { }
|
||||
// public void llGetOwnerKey() { }
|
||||
// public void llGetCenterOfMass() { }
|
||||
// public void llListSort() { }
|
||||
// public void llGetListLength() { }
|
||||
// public void llList2Integer() { }
|
||||
// public void llList2Float() { }
|
||||
// public void llList2String() { }
|
||||
// public void llList2Key() { }
|
||||
// public void llList2Vector() { }
|
||||
// public void llList2Rot() { }
|
||||
// public void llList2List() { }
|
||||
// public void llDeleteSubList() { }
|
||||
// public void llGetListEntryType() { }
|
||||
// public void llList2CSV() { }
|
||||
// public void llCSV2List() { }
|
||||
// public void llListRandomize() { }
|
||||
// public void llList2ListStrided() { }
|
||||
// public void llGetRegionCorner() { }
|
||||
// public void llListInsertList() { }
|
||||
// public void llListFindList() { }
|
||||
// public void llGetObjectName() { }
|
||||
// public void llSetObjectName() { }
|
||||
// public void llGetDate() { }
|
||||
// public void llEdgeOfWorld() { }
|
||||
// public void llGetAgentInfo() { }
|
||||
// public void llAdjustSoundVolume() { }
|
||||
// public void llSetSoundQueueing() { }
|
||||
// public void llSetSoundRadius() { }
|
||||
// public void llKey2Name() { }
|
||||
// public void llSetTextureAnim() { }
|
||||
// public void llTriggerSoundLimited() { }
|
||||
// public void llEjectFromLand() { }
|
||||
// public void llParseString2List() { }
|
||||
// public void llOverMyLand() { }
|
||||
// public void llGetLandOwnerAt() { }
|
||||
// public void llGetNotecardLine() { }
|
||||
// public void llGetAgentSize() { }
|
||||
// public void llSameGroup() { }
|
||||
// public void llUnSit() { }
|
||||
// public void llGroundSlope() { }
|
||||
// public void llGroundNormal() { }
|
||||
// public void llGroundContour() { }
|
||||
// public void llGetAttached() { }
|
||||
// public void llGetFreeMemory() { }
|
||||
// public void llGetRegionName() { }
|
||||
// public void llGetRegionTimeDilation() { }
|
||||
// public void llGetRegionFPS() { }
|
||||
// public void llParticleSystem() { }
|
||||
// public void llGroundRepel() { }
|
||||
// public void llGiveInventoryList() { }
|
||||
// public void llSetVehicleType() { }
|
||||
// public void llSetVehicleFloatParam() { }
|
||||
// public void llSetVehicleVectorParam() { }
|
||||
// public void llSetVehicleRotationParam() { }
|
||||
// public void llSetVehicleFlags() { }
|
||||
// public void llRemoveVehicleFlags() { }
|
||||
// public void llSitTarget() { }
|
||||
// public void llAvatarOnSitTarget() { }
|
||||
// public void llAddToLandPassList() { }
|
||||
// public void llSetTouchText() { }
|
||||
// public void llSetSitText() { }
|
||||
// public void llSetCameraEyeOffset() { }
|
||||
// public void llSetCameraAtOffset() { }
|
||||
// public void llDumpList2String() { }
|
||||
// public void llScriptDanger() { }
|
||||
// public void llDialog() { }
|
||||
// public void llVolumeDetect() { }
|
||||
// public void llResetOtherScript() { }
|
||||
// public void llGetScriptState() { }
|
||||
// public void llRemoteLoadScript() { }
|
||||
// public void llSetRemoteScriptAccessPin() { }
|
||||
// public void llRemoteLoadScriptPin() { }
|
||||
// public void llOpenRemoteDataChannel() { }
|
||||
// public void llSendRemoteData() { }
|
||||
// public void llRemoteDataReply() { }
|
||||
// public void llCloseRemoteDataChannel() { }
|
||||
// public void llMD5String() { }
|
||||
// public void llSetPrimitiveParams() { }
|
||||
// public void llStringToBase64() { }
|
||||
// public void llBase64ToString() { }
|
||||
// public void llXorBase64Strings() { }
|
||||
// public void llRemoteDataSetRegion() { }
|
||||
// public void llLog10() { }
|
||||
// public void llLog() { }
|
||||
// public void llGetAnimationList() { }
|
||||
// public void llSetParcelMusicURL() { }
|
||||
// public void llGetRootPosition() { }
|
||||
// public void llGetRootRotation() { }
|
||||
// public void llGetObjectDesc() { }
|
||||
// public void llSetObjectDesc() { }
|
||||
// public void llGetCreator() { }
|
||||
// public void llGetTimestamp() { }
|
||||
// public void llSetLinkAlpha() { }
|
||||
// public void llGetNumberOfPrims() { }
|
||||
// public void llGetNumberOfNotecardLines() { }
|
||||
// public void llGetBoundingBox() { }
|
||||
// public void llGetGeometricCenter() { }
|
||||
// public void llGetPrimitiveParams() { }
|
||||
// public void llIntegerToBase64() { }
|
||||
// public void llBase64ToInteger() { }
|
||||
// public void llGetGMTclock() { }
|
||||
// public void llGetSimulatorHostname() { }
|
||||
// public void llSetLocalRot() { }
|
||||
// public void llParseStringKeepNulls() { }
|
||||
// public void llRezAtRoot() { }
|
||||
// public void llGetObjectPermMask() { }
|
||||
// public void llSetObjectPermMask() { }
|
||||
// public void llGetInventoryPermMask() { }
|
||||
// public void llSetInventoryPermMask() { }
|
||||
// public void llGetInventoryCreator() { }
|
||||
// public void llOwnerSay() { }
|
||||
// public void llRequestSimulatorData() { }
|
||||
// public void llForceMouselook() { }
|
||||
// public void llGetObjectMass() { }
|
||||
// public void llListReplaceList() { }
|
||||
// public void llLoadURL() { }
|
||||
// public void llParcelMediaCommandList() { }
|
||||
// public void llParcelMediaQuery() { }
|
||||
// public void llModPow() { }
|
||||
// public void llGetInventoryType() { }
|
||||
// public void llSetPayPrice() { }
|
||||
// public void llGetCameraPos() { }
|
||||
// public void llGetCameraRot() { }
|
||||
// public void llSetPrimURL() { }
|
||||
// public void llRefreshPrimURL() { }
|
||||
// public void llEscapeURL() { }
|
||||
// public void llUnescapeURL() { }
|
||||
// public void llMapDestination() { }
|
||||
// public void llAddToLandBanList() { }
|
||||
// public void llRemoveFromLandPassList() { }
|
||||
// public void llRemoveFromLandBanList() { }
|
||||
// public void llSetCameraParams() { }
|
||||
// public void llClearCameraParams() { }
|
||||
// public void llListStatistics() { }
|
||||
// public void llGetUnixTime() { }
|
||||
// public void llGetParcelFlags() { }
|
||||
// public void llGetRegionFlags() { }
|
||||
// public void llXorBase64StringsCorrect() { }
|
||||
// public void llHTTPRequest() { }
|
||||
// public void llResetLandBanList() { }
|
||||
// public void llResetLandPassList() { }
|
||||
// public void llGetParcelPrimCount() { }
|
||||
// public void llGetParcelPrimOwners() { }
|
||||
// public void llGetObjectPrimCount() { }
|
||||
// public void llGetParcelMaxPrims() { }
|
||||
// public void llGetParcelDetails() { }
|
||||
|
||||
// }
|
||||
//}
|
|
@ -0,0 +1,342 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
public partial class LSL_BaseClass
|
||||
{
|
||||
|
||||
|
||||
|
||||
public void StoreToLocal(UInt32 index)
|
||||
{
|
||||
// TODO: How to determine local?
|
||||
Common.SendToDebug("::StoreToLocal " + index);
|
||||
if (LocalVariables.ContainsKey(index))
|
||||
LocalVariables.Remove(index);
|
||||
LocalVariables.Add(index, LSLStack.Peek());
|
||||
}
|
||||
public void StoreToGlobal(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::StoreToGlobal " + index);
|
||||
if (GlobalVariables.ContainsKey(index))
|
||||
GlobalVariables.Remove(index);
|
||||
GlobalVariables.Add(index, LSLStack.Peek());
|
||||
}
|
||||
public void StoreToStatic(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::StoreToStatic " + index);
|
||||
//if (StaticVariables.ContainsKey(index))
|
||||
// StaticVariables.Remove(index);
|
||||
StaticVariables.Add(index, LSLStack.Peek());
|
||||
}
|
||||
public void GetFromLocal(UInt32 index)
|
||||
{
|
||||
// TODO: How to determine local?
|
||||
Common.SendToDebug("::GetFromLocal " + index);
|
||||
object ret;
|
||||
LocalVariables.TryGetValue(index, out ret);
|
||||
LSLStack.Push(ret);
|
||||
//return ret;
|
||||
}
|
||||
public void GetFromGlobal(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::GetFromGlobal " + index);
|
||||
object ret;
|
||||
GlobalVariables.TryGetValue(index, out ret);
|
||||
LSLStack.Push(ret);
|
||||
//return ret;
|
||||
}
|
||||
public void GetFromStatic(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::GetFromStatic " + index);
|
||||
object ret;
|
||||
StaticVariables.TryGetValue(index, out ret);
|
||||
Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString());
|
||||
LSLStack.Push(ret);
|
||||
//return ret;
|
||||
}
|
||||
|
||||
public object POPToStack()
|
||||
{
|
||||
Common.SendToDebug("::POPToStack");
|
||||
//return LSLStack.Pop();
|
||||
object p = LSLStack.Pop();
|
||||
if (p.GetType() == typeof(UInt32))
|
||||
return (UInt32)p;
|
||||
if (p.GetType() == typeof(string))
|
||||
return (string)p;
|
||||
if (p.GetType() == typeof(Int32))
|
||||
return (Int32)p;
|
||||
if (p.GetType() == typeof(UInt16))
|
||||
return (UInt16)p;
|
||||
if (p.GetType() == typeof(float))
|
||||
return (float)p;
|
||||
if (p.GetType() == typeof(LSO_Enums.Vector))
|
||||
return (LSO_Enums.Vector)p;
|
||||
if (p.GetType() == typeof(LSO_Enums.Rotation))
|
||||
return (LSO_Enums.Rotation)p;
|
||||
if (p.GetType() == typeof(LSO_Enums.Key))
|
||||
return (LSO_Enums.Key)p;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
//public object POPToStack(UInt32 count)
|
||||
//{
|
||||
// // POP NUMBER FROM TOP OF STACK
|
||||
// //LSLStack.SetLength(LSLStack.Length - 4);
|
||||
// Common.SendToDebug("::POPToStack " + count);
|
||||
// if (count < 2)
|
||||
// return LSLStack.Pop();
|
||||
|
||||
// Stack<object> s = new Stack<object>();
|
||||
// for (int i = 0; i < count; i++)
|
||||
// {
|
||||
// s.Push(LSLStack.Pop);
|
||||
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
public void POP()
|
||||
{
|
||||
// POP NUMBER FROM TOP OF STACK
|
||||
//LSLStack.SetLength(LSLStack.Length - 4);
|
||||
Common.SendToDebug("::POP");
|
||||
if (LSLStack.Count < 1)
|
||||
{
|
||||
//TODO: Temporary fix
|
||||
Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!");
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Pop();
|
||||
}
|
||||
}
|
||||
public void PUSH(object Param)
|
||||
{
|
||||
if (Param == null)
|
||||
{
|
||||
Common.SendToDebug("::PUSH: <null>");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
//Common.SendToDebug("::PUSH: " + Param.GetType());
|
||||
}
|
||||
|
||||
LSLStack.Push(Param);
|
||||
}
|
||||
public void ADD(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::ADD: " + Param);
|
||||
object o2 = LSLStack.Pop();
|
||||
object o1 = LSLStack.Pop();
|
||||
Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() + " (" + o2.ToString() + ")");
|
||||
if (o2.GetType() == typeof(string))
|
||||
{
|
||||
LSLStack.Push((string)o1 + (string)o2);
|
||||
return;
|
||||
}
|
||||
if (o2.GetType() == typeof(UInt32))
|
||||
{
|
||||
LSLStack.Push((UInt32)o1 + (UInt32)o2);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
public void SUB(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::SUB: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 - i2));
|
||||
}
|
||||
public void MUL(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::SUB: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 * i2));
|
||||
}
|
||||
public void DIV(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::DIV: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 / i2));
|
||||
}
|
||||
|
||||
|
||||
public void MOD(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::MOD: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 % i2));
|
||||
}
|
||||
public void EQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::EQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 == i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void NEQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::NEQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 != i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void LEQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::LEQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 <= i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void GEQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::GEQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 >= i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void LESS(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::LESS: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 < i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void GREATER(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::GREATER: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 > i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void BITAND()
|
||||
{
|
||||
Common.SendToDebug("::BITAND");
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 & i2));
|
||||
}
|
||||
public void BITOR()
|
||||
{
|
||||
Common.SendToDebug("::BITOR");
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 | i2));
|
||||
}
|
||||
public void BITXOR()
|
||||
{
|
||||
Common.SendToDebug("::BITXOR");
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 ^ i2));
|
||||
}
|
||||
public void BOOLAND()
|
||||
{
|
||||
Common.SendToDebug("::BOOLAND");
|
||||
bool b2 = bool.Parse((string)LSLStack.Pop());
|
||||
bool b1 = bool.Parse((string)LSLStack.Pop());
|
||||
if (b1 && b2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void BOOLOR()
|
||||
{
|
||||
Common.SendToDebug("::BOOLOR");
|
||||
bool b2 = bool.Parse((string)LSLStack.Pop());
|
||||
bool b1 = bool.Parse((string)LSLStack.Pop());
|
||||
|
||||
if (b1 || b2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
|
||||
}
|
||||
public void NEG(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::NEG: " + Param);
|
||||
//UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 * -1));
|
||||
}
|
||||
public void BITNOT()
|
||||
{
|
||||
//Common.SendToDebug("::BITNOT");
|
||||
//UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
//UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
//LSLStack.Push((UInt32)(i1 / i2));
|
||||
}
|
||||
public void BOOLNOT()
|
||||
{
|
||||
//Common.SendToDebug("::BOOLNOT");
|
||||
////UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
//UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
//LSLStack.Push((UInt32)(i1));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
public class LSL_CLRInterface
|
||||
{
|
||||
public interface LSLScript
|
||||
{
|
||||
//public virtual void Run(object arg)
|
||||
//{
|
||||
//}
|
||||
//void Run(object arg);
|
||||
|
||||
//void event_state_entry(object arg);
|
||||
//void event_state_exit();
|
||||
//void event_touch_start(object arg);
|
||||
//void event_touch();
|
||||
//void event_touch_end();
|
||||
//void event_collision_start();
|
||||
//void event_collision();
|
||||
//void event_collision_end();
|
||||
//void event_land_collision_start();
|
||||
//void event_land_collision();
|
||||
//void event_land_collision_end();
|
||||
//void event_timer();
|
||||
//void event_listen();
|
||||
//void event_on_rez();
|
||||
//void event_sensor();
|
||||
//void event_no_sensor();
|
||||
//void event_control();
|
||||
//void event_money();
|
||||
//void event_email();
|
||||
//void event_at_target();
|
||||
//void event_not_at_target();
|
||||
//void event_at_rot_target();
|
||||
//void event_not_at_rot_target();
|
||||
//void event_run_time_permissions();
|
||||
//void event_changed();
|
||||
//void event_attach();
|
||||
//void event_dataserver();
|
||||
//void event_link_message();
|
||||
//void event_moving_start();
|
||||
//void event_moving_end();
|
||||
//void event_object_rez();
|
||||
//void event_remote_data();
|
||||
//void event_http_response();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,435 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
partial class LSO_Parser
|
||||
{
|
||||
//internal Stack<Type> ILStack = new Stack<Type>();
|
||||
//LSO_Enums MyLSO_Enums = new LSO_Enums();
|
||||
|
||||
internal bool LSL_PROCESS_OPCODE(ILGenerator il)
|
||||
{
|
||||
|
||||
byte bp1;
|
||||
UInt32 u32p1;
|
||||
float fp1;
|
||||
UInt16 opcode = br_read(1)[0];
|
||||
Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
|
||||
string idesc = ((LSO_Enums.Operation_Table)opcode).ToString();
|
||||
switch ((LSO_Enums.Operation_Table)opcode)
|
||||
{
|
||||
|
||||
/***************
|
||||
* IMPLEMENTED *
|
||||
***************/
|
||||
case LSO_Enums.Operation_Table.NOOP:
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.PUSHSP:
|
||||
// Push Stack Top (Memory Address) to stack
|
||||
Common.SendToDebug("Instruction " + idesc);
|
||||
Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack");
|
||||
IL_Push(il, (UInt32)myHeader.SP);
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.PUSHARGB:
|
||||
Common.SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
// INTEGER
|
||||
case LSO_Enums.Operation_Table.PUSHARGI:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Instruction " + idesc + ", Param1: " + u32p1);
|
||||
IL_Push(il, u32p1);
|
||||
break;
|
||||
// FLOAT
|
||||
case LSO_Enums.Operation_Table.PUSHARGF:
|
||||
fp1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Instruction " + idesc + ", Param1: " + fp1);
|
||||
IL_Push(il, fp1);
|
||||
break;
|
||||
// STRING
|
||||
case LSO_Enums.Operation_Table.PUSHARGS:
|
||||
string s = Read_String();
|
||||
Common.SendToDebug("Instruction " + idesc + ", Param1: " + s);
|
||||
IL_Debug(il, "OPCODE: " + idesc + ":" + s);
|
||||
IL_Push(il, s);
|
||||
break;
|
||||
// VECTOR z,y,x
|
||||
case LSO_Enums.Operation_Table.PUSHARGV:
|
||||
LSO_Enums.Vector v = new LSO_Enums.Vector();
|
||||
v.Z = BitConverter.ToUInt32(br_read(4), 0);
|
||||
v.Y = BitConverter.ToUInt32(br_read(4), 0);
|
||||
v.X = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1 Z: " + v.Z);
|
||||
Common.SendToDebug("Param1 Y: " + v.Y);
|
||||
Common.SendToDebug("Param1 X: " + v.X);
|
||||
IL_Push(il, v);
|
||||
break;
|
||||
// ROTATION s,z,y,x
|
||||
case LSO_Enums.Operation_Table.PUSHARGQ:
|
||||
LSO_Enums.Rotation r = new LSO_Enums.Rotation();
|
||||
r.S = BitConverter.ToUInt32(br_read(4), 0);
|
||||
r.Z = BitConverter.ToUInt32(br_read(4), 0);
|
||||
r.Y = BitConverter.ToUInt32(br_read(4), 0);
|
||||
r.X = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1 S: " + r.S);
|
||||
Common.SendToDebug("Param1 Z: " + r.Z);
|
||||
Common.SendToDebug("Param1 Y: " + r.Y);
|
||||
Common.SendToDebug("Param1 X: " + r.X);
|
||||
IL_Push(il, r);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.PUSHE:
|
||||
IL_Push(il, (UInt32)0);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.PUSHARGE:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1);
|
||||
//IL_Push(il, new string(" ".ToCharArray()[0], Convert.ToInt32(u32p1)));
|
||||
IL_Push(il, u32p1);
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.ADD:
|
||||
case LSO_Enums.Operation_Table.SUB:
|
||||
case LSO_Enums.Operation_Table.MUL:
|
||||
case LSO_Enums.Operation_Table.DIV:
|
||||
case LSO_Enums.Operation_Table.EQ:
|
||||
case LSO_Enums.Operation_Table.NEQ:
|
||||
case LSO_Enums.Operation_Table.LEQ:
|
||||
case LSO_Enums.Operation_Table.GEQ:
|
||||
case LSO_Enums.Operation_Table.LESS:
|
||||
case LSO_Enums.Operation_Table.GREATER:
|
||||
case LSO_Enums.Operation_Table.NEG:
|
||||
case LSO_Enums.Operation_Table.MOD:
|
||||
bp1 = br_read(1)[0];
|
||||
Common.SendToDebug("Param1: " + bp1);
|
||||
IL_CallBaseFunction(il, idesc, (UInt32)bp1);
|
||||
break;
|
||||
|
||||
// NO ARGUMENTS
|
||||
case LSO_Enums.Operation_Table.BITAND:
|
||||
case LSO_Enums.Operation_Table.BITOR:
|
||||
case LSO_Enums.Operation_Table.BITXOR:
|
||||
case LSO_Enums.Operation_Table.BOOLAND:
|
||||
case LSO_Enums.Operation_Table.BOOLOR:
|
||||
case LSO_Enums.Operation_Table.BITNOT:
|
||||
case LSO_Enums.Operation_Table.BOOLNOT:
|
||||
IL_CallBaseFunction(il, idesc);
|
||||
break;
|
||||
// SHORT
|
||||
case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
|
||||
// TODO: What is size of short?
|
||||
UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0);
|
||||
Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString());
|
||||
//Common.SendToDebug("Param1: " + U16p1);
|
||||
string fname = ((LSO_Enums.BuiltIn_Functions)U16p1).ToString();
|
||||
|
||||
bool cmdFound = false;
|
||||
foreach (MethodInfo mi in typeof(LSL_BuiltIn_Commands_Interface).GetMethods())
|
||||
{
|
||||
// Found command
|
||||
if (mi.Name == fname)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("GetLSL_BuiltIn", new Type[] { }));
|
||||
// Pop required number of items from my stack to .Net stack
|
||||
IL_PopToStack(il, mi.GetParameters().Length);
|
||||
il.Emit(OpCodes.Callvirt, mi);
|
||||
cmdFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (cmdFound == false)
|
||||
{
|
||||
Common.SendToDebug("ERROR: UNABLE TO LOCATE OPCODE " + idesc + " IN BASECLASS");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// RETURN
|
||||
case LSO_Enums.Operation_Table.RETURN:
|
||||
|
||||
Common.SendToDebug("OPCODE: RETURN");
|
||||
return true;
|
||||
|
||||
case LSO_Enums.Operation_Table.POP:
|
||||
case LSO_Enums.Operation_Table.POPS:
|
||||
case LSO_Enums.Operation_Table.POPL:
|
||||
case LSO_Enums.Operation_Table.POPV:
|
||||
case LSO_Enums.Operation_Table.POPQ:
|
||||
// Pops a specific datatype from the stack
|
||||
// We just ignore the datatype for now
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.STORE:
|
||||
case LSO_Enums.Operation_Table.STORES:
|
||||
case LSO_Enums.Operation_Table.STOREL:
|
||||
case LSO_Enums.Operation_Table.STOREV:
|
||||
case LSO_Enums.Operation_Table.STOREQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToLocal", u32p1);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.STOREG:
|
||||
case LSO_Enums.Operation_Table.STOREGS:
|
||||
case LSO_Enums.Operation_Table.STOREGL:
|
||||
case LSO_Enums.Operation_Table.STOREGV:
|
||||
case LSO_Enums.Operation_Table.STOREGQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToGlobal", u32p1);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.LOADP:
|
||||
case LSO_Enums.Operation_Table.LOADSP:
|
||||
case LSO_Enums.Operation_Table.LOADLP:
|
||||
case LSO_Enums.Operation_Table.LOADVP:
|
||||
case LSO_Enums.Operation_Table.LOADQP:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToLocal", u32p1);
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.LOADGP:
|
||||
case LSO_Enums.Operation_Table.LOADGSP:
|
||||
case LSO_Enums.Operation_Table.LOADGLP:
|
||||
case LSO_Enums.Operation_Table.LOADGVP:
|
||||
case LSO_Enums.Operation_Table.LOADGQP:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToStatic", u32p1 - 6 + myHeader.GVR);
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
// PUSH FROM LOCAL FRAME
|
||||
case LSO_Enums.Operation_Table.PUSH:
|
||||
case LSO_Enums.Operation_Table.PUSHS:
|
||||
case LSO_Enums.Operation_Table.PUSHL:
|
||||
case LSO_Enums.Operation_Table.PUSHV:
|
||||
case LSO_Enums.Operation_Table.PUSHQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "GetFromLocal", u32p1);
|
||||
|
||||
break;
|
||||
|
||||
// PUSH FROM STATIC FRAME
|
||||
case LSO_Enums.Operation_Table.PUSHG:
|
||||
case LSO_Enums.Operation_Table.PUSHGS:
|
||||
case LSO_Enums.Operation_Table.PUSHGL:
|
||||
case LSO_Enums.Operation_Table.PUSHGV:
|
||||
case LSO_Enums.Operation_Table.PUSHGQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "GetFromStatic", u32p1 - 6 + myHeader.GVR);
|
||||
break;
|
||||
|
||||
|
||||
/***********************
|
||||
* NOT IMPLEMENTED YET *
|
||||
***********************/
|
||||
|
||||
|
||||
|
||||
case LSO_Enums.Operation_Table.POPIP:
|
||||
case LSO_Enums.Operation_Table.POPSP:
|
||||
case LSO_Enums.Operation_Table.POPSLR:
|
||||
case LSO_Enums.Operation_Table.POPARG:
|
||||
case LSO_Enums.Operation_Table.POPBP:
|
||||
//Common.SendToDebug("Instruction " + idesc + ": Ignored");
|
||||
Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack (TODO: Only popping 1)");
|
||||
//Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
|
||||
|
||||
// None
|
||||
case LSO_Enums.Operation_Table.PUSHIP:
|
||||
// PUSH INSTRUCTION POINTER
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.PUSHBP:
|
||||
|
||||
case LSO_Enums.Operation_Table.PUSHEV:
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.PUSHEQ:
|
||||
break;
|
||||
|
||||
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.JUMP:
|
||||
Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
break;
|
||||
// BYTE, LONG
|
||||
case LSO_Enums.Operation_Table.JUMPIF:
|
||||
case LSO_Enums.Operation_Table.JUMPNIF:
|
||||
Common.SendToDebug("Param1: " + br_read(1)[0]);
|
||||
Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
break;
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.STATE:
|
||||
bp1 = br_read(1)[0];
|
||||
//il.Emit(OpCodes.Ld); // Load local variable 0 onto stack
|
||||
//il.Emit(OpCodes.Ldc_I4, 0); // Push index position
|
||||
//il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value
|
||||
//il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.CALL:
|
||||
Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
Common.SendToDebug("ERROR: Function CALL not implemented yet.");
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.CAST:
|
||||
bp1 = br_read(1)[0];
|
||||
Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1));
|
||||
Common.SendToDebug("Param1: " + bp1);
|
||||
switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)
|
||||
{
|
||||
case LSO_Enums.OpCode_Cast_TypeDefs.String:
|
||||
Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Box, ILStack.Pop());");
|
||||
break;
|
||||
default:
|
||||
Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.STACKTOS:
|
||||
case LSO_Enums.Operation_Table.STACKTOL:
|
||||
Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.PRINT:
|
||||
case LSO_Enums.Operation_Table.CALLLIB:
|
||||
Common.SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void IL_PopToStack(ILGenerator il)
|
||||
{
|
||||
IL_PopToStack(il, 1);
|
||||
}
|
||||
private void IL_PopToStack(ILGenerator il, int count)
|
||||
{
|
||||
Common.SendToDebug("IL_PopToStack();");
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
IL_CallBaseFunction(il, "POPToStack");
|
||||
//il.Emit(OpCodes.Ldarg_0);
|
||||
//il.Emit(OpCodes.Call,
|
||||
// typeof(LSL_BaseClass).GetMethod("POPToStack",
|
||||
// new Type[] { }));
|
||||
}
|
||||
}
|
||||
private void IL_Pop(ILGenerator il)
|
||||
{
|
||||
Common.SendToDebug("IL_Pop();");
|
||||
IL_CallBaseFunction(il, "POP");
|
||||
}
|
||||
private void IL_Debug(ILGenerator il, string text)
|
||||
{
|
||||
il.Emit(OpCodes.Ldstr, text);
|
||||
il.Emit(OpCodes.Call, typeof(Common).GetMethod("SendToDebug",
|
||||
new Type[] { typeof(string) }
|
||||
));
|
||||
}
|
||||
private void IL_CallBaseFunction(ILGenerator il, string methodname)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { }));
|
||||
}
|
||||
private void IL_CallBaseFunction(ILGenerator il, string methodname, object data)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
if (data.GetType() == typeof(string))
|
||||
il.Emit(OpCodes.Ldstr, (string)data);
|
||||
if (data.GetType() == typeof(UInt32))
|
||||
il.Emit(OpCodes.Ldc_I4, (UInt32)data);
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { data.GetType() }));
|
||||
}
|
||||
|
||||
private void IL_Push(ILGenerator il, object data)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
Common.SendToDebug("PUSH datatype: " + data.GetType());
|
||||
|
||||
IL_PushDataTypeToILStack(il, data);
|
||||
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("PUSH", new Type[] { data.GetType() }));
|
||||
|
||||
}
|
||||
|
||||
private void IL_PushDataTypeToILStack(ILGenerator il, object data)
|
||||
{
|
||||
if (data.GetType() == typeof(UInt16))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (UInt16)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(UInt32))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (UInt32)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(Int32))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (Int32)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(float))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (float)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(string))
|
||||
il.Emit(OpCodes.Ldstr, (string)data);
|
||||
//if (data.GetType() == typeof(LSO_Enums.Rotation))
|
||||
// il.Emit(OpCodes.Ldobj, (LSO_Enums.Rotation)data);
|
||||
//if (data.GetType() == typeof(LSO_Enums.Vector))
|
||||
// il.Emit(OpCodes.Ldobj, (LSO_Enums.Vector)data);
|
||||
//if (data.GetType() == typeof(LSO_Enums.Key))
|
||||
// il.Emit(OpCodes.Ldobj, (LSO_Enums.Key)data);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,557 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
public static class LSO_Enums
|
||||
{
|
||||
//public System.Collections.Generic.Dictionary<Byte, Type> OpCode_Add_Types;
|
||||
|
||||
//LSO_Enums() {
|
||||
// OpCode_Add_Types.Add(51, typeof(String));
|
||||
// OpCode_Add_Types.Add(17, typeof(UInt32));
|
||||
//}
|
||||
|
||||
[Serializable]
|
||||
public enum OpCode_Add_TypeDefs
|
||||
{
|
||||
String = 51,
|
||||
UInt32 = 17
|
||||
}
|
||||
[Serializable]
|
||||
public enum OpCode_Cast_TypeDefs
|
||||
{
|
||||
String = 19
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Key
|
||||
{
|
||||
public string KeyString;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Vector
|
||||
{
|
||||
public UInt32 Z;
|
||||
public UInt32 Y;
|
||||
public UInt32 X;
|
||||
}
|
||||
[Serializable]
|
||||
public struct Rotation
|
||||
{
|
||||
public UInt32 S;
|
||||
public UInt32 Z;
|
||||
public UInt32 Y;
|
||||
public UInt32 X;
|
||||
}
|
||||
[Serializable]
|
||||
public enum Variable_Type_Codes
|
||||
{
|
||||
Void = 0,
|
||||
Integer = 1,
|
||||
Float = 2,
|
||||
String = 3,
|
||||
Key = 4,
|
||||
Vector = 5,
|
||||
Rotation = 6,
|
||||
List = 7,
|
||||
Null = 8
|
||||
}
|
||||
[Serializable]
|
||||
public enum Event_Mask_Values
|
||||
{
|
||||
state_entry = 0,
|
||||
state_exit = 1,
|
||||
touch_start = 2,
|
||||
touch = 3,
|
||||
touch_end = 4,
|
||||
collision_start = 5,
|
||||
collision = 6,
|
||||
collision_end = 7,
|
||||
land_collision_start = 8,
|
||||
land_collision = 9,
|
||||
land_collision_end = 10,
|
||||
timer = 11,
|
||||
listen = 12,
|
||||
on_rez = 13,
|
||||
sensor = 14,
|
||||
no_sensor = 15,
|
||||
control = 16,
|
||||
money = 17,
|
||||
email = 18,
|
||||
at_target = 19,
|
||||
not_at_target = 20,
|
||||
at_rot_target = 21,
|
||||
not_at_rot_target = 22,
|
||||
run_time_permissions = 23,
|
||||
changed = 24,
|
||||
attach = 25,
|
||||
dataserver = 26,
|
||||
link_message = 27,
|
||||
moving_start = 28,
|
||||
moving_end = 29,
|
||||
object_rez = 30,
|
||||
remote_data = 31,
|
||||
http_response = 32
|
||||
}
|
||||
[Serializable]
|
||||
public enum Operation_Table
|
||||
{
|
||||
NOOP = 0x0,
|
||||
POP = 0x1,
|
||||
POPS = 0x2,
|
||||
POPL = 0x3,
|
||||
POPV = 0x4,
|
||||
POPQ = 0x5,
|
||||
POPARG = 0x6,
|
||||
POPIP = 0x7,
|
||||
POPBP = 0x8,
|
||||
POPSP = 0x9,
|
||||
POPSLR = 0xa,
|
||||
DUP = 0x20,
|
||||
DUPS = 0x21,
|
||||
DUPL = 0x22,
|
||||
DUPV = 0x23,
|
||||
DUPQ = 0x24,
|
||||
STORE = 0x30,
|
||||
STORES = 0x31,
|
||||
STOREL = 0x32,
|
||||
STOREV = 0x33,
|
||||
STOREQ = 0x34,
|
||||
STOREG = 0x35,
|
||||
STOREGS = 0x36,
|
||||
STOREGL = 0x37,
|
||||
STOREGV = 0x38,
|
||||
STOREGQ = 0x39,
|
||||
LOADP = 0x3a,
|
||||
LOADSP = 0x3b,
|
||||
LOADLP = 0x3c,
|
||||
LOADVP = 0x3d,
|
||||
LOADQP = 0x3e,
|
||||
LOADGP = 0x3f,
|
||||
LOADGSP = 0x40,
|
||||
LOADGLP = 0x41,
|
||||
LOADGVP = 0x42,
|
||||
LOADGQP = 0x43,
|
||||
PUSH = 0x50,
|
||||
PUSHS = 0x51,
|
||||
PUSHL = 0x52,
|
||||
PUSHV = 0x53,
|
||||
PUSHQ = 0x54,
|
||||
PUSHG = 0x55,
|
||||
PUSHGS = 0x56,
|
||||
PUSHGL = 0x57,
|
||||
PUSHGV = 0x58,
|
||||
PUSHGQ = 0x59,
|
||||
PUSHIP = 0x5a,
|
||||
PUSHBP = 0x5b,
|
||||
PUSHSP = 0x5c,
|
||||
PUSHARGB = 0x5d,
|
||||
PUSHARGI = 0x5e,
|
||||
PUSHARGF = 0x5f,
|
||||
PUSHARGS = 0x60,
|
||||
PUSHARGV = 0x61,
|
||||
PUSHARGQ = 0x62,
|
||||
PUSHE = 0x63,
|
||||
PUSHEV = 0x64,
|
||||
PUSHEQ = 0x65,
|
||||
PUSHARGE = 0x66,
|
||||
ADD = 0x70,
|
||||
SUB = 0x71,
|
||||
MUL = 0x72,
|
||||
DIV = 0x73,
|
||||
MOD = 0x74,
|
||||
EQ = 0x75,
|
||||
NEQ = 0x76,
|
||||
LEQ = 0x77,
|
||||
GEQ = 0x78,
|
||||
LESS = 0x79,
|
||||
GREATER = 0x7a,
|
||||
BITAND = 0x7b,
|
||||
BITOR = 0x7c,
|
||||
BITXOR = 0x7d,
|
||||
BOOLAND = 0x7e,
|
||||
BOOLOR = 0x7f,
|
||||
NEG = 0x80,
|
||||
BITNOT = 0x81,
|
||||
BOOLNOT = 0x82,
|
||||
JUMP = 0x90,
|
||||
JUMPIF = 0x91,
|
||||
JUMPNIF = 0x92,
|
||||
STATE = 0x93,
|
||||
CALL = 0x94,
|
||||
RETURN = 0x95,
|
||||
CAST = 0xa0,
|
||||
STACKTOS = 0xb0,
|
||||
STACKTOL = 0xb1,
|
||||
PRINT = 0xc0,
|
||||
CALLLIB = 0xd0,
|
||||
CALLLIB_TWO_BYTE = 0xd1,
|
||||
SHL = 0xe0,
|
||||
SHR = 0xe1
|
||||
}
|
||||
[Serializable]
|
||||
public enum BuiltIn_Functions
|
||||
{
|
||||
llSin = 0,
|
||||
llCos = 1,
|
||||
llTan = 2,
|
||||
llAtan2 = 3,
|
||||
llSqrt = 4,
|
||||
llPow = 5,
|
||||
llAbs = 6,
|
||||
llFabs = 7,
|
||||
llFrand = 8,
|
||||
llFloor = 9,
|
||||
llCeil = 10,
|
||||
llRound = 11,
|
||||
llVecMag = 12,
|
||||
llVecNorm = 13,
|
||||
llVecDist = 14,
|
||||
llRot2Euler = 15,
|
||||
llEuler2Rot = 16,
|
||||
llAxes2Rot = 17,
|
||||
llRot2Fwd = 18,
|
||||
llRot2Left = 19,
|
||||
llRot2Up = 20,
|
||||
llRotBetween = 21,
|
||||
llWhisper = 22,
|
||||
llSay = 23,
|
||||
llShout = 24,
|
||||
llListen = 25,
|
||||
llListenControl = 26,
|
||||
llListenRemove = 27,
|
||||
llSensor = 28,
|
||||
llSensorRepeat = 29,
|
||||
llSensorRemove = 30,
|
||||
llDetectedName = 31,
|
||||
llDetectedKey = 32,
|
||||
llDetectedOwner = 33,
|
||||
llDetectedType = 34,
|
||||
llDetectedPos = 35,
|
||||
llDetectedVel = 36,
|
||||
llDetectedGrab = 37,
|
||||
llDetectedRot = 38,
|
||||
llDetectedGroup = 39,
|
||||
llDetectedLinkNumber = 40,
|
||||
llDie = 41,
|
||||
llGround = 42,
|
||||
llCloud = 43,
|
||||
llWind = 44,
|
||||
llSetStatus = 45,
|
||||
llGetStatus = 46,
|
||||
llSetScale = 47,
|
||||
llGetScale = 48,
|
||||
llSetColor = 49,
|
||||
llGetAlpha = 50,
|
||||
llSetAlpha = 51,
|
||||
llGetColor = 52,
|
||||
llSetTexture = 53,
|
||||
llScaleTexture = 54,
|
||||
llOffsetTexture = 55,
|
||||
llRotateTexture = 56,
|
||||
llGetTexture = 57,
|
||||
llSetPos = 58,
|
||||
llGetPos = 59,
|
||||
llGetLocalPos = 60,
|
||||
llSetRot = 61,
|
||||
llGetRot = 62,
|
||||
llGetLocalRot = 63,
|
||||
llSetForce = 64,
|
||||
llGetForce = 65,
|
||||
llTarget = 66,
|
||||
llTargetRemove = 67,
|
||||
llRotTarget = 68,
|
||||
llRotTargetRemove = 69,
|
||||
llMoveToTarget = 70,
|
||||
llStopMoveToTarget = 71,
|
||||
llApplyImpulse = 72,
|
||||
llApplyRotationalImpulse = 73,
|
||||
llSetTorque = 74,
|
||||
llGetTorque = 75,
|
||||
llSetForceAndTorque = 76,
|
||||
llGetVel = 77,
|
||||
llGetAccel = 78,
|
||||
llGetOmega = 79,
|
||||
llGetTimeOfDay = 80,
|
||||
llGetWallclock = 81,
|
||||
llGetTime = 82,
|
||||
llResetTime = 83,
|
||||
llGetAndResetTime = 84,
|
||||
llSound = 85,
|
||||
llPlaySound = 86,
|
||||
llLoopSound = 87,
|
||||
llLoopSoundMaster = 88,
|
||||
llLoopSoundSlave = 89,
|
||||
llPlaySoundSlave = 90,
|
||||
llTriggerSound = 91,
|
||||
llStopSound = 92,
|
||||
llPreloadSound = 93,
|
||||
llGetSubString = 94,
|
||||
llDeleteSubString = 95,
|
||||
llInsertString = 96,
|
||||
llToUpper = 97,
|
||||
llToLower = 98,
|
||||
llGiveMoney = 99,
|
||||
llMakeExplosion = 100,
|
||||
llMakeFountain = 101,
|
||||
llMakeSmoke = 102,
|
||||
llMakeFire = 103,
|
||||
llRezObject = 104,
|
||||
llLookAt = 105,
|
||||
llStopLookAt = 106,
|
||||
llSetTimerEvent = 107,
|
||||
llSleep = 108,
|
||||
llGetMass = 109,
|
||||
llCollisionFilter = 110,
|
||||
llTakeControls = 111,
|
||||
llReleaseControls = 112,
|
||||
llAttachToAvatar = 113,
|
||||
llDetachFromAvatar = 114,
|
||||
llTakeCamera = 115,
|
||||
llReleaseCamera = 116,
|
||||
llGetOwner = 117,
|
||||
llInstantMessage = 118,
|
||||
llEmail = 119,
|
||||
llGetNextEmail = 120,
|
||||
llGetKey = 121,
|
||||
llSetBuoyancy = 122,
|
||||
llSetHoverHeight = 123,
|
||||
llStopHover = 124,
|
||||
llMinEventDelay = 125,
|
||||
llSoundPreload = 126,
|
||||
llRotLookAt = 127,
|
||||
llStringLength = 128,
|
||||
llStartAnimation = 129,
|
||||
llStopAnimation = 130,
|
||||
llPointAt = 131,
|
||||
llStopPointAt = 132,
|
||||
llTargetOmega = 133,
|
||||
llGetStartParameter = 134,
|
||||
llGodLikeRezObject = 135,
|
||||
llRequestPermissions = 136,
|
||||
llGetPermissionsKey = 137,
|
||||
llGetPermissions = 138,
|
||||
llGetLinkNumber = 139,
|
||||
llSetLinkColor = 140,
|
||||
llCreateLink = 141,
|
||||
llBreakLink = 142,
|
||||
llBreakAllLinks = 143,
|
||||
llGetLinkKey = 144,
|
||||
llGetLinkName = 145,
|
||||
llGetInventoryNumber = 146,
|
||||
llGetInventoryName = 147,
|
||||
llSetScriptState = 148,
|
||||
llGetEnergy = 149,
|
||||
llGiveInventory = 150,
|
||||
llRemoveInventory = 151,
|
||||
llSetText = 152,
|
||||
llWater = 153,
|
||||
llPassTouches = 154,
|
||||
llRequestAgentData = 155,
|
||||
llRequestInventoryData = 156,
|
||||
llSetDamage = 157,
|
||||
llTeleportAgentHome = 158,
|
||||
llModifyLand = 159,
|
||||
llCollisionSound = 160,
|
||||
llCollisionSprite = 161,
|
||||
llGetAnimation = 162,
|
||||
llResetScript = 163,
|
||||
llMessageLinked = 164,
|
||||
llPushObject = 165,
|
||||
llPassCollisions = 166,
|
||||
llGetScriptName = 167,
|
||||
llGetNumberOfSides = 168,
|
||||
llAxisAngle2Rot = 169,
|
||||
llRot2Axis = 170,
|
||||
llRot2Angle = 171,
|
||||
llAcos = 172,
|
||||
llAsin = 173,
|
||||
llAngleBetween = 174,
|
||||
llGetInventoryKey = 175,
|
||||
llAllowInventoryDrop = 176,
|
||||
llGetSunDirection = 177,
|
||||
llGetTextureOffset = 178,
|
||||
llGetTextureScale = 179,
|
||||
llGetTextureRot = 180,
|
||||
llSubStringIndex = 181,
|
||||
llGetOwnerKey = 182,
|
||||
llGetCenterOfMass = 183,
|
||||
llListSort = 184,
|
||||
llGetListLength = 185,
|
||||
llList2Integer = 186,
|
||||
llList2Float = 187,
|
||||
llList2String = 188,
|
||||
llList2Key = 189,
|
||||
llList2Vector = 190,
|
||||
llList2Rot = 191,
|
||||
llList2List = 192,
|
||||
llDeleteSubList = 193,
|
||||
llGetListEntryType = 194,
|
||||
llList2CSV = 195,
|
||||
llCSV2List = 196,
|
||||
llListRandomize = 197,
|
||||
llList2ListStrided = 198,
|
||||
llGetRegionCorner = 199,
|
||||
llListInsertList = 200,
|
||||
llListFindList = 201,
|
||||
llGetObjectName = 202,
|
||||
llSetObjectName = 203,
|
||||
llGetDate = 204,
|
||||
llEdgeOfWorld = 205,
|
||||
llGetAgentInfo = 206,
|
||||
llAdjustSoundVolume = 207,
|
||||
llSetSoundQueueing = 208,
|
||||
llSetSoundRadius = 209,
|
||||
llKey2Name = 210,
|
||||
llSetTextureAnim = 211,
|
||||
llTriggerSoundLimited = 212,
|
||||
llEjectFromLand = 213,
|
||||
llParseString2List = 214,
|
||||
llOverMyLand = 215,
|
||||
llGetLandOwnerAt = 216,
|
||||
llGetNotecardLine = 217,
|
||||
llGetAgentSize = 218,
|
||||
llSameGroup = 219,
|
||||
llUnSit = 220,
|
||||
llGroundSlope = 221,
|
||||
llGroundNormal = 222,
|
||||
llGroundContour = 223,
|
||||
llGetAttached = 224,
|
||||
llGetFreeMemory = 225,
|
||||
llGetRegionName = 226,
|
||||
llGetRegionTimeDilation = 227,
|
||||
llGetRegionFPS = 228,
|
||||
llParticleSystem = 229,
|
||||
llGroundRepel = 230,
|
||||
llGiveInventoryList = 231,
|
||||
llSetVehicleType = 232,
|
||||
llSetVehicleFloatParam = 233,
|
||||
llSetVehicleVectorParam = 234,
|
||||
llSetVehicleRotationParam = 235,
|
||||
llSetVehicleFlags = 236,
|
||||
llRemoveVehicleFlags = 237,
|
||||
llSitTarget = 238,
|
||||
llAvatarOnSitTarget = 239,
|
||||
llAddToLandPassList = 240,
|
||||
llSetTouchText = 241,
|
||||
llSetSitText = 242,
|
||||
llSetCameraEyeOffset = 243,
|
||||
llSetCameraAtOffset = 244,
|
||||
llDumpList2String = 245,
|
||||
llScriptDanger = 246,
|
||||
llDialog = 247,
|
||||
llVolumeDetect = 248,
|
||||
llResetOtherScript = 249,
|
||||
llGetScriptState = 250,
|
||||
llRemoteLoadScript = 251,
|
||||
llSetRemoteScriptAccessPin = 252,
|
||||
llRemoteLoadScriptPin = 253,
|
||||
llOpenRemoteDataChannel = 254,
|
||||
llSendRemoteData = 255,
|
||||
llRemoteDataReply = 256,
|
||||
llCloseRemoteDataChannel = 257,
|
||||
llMD5String = 258,
|
||||
llSetPrimitiveParams = 259,
|
||||
llStringToBase64 = 260,
|
||||
llBase64ToString = 261,
|
||||
llXorBase64Strings = 262,
|
||||
llRemoteDataSetRegion = 263,
|
||||
llLog10 = 264,
|
||||
llLog = 265,
|
||||
llGetAnimationList = 266,
|
||||
llSetParcelMusicURL = 267,
|
||||
llGetRootPosition = 268,
|
||||
llGetRootRotation = 269,
|
||||
llGetObjectDesc = 270,
|
||||
llSetObjectDesc = 271,
|
||||
llGetCreator = 272,
|
||||
llGetTimestamp = 273,
|
||||
llSetLinkAlpha = 274,
|
||||
llGetNumberOfPrims = 275,
|
||||
llGetNumberOfNotecardLines = 276,
|
||||
llGetBoundingBox = 277,
|
||||
llGetGeometricCenter = 278,
|
||||
llGetPrimitiveParams = 279,
|
||||
llIntegerToBase64 = 280,
|
||||
llBase64ToInteger = 281,
|
||||
llGetGMTclock = 282,
|
||||
llGetSimulatorHostname = 283,
|
||||
llSetLocalRot = 284,
|
||||
llParseStringKeepNulls = 285,
|
||||
llRezAtRoot = 286,
|
||||
llGetObjectPermMask = 287,
|
||||
llSetObjectPermMask = 288,
|
||||
llGetInventoryPermMask = 289,
|
||||
llSetInventoryPermMask = 290,
|
||||
llGetInventoryCreator = 291,
|
||||
llOwnerSay = 292,
|
||||
llRequestSimulatorData = 293,
|
||||
llForceMouselook = 294,
|
||||
llGetObjectMass = 295,
|
||||
llListReplaceList = 296,
|
||||
llLoadURL = 297,
|
||||
llParcelMediaCommandList = 298,
|
||||
llParcelMediaQuery = 299,
|
||||
llModPow = 300,
|
||||
llGetInventoryType = 301,
|
||||
llSetPayPrice = 302,
|
||||
llGetCameraPos = 303,
|
||||
llGetCameraRot = 304,
|
||||
llSetPrimURL = 305,
|
||||
llRefreshPrimURL = 306,
|
||||
llEscapeURL = 307,
|
||||
llUnescapeURL = 308,
|
||||
llMapDestination = 309,
|
||||
llAddToLandBanList = 310,
|
||||
llRemoveFromLandPassList = 311,
|
||||
llRemoveFromLandBanList = 312,
|
||||
llSetCameraParams = 313,
|
||||
llClearCameraParams = 314,
|
||||
llListStatistics = 315,
|
||||
llGetUnixTime = 316,
|
||||
llGetParcelFlags = 317,
|
||||
llGetRegionFlags = 318,
|
||||
llXorBase64StringsCorrect = 319,
|
||||
llHTTPRequest = 320,
|
||||
llResetLandBanList = 321,
|
||||
llResetLandPassList = 322,
|
||||
llGetParcelPrimCount = 323,
|
||||
llGetParcelPrimOwners = 324,
|
||||
llGetObjectPrimCount = 325,
|
||||
llGetParcelMaxPrims = 326,
|
||||
llGetParcelDetails = 327
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,722 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
partial class LSO_Parser
|
||||
{
|
||||
private string FileName;
|
||||
private FileStream fs;
|
||||
private BinaryReader br;
|
||||
internal LSO_Struct.Header myHeader;
|
||||
internal Dictionary<long, LSO_Struct.StaticBlock> StaticBlocks = new Dictionary<long, LSO_Struct.StaticBlock>();
|
||||
//private System.Collections.Hashtable StaticBlocks = new System.Collections.Hashtable();
|
||||
|
||||
private TypeBuilder typeBuilder;
|
||||
private System.Collections.Generic.List<string> EventList = new System.Collections.Generic.List<string>();
|
||||
|
||||
public LSO_Parser(string _FileName, TypeBuilder _typeBuilder)
|
||||
{
|
||||
FileName = _FileName;
|
||||
typeBuilder = _typeBuilder;
|
||||
}
|
||||
|
||||
internal void OpenFile()
|
||||
{
|
||||
// Open
|
||||
Common.SendToDebug("Opening filename: " + FileName);
|
||||
fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
br = new BinaryReader(fs, Encoding.BigEndianUnicode);
|
||||
|
||||
}
|
||||
internal void CloseFile()
|
||||
{
|
||||
|
||||
// Close
|
||||
br.Close();
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Parse LSO file.
|
||||
/// </summary>
|
||||
public void Parse()
|
||||
{
|
||||
|
||||
|
||||
|
||||
// The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
|
||||
|
||||
|
||||
// HEADER BLOCK
|
||||
Common.SendToDebug("Reading HEADER BLOCK at: 0");
|
||||
fs.Seek(0, SeekOrigin.Begin);
|
||||
myHeader = new LSO_Struct.Header();
|
||||
myHeader.TM = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.IP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.VN = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.BP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.HR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.HP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.CS = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.NS = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.CE = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.IE = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.ER = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.FR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.PR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0);
|
||||
myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0);
|
||||
myHeader.NER = BitConverter.ToUInt64(br_read(8), 0);
|
||||
|
||||
// Print Header Block to debug
|
||||
Common.SendToDebug("TM - Top of memory (size): " + myHeader.TM);
|
||||
Common.SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP);
|
||||
Common.SendToDebug("VN - Version number: " + myHeader.VN);
|
||||
Common.SendToDebug("BP - Local Frame Pointer: " + myHeader.BP);
|
||||
Common.SendToDebug("SP - Stack Pointer: " + myHeader.SP);
|
||||
Common.SendToDebug("HR - Heap Register: " + myHeader.HR);
|
||||
Common.SendToDebug("HP - Heap Pointer: " + myHeader.HP);
|
||||
Common.SendToDebug("CS - Current State: " + myHeader.CS);
|
||||
Common.SendToDebug("NS - Next State: " + myHeader.NS);
|
||||
Common.SendToDebug("CE - Current Events: " + myHeader.CE);
|
||||
Common.SendToDebug("IE - In Event: " + myHeader.IE);
|
||||
Common.SendToDebug("ER - Event Register: " + myHeader.ER);
|
||||
Common.SendToDebug("FR - Fault Register: " + myHeader.FR);
|
||||
Common.SendToDebug("SLR - Sleep Register: " + myHeader.SLR);
|
||||
Common.SendToDebug("GVR - Global Variable Register: " + myHeader.GVR);
|
||||
Common.SendToDebug("GFR - Global Function Register: " + myHeader.GFR);
|
||||
Common.SendToDebug("PR - Parameter Register: " + myHeader.PR);
|
||||
Common.SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR);
|
||||
Common.SendToDebug("SR - State Register: " + myHeader.SR);
|
||||
Common.SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE);
|
||||
Common.SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE);
|
||||
Common.SendToDebug("NER - 64-bit Event Register: " + myHeader.NER);
|
||||
Common.SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position);
|
||||
|
||||
// STATIC BLOCK
|
||||
Common.SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR);
|
||||
fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
int StaticBlockCount = 0;
|
||||
// Read function blocks until we hit GFR
|
||||
while (fs.Position < myHeader.GFR)
|
||||
{
|
||||
StaticBlockCount++;
|
||||
long startReadPos = fs.Position;
|
||||
Common.SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + startReadPos);
|
||||
|
||||
//fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
|
||||
myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStaticBlock.ObjectType = br_read(1)[0];
|
||||
Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
|
||||
myStaticBlock.Unknown = br_read(1)[0];
|
||||
// Size of datatype varies -- what about strings?
|
||||
if (myStaticBlock.ObjectType != 0)
|
||||
myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
|
||||
|
||||
StaticBlocks.Add((UInt32)startReadPos, myStaticBlock);
|
||||
|
||||
}
|
||||
Common.SendToDebug("Number of Static Blocks read: " + StaticBlockCount);
|
||||
|
||||
|
||||
// FUNCTION BLOCK
|
||||
// Always right after STATIC BLOCK
|
||||
LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock();
|
||||
if (myHeader.GFR == myHeader.SR)
|
||||
{
|
||||
// If GFR and SR are at same position then there is no fuction block
|
||||
Common.SendToDebug("No FUNCTION BLOCK found");
|
||||
}
|
||||
else
|
||||
{
|
||||
Common.SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR);
|
||||
fs.Seek(myHeader.GFR, SeekOrigin.Begin);
|
||||
myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount);
|
||||
if (myFunctionBlock.FunctionCount > 0)
|
||||
{
|
||||
myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount];
|
||||
for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
|
||||
{
|
||||
Common.SendToDebug("Reading function " + i + " at: " + fs.Position);
|
||||
// TODO: ADD TO FUNCTION LIST (How do we identify it later?)
|
||||
// Note! Absolute position
|
||||
myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR;
|
||||
Common.SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STATE FRAME BLOCK
|
||||
// Always right after FUNCTION BLOCK
|
||||
Common.SendToDebug("Reading STATE BLOCK at: " + myHeader.SR);
|
||||
fs.Seek(myHeader.SR, SeekOrigin.Begin);
|
||||
LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock();
|
||||
myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0);
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
// Initialize array
|
||||
myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount];
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
Common.SendToDebug("Reading STATE POINTER BLOCK " + (i + 1) + " at: " + fs.Position);
|
||||
// Position is relative to state frame
|
||||
myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8));
|
||||
Common.SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location);
|
||||
Common.SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count);
|
||||
|
||||
//// Read STATE BLOCK
|
||||
//long CurPos = fs.Position;
|
||||
//fs.Seek(CurPos, SeekOrigin.Begin);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STATE BLOCK
|
||||
// For each StateFrameBlock there is one StateBlock with multiple event handlers
|
||||
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
// Go through all State Frame Pointers found
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
|
||||
fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin);
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position);
|
||||
|
||||
// READ: STATE BLOCK HEADER
|
||||
myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock();
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0];
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note
|
||||
Common.SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos);
|
||||
Common.SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize);
|
||||
Common.SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos);
|
||||
|
||||
// We need to count number of bits flagged in EventMask?
|
||||
|
||||
|
||||
// for each bit in myStateFrameBlock.StatePointer[i].EventMask
|
||||
|
||||
// ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE
|
||||
//TODO: Create event hooks
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1];
|
||||
for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
|
||||
{
|
||||
|
||||
if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true)
|
||||
{
|
||||
// We got an event
|
||||
// READ: STATE BLOCK HANDLER
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer);
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//// READ FUNCTION CODE CHUNKS
|
||||
//// Functions + Function start pos (GFR)
|
||||
//// TODO: Somehow be able to identify and reference this
|
||||
//LSO_Struct.CodeChunk[] myFunctionCodeChunk;
|
||||
//if (myFunctionBlock.FunctionCount > 0)
|
||||
//{
|
||||
// myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount];
|
||||
// for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
|
||||
// {
|
||||
// Common.SendToDebug("Reading Function Code Chunk " + i);
|
||||
// myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]);
|
||||
// }
|
||||
|
||||
//}
|
||||
// READ EVENT CODE CHUNKS
|
||||
LSO_Struct.CodeChunk[] myEventCodeChunk;
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
// TODO: Somehow organize events and functions so they can be found again,
|
||||
// two level search ain't no good
|
||||
for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
|
||||
{
|
||||
|
||||
|
||||
if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0)
|
||||
{
|
||||
Common.SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii);
|
||||
|
||||
|
||||
// Override a Method / Function
|
||||
string eventname = i + "_event_" + (LSO_Enums.Event_Mask_Values)ii;
|
||||
Common.SendToDebug("Event Name: " + eventname);
|
||||
if (Common.IL_ProcessCodeChunks)
|
||||
{
|
||||
EventList.Add(eventname);
|
||||
|
||||
// JUMP TO CODE PROCESSOR
|
||||
ProcessCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, typeBuilder, eventname);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (Common.IL_CreateFunctionList)
|
||||
IL_INSERT_FUNCTIONLIST();
|
||||
|
||||
}
|
||||
|
||||
internal LSO_Struct.HeapBlock GetHeap(UInt32 pos)
|
||||
{
|
||||
// HEAP BLOCK
|
||||
// TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries)
|
||||
Common.SendToDebug("Reading HEAP BLOCK at: " + pos);
|
||||
fs.Seek(pos, SeekOrigin.Begin);
|
||||
|
||||
LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock();
|
||||
myHeapBlock.DataBlockSize = BitConverter.ToInt32(br_read(4), 0);
|
||||
myHeapBlock.ObjectType = br_read(1)[0];
|
||||
myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0);
|
||||
//myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType));
|
||||
// Don't read it reversed
|
||||
myHeapBlock.Data = new byte[myHeapBlock.DataBlockSize - 1];
|
||||
br.Read(myHeapBlock.Data, 0, myHeapBlock.DataBlockSize - 1);
|
||||
|
||||
|
||||
Common.SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize);
|
||||
Common.SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString());
|
||||
Common.SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount);
|
||||
|
||||
return myHeapBlock;
|
||||
}
|
||||
private byte[] br_read(int len)
|
||||
{
|
||||
if (len <= 0)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
byte[] bytes = new byte[len];
|
||||
for (int i = len - 1; i > -1; i--)
|
||||
bytes[i] = br.ReadByte();
|
||||
return bytes;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Common.SendToDebug("Exception: " + e.ToString());
|
||||
throw (e);
|
||||
}
|
||||
}
|
||||
//private byte[] br_read_smallendian(int len)
|
||||
//{
|
||||
// byte[] bytes = new byte[len];
|
||||
// br.Read(bytes,0, len);
|
||||
// return bytes;
|
||||
//}
|
||||
private Type getLLObjectType(byte objectCode)
|
||||
{
|
||||
switch ((LSO_Enums.Variable_Type_Codes)objectCode)
|
||||
{
|
||||
case LSO_Enums.Variable_Type_Codes.Void: return typeof(void);
|
||||
case LSO_Enums.Variable_Type_Codes.Integer: return typeof(UInt32);
|
||||
case LSO_Enums.Variable_Type_Codes.Float: return typeof(float);
|
||||
case LSO_Enums.Variable_Type_Codes.String: return typeof(string);
|
||||
case LSO_Enums.Variable_Type_Codes.Key: return typeof(string);
|
||||
case LSO_Enums.Variable_Type_Codes.Vector: return typeof(LSO_Enums.Vector);
|
||||
case LSO_Enums.Variable_Type_Codes.Rotation: return typeof(LSO_Enums.Rotation);
|
||||
case LSO_Enums.Variable_Type_Codes.List:
|
||||
Common.SendToDebug("TODO: List datatype not implemented yet!");
|
||||
return typeof(System.Collections.ArrayList);
|
||||
case LSO_Enums.Variable_Type_Codes.Null:
|
||||
Common.SendToDebug("TODO: Datatype null is not implemented, using string instead.!");
|
||||
return typeof(string);
|
||||
default:
|
||||
Common.SendToDebug("Lookup of LSL datatype " + objectCode + " to .Net datatype failed: Unknown LSL datatype. Defaulting to object.");
|
||||
return typeof(object);
|
||||
}
|
||||
}
|
||||
private int getObjectSize(byte ObjectType)
|
||||
{
|
||||
switch ((LSO_Enums.Variable_Type_Codes)ObjectType)
|
||||
{
|
||||
case LSO_Enums.Variable_Type_Codes.Integer:
|
||||
case LSO_Enums.Variable_Type_Codes.Float:
|
||||
case LSO_Enums.Variable_Type_Codes.String:
|
||||
case LSO_Enums.Variable_Type_Codes.Key:
|
||||
case LSO_Enums.Variable_Type_Codes.List:
|
||||
return 4;
|
||||
case LSO_Enums.Variable_Type_Codes.Vector:
|
||||
return 12;
|
||||
case LSO_Enums.Variable_Type_Codes.Rotation:
|
||||
return 16;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
private string Read_String()
|
||||
{
|
||||
string ret = "";
|
||||
byte reader = br_read(1)[0];
|
||||
while (reader != 0x000)
|
||||
{
|
||||
ret += (char)reader;
|
||||
reader = br_read(1)[0];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a code chunk and creates IL
|
||||
/// </summary>
|
||||
/// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param>
|
||||
/// <param name="typeBuilder">TypeBuilder for assembly</param>
|
||||
/// <param name="eventname">Name of event (function) to generate</param>
|
||||
private void ProcessCodeChunk(UInt32 pos, TypeBuilder typeBuilder, string eventname)
|
||||
{
|
||||
|
||||
LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk();
|
||||
|
||||
Common.SendToDebug("Reading Function Code Chunk at: " + pos);
|
||||
fs.Seek(pos, SeekOrigin.Begin);
|
||||
myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize);
|
||||
// Read until null
|
||||
myCodeChunk.Comment = Read_String();
|
||||
Common.SendToDebug("Function comment: " + myCodeChunk.Comment);
|
||||
myCodeChunk.ReturnTypePos = br_read(1)[0];
|
||||
myCodeChunk.ReturnType = GetStaticBlock((long)myCodeChunk.ReturnTypePos + (long)myHeader.GVR);
|
||||
Common.SendToDebug("Return type #" + myCodeChunk.ReturnType.ObjectType + ": " + ((LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType.ObjectType).ToString());
|
||||
|
||||
|
||||
// TODO: How to determine number of codechunks -- does this method work?
|
||||
myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>();
|
||||
byte reader = br_read(1)[0];
|
||||
reader = br_read(1)[0];
|
||||
|
||||
// NOTE ON CODE CHUNK ARGUMENTS
|
||||
// This determins type definition
|
||||
int ccount = 0;
|
||||
while (reader != 0x000)
|
||||
{
|
||||
ccount++;
|
||||
Common.SendToDebug("Reading Code Chunk Argument " + ccount);
|
||||
LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument();
|
||||
CCA.FunctionReturnTypePos = reader;
|
||||
reader = br_read(1)[0];
|
||||
CCA.NullString = reader;
|
||||
CCA.FunctionReturnType = GetStaticBlock(CCA.FunctionReturnTypePos + myHeader.GVR);
|
||||
myCodeChunk.CodeChunkArguments.Add(CCA);
|
||||
Common.SendToDebug("Code Chunk Argument " + ccount + " type #" + CCA.FunctionReturnType.ObjectType + ": " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType.ObjectType);
|
||||
}
|
||||
// Create string array
|
||||
Type[] MethodArgs = new Type[myCodeChunk.CodeChunkArguments.Count];
|
||||
for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++)
|
||||
{
|
||||
MethodArgs[_ic] = getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType);
|
||||
Common.SendToDebug("Method argument " + _ic + ": " + getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType).ToString());
|
||||
}
|
||||
// End marker is 0x000
|
||||
myCodeChunk.EndMarker = reader;
|
||||
|
||||
|
||||
//
|
||||
// Emit: START OF METHOD (FUNCTION)
|
||||
//
|
||||
|
||||
Common.SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod...");
|
||||
MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
|
||||
MethodAttributes.Public,
|
||||
typeof(void),
|
||||
new Type[] { typeof(object) });
|
||||
//MethodArgs);
|
||||
//typeof(void), //getLLObjectType(myCodeChunk.ReturnType),
|
||||
// new Type[] { typeof(object) }, //);
|
||||
|
||||
//Common.SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder...");
|
||||
//typeBuilder.DefineMethodOverride(methodBuilder,
|
||||
// typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
|
||||
|
||||
// Create the IL generator
|
||||
|
||||
Common.SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();");
|
||||
ILGenerator il = methodBuilder.GetILGenerator();
|
||||
|
||||
|
||||
if (Common.IL_UseTryCatch)
|
||||
IL_INSERT_TRY(il, eventname);
|
||||
|
||||
|
||||
|
||||
// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
//il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
// ("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
//Common.SendToDebug("STARTUP: il.Emit(OpCodes.Ldc_I4_S, 0);");
|
||||
|
||||
//il.Emit(OpCodes.Ldc_I4_S, 0);
|
||||
for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++)
|
||||
{
|
||||
Common.SendToDebug("PARAMS: il.Emit(OpCodes.Ldarg, " + _ic + ");");
|
||||
il.Emit(OpCodes.Ldarg, _ic);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// CALLING OPCODE PROCESSOR, one command at the time TO GENERATE IL
|
||||
//
|
||||
bool FoundRet = false;
|
||||
while (FoundRet == false)
|
||||
{
|
||||
FoundRet = LSL_PROCESS_OPCODE(il);
|
||||
}
|
||||
|
||||
|
||||
if (Common.IL_UseTryCatch)
|
||||
IL_INSERT_END_TRY(il, eventname);
|
||||
|
||||
// Emit: RETURN FROM METHOD
|
||||
il.Emit(OpCodes.Ret);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
private void IL_INSERT_FUNCTIONLIST()
|
||||
{
|
||||
|
||||
Common.SendToDebug("Creating function list");
|
||||
|
||||
|
||||
string eventname = "GetFunctions";
|
||||
|
||||
Common.SendToDebug("Creating IL " + eventname);
|
||||
// Define a private String field.
|
||||
//FieldBuilder myField = myTypeBuilder.DefineField("EventList", typeof(String[]), FieldAttributes.Public);
|
||||
|
||||
|
||||
//FieldBuilder mem = typeBuilder.DefineField("mem", typeof(Array), FieldAttributes.Private);
|
||||
|
||||
|
||||
|
||||
MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
|
||||
MethodAttributes.Public,
|
||||
typeof(string[]),
|
||||
null);
|
||||
|
||||
//typeBuilder.DefineMethodOverride(methodBuilder,
|
||||
// typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
|
||||
|
||||
ILGenerator il = methodBuilder.GetILGenerator();
|
||||
|
||||
|
||||
|
||||
|
||||
// IL_INSERT_TRY(il, eventname);
|
||||
|
||||
// // Push string to stack
|
||||
// il.Emit(OpCodes.Ldstr, "Inside " + eventname);
|
||||
|
||||
//// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
|
||||
//il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
// ("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
//initIL.Emit(OpCodes.Newobj, typeof(string[]));
|
||||
|
||||
//string[] MyArray = new string[2] { "TestItem1" , "TestItem2" };
|
||||
|
||||
////il.Emit(OpCodes.Ldarg_0);
|
||||
|
||||
il.DeclareLocal(typeof(string[]));
|
||||
|
||||
////il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Ldc_I4, EventList.Count); // Specify array length
|
||||
il.Emit(OpCodes.Newarr, typeof(String)); // create new string array
|
||||
il.Emit(OpCodes.Stloc_0); // Store array as local variable 0 in stack
|
||||
////SetFunctionList
|
||||
|
||||
for (int lv = 0; lv < EventList.Count; lv++)
|
||||
{
|
||||
il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack
|
||||
il.Emit(OpCodes.Ldc_I4, lv); // Push index position
|
||||
il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value
|
||||
il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
|
||||
|
||||
//il.Emit(OpCodes.Ldarg_0);
|
||||
//il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value
|
||||
//il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddFunction", new Type[] { typeof(string) }));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// IL_INSERT_END_TRY(il, eventname);
|
||||
|
||||
|
||||
il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack
|
||||
// il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("SetFunctionList", new Type[] { typeof(Array) }));
|
||||
|
||||
il.Emit(OpCodes.Ret); // Return
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void IL_INSERT_TRY(ILGenerator il, string eventname)
|
||||
{
|
||||
/*
|
||||
* CLR TRY
|
||||
*/
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()");
|
||||
il.BeginExceptionBlock();
|
||||
|
||||
// Push "Hello World!" string to stack
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
|
||||
//il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname);
|
||||
|
||||
}
|
||||
|
||||
private void IL_INSERT_END_TRY(ILGenerator il, string eventname)
|
||||
{
|
||||
/*
|
||||
* CATCH
|
||||
*/
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));");
|
||||
il.BeginCatchBlock(typeof(Exception));
|
||||
|
||||
// Push "Hello World!" string to stack
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
|
||||
il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": ");
|
||||
|
||||
//call void [mscorlib]System.Console::WriteLine(string)
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("Write", new Type[] { typeof(string) }));
|
||||
|
||||
//callvirt instance string [mscorlib]System.Exception::get_Message()
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt...");
|
||||
il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
|
||||
("get_Message"));
|
||||
|
||||
//call void [mscorlib]System.Console::WriteLine(string)
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
/*
|
||||
* CLR END TRY
|
||||
*/
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();");
|
||||
il.EndExceptionBlock();
|
||||
}
|
||||
|
||||
private LSO_Struct.StaticBlock GetStaticBlock(long pos)
|
||||
{
|
||||
long FirstPos = fs.Position;
|
||||
try
|
||||
{
|
||||
UInt32 position = (UInt32)pos;
|
||||
// STATIC BLOCK
|
||||
Common.SendToDebug("Reading STATIC BLOCK at: " + position);
|
||||
fs.Seek(position, SeekOrigin.Begin);
|
||||
|
||||
if (StaticBlocks.ContainsKey(position) == true)
|
||||
{
|
||||
Common.SendToDebug("Found cached STATIC BLOCK");
|
||||
|
||||
|
||||
|
||||
return StaticBlocks[pos];
|
||||
}
|
||||
|
||||
//int StaticBlockCount = 0;
|
||||
// Read function blocks until we hit GFR
|
||||
//while (fs.Position < myHeader.GFR)
|
||||
//{
|
||||
//StaticBlockCount++;
|
||||
|
||||
//Common.SendToDebug("Reading Static Block at: " + position);
|
||||
|
||||
//fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
|
||||
myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStaticBlock.ObjectType = br_read(1)[0];
|
||||
Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
|
||||
myStaticBlock.Unknown = br_read(1)[0];
|
||||
// Size of datatype varies
|
||||
if (myStaticBlock.ObjectType != 0)
|
||||
myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
|
||||
|
||||
StaticBlocks.Add(position, myStaticBlock);
|
||||
//}
|
||||
Common.SendToDebug("Done reading Static Block.");
|
||||
return myStaticBlock;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Go back to original read pos
|
||||
fs.Seek(FirstPos, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
static class LSO_Struct
|
||||
{
|
||||
|
||||
public struct Header
|
||||
{
|
||||
public UInt32 TM;
|
||||
public UInt32 IP;
|
||||
public UInt32 VN;
|
||||
public UInt32 BP;
|
||||
public UInt32 SP;
|
||||
public UInt32 HR;
|
||||
public UInt32 HP;
|
||||
public UInt32 CS;
|
||||
public UInt32 NS;
|
||||
public UInt32 CE;
|
||||
public UInt32 IE;
|
||||
public UInt32 ER;
|
||||
public UInt32 FR;
|
||||
public UInt32 SLR;
|
||||
public UInt32 GVR;
|
||||
public UInt32 GFR;
|
||||
public UInt32 PR;
|
||||
public UInt32 ESR;
|
||||
public UInt32 SR;
|
||||
public UInt64 NCE;
|
||||
public UInt64 NIE;
|
||||
public UInt64 NER;
|
||||
}
|
||||
|
||||
public struct StaticBlock
|
||||
{
|
||||
public UInt32 Static_Chunk_Header_Size;
|
||||
public byte ObjectType;
|
||||
public byte Unknown;
|
||||
public byte[] BlockVariable;
|
||||
}
|
||||
/* Not actually a structure
|
||||
public struct StaticBlockVariable
|
||||
{
|
||||
public UInt32 Integer1;
|
||||
public UInt32 Float1;
|
||||
public UInt32 HeapPointer_String;
|
||||
public UInt32 HeapPointer_Key;
|
||||
public byte[] Vector_12;
|
||||
public byte[] Rotation_16;
|
||||
public UInt32 Pointer_List_Structure;
|
||||
} */
|
||||
public struct HeapBlock
|
||||
{
|
||||
public Int32 DataBlockSize;
|
||||
public byte ObjectType;
|
||||
public UInt16 ReferenceCount;
|
||||
public byte[] Data;
|
||||
}
|
||||
public struct StateFrameBlock
|
||||
{
|
||||
public UInt32 StateCount;
|
||||
public StatePointerBlock[] StatePointer;
|
||||
}
|
||||
public struct StatePointerBlock
|
||||
{
|
||||
public UInt32 Location;
|
||||
public System.Collections.BitArray EventMask;
|
||||
public StateBlock StateBlock;
|
||||
}
|
||||
public struct StateBlock
|
||||
{
|
||||
public UInt32 StartPos;
|
||||
public UInt32 EndPos;
|
||||
public UInt32 HeaderSize;
|
||||
public byte Unknown;
|
||||
public StateBlockHandler[] StateBlockHandlers;
|
||||
}
|
||||
public struct StateBlockHandler
|
||||
{
|
||||
public UInt32 CodeChunkPointer;
|
||||
public UInt32 CallFrameSize;
|
||||
}
|
||||
public struct FunctionBlock
|
||||
{
|
||||
public UInt32 FunctionCount;
|
||||
public UInt32[] CodeChunkPointer;
|
||||
}
|
||||
public struct CodeChunk
|
||||
{
|
||||
public UInt32 CodeChunkHeaderSize;
|
||||
public string Comment;
|
||||
public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
|
||||
public byte EndMarker;
|
||||
public byte ReturnTypePos;
|
||||
public StaticBlock ReturnType;
|
||||
}
|
||||
public struct CodeChunkArgument
|
||||
{
|
||||
public byte FunctionReturnTypePos;
|
||||
public byte NullString;
|
||||
public StaticBlock FunctionReturnType;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,142 @@
|
|||
OPCODE IL_Processor Implemented
|
||||
========================================================
|
||||
NOOP * *
|
||||
POP * *
|
||||
POPS * *
|
||||
POPL * *
|
||||
POPV * *
|
||||
POPQ * *
|
||||
POPARG * *
|
||||
POPIP
|
||||
POPBP
|
||||
POPSP
|
||||
POPSLR
|
||||
DUP
|
||||
DUPS
|
||||
DUPL
|
||||
DUPV
|
||||
DUPQ
|
||||
STORE * *
|
||||
STORES * *
|
||||
STOREL * *
|
||||
STOREV * *
|
||||
STOREQ * *
|
||||
STOREG * *
|
||||
STOREGS * *
|
||||
STOREGL * *
|
||||
STOREGV * *
|
||||
STOREGQ * *
|
||||
LOADP * *
|
||||
LOADSP * *
|
||||
LOADLP * *
|
||||
LOADVP * *
|
||||
LOADQP * *
|
||||
LOADGP * *
|
||||
LOADGSP * *
|
||||
LOADGLP * *
|
||||
LOADGVP * *
|
||||
LOADGQP * *
|
||||
PUSH * *
|
||||
PUSHS * *
|
||||
PUSHL * *
|
||||
PUSHV * *
|
||||
PUSHQ * *
|
||||
PUSHG * *
|
||||
PUSHGS * *
|
||||
PUSHGL * *
|
||||
PUSHGV * *
|
||||
PUSHGQ * *
|
||||
PUSHIP
|
||||
PUSHBP
|
||||
PUSHSP * *
|
||||
PUSHARGB
|
||||
PUSHARGI * *
|
||||
PUSHARGF * *
|
||||
PUSHARGS * *
|
||||
PUSHARGV
|
||||
PUSHARGQ
|
||||
PUSHE * *
|
||||
PUSHEV
|
||||
PUSHEQ
|
||||
PUSHARGE *
|
||||
ADD * *
|
||||
SUB * *
|
||||
MUL * *
|
||||
DIV * *
|
||||
MOD * *
|
||||
EQ * *
|
||||
NEQ * *
|
||||
LEQ * *
|
||||
GEQ * *
|
||||
LESS * *
|
||||
GREATER * *
|
||||
BITAND * *
|
||||
BITOR * *
|
||||
BITXOR * *
|
||||
BOOLAND * *
|
||||
BOOLOR * *
|
||||
NEG * *
|
||||
BITNOT *
|
||||
BOOLNOT *
|
||||
JUMP
|
||||
JUMPIF
|
||||
JUMPNIF
|
||||
STATE
|
||||
CALL
|
||||
RETURN * *
|
||||
CAST
|
||||
STACKTOS
|
||||
STACKTOL
|
||||
PRINT
|
||||
CALLLIB
|
||||
CALLLIB_TWO_BYTE * *
|
||||
SHL
|
||||
SHR
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
IN USE:
|
||||
|
||||
|
||||
Implemented
|
||||
NOOP *
|
||||
26
|
||||
ADD *
|
||||
BITAND *
|
||||
CALL
|
||||
CALLLIB_TWO_BYTE
|
||||
CAST
|
||||
DUP
|
||||
EQ *
|
||||
JUMPNIF
|
||||
LOADLP
|
||||
LOADSP
|
||||
NEQ *
|
||||
NOOP
|
||||
POP *
|
||||
POPBP
|
||||
POPL
|
||||
POPS
|
||||
POPV
|
||||
PUSH
|
||||
PUSHARGB
|
||||
PUSHARGE
|
||||
PUSHARGF *
|
||||
PUSHARGI *
|
||||
PUSHARGS *
|
||||
PUSHBP
|
||||
PUSHE
|
||||
PUSHG
|
||||
PUSHGS
|
||||
PUSHL
|
||||
PUSHS
|
||||
PUSHSP
|
||||
RETURN *
|
||||
STACKTOL
|
||||
STOREG
|
||||
STOREGS
|
||||
STOREL
|
|
@ -0,0 +1,63 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL</RootNamespace>
|
||||
<AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Common.cs" />
|
||||
<Compile Include="Engine.cs" />
|
||||
<Compile Include="IL_common_functions.cs" />
|
||||
<Compile Include="LSL_BaseClass.cs" />
|
||||
<Compile Include="LSL_BaseClass_Builtins.cs" />
|
||||
<Compile Include="LSL_BaseClass_OPCODES.cs" />
|
||||
<Compile Include="Server API\LSL_BuiltIn_Commands_Interface.cs" />
|
||||
<Compile Include="Server API\LSL_BuiltIn_Commands_TestImplementation.cs" />
|
||||
<Compile Include="LSL_CLRInterface.cs" />
|
||||
<Compile Include="LSL_OPCODE_IL_processor.cs" />
|
||||
<Compile Include="LSO_Parser.cs" />
|
||||
<Compile Include="LSO_Enums.cs" />
|
||||
<Compile Include="LSO_Struct.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OPCODES.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Binary file not shown.
|
@ -0,0 +1,35 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("aa5ae75e-b542-4167-8e3e-baacb7e35654")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,368 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
public interface LSL_BuiltIn_Commands_Interface
|
||||
{
|
||||
float llSin(float f);
|
||||
float llCos(float f);
|
||||
float llTan(float f);
|
||||
float llAtan2(float x, float y);
|
||||
float llSqrt(float f);
|
||||
float llPow(float fbase, float fexponent);
|
||||
UInt32 llAbs(UInt32 i);
|
||||
float llFabs(float f);
|
||||
float llFrand(float mag);
|
||||
UInt32 llFloor(float f);
|
||||
UInt32 llCeil(float f);
|
||||
UInt32 llRound(float f);
|
||||
float llVecMag(LSO_Enums.Vector v);
|
||||
LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v);
|
||||
float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b);
|
||||
LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r);
|
||||
LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v);
|
||||
LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up);
|
||||
LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r);
|
||||
LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r);
|
||||
LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r);
|
||||
LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end);
|
||||
void llWhisper(UInt16 channelID, string text);
|
||||
//void llSay(UInt32 channelID, string text);
|
||||
void llSay(object channelID, object text);
|
||||
void llShout(UInt16 channelID, string text);
|
||||
UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg);
|
||||
void llListenControl(UInt32 number, UInt32 active);
|
||||
void llListenRemove(UInt32 number);
|
||||
void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc);
|
||||
void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate);
|
||||
void llSensorRemove();
|
||||
string llDetectedName(UInt32 number);
|
||||
LSO_Enums.Key llDetectedKey(UInt32 number);
|
||||
LSO_Enums.Key llDetectedOwner(UInt32 number);
|
||||
UInt32 llDetectedType(UInt32 number);
|
||||
LSO_Enums.Vector llDetectedPos(UInt32 number);
|
||||
LSO_Enums.Vector llDetectedVel(UInt32 number);
|
||||
LSO_Enums.Vector llDetectedGrab(UInt32 number);
|
||||
LSO_Enums.Rotation llDetectedRot(UInt32 number);
|
||||
UInt32 llDetectedGroup(UInt32 number);
|
||||
UInt32 llDetectedLinkNumber(UInt32 number);
|
||||
void llDie();
|
||||
float llGround(LSO_Enums.Vector offset);
|
||||
float llCloud(LSO_Enums.Vector offset);
|
||||
LSO_Enums.Vector llWind(LSO_Enums.Vector offset);
|
||||
void llSetStatus(UInt32 status, UInt32 value);
|
||||
UInt32 llGetStatus(UInt32 status);
|
||||
void llSetScale(LSO_Enums.Vector scale);
|
||||
LSO_Enums.Vector llGetScale();
|
||||
void llSetColor(LSO_Enums.Vector color, UInt32 face);
|
||||
float llGetAlpha(UInt32 face);
|
||||
void llSetAlpha(float alpha, UInt32 face);
|
||||
LSO_Enums.Vector llGetColor(UInt32 face);
|
||||
void llSetTexture(string texture, UInt32 face);
|
||||
void llScaleTexture(float u, float v, UInt32 face);
|
||||
void llOffsetTexture(float u, float v, UInt32 face);
|
||||
void llRotateTexture(float rotation, UInt32 face);
|
||||
string llGetTexture(UInt32 face);
|
||||
void llSetPos(LSO_Enums.Vector pos);
|
||||
|
||||
void llGetPos();
|
||||
void llGetLocalPos();
|
||||
void llSetRot();
|
||||
void llGetRot();
|
||||
void llGetLocalRot();
|
||||
void llSetForce();
|
||||
void llGetForce();
|
||||
void llTarget();
|
||||
void llTargetRemove();
|
||||
void llRotTarget();
|
||||
void llRotTargetRemove();
|
||||
void llMoveToTarget();
|
||||
void llStopMoveToTarget();
|
||||
void llApplyImpulse();
|
||||
void llApplyRotationalImpulse();
|
||||
void llSetTorque();
|
||||
void llGetTorque();
|
||||
void llSetForceAndTorque();
|
||||
void llGetVel();
|
||||
void llGetAccel();
|
||||
void llGetOmega();
|
||||
void llGetTimeOfDay();
|
||||
void llGetWallclock();
|
||||
void llGetTime();
|
||||
void llResetTime();
|
||||
void llGetAndResetTime();
|
||||
void llSound();
|
||||
void llPlaySound();
|
||||
void llLoopSound();
|
||||
void llLoopSoundMaster();
|
||||
void llLoopSoundSlave();
|
||||
void llPlaySoundSlave();
|
||||
void llTriggerSound();
|
||||
void llStopSound();
|
||||
void llPreloadSound();
|
||||
void llGetSubString();
|
||||
void llDeleteSubString();
|
||||
void llInsertString();
|
||||
void llToUpper();
|
||||
void llToLower();
|
||||
void llGiveMoney();
|
||||
void llMakeExplosion();
|
||||
void llMakeFountain();
|
||||
void llMakeSmoke();
|
||||
void llMakeFire();
|
||||
void llRezObject();
|
||||
void llLookAt();
|
||||
void llStopLookAt();
|
||||
void llSetTimerEvent();
|
||||
void llSleep();
|
||||
void llGetMass();
|
||||
void llCollisionFilter();
|
||||
void llTakeControls();
|
||||
void llReleaseControls();
|
||||
void llAttachToAvatar();
|
||||
void llDetachFromAvatar();
|
||||
void llTakeCamera();
|
||||
void llReleaseCamera();
|
||||
void llGetOwner();
|
||||
void llInstantMessage();
|
||||
void llEmail();
|
||||
void llGetNextEmail();
|
||||
void llGetKey();
|
||||
void llSetBuoyancy();
|
||||
void llSetHoverHeight();
|
||||
void llStopHover();
|
||||
void llMinEventDelay();
|
||||
void llSoundPreload();
|
||||
void llRotLookAt();
|
||||
void llStringLength();
|
||||
void llStartAnimation();
|
||||
void llStopAnimation();
|
||||
void llPointAt();
|
||||
void llStopPointAt();
|
||||
void llTargetOmega();
|
||||
void llGetStartParameter();
|
||||
void llGodLikeRezObject();
|
||||
void llRequestPermissions();
|
||||
void llGetPermissionsKey();
|
||||
void llGetPermissions();
|
||||
void llGetLinkNumber();
|
||||
void llSetLinkColor();
|
||||
void llCreateLink();
|
||||
void llBreakLink();
|
||||
void llBreakAllLinks();
|
||||
void llGetLinkKey();
|
||||
void llGetLinkName();
|
||||
void llGetInventoryNumber();
|
||||
void llGetInventoryName();
|
||||
void llSetScriptState();
|
||||
void llGetEnergy();
|
||||
void llGiveInventory();
|
||||
void llRemoveInventory();
|
||||
void llSetText();
|
||||
void llWater();
|
||||
void llPassTouches();
|
||||
void llRequestAgentData();
|
||||
void llRequestInventoryData();
|
||||
void llSetDamage();
|
||||
void llTeleportAgentHome();
|
||||
void llModifyLand();
|
||||
void llCollisionSound();
|
||||
void llCollisionSprite();
|
||||
void llGetAnimation();
|
||||
void llResetScript();
|
||||
void llMessageLinked();
|
||||
void llPushObject();
|
||||
void llPassCollisions();
|
||||
void llGetScriptName();
|
||||
void llGetNumberOfSides();
|
||||
void llAxisAngle2Rot();
|
||||
void llRot2Axis();
|
||||
void llRot2Angle();
|
||||
void llAcos();
|
||||
void llAsin();
|
||||
void llAngleBetween();
|
||||
void llGetInventoryKey();
|
||||
void llAllowInventoryDrop();
|
||||
void llGetSunDirection();
|
||||
void llGetTextureOffset();
|
||||
void llGetTextureScale();
|
||||
void llGetTextureRot();
|
||||
void llSubStringIndex();
|
||||
void llGetOwnerKey();
|
||||
void llGetCenterOfMass();
|
||||
void llListSort();
|
||||
void llGetListLength();
|
||||
void llList2Integer();
|
||||
void llList2Float();
|
||||
void llList2String();
|
||||
void llList2Key();
|
||||
void llList2Vector();
|
||||
void llList2Rot();
|
||||
void llList2List();
|
||||
void llDeleteSubList();
|
||||
void llGetListEntryType();
|
||||
void llList2CSV();
|
||||
void llCSV2List();
|
||||
void llListRandomize();
|
||||
void llList2ListStrided();
|
||||
void llGetRegionCorner();
|
||||
void llListInsertList();
|
||||
void llListFindList();
|
||||
void llGetObjectName();
|
||||
void llSetObjectName();
|
||||
void llGetDate();
|
||||
void llEdgeOfWorld();
|
||||
void llGetAgentInfo();
|
||||
void llAdjustSoundVolume();
|
||||
void llSetSoundQueueing();
|
||||
void llSetSoundRadius();
|
||||
void llKey2Name();
|
||||
void llSetTextureAnim();
|
||||
void llTriggerSoundLimited();
|
||||
void llEjectFromLand();
|
||||
void llParseString2List();
|
||||
void llOverMyLand();
|
||||
void llGetLandOwnerAt();
|
||||
void llGetNotecardLine();
|
||||
void llGetAgentSize();
|
||||
void llSameGroup();
|
||||
void llUnSit();
|
||||
void llGroundSlope();
|
||||
void llGroundNormal();
|
||||
void llGroundContour();
|
||||
void llGetAttached();
|
||||
void llGetFreeMemory();
|
||||
void llGetRegionName();
|
||||
void llGetRegionTimeDilation();
|
||||
void llGetRegionFPS();
|
||||
void llParticleSystem();
|
||||
void llGroundRepel();
|
||||
void llGiveInventoryList();
|
||||
void llSetVehicleType();
|
||||
void llSetVehicleFloatParam();
|
||||
void llSetVehicleVectorParam();
|
||||
void llSetVehicleRotationParam();
|
||||
void llSetVehicleFlags();
|
||||
void llRemoveVehicleFlags();
|
||||
void llSitTarget();
|
||||
void llAvatarOnSitTarget();
|
||||
void llAddToLandPassList();
|
||||
void llSetTouchText();
|
||||
void llSetSitText();
|
||||
void llSetCameraEyeOffset();
|
||||
void llSetCameraAtOffset();
|
||||
void llDumpList2String();
|
||||
void llScriptDanger();
|
||||
void llDialog();
|
||||
void llVolumeDetect();
|
||||
void llResetOtherScript();
|
||||
void llGetScriptState();
|
||||
void llRemoteLoadScript();
|
||||
void llSetRemoteScriptAccessPin();
|
||||
void llRemoteLoadScriptPin();
|
||||
void llOpenRemoteDataChannel();
|
||||
void llSendRemoteData();
|
||||
void llRemoteDataReply();
|
||||
void llCloseRemoteDataChannel();
|
||||
void llMD5String();
|
||||
void llSetPrimitiveParams();
|
||||
void llStringToBase64();
|
||||
void llBase64ToString();
|
||||
void llXorBase64Strings();
|
||||
void llRemoteDataSetRegion();
|
||||
void llLog10();
|
||||
void llLog();
|
||||
void llGetAnimationList();
|
||||
void llSetParcelMusicURL();
|
||||
void llGetRootPosition();
|
||||
void llGetRootRotation();
|
||||
void llGetObjectDesc();
|
||||
void llSetObjectDesc();
|
||||
void llGetCreator();
|
||||
void llGetTimestamp();
|
||||
void llSetLinkAlpha();
|
||||
void llGetNumberOfPrims();
|
||||
void llGetNumberOfNotecardLines();
|
||||
void llGetBoundingBox();
|
||||
void llGetGeometricCenter();
|
||||
void llGetPrimitiveParams();
|
||||
void llIntegerToBase64();
|
||||
void llBase64ToInteger();
|
||||
void llGetGMTclock();
|
||||
void llGetSimulatorHostname();
|
||||
void llSetLocalRot();
|
||||
void llParseStringKeepNulls();
|
||||
void llRezAtRoot();
|
||||
void llGetObjectPermMask();
|
||||
void llSetObjectPermMask();
|
||||
void llGetInventoryPermMask();
|
||||
void llSetInventoryPermMask();
|
||||
void llGetInventoryCreator();
|
||||
void llOwnerSay();
|
||||
void llRequestSimulatorData();
|
||||
void llForceMouselook();
|
||||
void llGetObjectMass();
|
||||
void llListReplaceList();
|
||||
void llLoadURL();
|
||||
void llParcelMediaCommandList();
|
||||
void llParcelMediaQuery();
|
||||
void llModPow();
|
||||
void llGetInventoryType();
|
||||
void llSetPayPrice();
|
||||
void llGetCameraPos();
|
||||
void llGetCameraRot();
|
||||
void llSetPrimURL();
|
||||
void llRefreshPrimURL();
|
||||
void llEscapeURL();
|
||||
void llUnescapeURL();
|
||||
void llMapDestination();
|
||||
void llAddToLandBanList();
|
||||
void llRemoveFromLandPassList();
|
||||
void llRemoveFromLandBanList();
|
||||
void llSetCameraParams();
|
||||
void llClearCameraParams();
|
||||
void llListStatistics();
|
||||
void llGetUnixTime();
|
||||
void llGetParcelFlags();
|
||||
void llGetRegionFlags();
|
||||
void llXorBase64StringsCorrect();
|
||||
void llHTTPRequest();
|
||||
void llResetLandBanList();
|
||||
void llResetLandPassList();
|
||||
void llGetParcelPrimCount();
|
||||
void llGetParcelPrimOwners();
|
||||
void llGetObjectPrimCount();
|
||||
void llGetParcelMaxPrims();
|
||||
void llGetParcelDetails();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,386 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
public class LSL_BuiltIn_Commands_TestImplementation : LSL_BuiltIn_Commands_Interface
|
||||
{
|
||||
public LSL_BuiltIn_Commands_TestImplementation(string FullScriptID)
|
||||
{
|
||||
Common.SendToDebug("LSL_BuiltIn_Commands_TestImplementation: Creating object for FullScriptID: " + FullScriptID);
|
||||
}
|
||||
|
||||
|
||||
public float llSin(float f) { return 0; }
|
||||
public float llCos(float f) { return 0; }
|
||||
public float llTan(float f) { return 0; }
|
||||
public float llAtan2(float x, float y) { return 0; }
|
||||
public float llSqrt(float f) { return 0; }
|
||||
public float llPow(float fbase, float fexponent) { return 0; }
|
||||
public UInt32 llAbs(UInt32 i) { return 0; }
|
||||
public float llFabs(float f) { return 0; }
|
||||
public float llFrand(float mag) { return 0; }
|
||||
public UInt32 llFloor(float f) { return 0; }
|
||||
public UInt32 llCeil(float f) { return 0; }
|
||||
public UInt32 llRound(float f) { return 0; }
|
||||
public float llVecMag(LSO_Enums.Vector v) { return 0; }
|
||||
public LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v) { return new LSO_Enums.Vector(); }
|
||||
public float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b) { return 0; }
|
||||
public LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v) { return new LSO_Enums.Rotation(); }
|
||||
public LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up) { return new LSO_Enums.Rotation(); }
|
||||
public LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end) { return new LSO_Enums.Rotation(); }
|
||||
public void llWhisper(UInt16 channelID, string text)
|
||||
{
|
||||
Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
|
||||
Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
|
||||
}
|
||||
//public void llSay(UInt32 channelID, string text)
|
||||
public void llSay(object channelID, object text)
|
||||
{
|
||||
Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
|
||||
Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\"");
|
||||
}
|
||||
public void llShout(UInt16 channelID, string text) { return; }
|
||||
public UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg) { return 0; }
|
||||
public void llListenControl(UInt32 number, UInt32 active) { return; }
|
||||
public void llListenRemove(UInt32 number) { return; }
|
||||
public void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc) { return; }
|
||||
public void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate) { return; }
|
||||
public void llSensorRemove() { return; }
|
||||
public string llDetectedName(UInt32 number) { return ""; }
|
||||
public LSO_Enums.Key llDetectedKey(UInt32 number) { return new LSO_Enums.Key(); }
|
||||
public LSO_Enums.Key llDetectedOwner(UInt32 number) { return new LSO_Enums.Key(); }
|
||||
public UInt32 llDetectedType(UInt32 number) { return 0; }
|
||||
public LSO_Enums.Vector llDetectedPos(UInt32 number) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Vector llDetectedVel(UInt32 number) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Vector llDetectedGrab(UInt32 number) { return new LSO_Enums.Vector(); }
|
||||
public LSO_Enums.Rotation llDetectedRot(UInt32 number) { return new LSO_Enums.Rotation(); }
|
||||
public UInt32 llDetectedGroup(UInt32 number) { return 0; }
|
||||
public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; }
|
||||
public void llDie() { return; }
|
||||
public float llGround(LSO_Enums.Vector offset) { return 0; }
|
||||
public float llCloud(LSO_Enums.Vector offset) { return 0; }
|
||||
public LSO_Enums.Vector llWind(LSO_Enums.Vector offset) { return new LSO_Enums.Vector(); }
|
||||
public void llSetStatus(UInt32 status, UInt32 value) { return; }
|
||||
public UInt32 llGetStatus(UInt32 status) { return 0; }
|
||||
public void llSetScale(LSO_Enums.Vector scale) { return; }
|
||||
public LSO_Enums.Vector llGetScale() { return new LSO_Enums.Vector(); }
|
||||
public void llSetColor(LSO_Enums.Vector color, UInt32 face) { return; }
|
||||
public float llGetAlpha(UInt32 face) { return 0; }
|
||||
public void llSetAlpha(float alpha, UInt32 face) { return; }
|
||||
public LSO_Enums.Vector llGetColor(UInt32 face) { return new LSO_Enums.Vector(); }
|
||||
public void llSetTexture(string texture, UInt32 face) { return; }
|
||||
public void llScaleTexture(float u, float v, UInt32 face) { return; }
|
||||
public void llOffsetTexture(float u, float v, UInt32 face) { return; }
|
||||
public void llRotateTexture(float rotation, UInt32 face) { return; }
|
||||
public string llGetTexture(UInt32 face) { return ""; }
|
||||
public void llSetPos(LSO_Enums.Vector pos) { return; }
|
||||
|
||||
|
||||
public void llGetPos() { }
|
||||
public void llGetLocalPos() { }
|
||||
public void llSetRot() { }
|
||||
public void llGetRot() { }
|
||||
public void llGetLocalRot() { }
|
||||
public void llSetForce() { }
|
||||
public void llGetForce() { }
|
||||
public void llTarget() { }
|
||||
public void llTargetRemove() { }
|
||||
public void llRotTarget() { }
|
||||
public void llRotTargetRemove() { }
|
||||
public void llMoveToTarget() { }
|
||||
public void llStopMoveToTarget() { }
|
||||
public void llApplyImpulse() { }
|
||||
public void llApplyRotationalImpulse() { }
|
||||
public void llSetTorque() { }
|
||||
public void llGetTorque() { }
|
||||
public void llSetForceAndTorque() { }
|
||||
public void llGetVel() { }
|
||||
public void llGetAccel() { }
|
||||
public void llGetOmega() { }
|
||||
public void llGetTimeOfDay() { }
|
||||
public void llGetWallclock() { }
|
||||
public void llGetTime() { }
|
||||
public void llResetTime() { }
|
||||
public void llGetAndResetTime() { }
|
||||
public void llSound() { }
|
||||
public void llPlaySound() { }
|
||||
public void llLoopSound() { }
|
||||
public void llLoopSoundMaster() { }
|
||||
public void llLoopSoundSlave() { }
|
||||
public void llPlaySoundSlave() { }
|
||||
public void llTriggerSound() { }
|
||||
public void llStopSound() { }
|
||||
public void llPreloadSound() { }
|
||||
public void llGetSubString() { }
|
||||
public void llDeleteSubString() { }
|
||||
public void llInsertString() { }
|
||||
public void llToUpper() { }
|
||||
public void llToLower() { }
|
||||
public void llGiveMoney() { }
|
||||
public void llMakeExplosion() { }
|
||||
public void llMakeFountain() { }
|
||||
public void llMakeSmoke() { }
|
||||
public void llMakeFire() { }
|
||||
public void llRezObject() { }
|
||||
public void llLookAt() { }
|
||||
public void llStopLookAt() { }
|
||||
public void llSetTimerEvent() { }
|
||||
public void llSleep() { }
|
||||
public void llGetMass() { }
|
||||
public void llCollisionFilter() { }
|
||||
public void llTakeControls() { }
|
||||
public void llReleaseControls() { }
|
||||
public void llAttachToAvatar() { }
|
||||
public void llDetachFromAvatar() { }
|
||||
public void llTakeCamera() { }
|
||||
public void llReleaseCamera() { }
|
||||
public void llGetOwner() { }
|
||||
public void llInstantMessage() { }
|
||||
public void llEmail() { }
|
||||
public void llGetNextEmail() { }
|
||||
public void llGetKey() { }
|
||||
public void llSetBuoyancy() { }
|
||||
public void llSetHoverHeight() { }
|
||||
public void llStopHover() { }
|
||||
public void llMinEventDelay() { }
|
||||
public void llSoundPreload() { }
|
||||
public void llRotLookAt() { }
|
||||
public void llStringLength() { }
|
||||
public void llStartAnimation() { }
|
||||
public void llStopAnimation() { }
|
||||
public void llPointAt() { }
|
||||
public void llStopPointAt() { }
|
||||
public void llTargetOmega() { }
|
||||
public void llGetStartParameter() { }
|
||||
public void llGodLikeRezObject() { }
|
||||
public void llRequestPermissions() { }
|
||||
public void llGetPermissionsKey() { }
|
||||
public void llGetPermissions() { }
|
||||
public void llGetLinkNumber() { }
|
||||
public void llSetLinkColor() { }
|
||||
public void llCreateLink() { }
|
||||
public void llBreakLink() { }
|
||||
public void llBreakAllLinks() { }
|
||||
public void llGetLinkKey() { }
|
||||
public void llGetLinkName() { }
|
||||
public void llGetInventoryNumber() { }
|
||||
public void llGetInventoryName() { }
|
||||
public void llSetScriptState() { }
|
||||
public void llGetEnergy() { }
|
||||
public void llGiveInventory() { }
|
||||
public void llRemoveInventory() { }
|
||||
public void llSetText() { }
|
||||
public void llWater() { }
|
||||
public void llPassTouches() { }
|
||||
public void llRequestAgentData() { }
|
||||
public void llRequestInventoryData() { }
|
||||
public void llSetDamage() { }
|
||||
public void llTeleportAgentHome() { }
|
||||
public void llModifyLand() { }
|
||||
public void llCollisionSound() { }
|
||||
public void llCollisionSprite() { }
|
||||
public void llGetAnimation() { }
|
||||
public void llResetScript() { }
|
||||
public void llMessageLinked() { }
|
||||
public void llPushObject() { }
|
||||
public void llPassCollisions() { }
|
||||
public void llGetScriptName() { }
|
||||
public void llGetNumberOfSides() { }
|
||||
public void llAxisAngle2Rot() { }
|
||||
public void llRot2Axis() { }
|
||||
public void llRot2Angle() { }
|
||||
public void llAcos() { }
|
||||
public void llAsin() { }
|
||||
public void llAngleBetween() { }
|
||||
public void llGetInventoryKey() { }
|
||||
public void llAllowInventoryDrop() { }
|
||||
public void llGetSunDirection() { }
|
||||
public void llGetTextureOffset() { }
|
||||
public void llGetTextureScale() { }
|
||||
public void llGetTextureRot() { }
|
||||
public void llSubStringIndex() { }
|
||||
public void llGetOwnerKey() { }
|
||||
public void llGetCenterOfMass() { }
|
||||
public void llListSort() { }
|
||||
public void llGetListLength() { }
|
||||
public void llList2Integer() { }
|
||||
public void llList2Float() { }
|
||||
public void llList2String() { }
|
||||
public void llList2Key() { }
|
||||
public void llList2Vector() { }
|
||||
public void llList2Rot() { }
|
||||
public void llList2List() { }
|
||||
public void llDeleteSubList() { }
|
||||
public void llGetListEntryType() { }
|
||||
public void llList2CSV() { }
|
||||
public void llCSV2List() { }
|
||||
public void llListRandomize() { }
|
||||
public void llList2ListStrided() { }
|
||||
public void llGetRegionCorner() { }
|
||||
public void llListInsertList() { }
|
||||
public void llListFindList() { }
|
||||
public void llGetObjectName() { }
|
||||
public void llSetObjectName() { }
|
||||
public void llGetDate() { }
|
||||
public void llEdgeOfWorld() { }
|
||||
public void llGetAgentInfo() { }
|
||||
public void llAdjustSoundVolume() { }
|
||||
public void llSetSoundQueueing() { }
|
||||
public void llSetSoundRadius() { }
|
||||
public void llKey2Name() { }
|
||||
public void llSetTextureAnim() { }
|
||||
public void llTriggerSoundLimited() { }
|
||||
public void llEjectFromLand() { }
|
||||
public void llParseString2List() { }
|
||||
public void llOverMyLand() { }
|
||||
public void llGetLandOwnerAt() { }
|
||||
public void llGetNotecardLine() { }
|
||||
public void llGetAgentSize() { }
|
||||
public void llSameGroup() { }
|
||||
public void llUnSit() { }
|
||||
public void llGroundSlope() { }
|
||||
public void llGroundNormal() { }
|
||||
public void llGroundContour() { }
|
||||
public void llGetAttached() { }
|
||||
public void llGetFreeMemory() { }
|
||||
public void llGetRegionName() { }
|
||||
public void llGetRegionTimeDilation() { }
|
||||
public void llGetRegionFPS() { }
|
||||
public void llParticleSystem() { }
|
||||
public void llGroundRepel() { }
|
||||
public void llGiveInventoryList() { }
|
||||
public void llSetVehicleType() { }
|
||||
public void llSetVehicleFloatParam() { }
|
||||
public void llSetVehicleVectorParam() { }
|
||||
public void llSetVehicleRotationParam() { }
|
||||
public void llSetVehicleFlags() { }
|
||||
public void llRemoveVehicleFlags() { }
|
||||
public void llSitTarget() { }
|
||||
public void llAvatarOnSitTarget() { }
|
||||
public void llAddToLandPassList() { }
|
||||
public void llSetTouchText() { }
|
||||
public void llSetSitText() { }
|
||||
public void llSetCameraEyeOffset() { }
|
||||
public void llSetCameraAtOffset() { }
|
||||
public void llDumpList2String() { }
|
||||
public void llScriptDanger() { }
|
||||
public void llDialog() { }
|
||||
public void llVolumeDetect() { }
|
||||
public void llResetOtherScript() { }
|
||||
public void llGetScriptState() { }
|
||||
public void llRemoteLoadScript() { }
|
||||
public void llSetRemoteScriptAccessPin() { }
|
||||
public void llRemoteLoadScriptPin() { }
|
||||
public void llOpenRemoteDataChannel() { }
|
||||
public void llSendRemoteData() { }
|
||||
public void llRemoteDataReply() { }
|
||||
public void llCloseRemoteDataChannel() { }
|
||||
public void llMD5String() { }
|
||||
public void llSetPrimitiveParams() { }
|
||||
public void llStringToBase64() { }
|
||||
public void llBase64ToString() { }
|
||||
public void llXorBase64Strings() { }
|
||||
public void llRemoteDataSetRegion() { }
|
||||
public void llLog10() { }
|
||||
public void llLog() { }
|
||||
public void llGetAnimationList() { }
|
||||
public void llSetParcelMusicURL() { }
|
||||
public void llGetRootPosition() { }
|
||||
public void llGetRootRotation() { }
|
||||
public void llGetObjectDesc() { }
|
||||
public void llSetObjectDesc() { }
|
||||
public void llGetCreator() { }
|
||||
public void llGetTimestamp() { }
|
||||
public void llSetLinkAlpha() { }
|
||||
public void llGetNumberOfPrims() { }
|
||||
public void llGetNumberOfNotecardLines() { }
|
||||
public void llGetBoundingBox() { }
|
||||
public void llGetGeometricCenter() { }
|
||||
public void llGetPrimitiveParams() { }
|
||||
public void llIntegerToBase64() { }
|
||||
public void llBase64ToInteger() { }
|
||||
public void llGetGMTclock() { }
|
||||
public void llGetSimulatorHostname() { }
|
||||
public void llSetLocalRot() { }
|
||||
public void llParseStringKeepNulls() { }
|
||||
public void llRezAtRoot() { }
|
||||
public void llGetObjectPermMask() { }
|
||||
public void llSetObjectPermMask() { }
|
||||
public void llGetInventoryPermMask() { }
|
||||
public void llSetInventoryPermMask() { }
|
||||
public void llGetInventoryCreator() { }
|
||||
public void llOwnerSay() { }
|
||||
public void llRequestSimulatorData() { }
|
||||
public void llForceMouselook() { }
|
||||
public void llGetObjectMass() { }
|
||||
public void llListReplaceList() { }
|
||||
public void llLoadURL() { }
|
||||
public void llParcelMediaCommandList() { }
|
||||
public void llParcelMediaQuery() { }
|
||||
public void llModPow() { }
|
||||
public void llGetInventoryType() { }
|
||||
public void llSetPayPrice() { }
|
||||
public void llGetCameraPos() { }
|
||||
public void llGetCameraRot() { }
|
||||
public void llSetPrimURL() { }
|
||||
public void llRefreshPrimURL() { }
|
||||
public void llEscapeURL() { }
|
||||
public void llUnescapeURL() { }
|
||||
public void llMapDestination() { }
|
||||
public void llAddToLandBanList() { }
|
||||
public void llRemoveFromLandPassList() { }
|
||||
public void llRemoveFromLandBanList() { }
|
||||
public void llSetCameraParams() { }
|
||||
public void llClearCameraParams() { }
|
||||
public void llListStatistics() { }
|
||||
public void llGetUnixTime() { }
|
||||
public void llGetParcelFlags() { }
|
||||
public void llGetRegionFlags() { }
|
||||
public void llXorBase64StringsCorrect() { }
|
||||
public void llHTTPRequest() { }
|
||||
public void llResetLandBanList() { }
|
||||
public void llResetLandPassList() { }
|
||||
public void llGetParcelPrimCount() { }
|
||||
public void llGetParcelPrimOwners() { }
|
||||
public void llGetObjectPrimCount() { }
|
||||
public void llGetParcelMaxPrims() { }
|
||||
public void llGetParcelDetails() { }
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
public static class Common
|
||||
{
|
||||
static public bool Debug = true;
|
||||
|
||||
public delegate void SendToDebugEventDelegate(string Message);
|
||||
public delegate void SendToLogEventDelegate(string Message);
|
||||
static public event SendToDebugEventDelegate SendToDebugEvent;
|
||||
static public event SendToLogEventDelegate SendToLogEvent;
|
||||
|
||||
static public void SendToDebug(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
Console.WriteLine("SE:Debug: " + Message);
|
||||
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
static public void SendToLog(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
Console.WriteLine("SE:LOG: " + Message);
|
||||
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,99 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
|
||||
/// </summary>
|
||||
class EventManager
|
||||
{
|
||||
private ScriptEngine myScriptEngine;
|
||||
public EventManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
// TODO: HOOK EVENTS UP TO SERVER!
|
||||
Common.SendToDebug("EventManager Start");
|
||||
|
||||
// Hook up a test event to our test form
|
||||
Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
|
||||
myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
|
||||
}
|
||||
|
||||
public void touch_start(string ObjectID)
|
||||
{
|
||||
// Add to queue for all scripts in ObjectID object
|
||||
Common.SendToDebug("EventManager Event: touch_start");
|
||||
myScriptEngine.myEventQueueManager.AddToObjectQueue(ObjectID, "touch_start", new object[] { (UInt32)0 });
|
||||
}
|
||||
|
||||
|
||||
// TODO: Replace placeholders below
|
||||
// These needs to be hooked up to OpenSim during init of this class
|
||||
// then queued in EventQueueManager.
|
||||
// When queued in EventQueueManager they need to be LSL compatible (name and params)
|
||||
public void state_entry() { }
|
||||
public void state_exit() { }
|
||||
//public void touch_start() { }
|
||||
public void touch() { }
|
||||
public void touch_end() { }
|
||||
public void collision_start() { }
|
||||
public void collision() { }
|
||||
public void collision_end() { }
|
||||
public void land_collision_start() { }
|
||||
public void land_collision() { }
|
||||
public void land_collision_end() { }
|
||||
public void timer() { }
|
||||
public void listen() { }
|
||||
public void on_rez() { }
|
||||
public void sensor() { }
|
||||
public void no_sensor() { }
|
||||
public void control() { }
|
||||
public void money() { }
|
||||
public void email() { }
|
||||
public void at_target() { }
|
||||
public void not_at_target() { }
|
||||
public void at_rot_target() { }
|
||||
public void not_at_rot_target() { }
|
||||
public void run_time_permissions() { }
|
||||
public void changed() { }
|
||||
public void attach() { }
|
||||
public void dataserver() { }
|
||||
public void link_message() { }
|
||||
public void moving_start() { }
|
||||
public void moving_end() { }
|
||||
public void object_rez() { }
|
||||
public void remote_data() { }
|
||||
public void http_response() { }
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,136 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
class EventQueueManager
|
||||
{
|
||||
private Thread EventQueueThread;
|
||||
private int NothingToDoSleepms = 200;
|
||||
private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>();
|
||||
private struct QueueItemStruct
|
||||
{
|
||||
public string ObjectID;
|
||||
public string ScriptID;
|
||||
public string FunctionName;
|
||||
public object[] param;
|
||||
}
|
||||
|
||||
private ScriptEngine myScriptEngine;
|
||||
public EventQueueManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
Common.SendToDebug("EventQueueManager Start");
|
||||
// Start worker thread
|
||||
EventQueueThread = new Thread(EventQueueThreadLoop);
|
||||
EventQueueThread.IsBackground = true;
|
||||
EventQueueThread.Name = "EventQueueManagerThread";
|
||||
EventQueueThread.Start();
|
||||
}
|
||||
~EventQueueManager()
|
||||
{
|
||||
// Kill worker thread
|
||||
if (EventQueueThread != null && EventQueueThread.IsAlive == true)
|
||||
{
|
||||
try
|
||||
{
|
||||
EventQueueThread.Abort();
|
||||
EventQueueThread.Join();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Common.SendToDebug("EventQueueManager Exception killing worker thread: " + e.ToString());
|
||||
}
|
||||
}
|
||||
// Todo: Clean up our queues
|
||||
|
||||
}
|
||||
|
||||
private void EventQueueThreadLoop()
|
||||
{
|
||||
Common.SendToDebug("EventQueueManager Worker thread spawned");
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (EventQueue.Count == 0)
|
||||
{
|
||||
// Nothing to do? Sleep a bit waiting for something to do
|
||||
Thread.Sleep(NothingToDoSleepms);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Something in queue, process
|
||||
QueueItemStruct QIS = EventQueue.Dequeue();
|
||||
Common.SendToDebug("Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
|
||||
// TODO: Execute function
|
||||
myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (ThreadAbortException tae)
|
||||
{
|
||||
Common.SendToDebug("EventQueueManager Worker thread killed: " + tae.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
|
||||
{
|
||||
// Determine all scripts in Object and add to their queue
|
||||
Common.SendToDebug("EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
|
||||
|
||||
foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
|
||||
{
|
||||
// Add to each script in that object
|
||||
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
|
||||
|
||||
// Create a structure and add data
|
||||
QueueItemStruct QIS = new QueueItemStruct();
|
||||
QIS.ObjectID = ObjectID;
|
||||
QIS.ScriptID = ScriptID;
|
||||
QIS.FunctionName = FunctionName;
|
||||
QIS.param = param;
|
||||
|
||||
// Add it to queue
|
||||
EventQueue.Enqueue(QIS);
|
||||
|
||||
}
|
||||
}
|
||||
//public void AddToScriptQueue(string ObjectID, string FunctionName, object[] param)
|
||||
//{
|
||||
// // Add to script queue
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{8D47DF28-AAC4-47AB-9A6D-9A104A115817}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine</RootNamespace>
|
||||
<AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Common.cs" />
|
||||
<Compile Include="EventManager.cs" />
|
||||
<Compile Include="EventQueueManager.cs" />
|
||||
<Compile Include="ScriptEngine.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ScriptEngineInterface.cs" />
|
||||
<Compile Include="ScriptManager.cs" />
|
||||
<Compile Include="TempWorldInterface.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DotNetEngine.Compiler.LSL\OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL.csproj">
|
||||
<Project>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</Project>
|
||||
<Name>OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Binary file not shown.
|
@ -0,0 +1,35 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,77 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
public class ScriptEngine : ScriptEngineInterface
|
||||
{
|
||||
//
|
||||
// This is the root object for ScriptEngine
|
||||
//
|
||||
|
||||
internal TempWorldInterface World;
|
||||
internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
|
||||
internal EventQueueManager myEventQueueManager; // Executes events
|
||||
internal ScriptManager myScriptManager; // Load, unload and execute scripts
|
||||
|
||||
public ScriptEngine()
|
||||
{
|
||||
Common.SendToDebug("ScriptEngine Object Initialized");
|
||||
}
|
||||
|
||||
public void InitializeEngine(TempWorldInterface Sceneworld)
|
||||
{
|
||||
World = Sceneworld;
|
||||
Common.SendToDebug("ScriptEngine InitializeEngine()");
|
||||
|
||||
// Create all objects we'll be using
|
||||
myEventQueueManager = new EventQueueManager(this);
|
||||
myEventManager = new EventManager(this);
|
||||
myScriptManager = new ScriptManager(this);
|
||||
|
||||
// Should we iterate the region for scripts that needs starting?
|
||||
// Or can we assume we are loaded before anything else so we can use proper events?
|
||||
}
|
||||
public void Shutdown()
|
||||
{
|
||||
// We are shutting down
|
||||
}
|
||||
|
||||
// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
|
||||
[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
|
||||
public void StartScript(string ScriptID, string ObjectID)
|
||||
{
|
||||
Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID);
|
||||
myScriptManager.StartScript(ScriptID, ObjectID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
interface ScriptEngineInterface
|
||||
{
|
||||
void InitializeEngine(TempWorldInterface Sceneworld);
|
||||
void Shutdown();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,232 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
class ScriptManager
|
||||
{
|
||||
|
||||
private ScriptEngine myScriptEngine;
|
||||
public ScriptManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
Common.SendToDebug("ScriptManager Start");
|
||||
}
|
||||
|
||||
|
||||
// Object<string, Script<string, script>>
|
||||
internal Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
|
||||
|
||||
|
||||
internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(string ObjectID)
|
||||
{
|
||||
if (Scripts.ContainsKey(ObjectID) == false)
|
||||
return null;
|
||||
|
||||
Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(ObjectID, out Obj);
|
||||
|
||||
return Obj.Keys;
|
||||
|
||||
}
|
||||
|
||||
internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(string ObjectID, string ScriptID)
|
||||
{
|
||||
if (Scripts.ContainsKey(ObjectID) == false)
|
||||
return null;
|
||||
|
||||
Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(ObjectID, out Obj);
|
||||
if (Obj.ContainsKey(ScriptID) == false)
|
||||
return null;
|
||||
|
||||
// Get script
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script;
|
||||
Obj.TryGetValue(ScriptID, out Script);
|
||||
|
||||
return Script;
|
||||
|
||||
}
|
||||
internal void SetScript(string ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script)
|
||||
{
|
||||
// Create object if it doesn't exist
|
||||
if (Scripts.ContainsKey(ObjectID) == false)
|
||||
Scripts.Add(ObjectID, new Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>());
|
||||
|
||||
// Delete script if it exists
|
||||
Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(ObjectID, out Obj);
|
||||
if (Obj.ContainsKey(ScriptID) == true)
|
||||
Obj.Remove(ScriptID);
|
||||
|
||||
// Add to object
|
||||
Obj.Add(ScriptID, Script);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetches, loads and hooks up a script to an objects events
|
||||
/// </summary>
|
||||
/// <param name="ScriptID"></param>
|
||||
/// <param name="ObjectID"></param>
|
||||
public void StartScript(string ScriptID, string ObjectID)
|
||||
{
|
||||
Common.SendToDebug("ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID);
|
||||
|
||||
// We will initialize and start the script.
|
||||
// It will be up to the script itself to hook up the correct events.
|
||||
string FileName;
|
||||
|
||||
// * Fetch script from server
|
||||
// DEBUG - ScriptID is an actual filename during debug
|
||||
// (therefore we can also check type by looking at extension)
|
||||
FileName = ScriptID;
|
||||
|
||||
// * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache)
|
||||
if (FileName.ToLower().EndsWith(".lso"))
|
||||
{
|
||||
Common.SendToDebug("ScriptManager Script is LSO, compiling to .Net Assembly");
|
||||
// Create a new instance of the compiler (currently we don't want reuse)
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Engine LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Engine();
|
||||
// Compile
|
||||
FileName = LSLCompiler.Compile(FileName);
|
||||
}
|
||||
|
||||
// * Insert yield into code
|
||||
FileName = ProcessYield(FileName);
|
||||
|
||||
// * Find next available AppDomain to put it in
|
||||
AppDomain FreeAppDomain = GetFreeAppDomain();
|
||||
|
||||
// * Load and start script
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
|
||||
string FullScriptID = ScriptID + "." + ObjectID;
|
||||
// Add it to our temporary active script keeper
|
||||
//Scripts.Add(FullScriptID, Script);
|
||||
SetScript(ObjectID, ScriptID, Script);
|
||||
// We need to give (untrusted) assembly a private instance of BuiltIns
|
||||
// this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed.
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
|
||||
// Start the script - giving it BuiltIns
|
||||
Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface");
|
||||
Script.Start(LSLB);
|
||||
|
||||
|
||||
}
|
||||
private string ProcessYield(string FileName)
|
||||
{
|
||||
// TODO: Create a new assembly and copy old but insert Yield Code
|
||||
return FileName;
|
||||
}
|
||||
|
||||
private AppDomain GetFreeAppDomain()
|
||||
{
|
||||
// TODO: Find an available AppDomain - if none, create one and add default security
|
||||
return Thread.GetDomain();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does actual loading and initialization of script Assembly
|
||||
/// </summary>
|
||||
/// <param name="FreeAppDomain">AppDomain to load script into</param>
|
||||
/// <param name="FileName">FileName of script assembly (.dll)</param>
|
||||
/// <returns></returns>
|
||||
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName)
|
||||
{
|
||||
Common.SendToDebug("ScriptManager Loading Assembly " + FileName);
|
||||
// Load .Net Assembly (.dll)
|
||||
// Initialize and return it
|
||||
|
||||
// TODO: Add error handling
|
||||
// Script might not follow our rules since users can upload -anything-
|
||||
|
||||
Assembly a;
|
||||
//try
|
||||
//{
|
||||
|
||||
|
||||
// Load to default appdomain (temporary)
|
||||
a = Assembly.LoadFrom(FileName);
|
||||
// Load to specified appdomain
|
||||
// TODO: Insert security
|
||||
//a = FreeAppDomain.Load(FileName);
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
//}
|
||||
|
||||
|
||||
foreach (Type _t in a.GetTypes())
|
||||
{
|
||||
Console.WriteLine("Type: " + _t.ToString());
|
||||
}
|
||||
|
||||
Type t;
|
||||
//try
|
||||
//{
|
||||
t = a.GetType("LSL_ScriptObject", true);
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
//}
|
||||
|
||||
return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t);
|
||||
|
||||
|
||||
}
|
||||
|
||||
internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args)
|
||||
{
|
||||
Common.SendToDebug("Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = myScriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
|
||||
|
||||
Type type = Script.GetType();
|
||||
//object o = (object)Script;
|
||||
|
||||
//System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)
|
||||
//Type type = typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass);
|
||||
Common.SendToDebug("Invoke: \"" + Script.State + "_event_" + FunctionName + "\"");
|
||||
type.InvokeMember(Script.State + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
|
||||
//System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, Script, null);
|
||||
|
||||
|
||||
//foreach (MemberInfo mi in type.GetMembers())
|
||||
//{
|
||||
// Common.SendToDebug("Member found: " + mi.ToString());
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
public class TempWorldInterfaceEventDelegates
|
||||
{
|
||||
public delegate void touch_start(string ObjectID);
|
||||
}
|
||||
public interface TempWorldInterface
|
||||
{
|
||||
event TempWorldInterfaceEventDelegates.touch_start touch_start;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue