Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again.
parent
1bd712c541
commit
2a46f756d6
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@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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#endregion
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protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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{
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List<MapBlockData> mapBlocks = new List<MapBlockData>();
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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@ -96,7 +96,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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remoteClient.SendMapBlock(mapBlocks, 0);
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return mapBlocks;
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}
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@ -208,7 +208,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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//m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}",
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// path, param, agentID.ToString());
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// this is here because CAPS map requests work even beyond the 10,000 limit.
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// There is a major hack going on in this method. The viewer doesn't request
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// map blocks (RequestMapBlocks) above 4096. That means that if we don't hack,
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// grids above that cell don't have a map at all. So, here's the hack: we wait
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// for this CAP request to come, and we inject the map blocks at this point.
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// In a normal scenario, this request simply sends back the MapLayer (the blue color).
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// In the hacked scenario, it also sends the map blocks via UDP.
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//
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// 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is
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// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
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if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY > 4096)
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{
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ScenePresence avatarPresence = null;
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m_scene.TryGetScenePresence(agentID, out avatarPresence);
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@ -254,6 +265,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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cachedTime = Util.UnixTimeSinceEpoch();
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}
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}
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}
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
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return mapResponse.ToString();
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