Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SPiar_mods
parent
1854c52ea3
commit
2a6597f61e
|
@ -782,9 +782,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
AdjustKnownSeeds();
|
||||
|
||||
// TODO: I think, this won't send anything, as we are still a child here...
|
||||
Animator.TrySetMovementAnimation("STAND");
|
||||
|
||||
// we created a new ScenePresence (a new child agent) in a fresh region.
|
||||
// Request info about all the (root) agents in this region
|
||||
// Note: This won't send data *to* other clients in that region (children don't send)
|
||||
|
|
Loading…
Reference in New Issue