diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 6457b9e9cc..aba06fe1fa 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -141,7 +141,7 @@
Code
-
+
Code
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 580772dfe4..28bef04b30 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -16,7 +16,7 @@
-
+
diff --git a/OpenSim.RegionServer/OpenSimApplication.cs b/OpenSim.RegionServer/OpenSimApplicationBase.cs
similarity index 87%
rename from OpenSim.RegionServer/OpenSimApplication.cs
rename to OpenSim.RegionServer/OpenSimApplicationBase.cs
index f7bcd21f18..0c5a5cf9ae 100644
--- a/OpenSim.RegionServer/OpenSimApplication.cs
+++ b/OpenSim.RegionServer/OpenSimApplicationBase.cs
@@ -25,7 +25,7 @@ using OpenSim.GenericConfig;
namespace OpenSim
{
- public class OpenSimApplication
+ public class OpenSimApplicationBase
{
protected IGenericConfig localConfig;
protected PhysicsManager physManager;
@@ -51,12 +51,12 @@ namespace OpenSim
protected ConsoleBase m_console;
- public OpenSimApplication()
+ public OpenSimApplicationBase()
{
}
- public OpenSimApplication(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
+ public OpenSimApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
{
this.configFileSetup = useConfigFile;
m_sandbox = sandBoxMode;
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index a3330740c6..003412df1e 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -53,8 +53,9 @@ using OpenSim.GenericConfig;
namespace OpenSim
{
-
- public class OpenSimMain : OpenSimApplication , conscmd_callback
+ //moved to the opensim main application project (do we want it there or here?)
+/*
+ public class OpenSimMain : OpenSimApplicationBase , conscmd_callback
{
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
@@ -526,5 +527,5 @@ namespace OpenSim
#endregion
}
-
+ */
}
diff --git a/OpenSim/Application.cs b/OpenSim/Application.cs
index 240f6c5253..3f9c0ec059 100644
--- a/OpenSim/Application.cs
+++ b/OpenSim/Application.cs
@@ -7,7 +7,8 @@ using OpenSim.Framework.Console;
namespace OpenSim
{
public class Application
- {
+ {
+ //could move our main function into OpenSimMain and kill this class
[STAThread]
public static void Main(string[] args)
{
diff --git a/OpenSim/OpenSim.csproj b/OpenSim/OpenSim.csproj
index f0762b1723..6c130fd571 100644
--- a/OpenSim/OpenSim.csproj
+++ b/OpenSim/OpenSim.csproj
@@ -1,4 +1,4 @@
-
+
Local
8.0.50727
@@ -6,7 +6,8 @@
{438A9556-0000-0000-0000-000000000000}
Debug
AnyCPU
-
+
+
OpenSim
@@ -15,9 +16,11 @@
IE50
false
Exe
-
+
+
OpenSim
-
+
+
@@ -28,7 +31,8 @@
TRACE;DEBUG
-
+
+
True
4096
False
@@ -37,7 +41,8 @@
False
False
4
-
+
+
False
@@ -46,7 +51,8 @@
TRACE
-
+
+
False
4096
True
@@ -55,26 +61,28 @@
False
False
4
-
+
+
-
+
System.dll
False
-
+
+
System.Xml.dll
False
-
+
..\bin\libsecondlife.dll
False
-
+
..\bin\Axiom.MathLib.dll
False
-
+
..\bin\Db4objects.Db4o.dll
False
@@ -84,37 +92,50 @@
OpenSim.Framework
{8ACA2445-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Console
{A7CD0630-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
+
+
+ {E88EF749-0000-0000-0000-000000000000}
+ OpenSim.GenericConfig.Xml
OpenSim.Physics.Manager
{8BE16150-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Servers
{8BB20F0A-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.RegionServer
{632E1BFD-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
+
+
+ {2270B8FE-0000-0000-0000-000000000000}
+ OpenSim.Terrain.BasicTerrain
+
+
+ {8E81D43C-0000-0000-0000-000000000000}
+ XMLRPC
Code
+
@@ -123,4 +144,4 @@
-
+
\ No newline at end of file
diff --git a/OpenSim/OpenSim.exe.build b/OpenSim/OpenSim.exe.build
index 02445dfb79..19d0b28c23 100644
--- a/OpenSim/OpenSim.exe.build
+++ b/OpenSim/OpenSim.exe.build
@@ -12,6 +12,7 @@
+
@@ -23,11 +24,14 @@
+
+
+
diff --git a/OpenSim/OpenSimMain.cs b/OpenSim/OpenSimMain.cs
new file mode 100644
index 0000000000..b7c8bef45a
--- /dev/null
+++ b/OpenSim/OpenSimMain.cs
@@ -0,0 +1,530 @@
+/*
+Copyright (c) OpenSim project, http://osgrid.org/
+
+* All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Text;
+using System.IO;
+using System.Threading;
+using System.Net;
+using System.Net.Sockets;
+using System.Timers;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.world;
+using OpenSim.Terrain;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.UserServer;
+using OpenSim.Assets;
+using OpenSim.CAPS;
+using OpenSim.Framework.Console;
+using OpenSim.Physics.Manager;
+using Nwc.XmlRpc;
+using OpenSim.Servers;
+using OpenSim.GenericConfig;
+
+namespace OpenSim
+{
+
+ public class OpenSimMain : OpenSimApplicationBase, conscmd_callback
+ {
+
+ public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
+ {
+ this.configFileSetup = useConfigFile;
+ m_sandbox = sandBoxMode;
+ m_loginserver = startLoginServer;
+ m_physicsEngine = physicsEngine;
+ m_config = configFile;
+
+ m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent);
+ OpenSim.Framework.Console.MainConsole.Instance = m_console;
+ }
+
+ ///
+ /// Performs initialisation of the world, such as loading configuration from disk.
+ ///
+ public override void StartUp()
+ {
+ this.regionData = new RegionInfo();
+ try
+ {
+ this.localConfig = new XmlConfig(m_config);
+ this.localConfig.LoadData();
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ }
+ if (this.configFileSetup)
+ {
+ this.SetupFromConfigFile(this.localConfig);
+ }
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
+ this.regionData.InitConfig(this.m_sandbox, this.localConfig);
+ this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
+
+ GridServers = new Grid();
+ if (m_sandbox)
+ {
+ this.SetupLocalGridServers();
+ //Authenticate Session Handler
+ AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
+ this.AuthenticateSessionsHandler = authen;
+ }
+ else
+ {
+ this.SetupRemoteGridServers();
+ //Authenticate Session Handler
+ AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote();
+ this.AuthenticateSessionsHandler = authen;
+ }
+
+ startuptime = DateTime.Now;
+
+ try
+ {
+ AssetCache = new AssetCache(GridServers.AssetServer);
+ InventoryCache = new InventoryCache();
+ }
+ catch (Exception e)
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache");
+ Environment.Exit(1);
+ }
+
+ m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler);
+
+ //should be passing a IGenericConfig object to these so they can read the config data they want from it
+ GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
+ IGridServer gridServer = GridServers.GridServer;
+ gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
+
+ if (!m_sandbox)
+ {
+ this.ConnectToRemoteGridServer();
+ }
+
+ this.SetupLocalWorld();
+
+ if (m_sandbox)
+ {
+ AssetCache.LoadDefaultTextureSet();
+ }
+
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server");
+
+ this.SetupHttpListener();
+
+ LoginServer loginServer = null;
+ LoginServer adminLoginServer = null;
+
+ bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
+ if (sandBoxWithLoginServer)
+ {
+ loginServer = new LoginServer(regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
+ loginServer.Startup();
+ loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler).AddNewSession);
+
+ if (user_accounts)
+ {
+ //sandbox mode with loginserver using accounts
+ this.GridServers.UserServer = loginServer;
+ adminLoginServer = loginServer;
+
+ httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
+ }
+ else
+ {
+ //sandbox mode with loginserver not using accounts
+ httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
+ }
+ }
+
+ AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
+ adminWebFront.LoadMethods(httpServer);
+
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
+ httpServer.Start();
+
+ //MainServerListener();
+ this.m_udpServer.ServerListener();
+
+ m_heartbeatTimer.Enabled = true;
+ m_heartbeatTimer.Interval = 100;
+ m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
+ }
+
+ # region Setup methods
+ protected virtual void SetupLocalGridServers()
+ {
+ GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
+ GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
+
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode");
+
+ try
+ {
+ GridServers.Initialise();
+ }
+ catch (Exception e)
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
+ Environment.Exit(1);
+ }
+ }
+
+ protected virtual void SetupRemoteGridServers()
+ {
+ if (this.gridLocalAsset)
+ {
+ GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
+ }
+ else
+ {
+ GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
+ }
+ GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
+
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode");
+
+ try
+ {
+ GridServers.Initialise();
+ }
+ catch (Exception e)
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
+ Environment.Exit(1);
+ }
+ }
+
+ protected virtual void SetupLocalWorld()
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world");
+ m_console.componentname = "Region " + regionData.RegionName;
+
+ m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
+ LocalWorld.InventoryCache = InventoryCache;
+ LocalWorld.AssetCache = AssetCache;
+
+ this.m_udpServer.LocalWorld = LocalWorld;
+ this.m_udpServer.PacketServer.RegisterClientPacketHandlers();
+
+ this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
+ this.physManager.LoadPlugins();
+
+ LocalWorld.m_datastore = this.regionData.DataStore;
+
+ LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
+ LocalWorld.LoadWorldMap();
+
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
+ LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
+ LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
+ LocalWorld.LoadPrimsFromStorage();
+ }
+
+ protected virtual void SetupHttpListener()
+ {
+ httpServer = new BaseHttpServer(regionData.IPListenPort);
+
+ if (this.GridServers.GridServer.GetName() == "Remote")
+ {
+
+ // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
+ httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser);
+
+ httpServer.AddXmlRPCHandler("agent_crossing",
+ delegate(XmlRpcRequest request)
+ {
+ Hashtable requestData = (Hashtable)request.Params[0];
+ AgentCircuitData agent_data = new AgentCircuitData();
+ agent_data.firstname = (string)requestData["firstname"];
+ agent_data.lastname = (string)requestData["lastname"];
+ agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
+ agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
+
+ if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
+ {
+ ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
+ ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
+ ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
+ }
+
+ return new XmlRpcResponse();
+ });
+
+ httpServer.AddRestHandler("GET", "/simstatus/",
+ delegate(string request, string path, string param)
+ {
+ return "OK";
+ });
+ }
+ }
+
+ protected virtual void ConnectToRemoteGridServer()
+ {
+ if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!");
+ }
+ else
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
+ Shutdown();
+ }
+
+ GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
+
+ // If we are being told to load a file, load it.
+ string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"];
+
+ if (!String.IsNullOrEmpty(dataUri))
+ {
+ this.LocalWorld.m_datastore = dataUri;
+ }
+
+ if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
+ {
+ // The grid server has told us who we are
+ // We must obey the grid server.
+ try
+ {
+ regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString());
+ regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString());
+ regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString();
+ }
+ catch (Exception e)
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
+ Environment.Exit(1);
+ }
+ }
+ }
+
+ #endregion
+
+ private void SetupFromConfigFile(IGenericConfig configData)
+ {
+ try
+ {
+ // SandBoxMode
+ string attri = "";
+ attri = configData.GetAttribute("SandBox");
+ if ((attri == "") || ((attri != "false") && (attri != "true")))
+ {
+ this.m_sandbox = false;
+ configData.SetAttribute("SandBox", "false");
+ }
+ else
+ {
+ this.m_sandbox = Convert.ToBoolean(attri);
+ }
+
+ // LoginServer
+ attri = "";
+ attri = configData.GetAttribute("LoginServer");
+ if ((attri == "") || ((attri != "false") && (attri != "true")))
+ {
+ this.m_loginserver = false;
+ configData.SetAttribute("LoginServer", "false");
+ }
+ else
+ {
+ this.m_loginserver = Convert.ToBoolean(attri);
+ }
+
+ // Sandbox User accounts
+ attri = "";
+ attri = configData.GetAttribute("UserAccount");
+ if ((attri == "") || ((attri != "false") && (attri != "true")))
+ {
+ this.user_accounts = false;
+ configData.SetAttribute("UserAccounts", "false");
+ }
+ else if (attri == "true")
+ {
+ this.user_accounts = Convert.ToBoolean(attri);
+ }
+
+ // Grid mode hack to use local asset server
+ attri = "";
+ attri = configData.GetAttribute("LocalAssets");
+ if ((attri == "") || ((attri != "false") && (attri != "true")))
+ {
+ this.gridLocalAsset = false;
+ configData.SetAttribute("LocalAssets", "false");
+ }
+ else if (attri == "true")
+ {
+ this.gridLocalAsset = Convert.ToBoolean(attri);
+ }
+
+
+ attri = "";
+ attri = configData.GetAttribute("PhysicsEngine");
+ switch (attri)
+ {
+ default:
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
+ Environment.Exit(1);
+ break;
+
+ case "":
+ this.m_physicsEngine = "basicphysics";
+ configData.SetAttribute("PhysicsEngine", "basicphysics");
+ OpenSim.world.Avatar.PhysicsEngineFlying = false;
+ break;
+
+ case "basicphysics":
+ this.m_physicsEngine = "basicphysics";
+ configData.SetAttribute("PhysicsEngine", "basicphysics");
+ OpenSim.world.Avatar.PhysicsEngineFlying = false;
+ break;
+
+ case "RealPhysX":
+ this.m_physicsEngine = "RealPhysX";
+ OpenSim.world.Avatar.PhysicsEngineFlying = true;
+ break;
+
+ case "OpenDynamicsEngine":
+ this.m_physicsEngine = "OpenDynamicsEngine";
+ OpenSim.world.Avatar.PhysicsEngineFlying = true;
+ break;
+ }
+
+ configData.Commit();
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data");
+ Console.WriteLine("Can not continue starting up");
+ Environment.Exit(1);
+ }
+ }
+
+ ///
+ /// Performs any last-minute sanity checking and shuts down the region server
+ ///
+ public virtual void Shutdown()
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads");
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread");
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients");
+ // IMPLEMENT THIS
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
+ LocalWorld.Close();
+ GridServers.Close();
+ m_console.Close();
+ Environment.Exit(0);
+ }
+
+ ///
+ /// Performs per-frame updates regularly
+ ///
+ ///
+ ///
+ void Heartbeat(object sender, System.EventArgs e)
+ {
+ LocalWorld.Update();
+ }
+
+ #region Console Commands
+ ///
+ /// Runs commands issued by the server console from the operator
+ ///
+ /// The first argument of the parameter (the command)
+ /// Additional arguments passed to the command
+ public void RunCmd(string command, string[] cmdparams)
+ {
+ switch (command)
+ {
+ case "help":
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users");
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown");
+ break;
+
+ case "show":
+ Show(cmdparams[0]);
+ break;
+
+ case "terrain":
+ string result = "";
+ if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
+ {
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result);
+ }
+ break;
+
+ case "shutdown":
+ Shutdown();
+ break;
+
+ default:
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command");
+ break;
+ }
+ }
+
+ ///
+ /// Outputs to the console information about the region
+ ///
+ /// What information to display (valid arguments are "uptime", "users")
+ public void Show(string ShowWhat)
+ {
+ switch (ShowWhat)
+ {
+ case "uptime":
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString());
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString());
+ break;
+ case "users":
+ OpenSim.world.Avatar TempAv;
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
+ foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
+ {
+ if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
+ {
+ TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
+ m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
+ }
+ }
+ break;
+ }
+ }
+ #endregion
+ }
+
+
+}
\ No newline at end of file
diff --git a/prebuild.xml b/prebuild.xml
index b62cf8e4e8..009721a5a6 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -767,11 +767,14 @@
+
+
+