Add avatar names to debug packet output
parent
d8ad649957
commit
2a7a5c4c90
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@ -11616,7 +11616,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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logPacket = false;
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logPacket = false;
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if (logPacket)
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if (logPacket)
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m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
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m_log.DebugFormat("[CLIENT]: Packet OUT {0} to {1}", packet.Type, Name);
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}
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}
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
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@ -11671,7 +11671,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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outputPacket = false;
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outputPacket = false;
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if (outputPacket)
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if (outputPacket)
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m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type);
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m_log.DebugFormat("[CLIENT]: Packet IN {0} from {1}", packet.Type, Name);
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}
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}
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if (!ProcessPacketMethod(packet))
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if (!ProcessPacketMethod(packet))
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