diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index f2c8b3dd54..18bd0186b8 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture // I'm pretty sure noone whats to set fullbright true if it wasn't true before. // tmptex.DefaultTexture.Fullbright = true; - part.UpdateTexture(tmptex); + part.UpdateTextureEntry(tmptex.GetBytes()); } if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) @@ -437,4 +437,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture #endregion } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 11040b79a1..c88e1d71b3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3231,7 +3231,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SetFaceColor(Vector3 color, int face) { - Primitive.TextureEntry tex = Shape.Textures; + // The only way to get a deep copy/ If we don't do this, we can + // mever detect color changes further down. + Byte[] buf = Shape.Textures.GetBytes(); + Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); Color4 texcolor; if (face >= 0 && face < GetNumberOfSides()) { @@ -3240,8 +3243,7 @@ namespace OpenSim.Region.Framework.Scenes texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); tex.FaceTextures[face].RGBA = texcolor; - UpdateTexture(tex); - TriggerScriptChangedEvent(Changed.COLOR); + UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ALL_SIDES) @@ -3262,8 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); tex.DefaultTexture.RGBA = texcolor; } - UpdateTexture(tex); - TriggerScriptChangedEvent(Changed.COLOR); + UpdateTextureEntry(tex.GetBytes()); return; } } @@ -4584,47 +4585,47 @@ namespace OpenSim.Region.Framework.Scenes } } - /// - /// Update the textures on the part. - /// - /// - /// Added to handle bug in libsecondlife's TextureEntry.ToBytes() - /// not handling RGBA properly. Cycles through, and "fixes" the color - /// info - /// - /// - public void UpdateTexture(Primitive.TextureEntry tex) - { - //Color4 tmpcolor; - //for (uint i = 0; i < 32; i++) - //{ - // if (tex.FaceTextures[i] != null) - // { - // tmpcolor = tex.GetFace((uint) i).RGBA; - // tmpcolor.A = tmpcolor.A*255; - // tmpcolor.R = tmpcolor.R*255; - // tmpcolor.G = tmpcolor.G*255; - // tmpcolor.B = tmpcolor.B*255; - // tex.FaceTextures[i].RGBA = tmpcolor; - // } - //} - //tmpcolor = tex.DefaultTexture.RGBA; - //tmpcolor.A = tmpcolor.A*255; - //tmpcolor.R = tmpcolor.R*255; - //tmpcolor.G = tmpcolor.G*255; - //tmpcolor.B = tmpcolor.B*255; - //tex.DefaultTexture.RGBA = tmpcolor; - UpdateTextureEntry(tex.GetBytes()); - } - /// /// Update the texture entry for this part. /// /// public void UpdateTextureEntry(byte[] textureEntry) { + Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length); + Primitive.TextureEntry oldTex = Shape.Textures; + + Changed changeFlags = 0; + + for (int i = 0 ; i < GetNumberOfSides(); i++) + { + Primitive.TextureEntryFace newFace = newTex.DefaultTexture; + Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture; + + if (oldTex.FaceTextures[i] != null) + oldFace = oldTex.FaceTextures[i]; + if (newTex.FaceTextures[i] != null) + newFace = newTex.FaceTextures[i]; + + Color4 oldRGBA = oldFace.RGBA; + Color4 newRGBA = newFace.RGBA; + + if (oldRGBA.R != newRGBA.R || + oldRGBA.G != newRGBA.G || + oldRGBA.B != newRGBA.B || + oldRGBA.A != newRGBA.A) + changeFlags |= Changed.COLOR; + + if (oldFace.TextureID != newFace.TextureID) + changeFlags |= Changed.TEXTURE; + + // Max change, skip the rest of testing + if (changeFlags == (Changed.TEXTURE | Changed.COLOR)) + break; + } + m_shape.TextureEntry = textureEntry; - TriggerScriptChangedEvent(Changed.TEXTURE); + if (changeFlags != 0) + TriggerScriptChangedEvent(changeFlags); UpdateFlag = UpdateRequired.FULL; ParentGroup.HasGroupChanged = true; diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs index 0cba6afb6c..cea738cddb 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.RGBA = new Color4(value.R,value.G,value.B,value.A); tex.FaceTextures[m_face] = texface; - m_parent.UpdateTexture(tex); + m_parent.UpdateTextureEntry(tex.GetBytes()); } } @@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.TextureID = value; tex.FaceTextures[m_face] = texface; - m_parent.UpdateTexture(tex); + m_parent.UpdateTextureEntry(tex.GetBytes()); } } @@ -97,7 +97,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.Fullbright = value; tex.FaceTextures[m_face] = texface; - m_parent.UpdateTexture(tex); + m_parent.UpdateTextureEntry(tex.GetBytes()); } } @@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.Glow = (float) value; tex.FaceTextures[m_face] = texface; - m_parent.UpdateTexture(tex); + m_parent.UpdateTextureEntry(tex.GetBytes()); } } @@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.Shiny = value ? Shininess.High : Shininess.None; tex.FaceTextures[m_face] = texface; - m_parent.UpdateTexture(tex); + m_parent.UpdateTextureEntry(tex.GetBytes()); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e26aef3d79..ea991132b0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1540,7 +1540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1561,7 +1561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); tex.DefaultTexture.RGBA = texcolor; } - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } @@ -1586,7 +1586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { tex.CreateFace((uint) face); tex.FaceTextures[face].TexMapType = textype; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1599,7 +1599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } tex.DefaultTexture.TexMapType = textype; } - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -1614,7 +1614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { tex.CreateFace((uint) face); tex.FaceTextures[face].Glow = glow; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1627,7 +1627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } tex.DefaultTexture.Glow = glow; } - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -1664,7 +1664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api tex.CreateFace((uint) face); tex.FaceTextures[face].Shiny = sval; tex.FaceTextures[face].Bump = bump; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1679,7 +1679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api tex.DefaultTexture.Shiny = sval; tex.DefaultTexture.Bump = bump; } - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -1694,7 +1694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { tex.CreateFace((uint) face); tex.FaceTextures[face].Fullbright = bright; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1707,7 +1707,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } tex.DefaultTexture.Fullbright = bright; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -1776,7 +1776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1800,7 +1800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api tex.DefaultTexture.RGBA = texcolor; } - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -1969,7 +1969,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.TextureID = textureID; tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) @@ -1982,7 +1982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } tex.DefaultTexture.TextureID = textureID; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -2007,7 +2007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api texface.RepeatU = (float)u; texface.RepeatV = (float)v; tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } if (face == ScriptBaseClass.ALL_SIDES) @@ -2022,7 +2022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } tex.DefaultTexture.RepeatU = (float)u; tex.DefaultTexture.RepeatV = (float)v; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -2046,7 +2046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api texface.OffsetU = (float)u; texface.OffsetV = (float)v; tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } if (face == ScriptBaseClass.ALL_SIDES) @@ -2061,7 +2061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } tex.DefaultTexture.OffsetU = (float)u; tex.DefaultTexture.OffsetV = (float)v; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } } @@ -2084,7 +2084,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.Rotation = (float)rotation; tex.FaceTextures[face] = texface; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } if (face == ScriptBaseClass.ALL_SIDES) @@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } tex.DefaultTexture.Rotation = (float)rotation; - part.UpdateTexture(tex); + part.UpdateTextureEntry(tex.GetBytes()); return; } }