* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.0.6.0-stable
parent
e246d6e515
commit
2a988f187e
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@ -29,6 +29,7 @@ using System.Reflection;
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using System.Threading;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.RegionLoader.Filesystem;
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using OpenSim.Framework.RegionLoader.Web;
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@ -31,6 +31,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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namespace OpenSim.Grid.ScriptServer
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{
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@ -39,11 +40,12 @@ namespace OpenSim.Grid.ScriptServer
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public FakeScene(RegionInfo regInfo, AgentCircuitManager authen,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild)
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild, IConfigSource config)
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: base(
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regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer,
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moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild)
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moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild, config)
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{
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}
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// What does a scene have to do? :P
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@ -96,6 +96,8 @@ namespace OpenSim
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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protected IConfigSource m_finalConfig = null;
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protected IniConfigSource m_config;
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public IniConfigSource ConfigSource
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@ -309,10 +311,10 @@ namespace OpenSim
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m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
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}
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//if (!m_sandbox)
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//m_SendChildAgentTaskData = false;
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m_networkServersInfo.loadFromConfiguration(m_config);
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}
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private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
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@ -622,7 +624,8 @@ namespace OpenSim
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return
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new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
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storageManager, m_httpServer,
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m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor);
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m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config);
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}
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public void handleRestartRegion(RegionInfo whichRegion)
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@ -668,7 +671,7 @@ namespace OpenSim
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protected override PhysicsScene GetPhysicsScene()
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{
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return GetPhysicsScene(m_physicsEngine, m_meshEngineName);
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return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config);
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}
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/// <summary>
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@ -30,6 +30,7 @@ using System.Net;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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@ -99,12 +100,12 @@ namespace OpenSim.Region.ClientStack
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protected abstract PhysicsScene GetPhysicsScene();
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protected abstract StorageManager CreateStorageManager(string connectionstring);
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protected PhysicsScene GetPhysicsScene(string engine, string meshEngine)
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protected PhysicsScene GetPhysicsScene(string engine, string meshEngine, IConfigSource config)
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{
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PhysicsPluginManager physicsPluginManager;
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPlugins();
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config);
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}
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protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
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@ -43,6 +43,7 @@ using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Physics.Manager;
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using Nini.Config;
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using Caps=OpenSim.Framework.Communications.Capabilities.Caps;
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using Image=System.Drawing.Image;
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using Timer=System.Timers.Timer;
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@ -115,6 +116,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected IWorldComm m_worldCommModule;
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protected IAvatarFactory m_AvatarFactory;
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protected IScenePermissions m_permissions;
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protected IConfigSource m_config;
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// Central Update Loop
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@ -134,6 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
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private int m_update_backup = 200;
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private int m_update_terrain = 50;
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private int m_update_land = 1;
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private int frameMS = 0;
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private int physicsMS2 = 0;
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@ -223,8 +226,9 @@ namespace OpenSim.Region.Environment.Scenes
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public Scene(RegionInfo regInfo, AgentCircuitManager authen,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor)
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SeeIntoRegionFromNeighbor, IConfigSource config)
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{
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m_config = config;
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updateLock = new Mutex(false);
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m_moduleLoader = moduleLoader;
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m_authenticateHandler = authen;
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@ -27,6 +27,7 @@
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using System.Collections.Generic;
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using Axiom.Math;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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@ -70,7 +71,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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}
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public override void Initialise(IMesher meshmerizer)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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// Does nothing right now
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}
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@ -34,6 +34,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using XnaDevRu.BulletX;
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using XnaDevRu.BulletX.Dynamics;
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using Nini.Config;
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using AxiomQuaternion = Axiom.Math.Quaternion;
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#endregion
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@ -483,6 +484,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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internal Dictionary<RigidBody, BulletXPrim> _prims = new Dictionary<RigidBody, BulletXPrim>();
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public IMesher mesher;
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private IConfigSource m_config;
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public static float Gravity
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@ -536,9 +538,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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//this._heightmap = new float[65536];
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}
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public override void Initialise(IMesher meshmerizer)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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mesher = meshmerizer;
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m_config = config;
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}
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public override void Dispose()
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Region.Physics.Manager
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@ -47,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
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{
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}
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public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
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public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config)
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{
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if (String.IsNullOrEmpty(physEngineName))
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{
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@ -75,7 +76,7 @@ namespace OpenSim.Region.Physics.Manager
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{
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m_log.Info("[PHYSICS]: creating " + physEngineName);
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PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
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result.Initialise(meshEngine);
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result.Initialise(meshEngine, config);
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return result;
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}
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else
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@ -28,6 +28,7 @@
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using System.Reflection;
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using Axiom.Math;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim.Region.Physics.Manager
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@ -58,7 +59,7 @@ namespace OpenSim.Region.Physics.Manager
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}
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public abstract void Initialise(IMesher meshmerizer);
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public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
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public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size);
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@ -92,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
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private static int m_workIndicator;
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public override void Initialise(IMesher meshmerizer)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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// Does nothing right now
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}
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@ -27,6 +27,7 @@
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using System;
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using Axiom.Math;
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using Nini.Config;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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@ -50,7 +51,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Getting Physics Scene
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ps = cbt.GetScene();
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// Initializing Physics Scene.
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ps.Initialise(imp.GetMesher());
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ps.Initialise(imp.GetMesher(),null);
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float[] _heightmap = new float[256 * 256];
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for (int i = 0; i<(256*256);i++)
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{
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@ -32,6 +32,7 @@ using System.Runtime.InteropServices;
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using System.Threading;
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using Axiom.Math;
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using log4net;
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using Nini.Config;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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@ -193,6 +194,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public IMesher mesher;
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private IConfigSource m_config;
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/// <summary>
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/// Initiailizes the scene
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@ -286,9 +289,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Initialize the mesh plugin
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public override void Initialise(IMesher meshmerizer)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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mesher = meshmerizer;
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m_config = config;
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}
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internal void waitForSpaceUnlock(IntPtr space)
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using Axiom.Math;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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@ -73,7 +74,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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{
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}
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public override void Initialise(IMesher meshmerizer)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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// Does nothing right now
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}
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@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using PhysXWrapper;
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@ -84,7 +85,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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scene = mySdk.CreateScene();
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}
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public override void Initialise(IMesher meshmerizer)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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// Does nothing right now
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}
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@ -505,6 +505,7 @@
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Nini.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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<Files>
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@ -527,6 +528,7 @@
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Nini.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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<Files>
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@ -550,6 +552,7 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Nini.dll" />
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<Reference name="PhysX_Wrapper_Dotnet.dll" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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@ -574,6 +577,7 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Nini.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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@ -602,6 +606,7 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Nini.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console" localCopy="false"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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@ -630,6 +635,7 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Drawing"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Nini.dll" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.Physics.Manager" localCopy="false"/>
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Reference in New Issue