Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
commit
2aaad3c91a
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@ -5341,12 +5341,13 @@ namespace OpenSim.Region.Framework.Scenes
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allProperties.Add(SceneObjectPartSyncProperties.RotationOffset);
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allProperties.Add(SceneObjectPartSyncProperties.RotationOffset);
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allProperties.Add(SceneObjectPartSyncProperties.AngularVelocity);
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allProperties.Add(SceneObjectPartSyncProperties.AngularVelocity);
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allProperties.Add(SceneObjectPartSyncProperties.OffsetPosition);
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allProperties.Add(SceneObjectPartSyncProperties.OffsetPosition);
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allProperties.Add(SceneObjectPartSyncProperties.Scale);
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//allProperties.Add(SceneObjectPartSyncProperties.Scale);
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allProperties.Add(SceneObjectPartSyncProperties.GroupPosition);
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allProperties.Add(SceneObjectPartSyncProperties.GroupPosition);
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allProperties.Add(SceneObjectPartSyncProperties.Orientation);
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allProperties.Add(SceneObjectPartSyncProperties.Orientation);
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allProperties.Add(SceneObjectPartSyncProperties.RotationalVelocity);
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allProperties.Add(SceneObjectPartSyncProperties.RotationalVelocity);
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allProperties.Add(SceneObjectPartSyncProperties.Position);
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allProperties.Add(SceneObjectPartSyncProperties.Position);
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allProperties.Add(SceneObjectPartSyncProperties.AbsolutePosition);
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allProperties.Add(SceneObjectPartSyncProperties.AbsolutePosition);
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allProperties.Add(SceneObjectPartSyncProperties.PA_Acceleration);
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return allProperties;
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return allProperties;
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}
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}
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