First pass at fixing justincc's feedback v2 ( http://opensimulator.org/mantis/view.php?id=5440 )
Fixing everything here (I think) except the per-region config. That's next.bulletsim
parent
587aa91e36
commit
2aab033aaa
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@ -1,30 +1,29 @@
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#pragma warning disable 1587
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/*
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///
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* Copyright (c) Contributors, http://opensimulator.org/
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/// Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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/// See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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///
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* Redistribution and use in source and binary forms, with or without
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/// Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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/// modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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/// * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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/// notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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/// * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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/// notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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/// documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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/// * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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/// names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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/// derived from this software without specific prior written permission.
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*
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///
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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/// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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/// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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/// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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///
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -39,11 +38,29 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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///
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namespace OpenSim.Region.OptionalModules.World.AutoBackup
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{
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/// <summary>
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/// Choose between ways of naming the backup files that are generated.
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/// </summary>
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/// <remarks>Time: OARs are named by a timestamp.
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/// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.)
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/// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks>
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public enum NamingType
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{
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Time,
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Sequential,
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Overwrite
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}
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///<summary>
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/// AutoBackupModule: save OAR region backups to disk periodically
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/// </summary>
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/// <remarks>
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/// Config Settings Documentation.
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/// Config Settings Documentation.
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/// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options:
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/// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options:
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/// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section.
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/// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section.
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/// IMPORTANT: You may optionally specify the key name as follows for a per-region key: <Region Name>.<Key Name>
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/// IMPORTANT: You may optionally specify the key name as follows for a per-region key: [Region Name].[Key Name]
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/// Example: My region is named Foo.
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/// Example: My region is named Foo.
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/// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini.
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/// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini.
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/// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions.
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/// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions.
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@ -77,25 +94,14 @@ using OpenSim.Region.Framework.Scenes;
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/// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
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/// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
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/// If the time dilation is below this value, don't take a backup right now.
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/// If the time dilation is below this value, don't take a backup right now.
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/// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
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/// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
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/// If the number of agents is greater than this value, don't take a backup right now.
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/// If the number of agents is greater than this value, don't take a backup right now
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///
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/// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
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/// Also helps if you don't want AutoBackup at all.
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namespace OpenSim.Region.OptionalModules.World.AutoBackup
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/// </remarks>
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{
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public enum NamingType
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{
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Time,
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Sequential,
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Overwrite
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}
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public class AutoBackupModule : ISharedRegionModule
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public class AutoBackupModule : ISharedRegionModule
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{
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{
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private static readonly ILog m_log =
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
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/// Also helps if you don't want AutoBackup at all
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private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
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private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
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private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
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private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
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private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
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private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
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@ -106,11 +112,16 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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private bool m_enabled;
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private bool m_enabled;
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/// <summary>
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/// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState!
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/// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState!
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/// </summary>
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private bool m_closed;
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private bool m_closed;
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private IConfigSource m_configSource;
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private IConfigSource m_configSource;
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/// <summary>
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/// Required by framework.
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/// </summary>
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public bool IsSharedModule
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public bool IsSharedModule
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{
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{
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get { return true; }
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get { return true; }
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@ -118,19 +129,29 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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#region ISharedRegionModule Members
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#region ISharedRegionModule Members
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/// <summary>
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/// Identifies the module to the system.
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/// </summary>
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string IRegionModuleBase.Name
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string IRegionModuleBase.Name
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{
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{
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get { return "AutoBackupModule"; }
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get { return "AutoBackupModule"; }
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}
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}
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/// <summary>
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/// We don't implement an interface, this is a single-use module.
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/// </summary>
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Type IRegionModuleBase.ReplaceableInterface
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Type IRegionModuleBase.ReplaceableInterface
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{
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{
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get { return null; }
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get { return null; }
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}
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}
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/// <summary>
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/// Called once in the lifetime of the module at startup.
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/// </summary>
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/// <param name="source">The input config source for OpenSim.ini.</param>
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void IRegionModuleBase.Initialise(IConfigSource source)
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void IRegionModuleBase.Initialise(IConfigSource source)
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{
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{
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/// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
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// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
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this.m_configSource = source;
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this.m_configSource = source;
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IConfig moduleConfig = source.Configs["AutoBackupModule"];
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IConfig moduleConfig = source.Configs["AutoBackupModule"];
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if (moduleConfig == null)
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if (moduleConfig == null)
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@ -163,6 +184,9 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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m_log.Debug(abms.ToString());
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m_log.Debug(abms.ToString());
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}
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}
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/// <summary>
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/// Called once at de-init (sim shutting down).
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/// </summary>
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void IRegionModuleBase.Close()
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void IRegionModuleBase.Close()
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{
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{
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if (!this.m_enabled)
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if (!this.m_enabled)
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return;
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return;
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}
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}
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/// We don't want any timers firing while the sim's coming down; strange things may happen.
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// We don't want any timers firing while the sim's coming down; strange things may happen.
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this.StopAllTimers();
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this.StopAllTimers();
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}
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}
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/// <summary>
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/// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded.
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/// </summary>
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/// <param name="scene"></param>
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void IRegionModuleBase.AddRegion(Scene scene)
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void IRegionModuleBase.AddRegion(Scene scene)
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{
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{
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/// NO-OP. Wait for the region to be loaded.
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}
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}
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/// <summary>
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/// Here we just clean up some resources and stop the OAR backup (if any) for the given scene.
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/// </summary>
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/// <param name="scene">The scene (region) to stop performing AutoBackup on.</param>
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void IRegionModuleBase.RemoveRegion(Scene scene)
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void IRegionModuleBase.RemoveRegion(Scene scene)
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{
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{
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if (!this.m_enabled)
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if (!this.m_enabled)
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{
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{
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AutoBackupModuleState abms = this.m_states[scene];
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AutoBackupModuleState abms = this.m_states[scene];
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/// Remove this scene out of the timer map list
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// Remove this scene out of the timer map list
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Timer timer = abms.Timer;
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Timer timer = abms.Timer;
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List<IScene> list = this.m_timerMap[timer];
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List<IScene> list = this.m_timerMap[timer];
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list.Remove(scene);
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list.Remove(scene);
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/// Shut down the timer if this was the last scene for the timer
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// Shut down the timer if this was the last scene for the timer
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if (list.Count == 0)
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if (list.Count == 0)
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{
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{
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this.m_timerMap.Remove(timer);
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this.m_timerMap.Remove(timer);
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}
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}
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}
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}
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/// <summary>
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/// Most interesting/complex code paths in AutoBackup begin here.
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/// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc.
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/// </summary>
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/// <param name="scene">The scene to (possibly) perform AutoBackup on.</param>
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void IRegionModuleBase.RegionLoaded(Scene scene)
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void IRegionModuleBase.RegionLoaded(Scene scene)
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{
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{
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if (!this.m_enabled)
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if (!this.m_enabled)
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return;
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return;
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}
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}
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/// This really ought not to happen, but just in case, let's pretend it didn't...
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// This really ought not to happen, but just in case, let's pretend it didn't...
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if (scene == null)
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if (scene == null)
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{
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{
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return;
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return;
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m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
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m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
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}
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}
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/// <summary>
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/// Currently a no-op.
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/// </summary>
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void ISharedRegionModule.PostInitialise()
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void ISharedRegionModule.PostInitialise()
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{
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{
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/// I don't care right now.
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}
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}
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#endregion
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#endregion
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/// <summary>
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/// Set up internal state for a given scene. Fairly complex code.
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/// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene.
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/// </summary>
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/// <param name="scene">The scene to look at.</param>
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/// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param>
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/// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns>
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private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault)
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private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault)
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{
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{
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string sRegionName;
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string sRegionName;
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state = null;
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state = null;
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}
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}
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/// Read the config settings and set variables.
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// Read the config settings and set variables.
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IConfig config = this.m_configSource.Configs["AutoBackupModule"];
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IConfig config = this.m_configSource.Configs["AutoBackupModule"];
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if (config == null)
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if (config == null)
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{
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{
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/// defaultState would be disabled too if the section doesn't exist.
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// defaultState would be disabled too if the section doesn't exist.
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state = this.m_defaultState;
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state = this.m_defaultState;
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m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled.");
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m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled.");
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return state;
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return state;
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state.Enabled = tmpEnabled;
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state.Enabled = tmpEnabled;
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}
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}
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/// If you don't want AutoBackup, we stop.
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// If you don't want AutoBackup, we stop.
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if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled))
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if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled))
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{
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{
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m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled.");
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return state;
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return state;
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}
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}
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else
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else
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m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
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m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
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}
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}
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/// Borrow an existing timer if one exists for the same interval; otherwise, make a new one.
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// Borrow an existing timer if one exists for the same interval; otherwise, make a new one.
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double interval =
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double interval =
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config.GetDouble(prepend + "AutoBackupInterval", this.m_defaultState.IntervalMinutes)*
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config.GetDouble(prepend + "AutoBackupInterval", this.m_defaultState.IntervalMinutes)*
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60000.0;
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60000.0;
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@ -306,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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}
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}
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else
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else
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{
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{
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/// 0 or negative interval == do nothing.
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// 0 or negative interval == do nothing.
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if (interval <= 0.0 && state != null)
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if (interval <= 0.0 && state != null)
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{
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{
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state.Enabled = false;
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state.Enabled = false;
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@ -325,7 +369,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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tim.Start();
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tim.Start();
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}
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}
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/// Add the current region to the list of regions tied to this timer.
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// Add the current region to the list of regions tied to this timer.
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if (scene != null)
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if (scene != null)
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{
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{
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if (state != null)
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if (state != null)
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@ -368,7 +412,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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state.BusyCheck = tmpBusyCheck;
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state.BusyCheck = tmpBusyCheck;
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}
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}
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/// Set file naming algorithm
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// Set file naming algorithm
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string stmpNamingType = config.GetString(prepend + "AutoBackupNaming",
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string stmpNamingType = config.GetString(prepend + "AutoBackupNaming",
|
||||||
this.m_defaultState.NamingType.ToString());
|
this.m_defaultState.NamingType.ToString());
|
||||||
NamingType tmpNamingType;
|
NamingType tmpNamingType;
|
||||||
|
@ -422,7 +466,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
if (state != null)
|
if (state != null)
|
||||||
{
|
{
|
||||||
state.BackupDir = tmpBackupDir;
|
state.BackupDir = tmpBackupDir;
|
||||||
/// Let's give the user *one* convenience and auto-mkdir
|
// Let's give the user some convenience and auto-mkdir
|
||||||
if (state.BackupDir != ".")
|
if (state.BackupDir != ".")
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -447,14 +491,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when any auto-backup timer expires. This starts the code path for actually performing a backup.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
private void HandleElapsed(object sender, ElapsedEventArgs e)
|
private void HandleElapsed(object sender, ElapsedEventArgs e)
|
||||||
{
|
{
|
||||||
/// TODO?: heuristic thresholds are per-region, so we should probably run heuristics once per region
|
// TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region
|
||||||
/// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to
|
// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to
|
||||||
/// check whether the region is too busy! Especially on sims with LOTS of regions.
|
// check whether the region is too busy! Especially on sims with LOTS of regions.
|
||||||
/// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible,
|
// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible,
|
||||||
/// but would allow us to be semantically correct while being easier on perf.
|
// but would allow us to be semantically correct while being easier on perf.
|
||||||
/// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi...
|
// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi...
|
||||||
|
// Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter.
|
||||||
|
// Since this is pretty experimental, I haven't decided which alternative makes the most sense.
|
||||||
if (this.m_closed)
|
if (this.m_closed)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
@ -474,18 +525,18 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
AutoBackupModuleState state = this.m_states[scene];
|
AutoBackupModuleState state = this.m_states[scene];
|
||||||
bool heuristics = state.BusyCheck;
|
bool heuristics = state.BusyCheck;
|
||||||
|
|
||||||
/// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region.
|
// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region.
|
||||||
if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics)
|
if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics)
|
||||||
{
|
{
|
||||||
this.DoRegionBackup(scene);
|
this.DoRegionBackup(scene);
|
||||||
/// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off!
|
// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off!
|
||||||
}
|
}
|
||||||
else if (heuristicsRun)
|
else if (heuristicsRun)
|
||||||
{
|
{
|
||||||
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
|
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
|
||||||
scene.RegionInfo.RegionName + " right now.");
|
scene.RegionInfo.RegionName + " right now.");
|
||||||
continue;
|
continue;
|
||||||
/// Logical Deduction: heuristics are on but haven't been run
|
// Logical Deduction: heuristics are on but haven't been run
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -503,11 +554,15 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
private void DoRegionBackup(IScene scene)
|
private void DoRegionBackup(IScene scene)
|
||||||
{
|
{
|
||||||
if (scene.RegionStatus != RegionStatus.Up)
|
if (scene.RegionStatus != RegionStatus.Up)
|
||||||
{
|
{
|
||||||
/// We won't backup a region that isn't operating normally.
|
// We won't backup a region that isn't operating normally.
|
||||||
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
|
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
|
||||||
" because its status is " + scene.RegionStatus);
|
" because its status is " + scene.RegionStatus);
|
||||||
return;
|
return;
|
||||||
|
@ -518,7 +573,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
string savePath = BuildOarPath(scene.RegionInfo.RegionName,
|
string savePath = BuildOarPath(scene.RegionInfo.RegionName,
|
||||||
state.BackupDir,
|
state.BackupDir,
|
||||||
state.NamingType);
|
state.NamingType);
|
||||||
/// m_log.Debug("[AUTO BACKUP]: savePath = " + savePath);
|
|
||||||
if (savePath == null)
|
if (savePath == null)
|
||||||
{
|
{
|
||||||
m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
|
m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
|
||||||
|
@ -531,17 +585,26 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
iram.ArchiveRegion(savePath, guid, null);
|
iram.ArchiveRegion(savePath, guid, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called by the Event Manager when the OnOarFileSaved event is fired.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="guid"></param>
|
||||||
|
/// <param name="message"></param>
|
||||||
void EventManager_OnOarFileSaved(Guid guid, string message)
|
void EventManager_OnOarFileSaved(Guid guid, string message)
|
||||||
|
{
|
||||||
|
// Ignore if the OAR save is being done by some other part of the system
|
||||||
|
if (m_pendingSaves.ContainsKey(guid))
|
||||||
{
|
{
|
||||||
AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
|
AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
|
||||||
ExecuteScript(abms.Script, abms.LiveRequests[guid]);
|
ExecuteScript(abms.Script, abms.LiveRequests[guid]);
|
||||||
m_pendingSaves.Remove(guid);
|
m_pendingSaves.Remove(guid);
|
||||||
abms.LiveRequests.Remove(guid);
|
abms.LiveRequests.Remove(guid);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// This format may turn out to be too unwieldy to keep...
|
/// <summary>This format may turn out to be too unwieldy to keep...
|
||||||
/// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
|
/// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
|
||||||
/// Sequential numbers, right? Ugh. Almost makes TOO much sense.
|
/// Sequential numbers, right? We support those, too!</summary>
|
||||||
private static string GetTimeString()
|
private static string GetTimeString()
|
||||||
{
|
{
|
||||||
StringWriter sw = new StringWriter();
|
StringWriter sw = new StringWriter();
|
||||||
|
@ -565,9 +628,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
///
|
/// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary>
|
||||||
/// Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.
|
|
||||||
///
|
|
||||||
private bool RunHeuristics(IScene region)
|
private bool RunHeuristics(IScene region)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -581,12 +642,13 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
///
|
/// <summary>
|
||||||
/// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5),
|
/// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5),
|
||||||
/// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR).
|
/// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR).
|
||||||
/// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy".
|
/// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy".
|
||||||
/// Return value of "true" ==> not too busy. Return value of "false" ==> too busy!
|
/// </summary>
|
||||||
///
|
/// <param name="region"></param>
|
||||||
|
/// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns>
|
||||||
private bool RunTimeDilationHeuristic(IScene region)
|
private bool RunTimeDilationHeuristic(IScene region)
|
||||||
{
|
{
|
||||||
string regionName = region.RegionInfo.RegionName;
|
string regionName = region.RegionInfo.RegionName;
|
||||||
|
@ -595,19 +657,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
regionName + ".AutoBackupDilationThreshold", 0.5f);
|
regionName + ".AutoBackupDilationThreshold", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
///
|
/// <summary>
|
||||||
/// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10),
|
/// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10),
|
||||||
/// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR).
|
/// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR).
|
||||||
/// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy".
|
/// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy".
|
||||||
/// Return value of "true" ==> not too busy. Return value of "false" ==> too busy!
|
/// </summary>
|
||||||
///
|
/// <param name="region"></param>
|
||||||
|
/// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns>
|
||||||
private bool RunAgentLimitHeuristic(IScene region)
|
private bool RunAgentLimitHeuristic(IScene region)
|
||||||
{
|
{
|
||||||
string regionName = region.RegionInfo.RegionName;
|
string regionName = region.RegionInfo.RegionName;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Scene scene = (Scene) region;
|
Scene scene = (Scene) region;
|
||||||
/// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful...
|
// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful...
|
||||||
return scene.GetRootAgentCount() <=
|
return scene.GetRootAgentCount() <=
|
||||||
this.m_configSource.Configs["AutoBackupModule"].GetInt(
|
this.m_configSource.Configs["AutoBackupModule"].GetInt(
|
||||||
regionName + ".AutoBackupAgentThreshold", 10);
|
regionName + ".AutoBackupAgentThreshold", 10);
|
||||||
|
@ -618,13 +681,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
"[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!",
|
"[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!",
|
||||||
ice);
|
ice);
|
||||||
return true;
|
return true;
|
||||||
/// Non-obstructionist safest answer...
|
// Non-obstructionist safest answer...
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Run the script or executable specified by the "AutoBackupScript" config setting.
|
||||||
|
/// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script.
|
||||||
|
/// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scriptName"></param>
|
||||||
|
/// <param name="savePath"></param>
|
||||||
private static void ExecuteScript(string scriptName, string savePath)
|
private static void ExecuteScript(string scriptName, string savePath)
|
||||||
{
|
{
|
||||||
//Fast path out
|
// Do nothing if there's no script.
|
||||||
if (scriptName == null || scriptName.Length <= 0)
|
if (scriptName == null || scriptName.Length <= 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
@ -649,12 +719,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called if a running script process writes to stderr.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
|
private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
|
||||||
{
|
{
|
||||||
m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
|
m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
|
||||||
" is yacking on stderr: " + e.Data);
|
" is yacking on stderr: " + e.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Quickly stop all timers from firing.
|
||||||
|
/// </summary>
|
||||||
private void StopAllTimers()
|
private void StopAllTimers()
|
||||||
{
|
{
|
||||||
foreach (Timer t in this.m_timerMap.Keys)
|
foreach (Timer t in this.m_timerMap.Keys)
|
||||||
|
@ -664,6 +742,12 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
this.m_closed = true;
|
this.m_closed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dirName"></param>
|
||||||
|
/// <param name="regionName"></param>
|
||||||
|
/// <returns></returns>
|
||||||
private static string GetNextFile(string dirName, string regionName)
|
private static string GetNextFile(string dirName, string regionName)
|
||||||
{
|
{
|
||||||
FileInfo uniqueFile = null;
|
FileInfo uniqueFile = null;
|
||||||
|
@ -676,6 +760,13 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
return uniqueFile.FullName;
|
return uniqueFile.FullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionName">Name of the region to save.</param>
|
||||||
|
/// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param>
|
||||||
|
/// <param name="naming">The naming scheme for the file name.</param>
|
||||||
|
/// <returns></returns>
|
||||||
private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
|
private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
|
||||||
{
|
{
|
||||||
FileInfo path = null;
|
FileInfo path = null;
|
||||||
|
@ -690,7 +781,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
GetTimeString() + ".oar");
|
GetTimeString() + ".oar");
|
||||||
return path.FullName;
|
return path.FullName;
|
||||||
case NamingType.Sequential:
|
case NamingType.Sequential:
|
||||||
/// All codepaths in GetNextFile should return a file name ending in .oar
|
// All codepaths in GetNextFile should return a file name ending in .oar
|
||||||
path = new FileInfo(GetNextFile(baseDir, regionName));
|
path = new FileInfo(GetNextFile(baseDir, regionName));
|
||||||
return path.FullName;
|
return path.FullName;
|
||||||
default:
|
default:
|
||||||
|
@ -701,6 +792,12 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dirName"></param>
|
||||||
|
/// <param name="regionName"></param>
|
||||||
|
/// <returns></returns>
|
||||||
private static long GetNextOarFileNumber(string dirName, string regionName)
|
private static long GetNextOarFileNumber(string dirName, string regionName)
|
||||||
{
|
{
|
||||||
long retval = 1;
|
long retval = 1;
|
||||||
|
@ -717,7 +814,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
|
|
||||||
while (!worked && subtract <= fi.LongLength)
|
while (!worked && subtract <= fi.LongLength)
|
||||||
{
|
{
|
||||||
/// Pick the file with the last natural ordering
|
// Pick the file with the last natural ordering
|
||||||
string biggestFileName = fi[fi.LongLength - subtract].Name;
|
string biggestFileName = fi[fi.LongLength - subtract].Name;
|
||||||
MatchCollection matches = reg.Matches(biggestFileName);
|
MatchCollection matches = reg.Matches(biggestFileName);
|
||||||
long l = 1;
|
long l = 1;
|
||||||
|
|
|
@ -1,30 +1,29 @@
|
||||||
#pragma warning disable 1587
|
/*
|
||||||
///
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
/// Copyright (c) Contributors, http://opensimulator.org/
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
/// See CONTRIBUTORS.TXT for a full list of copyright holders.
|
*
|
||||||
///
|
* Redistribution and use in source and binary forms, with or without
|
||||||
/// Redistribution and use in source and binary forms, with or without
|
* modification, are permitted provided that the following conditions are met:
|
||||||
/// modification, are permitted provided that the following conditions are met:
|
* * Redistributions of source code must retain the above copyright
|
||||||
/// * Redistributions of source code must retain the above copyright
|
* notice, this list of conditions and the following disclaimer.
|
||||||
/// notice, this list of conditions and the following disclaimer.
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
/// * Redistributions in binary form must reproduce the above copyright
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
/// notice, this list of conditions and the following disclaimer in the
|
* documentation and/or other materials provided with the distribution.
|
||||||
/// documentation and/or other materials provided with the distribution.
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
/// * Neither the name of the OpenSimulator Project nor the
|
* names of its contributors may be used to endorse or promote products
|
||||||
/// names of its contributors may be used to endorse or promote products
|
* derived from this software without specific prior written permission.
|
||||||
/// derived from this software without specific prior written permission.
|
*
|
||||||
///
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
/// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
/// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
/// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
*/
|
||||||
///
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -32,7 +31,11 @@ using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||||
{
|
{
|
||||||
/// AutoBackupModuleState: Auto-Backup state for one region (scene).
|
/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
|
||||||
|
/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
|
||||||
|
/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
public class AutoBackupModuleState
|
public class AutoBackupModuleState
|
||||||
{
|
{
|
||||||
private Dictionary<Guid, string> m_liveRequests = null;
|
private Dictionary<Guid, string> m_liveRequests = null;
|
||||||
|
|
Loading…
Reference in New Issue