UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.

avinationmerge
UbitUmarov 2012-05-05 11:03:38 +01:00
parent e3226aecd9
commit 2ab9588c9a
1 changed files with 17 additions and 17 deletions

View File

@ -178,7 +178,7 @@ namespace OpenSim.Region.Physics.OdePlugin
const float minERP = 0.1f; const float minERP = 0.1f;
const float comumContactCFM = 0.0001f; const float comumContactCFM = 0.0001f;
float frictionMovementMult = 0.3f; float frictionMovementMult = 0.8f;
float TerrainBounce = 0.1f; float TerrainBounce = 0.1f;
float TerrainFriction = 0.3f; float TerrainFriction = 0.3f;