UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
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@ -178,7 +178,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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const float minERP = 0.1f;
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const float minERP = 0.1f;
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const float comumContactCFM = 0.0001f;
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const float comumContactCFM = 0.0001f;
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float frictionMovementMult = 0.3f;
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float frictionMovementMult = 0.8f;
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float TerrainBounce = 0.1f;
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float TerrainBounce = 0.1f;
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float TerrainFriction = 0.3f;
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float TerrainFriction = 0.3f;
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