Fixed more bugs while merging in the functions from commit 5b79e15285
.
parent
8df517454d
commit
2abffd867f
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@ -458,8 +458,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["softDelete"] = OSD.FromBoolean(softDelete);
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data["softDelete"] = OSD.FromBoolean(softDelete);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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SendSpecialObjectUpdateToRelevantSyncConnectors(m_actorID, sog, rsm);
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SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
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//SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
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}
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}
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@ -483,17 +483,18 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["partCount"] = OSD.FromInteger(children.Count);
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data["partCount"] = OSD.FromInteger(children.Count);
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data["actorID"] = OSD.FromString(m_actorID);
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data["actorID"] = OSD.FromString(m_actorID);
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int partNum = 0;
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int partNum = 0;
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foreach(SceneObjectPart part in children){
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foreach (SceneObjectPart part in children)
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{
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string partTempID = "part" + partNum;
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string partTempID = "part" + partNum;
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data[partTempID] = OSD.FromUUID(part.UUID);
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data[partTempID] = OSD.FromUUID(part.UUID);
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partNum++;
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partNum++;
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m_log.DebugFormat("{0}: SendLinkObject to link {1},{2} with {3}, {4}", part.Name, part.UUID, root.Name, root.UUID);
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//m_log.DebugFormat("{0}: SendLinkObject to link {1},{2} with {3}, {4}", part.Name, part.UUID, root.Name, root.UUID);
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}
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}
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
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//SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
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SendSpecialObjectUpdateToRelevantSyncConnectors(m_actorID, linkedGroup, rsm);
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SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup);
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//SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup);
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}
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}
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public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups)
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public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups)
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@ -924,7 +925,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data));
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data));
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m_log.DebugFormat("{0}: Created a NewObject message for {1},{2}, at pos {3}", LogHeader, sog.Name, sog.UUID, globalPos);
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//SYNC DEBUG
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//m_log.DebugFormat("{0}: Created a NewObject message for {1},{2}, at pos {3}", LogHeader, sog.Name, sog.UUID, globalPos);
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return rsm;
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return rsm;
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}
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}
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@ -948,7 +950,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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sog.AbsolutePosition = localPos;
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sog.AbsolutePosition = localPos;
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//TEMP DEBUG
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//TEMP DEBUG
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m_log.DebugFormat("{0}: received NewObject sync message for object {1}, {2} at pos {3}", LogHeader, sog.Name, sog.UUID, sog.AbsolutePosition.ToString());
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//m_log.DebugFormat("{0}: received NewObject sync message for object {1}, {2} at pos {3}", LogHeader, sog.Name, sog.UUID, sog.AbsolutePosition.ToString());
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Scene.ObjectUpdateResult updateResult = m_scene.AddNewSceneObjectBySync(sog);
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Scene.ObjectUpdateResult updateResult = m_scene.AddNewSceneObjectBySync(sog);
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@ -1000,7 +1002,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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lock (m_stats) m_statSOGBucketOut++;
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lock (m_stats) m_statSOGBucketOut++;
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m_log.DebugFormat(LogHeader + " calling SendObjectUpdateToRelevantSyncConnectors for general bucket for sog {0},{1}", sog.Name, sog.UUID);
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//TEMP SYNC DEBUG
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//m_log.DebugFormat(LogHeader + " calling SendObjectUpdateToRelevantSyncConnectors for general bucket for sog {0},{1}", sog.Name, sog.UUID);
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SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
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SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
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@ -1034,7 +1037,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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* */
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* */
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m_log.DebugFormat("{0}: PrimUpdatesGeneralBucketReceiver called, for update at GroupPosition {1}", LogHeader, groupPosition.ToString());
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//TEMP SYNC DEBUG
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//m_log.DebugFormat("{0}: PrimUpdatesGeneralBucketReceiver called, for update at GroupPosition {1}", LogHeader, groupPosition.ToString());
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Object ret;
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Object ret;
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GeneralBucketPropertiesDecoder(bucketName, data, out ret);
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GeneralBucketPropertiesDecoder(bucketName, data, out ret);
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@ -1057,11 +1061,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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else
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else
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{
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{
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//TEMP SYNC DEBUG
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m_log.DebugFormat("{0}: UpdateObjectBySynchronization to be called for: sog {1}, {2}, at post {3}", LogHeader, sog.Name, sog.UUID, sog.AbsolutePosition);
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//m_log.DebugFormat("{0}: UpdateObjectBySynchronization to be called for: sog {1}, {2}, at post {3}", LogHeader, sog.Name, sog.UUID, sog.AbsolutePosition);
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Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog);
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Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog);
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/*
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switch (updateResult)
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switch (updateResult)
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{
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{
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case Scene.ObjectUpdateResult.New:
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case Scene.ObjectUpdateResult.New:
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@ -1077,9 +1082,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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break;
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break;
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}
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}
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* */
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m_log.DebugFormat("{0}: end of processing UpdatedObject {4} bucket, for object {1}, {2}, at pos {3}", LogHeader, sog.Name,
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//TEMP SYNC DEBUG
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sog.UUID, sog.AbsolutePosition, bucketName);
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// m_log.DebugFormat("{0}: end of processing UpdatedObject {4} bucket, for object {1}, {2}, at pos {3}", LogHeader, sog.Name,
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// sog.UUID, sog.AbsolutePosition, bucketName);
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}
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}
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}
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}
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@ -1121,7 +1128,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["GroupPosition"] = OSDMap.FromVector3(globalPos);
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data["GroupPosition"] = OSDMap.FromVector3(globalPos);
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//TEMP DEBUG
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//TEMP DEBUG
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m_log.Debug(LogHeader + " GeneralBucketPropertiesEncoder for " + sog.Name + "," + sog.UUID + ". GlobalPos: " + globalPos.ToString());
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//m_log.Debug(LogHeader + " GeneralBucketPropertiesEncoder for " + sog.Name + "," + sog.UUID + ". GlobalPos: " + globalPos.ToString());
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return data;
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return data;
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}
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}
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@ -1196,7 +1203,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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* */
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* */
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m_log.DebugFormat("{0}: PrimUpdatesPhysicsBucketReceiver called, for update at GroupPosition {1}", LogHeader, groupPosition.ToString());
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//TEMP SYNC DEBUG
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//m_log.DebugFormat("{0}: PrimUpdatesPhysicsBucketReceiver called, for update at GroupPosition {1}", LogHeader, groupPosition.ToString());
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Object ret;
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Object ret;
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PhysicsBucketPropertiesDecoder(bucketName, data, out ret);
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PhysicsBucketPropertiesDecoder(bucketName, data, out ret);
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@ -1221,10 +1229,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_scene.UpdateObjectPartBucketProperties(bucketName, partUUID, data, rBucketSyncInfo);
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m_scene.UpdateObjectPartBucketProperties(bucketName, partUUID, data, rBucketSyncInfo);
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//TEMP DEBUG
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//TEMP SYNC DEBUG
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SceneObjectPart localPart = m_scene.GetSceneObjectPart(partUUID);
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SceneObjectPart localPart = m_scene.GetSceneObjectPart(partUUID);
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m_log.DebugFormat("{0}: end of processing UpdatedObject {4} bucket, for part {1}, {2}, at group pos {3}", LogHeader, localPart.Name,
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//m_log.DebugFormat("{0}: end of processing UpdatedObject {4} bucket, for part {1}, {2}, at group pos {3}", LogHeader, localPart.Name,
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localPart.UUID, localPart.GroupPosition, bucketName);
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// localPart.UUID, localPart.GroupPosition, bucketName);
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}
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}
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private OSDMap PhysicsBucketPropertiesEncoder(string bucketName, Object part)
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private OSDMap PhysicsBucketPropertiesEncoder(string bucketName, Object part)
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@ -1454,23 +1462,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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}
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}
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//Object updates are sent by enqueuing into each connector's outQueue.
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private void SendObjectUpdateToRelevantSyncConnectors(SceneObjectPart updatedPart, SymmetricSyncMessage syncMsg)
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{
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HashSet<SyncConnector> syncConnectors = GetSyncConnectorsForObjectUpdates(updatedPart);
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foreach (SyncConnector connector in syncConnectors)
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{
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//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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//SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
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//m_log.Debug("Send " + syncMsg.Type.ToString() + " about sop " + updatedPart.Name + "," + updatedPart.UUID + " at pos "+updatedPart.GroupPosition.ToString()
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//+" to " + connector.OtherSideActorID);
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connector.EnqueueOutgoingUpdate(updatedPart.UUID, syncMsg.ToBytes());
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}
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}
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//Object updates are sent by enqueuing into each connector's outQueue.
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//Object updates are sent by enqueuing into each connector's outQueue.
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private void SendPrimUpdateToRelevantSyncConnectors(SceneObjectPart updatedPart, SymmetricSyncMessage syncMsg, string lastUpdateActorID)
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private void SendPrimUpdateToRelevantSyncConnectors(SceneObjectPart updatedPart, SymmetricSyncMessage syncMsg, string lastUpdateActorID)
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{
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{
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@ -2319,6 +2310,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog);
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Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog);
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/*
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switch (updateResult)
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switch (updateResult)
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{
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{
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case Scene.ObjectUpdateResult.New:
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case Scene.ObjectUpdateResult.New:
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@ -2334,6 +2326,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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break;
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break;
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}
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}
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* */
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}
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}
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}
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}
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@ -2468,7 +2461,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//if this is a relay node, forwards the event
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//if this is a relay node, forwards the event
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if (m_isSyncRelay)
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if (m_isSyncRelay)
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{
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{
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SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
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//SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
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SendSpecialObjectUpdateToRelevantSyncConnectors(senderActorID, sog, msg);
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}
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}
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@ -2476,12 +2470,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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if (!softDelete)
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if (!softDelete)
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{
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{
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m_log.DebugFormat("{0}: hard delete object {1}", LogHeader, sog.UUID);
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//m_log.DebugFormat("{0}: hard delete object {1}", LogHeader, sog.UUID);
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m_scene.DeleteSceneObjectBySynchronization(sog);
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m_scene.DeleteSceneObjectBySynchronization(sog);
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}
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}
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else
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else
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{
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{
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m_log.DebugFormat("{0}: soft delete object {1}", LogHeader, sog.UUID);
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//m_log.DebugFormat("{0}: soft delete object {1}", LogHeader, sog.UUID);
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m_scene.UnlinkSceneObject(sog, true);
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m_scene.UnlinkSceneObject(sog, true);
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}
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}
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}
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}
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@ -2502,7 +2496,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//string init_actorID = data["actorID"].AsString();
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//string init_actorID = data["actorID"].AsString();
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string sogxml = data["linkedGroup"].AsString();
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string sogxml = data["linkedGroup"].AsString();
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SceneObjectGroup linkedGroup = SceneObjectSerializer.FromXml2Format(sogxml);
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//SceneObjectGroup linkedGroup = SceneObjectSerializer.FromXml2Format(sogxml);
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SceneObjectGroup linkedGroup = DecodeSceneObjectGroup(sogxml);
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UUID rootID = data["rootID"].AsUUID();
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UUID rootID = data["rootID"].AsUUID();
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int partCount = data["partCount"].AsInteger();
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int partCount = data["partCount"].AsInteger();
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List<UUID> childrenIDs = new List<UUID>();
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List<UUID> childrenIDs = new List<UUID>();
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@ -2511,7 +2507,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//if this is a relay node, forwards the event
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//if this is a relay node, forwards the event
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if (m_isSyncRelay)
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if (m_isSyncRelay)
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{
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{
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SendSceneEventToRelevantSyncConnectors(senderActorID, msg, linkedGroup);
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//SendSceneEventToRelevantSyncConnectors(senderActorID, msg, linkedGroup);
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SendSpecialObjectUpdateToRelevantSyncConnectors(senderActorID, linkedGroup, msg);
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}
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}
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for (int i = 0; i < partCount; i++)
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for (int i = 0; i < partCount; i++)
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childrenIDs.Add(data[partTempID].AsUUID());
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childrenIDs.Add(data[partTempID].AsUUID());
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}
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}
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m_log.DebugFormat("{0}: received LinkObject from {1}", LogHeader, senderActorID);
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//TEMP SYNC DEBUG
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//m_log.DebugFormat("{0}: received LinkObject from {1}", LogHeader, senderActorID);
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m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
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m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
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private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID)
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private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID)
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{
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{
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//if this is a relay node, forwards the event
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if (m_isSyncRelay)
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{
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SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
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}
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OSDMap data = DeserializeMessage(msg);
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OSDMap data = DeserializeMessage(msg);
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if (data == null)
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if (data == null)
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@ -2570,10 +2564,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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string groupTempID = "afterGroup" + i;
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string groupTempID = "afterGroup" + i;
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string sogxml = data[groupTempID].AsString();
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string sogxml = data[groupTempID].AsString();
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SceneObjectGroup afterGroup = SceneObjectSerializer.FromXml2Format(sogxml);
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//SceneObjectGroup afterGroup = SceneObjectSerializer.FromXml2Format(sogxml);
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SceneObjectGroup afterGroup = DecodeSceneObjectGroup(sogxml);
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incomingAfterDelinkGroups.Add(afterGroup);
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incomingAfterDelinkGroups.Add(afterGroup);
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}
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}
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//if this is a relay node, forwards the event
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if (m_isSyncRelay)
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{
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List<SceneObjectGroup> beforeDelinkGroups = new List<SceneObjectGroup>();
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foreach (UUID sogID in beforeDelinkGroupIDs)
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{
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SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogID);
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beforeDelinkGroups.Add(sog);
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}
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SendDelinkObjectToRelevantSyncConnectors(senderActorID, beforeDelinkGroups, msg);
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}
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m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups);
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m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups);
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}
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}
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@ -822,7 +822,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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partNames += "(" + child.Name + "," + child.UUID + ")";
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partNames += "(" + child.Name + "," + child.UUID + ")";
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}
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}
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m_log.Debug("LinkObjectBySync: " + part.Name + "," + part.UUID + " with root "+root.Name+","+root.UUID+"; its SOG has " + part.ParentGroup.Parts.Length + " parts : "+partNames);
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//m_log.Debug("LinkObjectBySync: " + part.Name + "," + part.UUID + " with root "+root.Name+","+root.UUID+"; its SOG has " + part.ParentGroup.Parts.Length + " parts : "+partNames);
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children.Add(part);
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children.Add(part);
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}
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}
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@ -2115,9 +2115,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// objectGroup.RootPart.SendScheduledUpdates();
|
// objectGroup.RootPart.SendScheduledUpdates();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
m_log.DebugFormat(
|
//m_log.DebugFormat(
|
||||||
"[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
||||||
objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
||||||
|
|
||||||
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
||||||
|
|
||||||
|
|
|
@ -5574,7 +5574,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
localPart.RotationOffset = updatedPart.RotationOffset;
|
localPart.RotationOffset = updatedPart.RotationOffset;
|
||||||
|
|
||||||
//TEMP DEBUG
|
//TEMP DEBUG
|
||||||
m_log.DebugFormat("SceneObjectPart.PhysicsBucketUpdateProcessor called for part {0},{1}, at GroupPos {2}", localPart.Name, localPart.UUID, localPart.GroupPosition);
|
// m_log.DebugFormat("SceneObjectPart.PhysicsBucketUpdateProcessor called for part {0},{1}, at GroupPos {2}", localPart.Name, localPart.UUID, localPart.GroupPosition);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -5650,7 +5650,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
//TEMP DEBUG
|
//TEMP DEBUG
|
||||||
m_log.DebugFormat("SceneObjectPart.PhysicsBucketUpdateProcessor called for part {0},{1}, at GroupPos {2}", localPart.Name, localPart.UUID, localPart.GroupPosition);
|
//m_log.DebugFormat("SceneObjectPart.PhysicsBucketUpdateProcessor called for part {0},{1}, at GroupPos {2}", localPart.Name, localPart.UUID, localPart.GroupPosition);
|
||||||
|
|
||||||
//Schedule updates to be sent out, if the local copy has just been updated
|
//Schedule updates to be sent out, if the local copy has just been updated
|
||||||
//(1) if we are debugging the actor with a viewer attaching to it,
|
//(1) if we are debugging the actor with a viewer attaching to it,
|
||||||
|
|
Loading…
Reference in New Issue