Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-06-20 10:20:38 -04:00
commit 2ae3e8cf39
19 changed files with 244 additions and 134 deletions

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@ -393,12 +393,8 @@ namespace OpenSim.Capabilities.Handlers
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
llsdFolder.type = "-1";
else
llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
llsdFolder.preferred_type = "-1";
llsdFolder.type = invFolder.Type;
llsdFolder.preferred_type = -1;
return llsdFolder;
}

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@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
public UUID folder_id;
public UUID parent_id;
public string name;
public string type;
public string preferred_type;
public int type;
public int preferred_type;
}
}

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@ -320,7 +320,9 @@ namespace OpenSim.Framework.Servers
TimeSpan timeTaken = DateTime.Now - m_startuptime;
m_log.InfoFormat("[STARTUP]: Startup took {0}m {1}s", timeTaken.Minutes, timeTaken.Seconds);
m_log.InfoFormat(
"[STARTUP]: Non-script portion of startup took {0}m {1}s. PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS.",
timeTaken.Minutes, timeTaken.Seconds);
}
/// <summary>

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@ -129,9 +129,7 @@ namespace OpenSim.Framework.Servers.HttpServer
OSHttpResponse response
= new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
byte[] buffer
= server.DoHTTPGruntWork(
responsedata, new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
response.SendChunked = false;
response.ContentLength64 = buffer.Length;

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@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
IConfig assetConfig = source.Configs["AssetCache"];
if (assetConfig == null)
{
m_log.Warn(
m_log.Debug(
"[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
}
else

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@ -76,7 +76,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
private Dictionary<string, UrlData> m_UrlMap =
new Dictionary<string, UrlData>();
/// <summary>
/// Maximum number of external urls that can be set up by this module.
/// </summary>
private int m_TotalUrls = 100;
private uint https_port = 0;
@ -107,6 +109,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
{
https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
}
IConfig llFunctionsConfig = config.Configs["LL-Functions"];
if (llFunctionsConfig != null)
m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls);
}
public void PostInitialise()

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@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
if (!m_Enabled)
return;
m_log.Info("[LAND IN CONNECTOR]: Starting...");
// m_log.Info("[LAND IN CONNECTOR]: Starting...");
}
public void Close()

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@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
if (!m_Enabled)
return;
m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
// m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
}
public void Close()

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@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (m_friendsModule == null)
m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
if (m_groupsModule == null)
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();

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@ -81,7 +81,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Start all the scripts contained in this entity's inventory
/// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
/// <param name="startParam"></param>
/// <param name="postOnRez"></param>
/// <param name="engine"></param>
/// <param name="stateSource"></param>
/// <returns>Number of scripts started.</returns>
int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
void ResumeScripts();
@ -102,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="postOnRez"></param>
/// <param name="engine"></param>
/// <param name="stateSource"></param>
void CreateScriptInstance(
/// <returns>
/// true if the script instance was valid for starting, false otherwise. This does not guarantee
/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
/// </returns>
bool CreateScriptInstance(
TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
/// <summary>
@ -113,7 +122,11 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="postOnRez"></param>
/// <param name="engine"></param>
/// <param name="stateSource"></param>
void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
/// <returns>
/// true if the script instance was valid for starting, false otherwise. This does not guarantee
/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
/// </returns>
bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
/// <summary>
/// Stop a script which is in this prim's inventory.

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@ -60,19 +60,32 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Creates all the scripts in the scene which should be started.
/// </summary>
public void CreateScriptInstances()
/// <returns>
/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
/// </returns>
public int CreateScriptInstances()
{
m_log.Info("[PRIM INVENTORY]: Creating scripts in scene");
m_log.InfoFormat("[SCENE]: Initializing script instances in {0}", RegionInfo.RegionName);
int scriptsValidForStarting = 0;
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase group in entities)
{
if (group is SceneObjectGroup)
{
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
scriptsValidForStarting
+= ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
((SceneObjectGroup) group).ResumeScripts();
}
}
m_log.InfoFormat(
"[SCENE]: Initialized {0} script instances in {1}",
scriptsValidForStarting, RegionInfo.RegionName);
return scriptsValidForStarting;
}
/// <summary>
@ -80,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void StartScripts()
{
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();

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@ -1474,11 +1474,11 @@ namespace OpenSim.Region.Framework.Scenes
LoginLock = false;
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
}
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
// For RegionReady lockouts
if(LoginLock == false)
if (!LoginLock)
{
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false;
}

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@ -54,16 +54,28 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Start the scripts contained in all the prims in this group.
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez,
string engine, int stateSource)
/// <param name="startParam"></param>
/// <param name="postOnRez"></param>
/// <param name="engine"></param>
/// <param name="stateSource"></param>
/// <returns>
/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
/// </returns>
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{
int scriptsStarted = 0;
// Don't start scripts if they're turned off in the region!
if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
scriptsStarted
+= parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
}
return scriptsStarted;
}
/// <summary>

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@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
else
m_log.WarnFormat(
"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
Name, LocalId, id);
Name, UUID, id);
}
/// <summary>

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@ -217,14 +217,16 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Start all the scripts contained in this prim's inventory
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{
int scriptsValidForStarting = 0;
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
scriptsValidForStarting++;
return scriptsValidForStarting;
}
public ArrayList GetScriptErrors(UUID itemID)
@ -264,61 +266,65 @@ namespace OpenSim.Region.Framework.Scenes
/// Start a script which is in this prim's inventory.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
/// <returns>true if the script instance was created, false otherwise</returns>
public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return;
return false;
m_part.AddFlag(PrimFlags.Scripted);
if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
return false;
if (stateSource == 2 && // Prim crossing
m_part.ParentGroup.Scene.m_trustBinaries)
{
if (stateSource == 2 && // Prim crossing
m_part.ParentGroup.Scene.m_trustBinaries)
lock (m_items)
{
lock (m_items)
{
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
}
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return;
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
}
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return true;
}
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
return false;
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
lock (m_items)
{
m_items[item.ItemID].OldItemID = item.OldItemID;
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
}
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
lock (m_items)
{
m_items[item.ItemID].OldItemID = item.OldItemID;
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
}
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
}
return true;
}
}
@ -384,22 +390,22 @@ namespace OpenSim.Region.Framework.Scenes
return stateID;
}
/// <summary>
/// Start a script which is in this prim's inventory.
/// </summary>
/// <param name="itemId">
/// A <see cref="UUID"/>
/// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
TaskInventoryItem item = GetInventoryItem(itemId);
if (item != null)
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
{
return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
return false;
}
}
/// <summary>

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@ -62,6 +62,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Control the printing of certain debug messages.
/// </summary>
/// <remarks>
/// If DebugLevel >= 1, then we log every time that a script is started.
/// </remarks>
// public int DebugLevel { get; set; }
private SmartThreadPool m_ThreadPool;
private int m_MaxScriptQueue;
private Scene m_Scene;
@ -216,9 +224,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
AppDomain.CurrentDomain.AssemblyResolve +=
OnAssemblyResolve;
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
scene.RegionInfo.RegionName);
m_Scene = scene;
m_log.InfoFormat("[XEngine]: Initializing scripts in region {0}", m_Scene.RegionInfo.RegionName);
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
@ -321,8 +328,41 @@ namespace OpenSim.Region.ScriptEngine.XEngine
"Starts all stopped scripts."
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
// MainConsole.Instance.Commands.AddCommand(
// "Debug", false, "debug xengine", "debug xengine [<level>]",
// "Turn on detailed xengine debugging.",
// "If level <= 0, then no extra logging is done.\n"
// + "If level >= 1, then we log every time that a script is started.",
// HandleDebugLevelCommand);
}
/// <summary>
/// Change debug level
/// </summary>
/// <param name="module"></param>
/// <param name="args"></param>
// private void HandleDebugLevelCommand(string module, string[] args)
// {
// if (args.Length == 3)
// {
// int newDebug;
// if (int.TryParse(args[2], out newDebug))
// {
// DebugLevel = newDebug;
// MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug);
// }
// }
// else if (args.Length == 2)
// {
// MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
// }
// else
// {
// MainConsole.Instance.Output("Usage: debug xengine 0..1");
// }
// }
/// <summary>
/// Parse the raw item id into a script instance from the command params if it's present.
/// </summary>
@ -825,8 +865,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
object[] o;
int scriptsStarted = 0;
while (m_CompileQueue.Dequeue(out o))
DoOnRezScript(o);
{
if (DoOnRezScript(o))
{
scriptsStarted++;
// if (scriptsStarted % 50 == 0)
// m_log.DebugFormat(
// "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
}
}
// m_log.DebugFormat(
// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
// NOTE: Despite having a lockless queue, this lock is required
// to make sure there is never no compile thread while there
@ -1066,7 +1121,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
part.ParentGroup.RootPart.Name,
item.Name, startParam, postOnRez,
stateSource, m_MaxScriptQueue);
// if (DebugLevel >= 1)
m_log.DebugFormat(
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
@ -1659,14 +1715,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
FileMode.Open, FileAccess.Read))
{
tfs.Read(tdata, 0, tdata.Length);
tfs.Close();
}
assem = new System.Text.ASCIIEncoding().GetString(tdata);
}
catch (Exception e)
{
m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
m_log.ErrorFormat(
"[XEngine]: Unable to open script textfile {0}{1}, reason: {2}",
assemName, ".text", e.Message);
}
}
}
@ -1683,16 +1740,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read))
{
fs.Read(data, 0, data.Length);
fs.Close();
}
assem = System.Convert.ToBase64String(data);
}
catch (Exception e)
{
m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
m_log.ErrorFormat(
"[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
}
}
}
@ -1705,9 +1761,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
using (StreamReader msr = new StreamReader(mfs))
{
map = msr.ReadToEnd();
msr.Close();
}
mfs.Close();
}
}
@ -1743,6 +1797,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool SetXMLState(UUID itemID, string xml)
{
// m_log.DebugFormat("[XEngine]: Writing state for script item with ID {0}", itemID);
if (xml == String.Empty)
return false;
@ -1803,14 +1859,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
using (FileStream fs = File.Create(path))
{
// m_log.DebugFormat("[XEngine]: Writing assembly file {0}", path);
fs.Write(filedata, 0, filedata.Length);
fs.Close();
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
m_log.ErrorFormat("[XEngine]: Error whilst writing assembly file {0}, {1}", path, ex.Message);
}
string textpath = path + ".text";
@ -1820,16 +1877,43 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
using (StreamWriter sw = new StreamWriter(fs))
{
// m_log.DebugFormat("[XEngine]: Writing .text file {0}", textpath);
sw.Write(base64);
sw.Close();
}
fs.Close();
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message);
m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
}
}
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
if (mapL.Count > 0)
{
XmlElement mapE = (XmlElement)mapL[0];
string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
try
{
using (FileStream mfs = File.Create(mappath))
{
using (StreamWriter msw = new StreamWriter(mfs))
{
// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
msw.Write(mapE.InnerText);
}
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
}
}
}
@ -1843,43 +1927,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
using (StreamWriter ssw = new StreamWriter(sfs))
{
// m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath);
ssw.Write(stateE.OuterXml);
ssw.Close();
}
sfs.Close();
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
}
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
if (mapL.Count > 0)
{
XmlElement mapE = (XmlElement)mapL[0];
string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
try
{
using (FileStream mfs = File.Create(mappath))
{
using (StreamWriter msw = new StreamWriter(mfs))
{
msw.Write(mapE.InnerText);
msw.Close();
}
mfs.Close();
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message);
}
m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
}
return true;

View File

@ -31,5 +31,10 @@
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
<logger name="OpenSim.Region.ScriptEngine.XEngine">
<level value="WARN"/>
</logger>
</log4net>
</configuration>

View File

@ -1168,7 +1168,9 @@
; Maximum number of llListen events we allow per script
; Set this to 0 to have no limit imposed.
max_listens_per_script = 64
; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
max_external_urls_per_simulator = 100
[DataSnapshot]
; The following set of configs pertains to search.

View File

@ -1 +0,0 @@
STARTUP COMPLETE