Stabilize sit position on region crossing

avinationmerge
Melanie 2012-05-03 02:07:55 +02:00
parent 9f9693dab8
commit 2af7f50f26
1 changed files with 7 additions and 1 deletions

View File

@ -756,7 +756,13 @@ namespace OpenSim.Region.Framework.Scenes
m_movementAnimationUpdateCounter = 0;
if (Animator != null)
{
if(ParentID == 0 && !SitGround) // skip it if sitting
// If the parentID == 0 we are not sitting
// if !SitGournd then we are not sitting on the ground
// Fairly straightforward, now here comes the twist
// if ParentUUID is NOT UUID.Zero, we are looking to
// be sat on an object that isn't there yet. Should
// be treated as if sat.
if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
Animator.UpdateMovementAnimations();
}
else