* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientViewafrisby
parent
440819fab9
commit
2afbf8b22b
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@ -175,8 +175,6 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case PacketType.AgentAnimation:
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if (!m_child)
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{
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AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
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for (int i = 0; i < AgentAni.AnimationList.Length; i++)
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{
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@ -189,7 +187,6 @@ namespace OpenSim.Region.ClientStack
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}
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}
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}
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}
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break;
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#endregion
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@ -62,7 +62,6 @@ namespace OpenSim.Region.ClientStack
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public LLUUID SecureSessionID = LLUUID.Zero;
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public string firstName;
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public string lastName;
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public bool m_child = false;
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private UseCircuitCodePacket cirpack;
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public Thread ClientThread;
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public LLVector3 startpos;
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@ -71,53 +71,6 @@ namespace OpenSim.Region.ClientStack
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m_clientManager.InPacket(circuitCode, packet);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <returns></returns>
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public virtual bool AddNewCircuitCodeClient(uint circuitCode)
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{
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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public virtual void SendPacketToAllClients(Packet packet)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public virtual void SendPacketToAllExcept(Packet packet, IClientAPI simClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packetType"></param>
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/// <param name="handler"></param>
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public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
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{
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}
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/// <summary>
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///
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/// </summary>
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public virtual void RegisterClientPacketHandlers()
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{
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}
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protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
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{
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return new ClientView(remoteEP, initialcirpack, clientManager, scene, assetCache, packServer, authenSessions );
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@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack
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else if (packet.Type == PacketType.UseCircuitCode)
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{
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// new client
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this.AddNewClient(packet);
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AddNewClient(packet);
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}
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else
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{ // invalid client
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@ -706,7 +706,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SubscribeToClientEvents(client);
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m_estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client, child);
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m_LandManager.sendParcelOverlay(client);
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commsManager.UserProfiles.AddNewUser(client.AgentId);
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commsManager.TransactionsManager.AddUser(client.AgentId);
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@ -791,13 +793,7 @@ namespace OpenSim.Region.Environment.Scenes
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MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
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MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
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PhysicsVector pVec =
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new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y,
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newAvatar.AbsolutePosition.Z);
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lock (m_syncRoot)
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{
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newAvatar.PhysActor = phyScene.AddAvatar(pVec);
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}
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newAvatar.AddToPhysicalScene( );
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}
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lock (Entities)
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@ -265,17 +265,17 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void MakeAvatar(LLVector3 pos, bool isFlying)
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{
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//this.childAvatar = false;
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AbsolutePosition = pos;
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_physActor.Flying = isFlying;
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newAvatar = true;
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childAgent = false;
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AbsolutePosition = pos;
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AddToPhysicalScene( );
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_physActor.Flying = isFlying;
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m_scene.SendAllSceneObjectsToClient(this);
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}
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@ -283,9 +283,17 @@ namespace OpenSim.Region.Environment.Scenes
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{
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Velocity = new LLVector3(0, 0, 0);
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childAgent = true;
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RemoveFromPhysicalScene();
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//this.Pos = new LLVector3(128, 128, 70);
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}
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private void RemoveFromPhysicalScene()
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{
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m_scene.phyScene.RemoveAvatar( this.PhysActor );
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}
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/// <summary>
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///
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/// </summary>
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@ -832,7 +840,18 @@ namespace OpenSim.Region.Environment.Scenes
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public override void SetText(string text, Vector3 color, double alpha)
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{
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throw new Exception("The method or operation is not implemented.");
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throw new Exception("Can't set Text on avatar.");
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}
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public void AddToPhysicalScene( )
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{
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PhysicsScene scene = m_scene.phyScene;
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PhysicsVector pVec =
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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AbsolutePosition.Z);
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_physActor = scene.AddAvatar(pVec);
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}
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}
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}
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