* Remove IGesturesModules since it won't be very helpful without a client message anyway
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IGesturesModule
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{
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/// <summary>
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/// Active a gesture
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/// </summary>
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/// <param name="client"></param>
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/// <param name="assetId"></param>
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/// <param name="gestureId"></param>
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void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId);
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/// <summary>
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/// Deactivate a gesture
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/// </summary>
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/// <param name="client"></param>
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/// <param name="gestureId"></param>
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void DeactivateGesture(IClientAPI client, UUID gestureId);
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}
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}
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@ -37,7 +37,7 @@ using System.Reflection;
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namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
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namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
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{
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{
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public class GesturesModule : IRegionModule, IGesturesModule
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public class GesturesModule : IRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -48,8 +48,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
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m_scene = scene;
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m_scene = scene;
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m_scene.EventManager.OnNewClient += OnNewClient;
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m_scene.EventManager.OnNewClient += OnNewClient;
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m_scene.RegisterModuleInterface<IGesturesModule>(this);
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}
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}
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public void PostInitialise() {}
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public void PostInitialise() {}
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@ -2344,8 +2344,6 @@ if (m_shape != null) {
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Vector3 position = AbsolutePosition; // region local
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Vector3 position = AbsolutePosition; // region local
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ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
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ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
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//byte flags = 0;
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if (!UUID.TryParse(sound, out soundID))
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if (!UUID.TryParse(sound, out soundID))
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{
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{
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// search sound file from inventory
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// search sound file from inventory
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