change some log messages from info to debug
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				|  | @ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); | ||||
|             m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); | ||||
| 
 | ||||
|             // If we only found default textures, then the appearance is not cached | ||||
|             return (defonly ? false : true); | ||||
|  |  | |||
|  | @ -3210,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport | ||||
| 
 | ||||
|             // Don't disable this log message - it's too helpful | ||||
|             m_log.InfoFormat( | ||||
|             m_log.DebugFormat( | ||||
|                 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", | ||||
|                 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | ||||
|                 agent.AgentID, agent.circuitcode, teleportFlags); | ||||
|  |  | |||
|  | @ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // If we are using the the cached appearance then send it out to everyone | ||||
|             if (cachedappearance) | ||||
|             { | ||||
|                 m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | ||||
|                 m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | ||||
| 
 | ||||
|                 // If the avatars baked textures are all in the cache, then we have a  | ||||
|                 // complete appearance... send it out, if not, then we'll send it when | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)