change some log messages from info to debug

0.7.1-dev
Justin Clark-Casey (justincc) 2011-02-25 02:15:06 +00:00
parent 0f545abfc1
commit 2b04cab1ee
3 changed files with 3 additions and 3 deletions

View File

@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
} }
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached // If we only found default textures, then the appearance is not cached
return (defonly ? false : true); return (defonly ? false : true);

View File

@ -3210,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
// Don't disable this log message - it's too helpful // Don't disable this log message - it's too helpful
m_log.InfoFormat( m_log.DebugFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags); agent.AgentID, agent.circuitcode, teleportFlags);

View File

@ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
// If we are using the the cached appearance then send it out to everyone // If we are using the the cached appearance then send it out to everyone
if (cachedappearance) if (cachedappearance)
{ {
m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
// If the avatars baked textures are all in the cache, then we have a // If the avatars baked textures are all in the cache, then we have a
// complete appearance... send it out, if not, then we'll send it when // complete appearance... send it out, if not, then we'll send it when