change some log messages from info to debug
parent
0f545abfc1
commit
2b04cab1ee
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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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}
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}
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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// If we only found default textures, then the appearance is not cached
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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return (defonly ? false : true);
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@ -3210,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes
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// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
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// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
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// Don't disable this log message - it's too helpful
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// Don't disable this log message - it's too helpful
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m_log.InfoFormat(
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m_log.DebugFormat(
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"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
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"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, teleportFlags);
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agent.AgentID, agent.circuitcode, teleportFlags);
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@ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If we are using the the cached appearance then send it out to everyone
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// If we are using the the cached appearance then send it out to everyone
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if (cachedappearance)
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if (cachedappearance)
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{
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{
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m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
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m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
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// If the avatars baked textures are all in the cache, then we have a
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// If the avatars baked textures are all in the cache, then we have a
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// complete appearance... send it out, if not, then we'll send it when
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// complete appearance... send it out, if not, then we'll send it when
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