Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
Default is off.user_profiles
parent
feffc8081d
commit
2b142f2f9e
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@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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#region INonSharedRegionModule
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int DebugLevel { get; set; }
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private Scene m_scene;
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private IInventoryAccessModule m_invAccessModule;
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@ -79,11 +81,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true);
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m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug attachments",
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"debug attachments [0|1]",
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"Turn on attachments debugging\n"
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+ " <= 0 - turns off debugging\n"
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+ " >= 1 - turns on attachment message logging\n",
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HandleDebugAttachments);
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}
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// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
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}
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private void HandleDebugAttachments(string module, string[] args)
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{
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int debugLevel;
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if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
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{
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MainConsole.Instance.OutputFormat("Usage: debug attachments [0|1]");
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}
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else
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{
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DebugLevel = debugLevel;
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MainConsole.Instance.OutputFormat(
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"Set event queue debug level to {0} in {1}", DebugLevel, m_scene.Name);
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}
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}
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/// <summary>
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/// Listen for client triggered running state changes so that we can persist the script's object if necessary.
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/// </summary>
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@ -196,14 +224,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (sp.GetAttachments().Count > 0)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments",
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// m_scene.Name, sp.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments",
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m_scene.Name, sp.Name);
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return;
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}
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
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List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
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foreach (AvatarAttachment attach in attachments)
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@ -245,7 +275,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return;
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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@ -278,9 +309,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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m_scene.RegionInfo.RegionName, sp.Name, silent);
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foreach (SceneObjectGroup sop in sp.GetAttachments())
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{
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@ -313,9 +345,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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if (group.GetSittingAvatarsCount() != 0)
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{
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it",
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// group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount());
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if (DebugLevel > 0)
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it",
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group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount());
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return false;
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}
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@ -351,9 +384,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (attachments.Contains(group))
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{
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
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// group.Name, group.LocalId, sp.Name, AttachmentPt);
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if (DebugLevel > 0)
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
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group.Name, group.LocalId, sp.Name, attachmentPt);
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return false;
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}
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@ -418,9 +452,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
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// (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
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(AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
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bool append = (AttachmentPt & 0x80) != 0;
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AttachmentPt &= 0x7f;
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@ -444,9 +479,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// if (sp.Appearance.GetAttachmentForItem(itemID) != null)
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if (alreadyOn)
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{
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request by {0} to wear item {1} at {2} since it is already worn",
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// sp.Name, itemID, AttachmentPt);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Ignoring request by {0} to wear item {1} at {2} since it is already worn",
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sp.Name, itemID, AttachmentPt);
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return null;
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}
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@ -459,7 +495,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return;
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
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foreach (KeyValuePair<UUID, uint> rez in rezlist)
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{
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@ -477,9 +514,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
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// sp.UUID, soLocalId);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
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sp.UUID, soLocalId);
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SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
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@ -495,9 +533,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (inventoryID == UUID.Zero)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
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// so.Name, so.LocalId, inventoryID);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
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so.Name, so.LocalId, inventoryID);
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lock (sp.AttachmentsSyncLock)
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{
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@ -552,9 +591,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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}
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Detaching object {0} {1} (FromItemID {2}) for {3} in {4}",
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// so.Name, so.LocalId, so.FromItemID, sp.Name, m_scene.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Detaching object {0} {1} (FromItemID {2}) for {3} in {4}",
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so.Name, so.LocalId, so.FromItemID, sp.Name, m_scene.Name);
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// Scripts MUST be snapshotted before the object is
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// removed from the scene because doing otherwise will
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@ -680,12 +720,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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grp.HasGroupChanged = false; // Prevent it being saved over and over
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}
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// else
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// {
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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// grp.UUID, grp.AttachmentPoint);
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// }
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else if (DebugLevel > 0)
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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grp.UUID, grp.AttachmentPoint);
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}
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}
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/// <summary>
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@ -703,9 +743,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private void AttachToAgent(
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IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
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// so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
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so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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so.DetachFromBackup();
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@ -730,9 +771,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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if (so.HasPrivateAttachmentPoint)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
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// so.Name, sp.Name, so.AttachmentPoint);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
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so.Name, sp.Name, so.AttachmentPoint);
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// As this scene object can now only be seen by the attaching avatar, tell everybody else in the
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// scene that it's no longer in their awareness.
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@ -766,9 +808,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (m_invAccessModule == null)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
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// grp.Name, grp.LocalId, remoteClient.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
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grp.Name, grp.LocalId, sp.Name);
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InventoryItemBase newItem
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= m_invAccessModule.CopyToInventory(
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@ -877,9 +920,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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}
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
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// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
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objatt.Name, sp.Name, attachmentPt, m_scene.Name);
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// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
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objatt.HasGroupChanged = false;
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@ -949,9 +993,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID);
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if (changed && m_scene.AvatarFactory != null)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
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// sp.Name, att.Name, AttachmentPt);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
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sp.Name, att.Name, AttachmentPt);
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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}
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@ -966,9 +1011,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (!Enabled)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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@ -999,9 +1045,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
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// objectLocalID, remoteClient.Name, AttachmentPt, silent);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
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objectLocalID, remoteClient.Name, AttachmentPt, silent);
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if (!Enabled)
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return;
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@ -1036,9 +1083,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Calls attach with a Zero position
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, append))
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{
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// m_log.Debug(
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// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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// + ", AttachmentPoint: " + AttachmentPt);
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if (DebugLevel > 0)
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m_log.Debug(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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// Save avatar attachment information
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
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