refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function

iar_mods
Justin Clark-Casey (justincc) 2011-11-15 16:05:08 +00:00
parent 50803dfe2c
commit 2b5b4ac167
1 changed files with 5 additions and 5 deletions

View File

@ -92,7 +92,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// Maintain a record of viewers that need to be sent notifications for friends that are online. This only /// Maintain a record of viewers that need to be sent notifications for friends that are online. This only
/// needs to be done on login. Subsequent online/offline friend changes are sent by a different mechanism. /// needs to be done on login. Subsequent online/offline friend changes are sent by a different mechanism.
/// </summary> /// </summary>
protected HashSet<UUID> m_NeedsListOfFriends = new HashSet<UUID>(); protected HashSet<UUID> m_NeedsListOfOnlineFriends = new HashSet<UUID>();
protected IPresenceService PresenceService protected IPresenceService PresenceService
{ {
@ -331,8 +331,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
StatusChange(agentID, true); StatusChange(agentID, true);
// Register that we need to send the list of online friends to this user // Register that we need to send the list of online friends to this user
lock (m_NeedsListOfFriends) lock (m_NeedsListOfOnlineFriends)
m_NeedsListOfFriends.Add(agentID); m_NeedsListOfOnlineFriends.Add(agentID);
} }
public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client) public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client)
@ -340,9 +340,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UUID agentID = client.AgentId; UUID agentID = client.AgentId;
// Check if the online friends list is needed // Check if the online friends list is needed
lock (m_NeedsListOfFriends) lock (m_NeedsListOfOnlineFriends)
{ {
if (!m_NeedsListOfFriends.Remove(agentID)) if (!m_NeedsListOfOnlineFriends.Remove(agentID))
return false; return false;
} }