remove now unused SetRootPartOwner()

httptests
UbitUmarov 2017-01-16 20:37:04 +00:00
parent 180add745c
commit 2b5ef89272
1 changed files with 1 additions and 21 deletions

View File

@ -2744,28 +2744,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
/// <summary> /// <summary>
/// Set the owner of the root part. /// Set the owner of all linkset.
/// </summary> /// </summary>
/// <param name="part"></param>
/// <param name="cAgentID"></param> /// <param name="cAgentID"></param>
/// <param name="cGroupID"></param> /// <param name="cGroupID"></param>
public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)
{
if(part.GroupID != part.OwnerID && cGroupID != part.OwnerID)
part.LastOwnerID = part.OwnerID;
part.OwnerID = cAgentID;
part.GroupID = cGroupID;
if (part.OwnerID != cAgentID)
{
// Apply Next Owner Permissions if we're not bypassing permissions
if (!m_scene.Permissions.BypassPermissions())
ApplyNextOwnerPermissions();
}
part.ScheduleFullUpdate();
}
public void SetOwner(UUID cAgentID, UUID cGroupID) public void SetOwner(UUID cAgentID, UUID cGroupID)
{ {
SceneObjectPart rpart = RootPart; SceneObjectPart rpart = RootPart;
@ -2788,8 +2770,6 @@ namespace OpenSim.Region.Framework.Scenes
rpart.ScheduleFullUpdate(); rpart.ScheduleFullUpdate();
} }
/// <summary> /// <summary>
/// Make a copy of the given part. /// Make a copy of the given part.
/// </summary> /// </summary>