One more tweak to check the infinity problem
parent
9e277b54b9
commit
2b696bc0c8
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@ -1361,6 +1361,8 @@ namespace OpenSim.Region.Framework.Scenes
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// Tell the client that we're totally ready
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// Tell the client that we're totally ready
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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ValidateAndSendAppearanceAndAgentData();
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// Remember in HandleUseCircuitCode, we delayed this to here
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// Remember in HandleUseCircuitCode, we delayed this to here
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if (m_teleportFlags > 0)
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if (m_teleportFlags > 0)
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SendInitialDataToMe();
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SendInitialDataToMe();
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@ -1390,8 +1392,6 @@ namespace OpenSim.Region.Framework.Scenes
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// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
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// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
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// }
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// }
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ValidateAndSendAppearanceAndAgentData();
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// Create child agents in neighbouring regions
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// Create child agents in neighbouring regions
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if (openChildAgents && !IsChildAgent)
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if (openChildAgents && !IsChildAgent)
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{
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{
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