One more tweak to check the infinity problem

cpu-performance
Diva Canto 2013-07-23 10:04:08 -07:00
parent 9e277b54b9
commit 2b696bc0c8
1 changed files with 2 additions and 2 deletions

View File

@ -1361,6 +1361,8 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the client that we're totally ready // Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
ValidateAndSendAppearanceAndAgentData();
// Remember in HandleUseCircuitCode, we delayed this to here // Remember in HandleUseCircuitCode, we delayed this to here
if (m_teleportFlags > 0) if (m_teleportFlags > 0)
SendInitialDataToMe(); SendInitialDataToMe();
@ -1390,8 +1392,6 @@ namespace OpenSim.Region.Framework.Scenes
// client.Name, client.AgentId, m_scene.RegionInfo.RegionName); // client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
// } // }
ValidateAndSendAppearanceAndAgentData();
// Create child agents in neighbouring regions // Create child agents in neighbouring regions
if (openChildAgents && !IsChildAgent) if (openChildAgents && !IsChildAgent)
{ {