Adding unit test for issue 2006, though it's commented out as those compiler

tests tend to tank on our continuous build server.
0.6.0-stable
Mike Mazur 2008-08-20 06:09:11 +00:00
parent f206ffd5a8
commit 2b83169c4b
1 changed files with 34 additions and 1 deletions

View File

@ -85,11 +85,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
}
}
//[Test]
/// <summary>
/// Test the C# compiler error message can be mapped to the correct
/// line/column in the LSL source when an undeclared variable is used.
/// </summary>
//[Test]
public void TestUseUndeclaredVariable()
{
m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
@ -116,5 +116,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
Assert.AreEqual(new KeyValuePair<int, int>(5, 21),
positionMap[new KeyValuePair<int, int>(m_compilerResults.Errors[0].Line, m_compilerResults.Errors[0].Column)]);
}
/// <summary>
/// Test that a string can be cast to string and another string
/// concatenated.
/// </summary>
//[Test]
public void TestCastAndConcatString()
{
m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
string input = @"string s = "" a string"";
default
{
state_entry()
{
key gAvatarKey = llDetectedKey(0);
string tmp = (string) gAvatarKey + s;
llSay(0, tmp);
}
}";
CSCodeGenerator cg = new CSCodeGenerator();
string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" +
"namespace SecondLife { " +
"public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" +
"public Script() { } " +
cg.Convert(input) +
"} }\n";
m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output);
Assert.AreEqual(0, m_compilerResults.Errors.Count);
}
}
}