Add commands to delete objects by name, UUID, creator or owner
parent
00f10c900a
commit
2b88d8f93f
|
@ -587,6 +587,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"reload estate",
|
||||
"Reload the estate data", HandleReloadEstate);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
|
||||
"delete object owner <UUID>",
|
||||
"Delete object by owner", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
|
||||
"delete object creator <UUID>",
|
||||
"Delete object by creator", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
|
||||
"delete object uuid <UUID>",
|
||||
"Delete object by uuid", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
|
||||
"delete object name <UUID>",
|
||||
"Delete object by name", HandleDeleteObject);
|
||||
|
||||
//Bind Storage Manager functions to some land manager functions for this scene
|
||||
EventManager.OnLandObjectAdded +=
|
||||
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
|
||||
|
@ -4852,6 +4865,60 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleDeleteObject(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 4)
|
||||
return;
|
||||
|
||||
string mode = cmd[2];
|
||||
string o = cmd[3];
|
||||
|
||||
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
|
||||
|
||||
UUID match;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case "owner":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.OwnerID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "creator":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.RootPart.CreatorID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "uuid":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.UUID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "name":
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.RootPart.Name == o && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup g in deletes)
|
||||
DeleteSceneObject(g, false);
|
||||
}
|
||||
|
||||
private void HandleReloadEstate(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene == null ||
|
||||
|
|
Loading…
Reference in New Issue