BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove trailing semis from some the of the value definitions.
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dd10cf01e7
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2b982ab212
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@ -894,7 +894,7 @@
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AvatarDensity = 60.0
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AvatarCapsuleRadius = 0.37
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AvatarCapsuleHeight = 1.5
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AvatarContactProcessingThreshold = 0.1;
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AvatarContactProcessingThreshold = 0.1
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MaxObjectMass = 10000.01
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@ -908,19 +908,19 @@
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CcdSweptSphereRadius = 0.0
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ContactProcessingThreshold = 0.1
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; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
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MaxPersistantManifoldPoolSize = 0;
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ShouldDisableContactPoolDynamicAllocation = False;
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ShouldForceUpdateAllAabbs = False;
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ShouldRandomizeSolverOrder = False;
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ShouldSplitSimulationIslands = False;
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ShouldEnableFrictionCaching = False;
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MaxPersistantManifoldPoolSize = 0
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ShouldDisableContactPoolDynamicAllocation = False
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ShouldForceUpdateAllAabbs = False
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ShouldRandomizeSolverOrder = False
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ShouldSplitSimulationIslands = False
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ShouldEnableFrictionCaching = False
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NumberOfSolverIterations = 0;
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; Linkset constraint parameters
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LinkConstraintUseFrameOffset = False;
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LinkConstraintEnableTransMotor = True;
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LinkConstraintTransMotorMaxVel = 5.0;
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LinkConstraintTransMotorMaxForce = 0.1;
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LinkConstraintUseFrameOffset = False
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LinkConstraintEnableTransMotor = True
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LinkConstraintTransMotorMaxVel = 5.0
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LinkConstraintTransMotorMaxForce = 0.1
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; Whether to mesh sculpties
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@ -935,12 +935,17 @@
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SculptLevelOfDetail = 32
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; Bullet step parameters
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MaxSubSteps = 10;
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MaxSubSteps = 10
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FixedTimeStep = .01667
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MaxCollisionsPerFrame = 2048
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MaxUpdatesPerFrame = 8192
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; Detailed physics debug logging
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PhysicsLoggingEnabled = False
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PhysicsLoggingDir = "."
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VehicleLoggingEnabled = False
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[RemoteAdmin]
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enabled = false
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