Merge branch 'master' of /home/opensim/var/repo/opensim
						commit
						2b9b94a135
					
				|  | @ -690,18 +690,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|             m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); | ||||
|             sp.RemoveAttachment(so); | ||||
| 
 | ||||
|             // We can only remove the script instances from the script engine after we've retrieved their xml state | ||||
|             // when we update the attachment item. | ||||
|             m_scene.DeleteSceneObject(so, false, false); | ||||
| 
 | ||||
|             // Prepare sog for storage | ||||
|             so.AttachedAvatar = UUID.Zero; | ||||
|             so.RootPart.SetParentLocalId(0); | ||||
|             so.IsAttachment = false; | ||||
|             so.AbsolutePosition = so.RootPart.AttachedPos; | ||||
| 
 | ||||
|             // We cannot use AbsolutePosition here because that would | ||||
|             // attempt to cross the prim as it is detached | ||||
|             so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; }); | ||||
| 
 | ||||
|             UpdateKnownItem(sp, so, true); | ||||
|             so.RemoveScriptInstances(true); | ||||
| 
 | ||||
|             // This MUST happen AFTER serialization because it will | ||||
|             // either stop or remove the scripts. Both will cause scripts | ||||
|             // to be serialized in a stopped state with the true run | ||||
|             // state already lost. | ||||
|             m_scene.DeleteSceneObject(so, false, true); | ||||
|         } | ||||
| 
 | ||||
|         private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | ||||
|  |  | |||
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