Merge branch 'master' of /home/opensim/var/repo/opensim
commit
2b9b94a135
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@ -690,18 +690,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
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m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
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sp.RemoveAttachment(so);
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sp.RemoveAttachment(so);
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// We can only remove the script instances from the script engine after we've retrieved their xml state
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// when we update the attachment item.
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m_scene.DeleteSceneObject(so, false, false);
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// Prepare sog for storage
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// Prepare sog for storage
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so.AttachedAvatar = UUID.Zero;
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so.AttachedAvatar = UUID.Zero;
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so.RootPart.SetParentLocalId(0);
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so.RootPart.SetParentLocalId(0);
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so.IsAttachment = false;
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so.IsAttachment = false;
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so.AbsolutePosition = so.RootPart.AttachedPos;
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// We cannot use AbsolutePosition here because that would
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// attempt to cross the prim as it is detached
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so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
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UpdateKnownItem(sp, so, true);
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UpdateKnownItem(sp, so, true);
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so.RemoveScriptInstances(true);
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// This MUST happen AFTER serialization because it will
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// either stop or remove the scripts. Both will cause scripts
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// to be serialized in a stopped state with the true run
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// state already lost.
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m_scene.DeleteSceneObject(so, false, true);
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}
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}
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private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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