Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
2bab8e5538
|
@ -76,7 +76,7 @@ namespace OpenSim.Framework.Console
|
|||
System.Console.WriteLine(text);
|
||||
}
|
||||
|
||||
public virtual void OutputFormat(string format, params string[] components)
|
||||
public virtual void OutputFormat(string format, params object[] components)
|
||||
{
|
||||
Output(string.Format(format, components));
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
|
@ -37,19 +38,22 @@ using OpenMetaverse.StructuredData;
|
|||
using OpenMetaverse.Messages.Linden;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
// used for caching
|
||||
internal class ExtendedLandData {
|
||||
internal class ExtendedLandData
|
||||
{
|
||||
public LandData LandData;
|
||||
public ulong RegionHandle;
|
||||
public uint X, Y;
|
||||
|
@ -65,6 +69,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
private LandChannel landChannel;
|
||||
private Scene m_scene;
|
||||
protected Commander m_commander = new Commander("land");
|
||||
|
||||
protected IUserManagement m_userManager;
|
||||
|
||||
// Minimum for parcels to work is 64m even if we don't actually use them.
|
||||
#pragma warning disable 0429
|
||||
|
@ -127,19 +134,27 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
|
||||
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
|
||||
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
|
||||
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
|
||||
|
||||
lock (m_scene)
|
||||
{
|
||||
m_scene.LandChannel = (ILandChannel)landChannel;
|
||||
}
|
||||
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// TODO: Also release other event manager listeners here
|
||||
|
||||
m_scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
|
||||
m_scene.UnregisterModuleCommander(m_commander.Name);
|
||||
}
|
||||
|
||||
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
|
||||
|
@ -149,6 +164,29 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// return nearestParcel != null;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
protected void EventManagerOnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "land")
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
m_commander.ProcessConsoleCommand("help", new string[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
void EventManagerOnNewClient(IClientAPI client)
|
||||
{
|
||||
//Register some client events
|
||||
|
@ -209,11 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
@ -223,11 +256,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
get { return "LandManagementModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Parcel Add/Remove/Get/Create
|
||||
|
@ -1591,5 +1619,44 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
UpdateLandObject(localID, land.LandData);
|
||||
}
|
||||
|
||||
protected void InstallInterfaces()
|
||||
{
|
||||
Command showCommand =
|
||||
new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region.");
|
||||
|
||||
m_commander.RegisterCommand("show", showCommand);
|
||||
|
||||
// Add this to our scene so scripts can call these functions
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
}
|
||||
|
||||
protected void ShowParcelsCommand(Object[] args)
|
||||
{
|
||||
StringBuilder report = new StringBuilder();
|
||||
|
||||
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
|
||||
report.AppendFormat(
|
||||
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
|
||||
"Parcel Name",
|
||||
"Area",
|
||||
"Starts",
|
||||
"Ends",
|
||||
"Owner");
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
foreach (ILandObject lo in m_landList.Values)
|
||||
{
|
||||
LandData ld = lo.LandData;
|
||||
|
||||
report.AppendFormat(
|
||||
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
|
||||
ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(report.ToString());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -78,6 +78,42 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
get { return m_scene.RegionInfo.RegionID; }
|
||||
}
|
||||
|
||||
public Vector3 StartPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int y = 0; y < landArrayMax; y++)
|
||||
{
|
||||
for (int x = 0; x < landArrayMax; x++)
|
||||
{
|
||||
if (LandBitmap[x, y])
|
||||
return new Vector3(x * 4, y * 4, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector3(-1, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 EndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int y = landArrayMax - 1; y >= 0; y--)
|
||||
{
|
||||
for (int x = landArrayMax - 1; x >= 0; x--)
|
||||
{
|
||||
if (LandBitmap[x, y])
|
||||
{
|
||||
return new Vector3(x * 4, y * 4, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector3(-1, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
#region Constructors
|
||||
|
||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||
|
|
|
@ -43,7 +43,21 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
LandData LandData { get; set; }
|
||||
bool[,] LandBitmap { get; set; }
|
||||
UUID RegionUUID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The start point for the land object. This is the western-most point as one scans land working from
|
||||
/// north to south.
|
||||
/// </summary>
|
||||
Vector3 StartPoint { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The end point for the land object. This is the eastern-most point as one scans land working from
|
||||
/// south to north.
|
||||
/// </summary>
|
||||
Vector3 EndPoint { get; }
|
||||
|
||||
bool ContainsPoint(int x, int y);
|
||||
|
||||
ILandObject Copy();
|
||||
|
||||
void SendLandUpdateToAvatarsOverMe();
|
||||
|
|
Loading…
Reference in New Issue