diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 2e53b16498..68af4923d5 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -100,18 +100,27 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Trigger or play an attached sound in this part's inventory.
///
- ///
- ///
- ///
- ///
+ /// Sound source ID
+ /// Sound asset ID
+ /// Sound volume
+ /// Triggered or not.
///
- ///
- ///
- ///
+ /// Sound radius
+ /// Play using sound master
+ /// Play as sound master
void SendSound(UUID objectID, UUID sound, double volume,
bool triggered, byte flags, float radius, bool useMaster,
bool isMaster);
+ ///
+ /// Trigger a sound to be played to all agents within an axis-aligned
+ /// bounding box.
+ ///
+ /// Sound source ID
+ /// Sound asset ID
+ /// Sound volume
+ /// AABB bottom south-west corner
+ /// AABB top north-east corner
void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
Vector3 min, Vector3 max);
}