diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 2e53b16498..68af4923d5 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs @@ -100,18 +100,27 @@ namespace OpenSim.Region.Framework.Interfaces /// /// Trigger or play an attached sound in this part's inventory. /// - /// - /// - /// - /// + /// Sound source ID + /// Sound asset ID + /// Sound volume + /// Triggered or not. /// - /// - /// - /// + /// Sound radius + /// Play using sound master + /// Play as sound master void SendSound(UUID objectID, UUID sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster); + /// + /// Trigger a sound to be played to all agents within an axis-aligned + /// bounding box. + /// + /// Sound source ID + /// Sound asset ID + /// Sound volume + /// AABB bottom south-west corner + /// AABB top north-east corner void TriggerSoundLimited(UUID objectID, UUID sound, double volume, Vector3 min, Vector3 max); }