Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
commit
2bb2a0ec44
|
@ -1620,8 +1620,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
UUID assetID = UUID.Zero;
|
||||
|
||||
Vector3 inventoryStoredPosition = new Vector3
|
||||
(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: objectGroup.AbsolutePosition.X)
|
||||
,
|
||||
(objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: objectGroup.AbsolutePosition.X,
|
||||
objectGroup.AbsolutePosition.Z);
|
||||
|
||||
Vector3 originalPosition = objectGroup.AbsolutePosition;
|
||||
|
||||
objectGroup.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
|
||||
|
||||
objectGroup.AbsolutePosition = originalPosition;
|
||||
|
||||
// Get the user info of the item destination
|
||||
//
|
||||
UUID userID = UUID.Zero;
|
||||
|
@ -1683,6 +1699,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// Deleting someone else's item
|
||||
//
|
||||
|
||||
|
||||
if (remoteClient == null ||
|
||||
objectGroup.OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
|
@ -1857,8 +1875,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
itemID = UUID.Zero;
|
||||
if (grp != null)
|
||||
{
|
||||
Vector3 inventoryStoredPosition = new Vector3
|
||||
(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: grp.AbsolutePosition.X)
|
||||
,
|
||||
(grp.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: grp.AbsolutePosition.X,
|
||||
grp.AbsolutePosition.Z);
|
||||
|
||||
Vector3 originalPosition = grp.AbsolutePosition;
|
||||
|
||||
grp.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
|
||||
|
||||
|
||||
grp.AbsolutePosition = originalPosition;
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
grp.GetPartName(grp.LocalId),
|
||||
grp.GetPartDescription(grp.LocalId),
|
||||
|
|
|
@ -4256,7 +4256,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
break;
|
||||
|
||||
case 2: // Sell a copy
|
||||
|
||||
|
||||
Vector3 inventoryStoredPosition = new Vector3
|
||||
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: group.AbsolutePosition.X)
|
||||
,
|
||||
(group.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: group.AbsolutePosition.X,
|
||||
group.AbsolutePosition.Z);
|
||||
|
||||
Vector3 originalPosition = group.AbsolutePosition;
|
||||
|
||||
group.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
|
||||
group.AbsolutePosition = originalPosition;
|
||||
|
||||
uint perms=group.GetEffectivePermissions();
|
||||
|
||||
|
|
|
@ -476,9 +476,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// normalize an angle between -PI and PI (-180 to +180 degrees)
|
||||
protected double NormalizeAngle(double angle)
|
||||
{
|
||||
angle = angle % (Math.PI * 2);
|
||||
// if (angle < 0) angle = angle + Math.PI * 2;
|
||||
return angle;
|
||||
if (angle > -Math.PI && angle < Math.PI)
|
||||
return angle;
|
||||
|
||||
int numPis = (int)(Math.PI / angle);
|
||||
double remainder = angle - Math.PI * numPis;
|
||||
if (numPis % 2 == 1)
|
||||
return Math.PI - angle;
|
||||
return remainder;
|
||||
}
|
||||
|
||||
// Old implementation of llRot2Euler, now normalized
|
||||
|
@ -497,9 +502,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
|
||||
NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
|
||||
else if (n > 0)
|
||||
return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
||||
return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
||||
else
|
||||
return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
||||
return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
||||
}
|
||||
|
||||
/* From wiki:
|
||||
|
@ -553,12 +558,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
double x,y,z,s;
|
||||
|
||||
double c1 = Math.Cos(v.x/2.0);
|
||||
double c2 = Math.Cos(v.y/2.0);
|
||||
double c3 = Math.Cos(v.z/2.0);
|
||||
double s1 = Math.Sin(v.x/2.0);
|
||||
double s2 = Math.Sin(v.y/2.0);
|
||||
double s3 = Math.Sin(v.z/2.0);
|
||||
double c1 = Math.Cos(v.x * 0.5);
|
||||
double c2 = Math.Cos(v.y * 0.5);
|
||||
double c3 = Math.Cos(v.z * 0.5);
|
||||
double s1 = Math.Sin(v.x * 0.5);
|
||||
double s2 = Math.Sin(v.y * 0.5);
|
||||
double s3 = Math.Sin(v.z * 0.5);
|
||||
|
||||
x = s1*c2*c3+c1*s2*s3;
|
||||
y = c1*s2*c3-s1*c2*s3;
|
||||
|
|
Loading…
Reference in New Issue